Dia Gilminad

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Revision as of 01:22, 11 November 2021 by Harrison (talk | contribs) (Created page with "{{Weapon |Rarity=13 |StatsRequirement=770 |StatsType=MEL Pwr |WeaponType=Wired Lances |Classes=Hunter |Potential=Persistent Fury |AugmentFactors=S3: Persistent Fury |SGradeAug...")
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Dia Gilminad
UIItemDiaGilminad.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 770 MEL
Type: Wired Lance
Classes: Hunter
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1159
1564
Grind
RNG Pwr
Element
TEC Pwr
Affix
Augment Factor
S-Grade Augment S3: Persistent Fury
Supported S-Grade Augment Slots
S Grade Augment 2S Grade Augment 3
Potential
Persistent Fury
Lv. 1
Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (5% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
Lv. 2
Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (7% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
Lv. 3
Increase damage and Critical Hit Rate (+16% Damage/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).

Drop Info

Additional Info