Difference between revisions of "S-Grade Augments"

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== S-Grade Augments (Units) ==
 
 
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'''S-Grade Augments''' (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses.<br><br>
 
 
Only {{rarity|13}} or higher Units can hold SGAs, and each unit type can only hold 1 SGA relevant to their slot:<br>
 
*{{icons|SGA 6}} S6 for Back<br>
 
*{{icons|SGA 7}} S7 for Arms<br>
 
*{{icons|SGA 8}} S8 for Legs<br>
 
 
==List of S-Grade Augments for Units==
 
 
===S6===
 
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! style="width:180px;" | Capsule Drop Location
 
 
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Revision as of 05:47, 21 November 2020

Affix Affix Augments Affix List of Augments Augment Factor Augment Factors Augment Factor Augment Factors (Units) S-Grade Augment S-Grade Augments S-Grade Augment S-Grade Augments (Units)

S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses.

Overview

S-Grade Augments are Augments with effects similar to that of Potentials. You can affix S-Grade Augments to equipment that support S-Grade Augments, denoted by a purple border surrounding the equipment's icon.

S-Grade Augments are divided into multiple slots: S Grade Augment 1S Grade Augment 2S Grade Augment 3S Grade Augment 4S Grade Augment 5 for weapons, and S Grade Augment 6S Grade Augment 7S Grade Augment 8 for Units. A weapon/unit can only hold one of each slot of S-Grade Augment at a time; for example, you may not affix two Augments with the same designation of S Grade Augment 4 on the same Weapon. In addition, you can only affix S-Grade Augments to equipment that can accommodate the S-Class tier you are affixing; for example, weapons that do not display the icon for S Grade Augment 4 in their status menu cannot have S Grade Augment 4 abilities affixed to them.

S-Grade Augment Transfer

To transfer S-Grade Augments, you must be using a base weapon/unit compatible with intended S-Grade Augment.

S-Grade Augments can be transferred without the use of additional components or Augments; in addition, S-Grade Augments have a 100% rate of transfer and are unaffected by the Extra Slot penalty.

S-Grade Augments can then be transferred to the target item in the following ways:

  • By utilizing a weapon fodder that has the SGA attached to it that you wish to transfer over to the target item. The weapon fodder is not destroyed and will only lose its SGA once it is transferred over to the target item. If the target item already has an SGA, it will be overwritten by the fodder's SGA. All other properties of the fodder weapon remain the same (Enhancement Level, Affixes).
  • By utilizing a weapon that has an Augment Factor that provides the SGA to the target item.
    • By utilizing a fodder weapon that has an SGA as it's Special Augment Factor (SAF), it is possible to affix the SGA to the fodder weapon and then transfer it over to the target item. You can then re-affix the SGA back to the fodder weapon via its SAF and repeat the process, thereby creating an infinite source of an SGA.
  • By utilizing an affix capsule, a one time consumable that is used similarly to the affix augment items that will provide the SGA contained inside to the target item.


S-Grade Augment Affix Capsule

To add an S-Grade Augment, you must be using a base weapon/unit compatible with the S-Grade Augment you are attempting to add. If you are in possession of an item that allows you to add an S-Grade Augment, you will be prompted to use the item at the start of the affixing process. Upon affixing the base weapon, the item will be consumed and the S-Grade Augment designated on the item will be added to the base weapon.

S-Grade Augment Swap

Swapping is a special feature available exclusively to equipment that supports the S-Grade Augment function and can be found as a separate option from normal Affixing in the Item Lab's menu. Swapping allows you to exchange S-Grade Augments (SGAs) between two different weapons/units without going through the normal Affix Augment process, thereby avoiding having to redo affixing on equipment, provided that both items have the same S-Grade slot. The items that are used for the swap do not need to have the same number of slots unlike regular Affix Augmenting.

When using the swapping feature, you will select the target item first, and then the eligible fodder item on the 2nd page. You will then select the augments and SGAs for the target item and then the fodder item. Afterwards you will pay a fee based on the number of SGAs and slots are being transferred.

There are specific rules that come with swapping SGAs as follows:

  1. If the target item receiving the SGA already has an existing SGA, the SGAs will be swapped, with the target item receiving the SGA of the fodder and the fodder receiving the SGA of the target. No items are destroyed in the process unlike Affix Augmenting. You may swap as many SGAs as eligible during this process.

