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A list of all pages that have property "Weapon Additional Info" with value "Originally appeared in ''Phantasy Star Portable 2 Infinity''.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Millionaire Schleim  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Schamschille  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Digantz  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Musket  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Cannon  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Barrage  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Rilate  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Aspio  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Chakram  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Mace  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Vimana  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Phantasm Ship Artillery  + (Base On Phantasm Battleship Yamato.)
  • Three Strike Phantasm Guns  + (Base On Phantasm Battleship Yamato.)
  • Phantasm Lightning Rod  + (Base On Phantasm Battleship Yamato.)
  • Demonia Saber  + (Based off of the Hero's promotional weapons they use in the Episode 5 Opening, but slightly modified in visuals.)
  • Demonia Blaster  + (Based off of the Hero's promotional weapons they use in the Episode 5 Opening, but slightly modified in visuals.)
  • Demonia Feather  + (Based off of the Hero's promotional weapons they use in the Episode 5 Opening, but slightly modified in visuals.)
  • Apprentice's Grudge Omega  + (Based off the weapon Omega Appregina uses.)
  • Zirenheit  + (Based off the weapon Quna uses, but fashioned in the style of Jet Boots.)
  • Megalith Glaive  + (Based off the weapon that [[Grave Exegul]]Based off the weapon that [[Grave Exegul]] uses in its fights.<br></br>The potential provides the following effects:</br>* 10% damage boost even when the effect is not activated. When activated, the additional 11% damage boost will also be applied, totaling to +22.1%.</br>* About Activation Conditions</br>** The ''certain range'' noted in the description can be anywhere within lock on distance.</br>** If the condition is met, an aura will appear around the player.</br>** The Normal Attack to activate the effect does not have to hit the enemy, and it may be a Sidestep Strike.</br>* About Changing Weapons</br>** The number of seconds elapsed before activation continues even when changing weapons or no enemy is within range.</br>** The effect after activating disappears when changing weapons, and will require the 40 second to elapse again.</br>* During the effect, a trailing emitting light effect is added, and the light disappears as the effect wears off.</br>* The amount of PP recovered during the effect is 6 PP per second at Lv 3.ed during the effect is 6 PP per second at Lv 3.)
  • Megalith Rod  + (Based off the weapon that [[Grave Exegul]]Based off the weapon that [[Grave Exegul]] uses in its fights.<br></br>The potential provides the following effects:</br>* 10% damage boost even when the effect is not activated. When activated, the additional 11% damage boost will also be applied, totaling to +22.1%.</br>* About Activation Conditions</br>** The ''certain range'' noted in the description can be anywhere within lock on distance.</br>** If the condition is met, an aura will appear around the player.</br>** The Normal Attack to activate the effect does not have to hit the enemy, and it may be a Sidestep Strike.</br>* About Changing Weapons</br>** The number of seconds elapsed before activation continues even when changing weapons or no enemy is within range.</br>** The effect after activating disappears when changing weapons, and will require the 40 second to elapse again.</br>* During the effect, a trailing emitting light effect is added, and the light disappears as the effect wears off.</br>* The amount of PP recovered during the effect is 6 PP per second at Lv 3.ed during the effect is 6 PP per second at Lv 3.)
  • Heilo  + (For Hero Talis, even when the Talis is thrFor Hero Talis, even when the Talis is thrown out from a PA or Weapon Action, no follow-up attacks can occur, only the damage bonus will be effective.<br><br></br>Originally appeared in ''Phantasy Star Nova'', a Japanese exclusive game in the series that has similar gameplay to ''PSO2''<br></br>Not a Talis but a basic weapon for the game's weapon type "Halo".<br></br>Halo is a Technique weapon that can generate scaffoldings in the air, created to act as a counteroffensive to Gigantes, the giant enemies in the Planet Mahkia.nteroffensive to Gigantes, the giant enemies in the Planet Mahkia.)
