Difference between revisions of "Phobos Jinran"

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*[[Mining Base Defense Operations: Ending]] (XH+)
 
*[[Mining Base Defense Operations: Ending]] (XH+)
 
|WeaponAdditionalInfo=
 
|WeaponAdditionalInfo=
* This weapon's Potential has the following effect:
+
This weapon's Potential has the following effect:
** If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a <span style="color:#0000ff">'''blue ring'''</span> appears.
+
* If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a <span style="color:#0000ff">'''blue ring'''</span> appears.
*** When attacking, the <span style="color:#0000ff">'''blue ring'''</span> changes to a <span style="color:#ff0000">'''red ring'''</span>. The <span style="color:#ff0000">'''red ring'''</span> lasts for about ~14 seconds until it vanishes
+
** When attacking, the <span style="color:#0000ff">'''blue ring'''</span> changes to a <span style="color:#ff0000">'''red ring'''</span>. The <span style="color:#ff0000">'''red ring'''</span> lasts for about ~14 seconds until it vanishes
**** Ring does not change unless you inflict damage with your attack.
+
** Ring does not change unless you inflict damage with your attack.
**** Power is still boosted while the <span style="color:#ff0000">'''red ring'''</span> surrounds the player.
+
** Power is still boosted while the <span style="color:#ff0000">'''red ring'''</span> surrounds the player.
**** You cannot regenerate a <span style="color:#0000ff">'''blue ring'''</span> while a <span style="color:#ff0000">'''red ring'''</span> surrounds the player, even if the weapon is sheathed. You must wait for the <span style="color:#ff0000">'''red ring'''</span> to disperse before the weapon can generate a new <span style="color:#0000ff">'''blue ring'''</span>.
+
** You cannot regenerate a <span style="color:#0000ff">'''blue ring'''</span> while a <span style="color:#ff0000">'''red ring'''</span> surrounds the player, even if the weapon is sheathed. You must wait for the <span style="color:#ff0000">'''red ring'''</span> to disperse before the weapon can generate a new <span style="color:#0000ff">'''blue ring'''</span>.
  
 
* Switching weapons will cancel this weapon's effect (unless switching to a weapon with the same potential).
 
* Switching weapons will cancel this weapon's effect (unless switching to a weapon with the same potential).
 
}}
 
}}
 +
{| class="wikitable mw-collapsible table-bordered table-responsive-md"
 +
| {{rarity|14}} Phobos Series
 +
|-
 +
| {{icons|Sword}} [[Phobos Espadio]]<br>
 +
{{icons|Wired Lances}} [[Phobos Scycard]]<br>
 +
{{icons|Partisan}} [[Phobos Halberd]]<br>
 +
{{icons|Daggers}} [[Phobos Dilabrone]]<br>
 +
{{icons|Double Saber}} [[Phobos Helix]]<br>
 +
{{icons|Knuckles}} [[Phobos Weit]]<br>
 +
{{icons|Katana}} [[Phobos Jinran]]<br>
 +
{{icons|Soaring Blades}} [[Phobos Reaper]]<br>
 +
{{icons|Gunblade}} [[Phobos Gunsickle]]<br>
 +
{{icons|Rifle}} [[Phobos Laquesus]]<br>
 +
{{icons|Launcher}} [[Phobos Launcher]]<br>
 +
{{icons|Twin Machineguns}} [[Phobos Grauzam]]<br>
 +
{{icons|Bow}} [[Phobos Arcus]]<br>
 +
{{icons|Rod}} [[Phobos Soleil]]<br>
 +
{{icons|Talis}} [[Phobos Judix]]<br>
 +
{{icons|Wand}} [[Phobos Corsair]]<br>
 +
{{icons|Jet Boots}} [[Phobos Ignore]]
 +
|}

Revision as of 01:39, 28 April 2021


Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Phobos Jinran
UIItemPhobosJinran.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 510 Dex
Type: Katana
Classes: Braver Phantom
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1420
1917
Grind
RNG Pwr
Element
TEC Pwr
Affix
Augment Factor
Augment Factor Phrase Weak
Supported S-Grade Augment Slots
S Grade Augment 1S Grade Augment 2S Grade Augment 3
Potential
Two Sides of a Coin
Lv. 1
Increase damage by 6%. Increase damage (10%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack.
Lv. 2
Increase damage by 6%. Increase damage (12%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack.
Lv. 3
Increase damage by 6%. Increase damage (14%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with attack.

Drop Info

Additional Info

This weapon's Potential has the following effect:

  • If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a blue ring appears.
    • When attacking, the blue ring changes to a red ring. The red ring lasts for about ~14 seconds until it vanishes
    • Ring does not change unless you inflict damage with your attack.
    • Power is still boosted while the red ring surrounds the player.
    • You cannot regenerate a blue ring while a red ring surrounds the player, even if the weapon is sheathed. You must wait for the red ring to disperse before the weapon can generate a new blue ring.
  • Switching weapons will cancel this weapon's effect (unless switching to a weapon with the same potential).


14 Phobos Series
Sword Phobos Espadio

Wired Lance Phobos Scycard
Partisan Phobos Halberd
Daggers Phobos Dilabrone
Double Saber Phobos Helix
Knuckles Phobos Weit
Katana Phobos Jinran
Soaring Blades Phobos Reaper
Gunblade Phobos Gunsickle
Rifle Phobos Laquesus
Launcher Phobos Launcher
Twin Machineguns Phobos Grauzam
Bow Phobos Arcus
Rod Phobos Soleil
Talis Phobos Judix
Wand Phobos Corsair
Jet Boots Phobos Ignore