Hero
Wielding three types of weapons, the Hero (Hr) is a powerful Scion Class whose true power is being a master of all. With balanced growth in Melee, Ranged, and Tech, as well as the ability to quickly switch between weapons even during the heat of battle, the Hero controls the battlefield with masterful strength and skill.
Unlike other classes, Hero does not provide base stat bonuses when reaching Lv.75.
Properties of Hero
As a Scion Class, the Hero Class has several properties not shared by normal Classes.
Unlocking Hero
To unlock the Hero class, the player must complete a Client Order from Coffy. To complete this Client Order, the player must earn a Title which requires reaching Level 75 in any two non-Scion Classes.
Other Properties
- Hero Photon Arts do not require a Photon Art Disc to learn, and do not need to be leveled.
- The Hero cannot use Innate Photon Arts or Techniques that are pre-installed into certain Swords, Twin Machineguns, or Talises. However, Innate Photon Arts and Techniques installed onto other types of weapons may still be used.
- The Hero has alternate Client Orders for releasing the Level Cap that are separate from the normal Level Cap Client Orders. In addition, these Client Orders unlock Titles that are used to unlock the Level Cap, meaning the player only has to complete the Client Orders once per account to open the Hero Level Caps on all characters.
- The Hero cannot select a Subclass. Likewise, the Hero class cannot be chosen as a Subclass.
- Certain Potentials, such as Howl of the Sealed Dragon, Skill Rings, such as Enhanced Attack (R), and buffs such as Elemental PP Restorate Field have no effect on Hero.
Class Weapon Overview
The Hero uses the Sword, Twin Machine Guns, and Talis weapons.
Sword
A heavy, powerful greatsword. Unlike the Hunter's Sword, the Hero wields its Sword in one hand, and is capable of strong, yet rapid attacks that quickly rack up damage. Hero's Sword is highly mobile, and has great single-target damage.
When used to activate Hero Time Finish, the user unleashes a flurry of advancing sword strikes, followed by an immensely powerful downwards slash.
The Sword's Weapon Action is Aura Blast. When the Weapon Action button is pressed, the user fires bullets of energy at a target. These bullets deal MEL Pwr damage and restore PP when they strike targets. Provided the proper Skills are acquired, this Weapon Action can be held to charge even stronger bullets that deal more damage and have a wider area of effect.
Twin Machineguns
A twin pair of semi-automatic pistols. A balanced weapon, the Twin Machineguns are capable of both single-target attacks as well as crowd control. Unique to the Hero, the Twin Machineguns boast a strong normal attack that consumes PP to activate and can be held down indefinitely as long as the user still has PP remaining.
When used to activate Hero Time Finish, the user twirls their Twin Machineguns, then releases an annihilating burst of energy that vaporizes anything near the user.
The Twin Machineguns' Weapon Action is Reload. By pressing the Weapon Action button, the user will twirl their Twin Machineguns to rapidly restore PP. The button can be held down to continue twirling and continuously restore PP. If this Weapon Action is activated during any Perfect Attack circle, this initiates a Perfect Reload and charges PP even faster than normal.
Talis
A handheld device that creates cards capable of casting Techniques. Unlike the Force and Techter, the Hero is capable of using Photon Arts with the Talis, although they lose the ability to cast Techniques using the Talis' cards as an anchor point. Hero's Talis is a more support-oriented weapon, capable of debilitating enemies with attacks while staying out of the line of fire.
When used to activate Hero Time Finish, the user generates a field of energy that pulls enemies towards it before decimating everything within its area of effect with a storm of light.
The Talis' Weapon Action is Agile Shift. When the Weapon Action button is pressed, the user throws a Talis card known as a Marking Shot, signified by a pulsing orange target marker. When the Weapon Action button is pressed again, the user instantly teleports to the card's location. The card can be free-aimed with the Over The Shoulder View, is capable of targeting enemies, and will persist even if the user changes weapons.
Gunblade
These are universal weapons for all classes, which can switch between melee attacks that scale off of MEL Pwr and ranged attacks that scale off of RNG Pwr.
Skill Tree Overview
Heroic Boost | Sidestep Jump | Air Reversal | Pref. Recovery & ATK Combo |
||
Hero Refresh (Lv.85 Skill) | High Level Bonus: Hero |
Sidestep & Perf. ATK Combo | |||
Hero Counter |
First Blood |
Hero Mag | Sidestep | ||
Hero Weapon Bonus 1† |
Hero Time |
H Attack Bonus |
Sidestep Strike | ||
Hero Weapon Bonus 2† |
Hero Time Finish |
HT Counter Bonus |
HT Counter PP Gain |
Perfect Recovery | |
Zero Range Focus Up |
Long Range Focus Up |
Combo Focus Up |
Hero Focus Time Gain |
Double Jump | |
Aura High Charge |
Combo Aura Shot Charge |
TMG Attack PP Preservation |
H Talis Charge Preservation |
Come Again | Hero Encore Jump |
H Flash Guard |
Hero's Will | All Tech PP Preservation |
Victory Shout |
Precision Attack Critical |
|
HP Up | PP Up | Total Attack Up | Total Defense Up |
† Erroneously translated officially as "Healing Weapon Bonus". JP: ヒーローウェポンボーナス