Difference between revisions of "Gold Primm Sword II"

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|NGSMAXLIM=70
 
|NGSMAXLIM=70
 
|WeaponDescription=
 
|WeaponDescription=
|WeaponDropInfo=Can be acquired at the [[Portal:New_Genesis/Enhancement_Material_Exchange_Shop|Enhancement Material Exchange Shop]] by exchanging the following items:<br>
+
|WeaponDropInfo=
* {{icons|NGS Tool}} [[Portal:New_Genesis/Materials|N-Grinder]] x50
+
* Can be acquired at the [[Portal:New_Genesis/Enhancement_Material_Exchange_Shop|Enhancement Material Exchange Shop]] by exchanging the following items:
 +
** {{icons|NGS Tool}} [[Portal:New_Genesis/Materials|N-Grinder]] x50<br>
 +
* Rare Drop from [[Portal:New_Genesis/Enemies#Rare_Enemies|Golden and Silver Enemies (Lv. 70+)]]<br>
 +
* Rare Drop from [[Portal:New Genesis/Urgent_Quests|Urgent Quests (Lv. 75+)]]
 
|WeaponAdditionalInfo=This weapon will always come affixed with the Augment {{NGS Augs|Endymio}}.
 
|WeaponAdditionalInfo=This weapon will always come affixed with the Augment {{NGS Augs|Endymio}}.
 
}}
 
}}

Revision as of 07:25, 15 June 2023

MEL (NGS) Melee Weapons Sword (NGS) Swords   Wired Lance (NGS) Wired Lances   Partizan (NGS) Partisans   Daggers (NGS) Twin Daggers   Double Saber (NGS) Double Sabers   Knuckles (NGS) Knuckles   Katana (NGS) Katanas   Soaring Blades (NGS) Soaring Blades
RNG (NGS) Ranged Weapons Rifle (NGS) Assault Rifles   Launcher (NGS) Launchers   Twin Machineguns (NGS) Twin Machine Guns   Bow (NGS) Bows   Gunblade (NGS) Gunblades
TEC (NGS) Technique Weapons Rod (NGS) Rods   Talis (NGS) Talises   Wand (NGS) Wands   Jet Boots (NGS) Jet Boots   Harmonizer (NGS) Harmonizers


Gold Primm Sword II
NGSUIItemGoldPrimmSwordII.png
Rarity: NGSUIStarBlueIconTemp.pngNGSUIStarBlueIconTemp.pngNGSUIStarBlueIconTemp.pngNGSUIStarGreenIcon.pngNGSUIStarGreenIcon.pngNGSUIStarGreenIcon.pngNGSUIStarRedIcon.png
Level Req: 50
Type: Sword (NGS)
Variance: 50% - 100%
Classes: Hunter (NGS)
Statistics
Stats
+0
Natural
Limit
Max
ATK (NGS) ATK
452
638 (+50)
830 (+70)
Potential
Potential (NGS) Recycler Unit
Lv. 1 : Potency +18%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 2 : Potency +20%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 3 : Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 4 : Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 5 : Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 6 : Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.

Drop Info

Additional Info

This weapon will always come affixed with the Augment Ability (NGS) C/Endymio.