Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Lumiere Harmony
UIItemLumiereHarmony.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 1 TEC
Type: Harmonizers
Classes: Summoner
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
171
230
Grind
RNG Pwr
171
230
Element
TEC Pwr
171
230
Affix
Potential
Paladin's Melody
Lv. 1
Increase damage by 1%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
Lv. 2
Increase damage by 1%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
Lv. 3
Increase damage by 2%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.

Drop Info

Can be acquired at Zig Permit Exchange Shop by exchanging the following items.

Additional Info

The Potential has the following properties:

  • Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.
  • Only activates once per Quest.
  • Does not activate on 1 HP.
  • Shares the same conditions with UIItemPotentialAbility.png Spirit of a Knight, UIItemPotentialAbility.png Knight's Melody, UIItemPotentialAbility.png Spirit of a Paladin, and UIItemPotentialAbility.png Paladin's Melody, meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.
  • The order of effects that prevent a single incapacitation are as follows:
    • (First Priority) Hunter's Iron Will -> Fighter's Overload Safeguard -> This Potential -> Hero Will (Last Priority)


14 Lumiere Series
Sword Lumiere Lamina

Wired Lance Lumiere Crys
Partisan Lumiere Lanse
Daggers Lumiere Seeker
Double Saber Lumiere Xyphos
Knuckles Lumiere Legant
Katana Lumiere Cousios
Soaring Blades Lumiere Repcion
Gunblade Lumiere Stic
Rifle Lumiere Sphera
Launcher Lumiere Seetio
Twin Machineguns Lumiere Sweep
Bow Lumiere Fleche
Rod Lumiere Saxion
Talis Lumiere Saluth
Wand Lumiere Claire
Jet Boots Lumiere Gettle
Harmonizer Lumiere Harmony

Related Camos
NGS Weapon Camo Icon* Jutus Almati