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A list of all pages that have property "Weapon Additional Info" with value "Based off the weapon Quna uses, but fashioned in the style of Jet Boots.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Croesus Mace  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Croesus Vimana  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Urumi  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Kuze  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Stinger  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Glaive  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Jamdahal  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Schleim  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Schamschille  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Digantz  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Musket  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Cannon  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Barrage  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Rilate  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Aspio  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Chakram  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Mace  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Millionaire Vimana  + (Although not mentioned ingame, there is a damage bonus attached to the Potential.)
  • Phantasm Ship Artillery  + (Base On Phantasm Battleship Yamato.)
  • Three Strike Phantasm Guns  + (Base On Phantasm Battleship Yamato.)
  • Phantasm Lightning Rod  + (Base On Phantasm Battleship Yamato.)
  • Demonia Saber  + (Based off of the Hero's promotional weapons they use in the Episode 5 Opening, but slightly modified in visuals.)
  • Demonia Blaster  + (Based off of the Hero's promotional weapons they use in the Episode 5 Opening, but slightly modified in visuals.)
  • Demonia Feather  + (Based off of the Hero's promotional weapons they use in the Episode 5 Opening, but slightly modified in visuals.)
  • Apprentice's Grudge Omega  + (Based off the weapon Omega Appregina uses.)
  • Zirenheit  + (Based off the weapon Quna uses, but fashioned in the style of Jet Boots.)
  • Megalith Glaive  + (Based off the weapon that [[Grave Exegul]]Based off the weapon that [[Grave Exegul]] uses in its fights.<br></br>The potential provides the following effects:</br>* 10% damage boost even when the effect is not activated. When activated, the additional 11% damage boost will also be applied, totaling to +22.1%.</br>* About Activation Conditions</br>** The ''certain range'' noted in the description can be anywhere within lock on distance.</br>** If the condition is met, an aura will appear around the player.</br>** The Normal Attack to activate the effect does not have to hit the enemy, and it may be a Sidestep Strike.</br>* About Changing Weapons</br>** The number of seconds elapsed before activation continues even when changing weapons or no enemy is within range.</br>** The effect after activating disappears when changing weapons, and will require the 40 second to elapse again.</br>* During the effect, a trailing emitting light effect is added, and the light disappears as the effect wears off.</br>* The amount of PP recovered during the effect is 6 PP per second at Lv 3.ed during the effect is 6 PP per second at Lv 3.)
  • Megalith Rod  + (Based off the weapon that [[Grave Exegul]]Based off the weapon that [[Grave Exegul]] uses in its fights.<br></br>The potential provides the following effects:</br>* 10% damage boost even when the effect is not activated. When activated, the additional 11% damage boost will also be applied, totaling to +22.1%.</br>* About Activation Conditions</br>** The ''certain range'' noted in the description can be anywhere within lock on distance.</br>** If the condition is met, an aura will appear around the player.</br>** The Normal Attack to activate the effect does not have to hit the enemy, and it may be a Sidestep Strike.</br>* About Changing Weapons</br>** The number of seconds elapsed before activation continues even when changing weapons or no enemy is within range.</br>** The effect after activating disappears when changing weapons, and will require the 40 second to elapse again.</br>* During the effect, a trailing emitting light effect is added, and the light disappears as the effect wears off.</br>* The amount of PP recovered during the effect is 6 PP per second at Lv 3.ed during the effect is 6 PP per second at Lv 3.)
  • Heilo  + (For Hero Talis, even when the Talis is thrFor Hero Talis, even when the Talis is thrown out from a PA or Weapon Action, no follow-up attacks can occur, only the damage bonus will be effective.<br><br></br>Originally appeared in ''Phantasy Star Nova'', a Japanese exclusive game in the series that has similar gameplay to ''PSO2''<br></br>Not a Talis but a basic weapon for the game's weapon type "Halo".<br></br>Halo is a Technique weapon that can generate scaffoldings in the air, created to act as a counteroffensive to Gigantes, the giant enemies in the Planet Mahkia.nteroffensive to Gigantes, the giant enemies in the Planet Mahkia.)