  2. When choosing to swap a SGA from a fodder item to a target item that does not have a SGA installed, the following will happen:
    • You will be required to overwrite one of the target item's regular augments to make room for the SGA. The total slot count will remain the same. This means the target item must be at minimum 1 slot with 1 regular augment attached to it.
    • The fodder item will lose 1 slot for every SGA transferred while keeping all regular augments. If the item is a 1 slot with only the SGA installed, it will become 0 slot.

Using the 2nd method of swapping, it is possible to create an infinite source of specific SGAs that are Special Augment Factors (SAFs) of items by affixing them back into the item with the SAF (as the chance of affix will be 100% always) and then swapping them onto target items as many times as you need.

Example of swapping SGAs between two items


Target item: Atlas weapon has the following SGA slots: S Grade Augment 1S Grade Augment 2S Grade Augment 3S Grade Augment 4. It is a 6 slot with the SGAs S Grade Augment 1 S1: Aggressive Will,
S Grade Augment 2 S2: Partbreaker's Will, S Grade Augment 3 S3: Guardian Shield, and 3 regular augments.
Fodder item: Random 4 slot weapon with the SGA S Grade Augment 2 S2: Skillful Adept and 3 regular augments.

Swapping will cause the following to occur:

  • The S2 slot of the Atlas weapon will be replaced with S Grade Augment 2 S2: Skillful Adept. All other SGAs and augments stay the same.
  • The Fodder weapon will gain S Grade Augment 2 S2: Partbreaker's Will. All remaining augments stay the same.


Atlas Weapon Result
Before: 6 slots, 3 SGAs, 3 augments. The S2 slot was S Grade Augment 2 S2: Partbreaker's Will.
After: 6 slots, 3 SGAs, 3 augments. The S2 slot is now S Grade Augment 2 S2: Skillful Adept.

Fodder Weapon Result
Before: 4 slots, 1 SGA, 3 augments. The S2 slot was S Grade Augment 2 S2: Skillful Adept.
After: 4 slots, 1 SGA, 3 augments. The S2 slot is now S Grade Augment 2 S2: Partbreaker's Will.

Example of moving a SGA to an item with no SGA installed


Target item: Atlas weapon has the following SGA slots: S Grade Augment 1S Grade Augment 2S Grade Augment 3S Grade Augment 4. It is a 4 slot with no SGAs installed and 4 regular augments.
Fodder item: Random 3 slot weapon with the SGA S Grade Augment 1 S1: Aggressive Will and 2 regular augments.

Swapping will cause the following to occur:

  • 1 of the 4 regular augments on the Atlas weapon must be overwritten to fit S Grade Augment 1 S1: Aggressive Will onto it.
    It will stay a 4 slot weapon but will contain the SGA S Grade Augment 1 S1: Aggressive Will and the 3 remaining augments.
  • The Fodder weapon will lose 1 slot, therefore becoming a 2 slot weapon with no SGA installed in the S1 slot.


Atlas Weapon Result
Before: 4 slots, 0 SGAs, 4 augments.
After: 4 slots, 1 SGA, 3 augments. The S1 slot is now S Grade Augment 1 S1: Aggressive Will.

Fodder Weapon Result
Before: 3 slots, 1 SGA, 2 augments.
After: 2 slots, 0 SGA, 2 augments.

Example of moving multiple SGAs to an item with both empty and installed SGAs


Target item: Atlas weapon has the following SGA slots: S Grade Augment 1S Grade Augment 2S Grade Augment 3S Grade Augment 4. It is a 6 slot with the SGAs S Grade Augment 1 S1: Aggressive Will,
S Grade Augment 3 S3: Guardian Shield, and 4 regular augments.
Fodder item: Random 5 slot weapon with the SGA S Grade Augment 2 S2: Skillful Adept, S Grade Augment 3 S3: Dynamo Dance and 3 regular augments.