  • Shaval Ueber  + (Increase damage by 10%. Gain an additionalIncrease damage by 10%. Gain an additional 3% damage bonus when this Potential's effect is activated.</br>Upon casting any PA/Technique while at maximum PP, your PP becomes 0. When this occurs, the following effects are triggered:</br>*Natural and Active PP Recovery become 0.</br>*Regenerate 6 PP every 0.5 seconds. This recovery occurs regardless of whether or not Natural PP Recovery would normally be active.</br>*Reduce the PP cost of all PAs and Techniques to 1. PAs/Techniques with a continuous drain effect consume 0 PP after initial activation.</br>*Once activated, the effect of this Potential enters a 120s cooldown. A dark aura effect appears around the player when the Potential is fully recharged.</br>The effect of this weapon's second Potential shares its effects with its original Potential with the following changes:</br>*Increase damage by 24%. Gain an additional 3% damage bonus when this Potential's effect is activated.</br>*This weapon's appearance changes when its effect is active.earance changes when its effect is active.)
  • Shavalmelm  + (Increase damage by 10%. Gain an additionalIncrease damage by 10%. Gain an additional 3% damage bonus when this Potential's effect is activated.</br>Upon casting any PA/Technique while at maximum PP, your PP becomes 0. When this occurs, the following effects are triggered:</br>*Natural and Active PP Recovery become 0.</br>*Regenerate 6 PP every 0.5 seconds. This recovery occurs regardless of whether or not Natural PP Recovery would normally be active.</br>*Reduce the PP cost of all PAs and Techniques to 1. PAs/Techniques with a continuous drain effect consume 0 PP after initial activation.</br>*Once activated, the effect of this Potential enters a 120s cooldown. A dark aura effect appears around the player when the Potential is fully recharged.</br>The effect of this weapon's second Potential shares its effects with its original Potential with the following changes:</br>*Increase damage by 24%. Gain an additional 3% damage bonus when this Potential's effect is activated.</br>*This weapon's appearance changes when its effect is active.earance changes when its effect is active.)
  • Gix Jinraod  + (Its Japanese counterpart is [https://pso2.arks-visiphone.com/wiki/Gix_Jinraod Gix Jinraod/ギクスジンラオド])
  • Sealed Nodachi  + (Originally appeared in ''PHANTASY STAR ONLOriginally appeared in ''PHANTASY STAR ONLINE''.<br></br>Defeating 23,000 enemies with this weapon equipped will allow you to obtain the Title ''Cutter of Copious Crimes'' that rewards the Weapon Camo [[File:UICamo.png|link=|Weapon Camo]][[File:13Star.png|link=|13]] * Tsumikiri, an unsealed version of the original weapon, akin to the gimmick that this weapon had in ''PHANTASY STAR ONLINE''.hat this weapon had in ''PHANTASY STAR ONLINE''.)
  • Rengokuto Rensa  + (Originally appeared in ''Phantasy Star Portable 2 Infinity''.)
  • Ark Sarpent  + (Originally appeared in ''Phantasy Star Portable 2 Infinity''.)
  • World of Guardians  + (Originally appeared in ''Phantasy Star Portable 2''.)
  • Obsidian Darkness  + (Originally appeared in ''Phantasy Star Portable 2''.)
  • Fol Golweven  + (The AOE field does not stay in effect when the weapon is switched out.)
  • Vita Dual Stylets  + (The Dual Stylets and Alba Dual Stylets never made it to Global servers.)
  • Atlas Tacht EX  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate your Pet, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>** This will not work from [[Marron]] and [[Melon]]'s Self Destruction damage.</br>[[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.required to change to the Redux Potential.)
  • Atlas Exocet EX  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)</br>[[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.x 240 is required to change to the Redux Potential.)
  • Atlas Vadi EX  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-15--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)</br>[[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.x 240 is required to change to the Redux Potential.)
  • Lumiere Harmony  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-15--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Lanse  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Cousios  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Sweep  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Saluth  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Fleche  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Crys  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Xyphos  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Stic  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Sphera  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Gettle  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Atlas Victo EX  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-11--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-12--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-13--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)</br>[[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.x 240 is required to change to the Redux Potential.)
  • Atlas Alz EX  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-11--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-12--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-13--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)</br>[[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.x 240 is required to change to the Redux Potential.)
  • Atlas Agria EX  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-11--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-12--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-13--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)</br>[[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.x 240 is required to change to the Redux Potential.)
  • Lumiere Legant  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-21--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-22--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Atlas Zems EX  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)</br>[[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.x 240 is required to change to the Redux Potential.)
  • Atlas Loque EX  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)</br>[[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.x 240 is required to change to the Redux Potential.)