  • Shaval Ueber  + (Increase damage by 10%. Gain an additionalIncrease damage by 10%. Gain an additional 3% damage bonus when this Potential's effect is activated.</br>Upon casting any PA/Technique while at maximum PP, your PP becomes 0. When this occurs, the following effects are triggered:</br>*Natural and Active PP Recovery become 0.</br>*Regenerate 6 PP every 0.5 seconds. This recovery occurs regardless of whether or not Natural PP Recovery would normally be active.</br>*Reduce the PP cost of all PAs and Techniques to 1. PAs/Techniques with a continuous drain effect consume 0 PP after initial activation.</br>*Once activated, the effect of this Potential enters a 120s cooldown. A dark aura effect appears around the player when the Potential is fully recharged.</br>The effect of this weapon's second Potential shares its effects with its original Potential with the following changes:</br>*Increase damage by 24%. Gain an additional 3% damage bonus when this Potential's effect is activated.</br>*This weapon's appearance changes when its effect is active.earance changes when its effect is active.)
  • Shavalmelm  + (Increase damage by 10%. Gain an additionalIncrease damage by 10%. Gain an additional 3% damage bonus when this Potential's effect is activated.</br>Upon casting any PA/Technique while at maximum PP, your PP becomes 0. When this occurs, the following effects are triggered:</br>*Natural and Active PP Recovery become 0.</br>*Regenerate 6 PP every 0.5 seconds. This recovery occurs regardless of whether or not Natural PP Recovery would normally be active.</br>*Reduce the PP cost of all PAs and Techniques to 1. PAs/Techniques with a continuous drain effect consume 0 PP after initial activation.</br>*Once activated, the effect of this Potential enters a 120s cooldown. A dark aura effect appears around the player when the Potential is fully recharged.</br>The effect of this weapon's second Potential shares its effects with its original Potential with the following changes:</br>*Increase damage by 24%. Gain an additional 3% damage bonus when this Potential's effect is activated.</br>*This weapon's appearance changes when its effect is active.earance changes when its effect is active.)
  • Gix Jinraod  + (Its Japanese counterpart is [https://pso2.arks-visiphone.com/wiki/Gix_Jinraod Gix Jinraod/ギクスジンラオド])
  • Sealed Nodachi  + (Originally appeared in ''PHANTASY STAR ONLOriginally appeared in ''PHANTASY STAR ONLINE''.<br></br>Defeating 23,000 enemies with this weapon equipped will allow you to obtain the Title ''Cutter of Copious Crimes'' that rewards the Weapon Camo [[File:UICamo.png|link=|Weapon Camo]][[File:13Star.png|link=|13]] * Tsumikiri, an unsealed version of the original weapon, akin to the gimmick that this weapon had in ''PHANTASY STAR ONLINE''.hat this weapon had in ''PHANTASY STAR ONLINE''.)
  • Rengokuto Rensa  + (Originally appeared in ''Phantasy Star Portable 2 Infinity''.)
  • Ark Sarpent  + (Originally appeared in ''Phantasy Star Portable 2 Infinity''.)
  • World of Guardians  + (Originally appeared in ''Phantasy Star Portable 2''.)
  • Obsidian Darkness  + (Originally appeared in ''Phantasy Star Portable 2''.)
  • Fol Golweven  + (The AOE field does not stay in effect when the weapon is switched out.)
  • Vita Dual Stylets  + (The Dual Stylets and Alba Dual Stylets never made it to Global servers.)
  • Atlas Tacht EX  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate your Pet, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>** This will not work from [[Marron]] and [[Melon]]'s Self Destruction damage.</br>[[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.required to change to the Redux Potential.)
  • Atlas Exocet EX  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)</br>[[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.x 240 is required to change to the Redux Potential.)
  • Atlas Vadi EX  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-15--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)</br>[[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.x 240 is required to change to the Redux Potential.)
  • Lumiere Harmony  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-15--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Lanse  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Cousios  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Sweep  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Saluth  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Fleche  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Crys  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Xyphos  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))
  • Lumiere Stic  + (The Potential has the following propertiesThe Potential has the following properties:</br>* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.</br>* Only activates once per Quest.</br>* Does not activate on 1 HP.</br>* Shares the same conditions with [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', and [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.</br>* The order of effects that prevent a single incapacitation are as follows:</br>** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)> This Potential -> Hero Will (Last Priority))