Swapping will cause the following to occur:

  • Installing S Grade Augment 2 S2: Skillful Adept to the target Atlas will require one of the augments on the weapon to be replaced.
  • The S Grade Augment 3 S3: Guardian Shield on target Atlas will be swapped to S Grade Augment 3 S3: Dynamo Dance.
  • The Fodder weapon will lose one slot due to the loss of S Grade Augment 2 S2: Skillful Adept. All remaining augments stay the same. The fodder weapon's new S3 will become S Grade Augment 3 S3: Guardian Shield.


Atlas Weapon Result
Before: 6 slots, 2 SGAs, 4 augments. The S2 slot was empty and the S3 slot was S Grade Augment 3 S3: Guardian Shield.
After: 6 slots, 3 SGAs, 3 augments. The S2 slot is now S Grade Augment 2 S2: Skillful Adept. The S3 slot is now S Grade Augment 3 S3: Dynamo Dance.

Fodder Weapon Result
Before: 5 slots, 2 SGA, 3 augments. The S2 slot was S Grade Augment 2 S2: Skillful Adept.
After: 4 slots, 1 SGA, 3 augments. The S2 slot is removed and the S3 is now S Grade Augment 3 S3: Guardian Shield.

List of S-Grade Augments

S1

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location
S Grade Augment 1 S1: Aggressive Will Increases attack power by 2%. Gunblade 13 Val Alz
S Grade Augment 1 S1: Melee Amp Increases attack power by 1% for every 60 MEL Pwr affixed to this weapon.
Increases attack power by an additional 2% if at least 200 MEL Pwr is affixed to this weapon.
15 Trailblazer Melee Weapons (Sword, Wired Lance, Partisan, Twin Daggers, Double Sabers, Knuckes, Katanas, Soaring Blades)
S Grade Augment 1 S1: Ranged Amp

Increases attack power by 1% for every 60 RNG Pwr affixed to this weapon.
Increases attack power by an additional 2% if at least 200 RNG Pwr is affixed to this weapon.

15 Trailblazer Ranged Weapons (Assault Rifle, Launcher, Twin Machine Guns, Bows, Gunblade)
S Grade Augment 1 S1: Technique Amp Increases attack power by 1% for every 60 TEC Pwr affixed to this weapon.
Increases attack power by an additional 2% if at least 200 TEC Pwr is affixed to this weapon.
15 Trailblazer Technique Weapons (Rod, Talis, Wand, Jet Boots)
S Grade Augment 1 S1: Augmented Lifeboon Increases HP recovered from self-healing by 40%. Trick or Treat 2020
S Grade Augment 1 S1: Augment Will Increases attack power by 0.5% for every augment affixed to this weapon.

Maxes at 4% for 8 augments.

Endless Battle: Eternal Rondo
Dark Revelry Consumes Starlight [LQ]
S Grade Augment 1 S1: Comrade's Blessing Provides bonuses based on the number of party members.

2 Members: PP consumption -8%
3 Members: +10% critical hit rate
4 Members: Attack power +3%
Bonuses only apply to yourself.

Rising Weapon Badge 5
S Grade Augment 1 S1: Crippling Erode Attacking an enemy grants a 25% chance to inflict a target with the Jellen status effect. Endless Battle: Eternal Rondo
S Grade Augment 1 S1: Dance with Death Increases attack power every time you take damage as follows:

1% increase on 3rd hit
3% increase on 6th hit
10% increase on 9th hit
Upon receiving a 10th hit, an explosion will be released that reduces your HP to 1, damages all nearby targets and resets the effect of this skill.

Survey: Remnants of a Parallel World
S Grade Augment 1 S1: Leafgleam Creates a barrier that reduces damage taken by 8% and nullifies knockback.

The barrier will appear and disappear in 20 second intervals.

