Difference between revisions of "Rugged Wire"
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Line 7: | Line 7: | ||
|NGSPotential=Pursuit Unit | |NGSPotential=Pursuit Unit | ||
|NGSATK=490 | |NGSATK=490 | ||
− | |NGSATKLIM= | + | |NGSATKLIM=676 |
|NGSNATLIM=50 | |NGSNATLIM=50 | ||
|NGSATKMAX=676 | |NGSATKMAX=676 |
Revision as of 20:22, 25 August 2022
Melee Weapons | Swords Wired Lances Partisans Twin Daggers Double Sabers Knuckles Katanas Soaring Blades |
---|---|
Ranged Weapons | Assault Rifles Launchers Twin Machine Guns Bows Gunblades |
Technique Weapons | Rods Talises Wands Jet Boots Harmonizers |
Rugged Wire
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Rarity:
| ||||||
Level Req: 57
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Type:
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Variance: 50% - 100%
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Classes:
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Statistics
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Stats |
+0 |
Natural Limit |
Max
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ATK |
490 |
676 (+50) |
676 (+)
| |||
Lv. 1 : Potency +12%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||||||
Lv. 2 : Potency +14%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||||||
Lv. 3 : Potency +17%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||||||
Lv. 4 : Potency +19%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||||||
Lv. 5 : Potency +20%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. | ||||||
Lv. 6 : Potency +27%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown. |
Drop Info
- Rare Drop from Lv. 51+ Bosses (Kvaris Region)
- Rare Drop from Urgent Quests (Kvaris Region)
- Rare Drop from Drill: Dark Falz Interception R.2
- Rare Drop from Drill: A Trap in the Forest (Rank 5)
Additional Info
Part of the Rugged Series.