Difference between revisions of "Phobos Halberd"
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{{icons|Soaring Blades}} [[Phobos Reaper]]<br> | {{icons|Soaring Blades}} [[Phobos Reaper]]<br> | ||
{{icons|Gunblade}} [[Phobos Gunsickle]]<br> | {{icons|Gunblade}} [[Phobos Gunsickle]]<br> | ||
− | {{icons|Rifle}} [[Phobos | + | {{icons|Rifle}} [[Phobos Laqueus]]<br> |
{{icons|Launcher}} [[Phobos Launcher]]<br> | {{icons|Launcher}} [[Phobos Launcher]]<br> | ||
{{icons|Twin Machineguns}} [[Phobos Grauzam]]<br> | {{icons|Twin Machineguns}} [[Phobos Grauzam]]<br> |
Revision as of 01:49, 10 May 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Phobos Halberd
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Rarity:
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Req: 810
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
1286 |
1736 |
Grind |
||||
RNG Pwr |
Element |
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TEC Pwr |
Affix |
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Augment Factor |
Sentence Might | ||||||
Supported S-Grade Augment Slots |
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Increase damage by 6%. Increase damage (10%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack. | |||||||
Increase damage by 6%. Increase damage (12%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack. | |||||||
Increase damage by 6%. Increase damage (14%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with attack. |
Drop Info
- Mining Base Defense Operations: Ending
- Mother Omnipotent, Creator
- Queen's Nightmare: Earth Depths
- Castrum Demonica: Madness
- The Malevolent Void (XH+)
Additional Info
This weapon's Potential is as follows:
- If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a blue ring appears.
- When attacking, the blue ring changes to a red ring. Red ring lasts for about ~14 seconds until the ring vanishes.
- Ring does not change unless you inflict damage with your attack.
- Damage is still boosted while the red ring surrounds the player.
- You cannot regenerate a blue ring while a red ring surrounds the player, even if the weapon is sheathed. You must wait for the red ring to disperse before the weapon can generate a new blue ring.
- Switching weapons cancels this weapon's effect.