Wisdom Incarnate
Longing for Omniscience
S Grade Augment 1 S1: Moongleam Reduces PP consumption by 8% for 20 seconds after performing a Perfect Guard.
Wisdom Incarnate
Longing for Omniscience
S Grade Augment 1 S1: Petalgleam Increases power by 3% for 30 seconds after inflicting 450,000 damage.
Wisdom Incarnate
Longing for Omniscience
S Grade Augment 1 S1: Seagleam Recovers 4% max HP every second for 30 seconds after taking 600 damage.
Wisdom Incarnate
Longing for Omniscience
S Grade Augment 1 S1: Shadowgleam Increases natural PP recovery by 20% for 20 seconds after standing still for 5 seconds.
Wisdom Incarnate
Longing for Omniscience
S Grade Augment 1 S1: Snowgleam Increases Active PP Recovery by 20% for 30 seconds after using 150 PP.
Wisdom Incarnate
Longing for Omniscience
S Grade Augment 1 S1: Goliathslayer's Will Increases damage dealt to bosses by 4%. Trick or Treat 2020 Rising Weapon Badge 5
S Grade Augment 1 S1: Guardian Shield Reduces damage taken by 7%. Bewitched Woods Exploration
S Grade Augment 1 S1: Lucent Domain Recovers 3 PP when a nearby enemy is defeated. 13 Stragio Series
S Grade Augment 1 S1: Lucent Domain 2 Recovers 4 PP when a nearby enemy is defeated. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 1 S1: Luminous Adaptation Natural PP regeneration rate increased by 80% while weapon is sheathed.

Natural PP regeneration rate reduced by 100% while weapon is unsheathed.

Dark Revelry Consumes Starlight [LQ]
S Grade Augment 1 S1: Luminous Grace Increases natural PP recovery by 20%. Crimson Fellwyrm Over the Castle
Black Fellwyrm Rises From Ruin
S Grade Augment 1 S1: Lustrous Partbreaker Increases active PP recovery by 40% when attacking breakable parts. Rising Weapon Badge 5
S Grade Augment 1 S1: Lustrous Strike Increases active PP recovery by 20%. Bewitched Woods Exploration
Castrum Demonica: Madness
Dark Revelry Consumes Starlight [LQ]
S Grade Augment 1 S1: Partbreaker's Will Increases damage against breakable parts by 4%. Queen's Nightmare: Earth Depths
Queen's Nightmare: Sand City
SP Breakthrough Training: Episode 5
S Grade Augment 1 S1: Perfectchain Will Increases damage by 2% when performing successive Perfect Attack normal attacks.
Maxes at 3%.
Trick or Treat 2020 14 Blood Series
S Grade Augment 1 S1: Photon Descent Reduces PP consumption by 7%. Rifle 13 Val Drache

Launcher 13 Val Volare
Twin Machineguns 13 Val Radda

S Grade Augment 1 S1: Photon Descent 2 Reduces PP consumption by 10%. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 1 S1: Precision Will Increases critical hit damage by 3%. Bewitched Woods Exploration
Castrum Demonica: Madness
Dark Revelry Consumes Starlight [LQ]
S Grade Augment 1 S1: Spectre's Will Increases attack power based on the Photon Gauge. Sword 14 Ares Sword

Wired Lance 14 Ares Lance
Partisan 14 Ares Partisan
Gunblade 14 Ares Buster
Jet Boots 14 Ares Boots

S Grade Augment 1 S1: Skillful Adept Increases critical hit rate by 15%. Crimson Fellwyrm Over the Castle
Black Fellwyrm Rises From Ruin
Rising Weapon Badge 5
S Grade Augment 1 S1: Timeflow Vitality Restores 40% of your maximum HP every 40 seconds. Bewitched Woods Exploration
Castrum Demonica: Madness
S Grade Augment 1 S1: Timeflow Will Increases attack power every second to a maximum of 4% after 30 seconds. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo

S Grade Augment 1 S1: Two-edged Strike Increases attack power by 4% but take 8% more damage while your weapon is drawn. Castrum Demonica: Madness
S Grade Augment 1 S1: Will of the Dying Increases attack power by 4% but reduces HP by 5% of max HP every 20 seconds. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo

S2

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location
S Grade Augment 2 S2: Aggressive Will Increases attack power by 2%. Bewitched Woods Exploration
S Grade Augment 2 S2: Dynamo Dance Increases damage by 3% when consecutively chaining different PAs or Techniques with Perfect Attacks. Trick or Treat 2020
S Grade Augment 2 S2: Goliathslayer's Will Increases damage dealt to bosses by 3%. 13 Mars Series
S Grade Augment 2 S2: Lucent Adversity Recovers 15% of your max PP when you take damage. Castrum Demonica: Madness
14 Shinonome Series
S Grade Augment 2 S2: Lucent Domain Recovers 3 PP when a nearby enemy is defeated. Bewitched Woods Exploration
S Grade Augment 2 S2: Luminous Adaptation Natural PP regeneration rate increased by 100% while weapon is sheathed.

Natural PP regeneration rate reduced by 100% while weapon is unsheathed.

Trick or Treat 2020 Rising Weapon Badge 5
S Grade Augment 2 S2: Luminous Grace Increases natural PP recovery by 17%. Bewitched Woods Exploration
S Grade Augment 2 S2: Lustrous Partbreaker Increases active PP recovery by 35% when attacking breakable parts. Queen's Nightmare: Earth Depths
Queen's Nightmare: Sand City
S Grade Augment 2 S2: Lustrous Strike Increases active PP recovery by 17%. Katana 13 Val Valua

Soaring Blades 13 Val Slecht
Bow 13 Val Agria
Jet Boots 13 Val Exocet

S Grade Augment 2 S2: Lustrous Strike 2 Increases active PP recovery by 20%. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 2 S2: Medical Grace Restores varying amounts of PP upon consuming a -mate item as follows:

Monomate: 20 PP
Dimate: 40 PP
Trimate: 60 PP
Works with Automate.

Daggers 13 Chocolate Du Kitchen

Wired Lance 13 Glorious Parfait
Gunblade 13 Azucar Drops
Talis 13 Mufi Sucre

S Grade Augment 2 S2: Luminous Moonleaf While Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery is increased by 25%. Castrum Demonica: Madness
S Grade Augment 2 S2: Lustrous Moonleaf While Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 25%. Castrum Demonica: Madness
Dark Revelry Consumes Starlight [LQ]
S Grade Augment 2 S2: Lustrous Moonleaf 2 While Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 28%. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 2 S2: Moonleaf Shield While Moongleam, Leafgleam, or Shadowgleam are active, damage taken is reduced by 12%. Castrum Demonica: Madness
Dark Revelry Consumes Starlight [LQ]
S Grade Augment 2 S2: Moonleaf Song While Moongleam, Leafgleam, or Shadowgleam are active, attack power increases every second.

Maxes out at 5% after 37.5 seconds.

Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 2 S2: One with the Dark Increases dark resistance and poison resistance by 30%.
Increases damage by 3% against enemies weak to dark.
Rising Weapon Badge 5
S Grade Augment 2 S2: One with the Flame Increases fire resistance and burn resistance by 30%.
Increases damage by 3% against enemies weak to fire.
Rising Weapon Badge 5
S Grade Augment 2 S2: One with the Light Increases light resistance and panic resistance by 30%.
Increases damage by 3% against enemies weak to light.
Rising Weapon Badge 5
S Grade Augment 2 S2: One with the Storm Increases wind resistance and blind resistance by 30%.
Increases damage by 3% against enemies weak to wind.
Rising Weapon Badge 5
S Grade Augment 2 S2: One with the Thunder Increases lightning resistance and shock resistance by 30%.
Increases damage by 3% against enemies weak to lightning.
Rising Weapon Badge 5
S Grade Augment 2 S2: One with the Tundra Increases ice resistance and freeze resistance by 30%.
Increases damage by 3% against enemies weak to ice.
Rising Weapon Badge 5
S Grade Augment 2 S2: Partbreaker's Will Increase damage against breakable parts by 3%. 13 Jutus Series

14 Lumiere Series

S Grade Augment 2 S2: Perfect Descent Reduces PP consumption by 12% when consecutively chaining different PAs or Techniques with Perfect Attacks. 13 Sword Acht Ange
13 Double Saber Ruzel Hanzi
13 Rifle Acht Jeng
13 Wand Acht Cuore
S Grade Augment 2 S2: Petalsea Adept While Petalgleam, Seagleam, or Snowgleam are active, critical hit rate is increased by 20%. Trick or Treat 2020
Dark Revelry Consumes Starlight [LQ]
S Grade Augment 2 S2: Petalsea Descent While Petalgleam, Seagleam, or Snowgleam are active, PP consumption is reduced by 12%. Trick or Treat 2020
Castrum Demonica: Madness
S Grade Augment 2 S2: Petalsea Descent 2 While Petalgleam, Seagleam, or Snowgleam are active, PP consumption is reduced by 14%. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 2 S2: Petalsea Vitality While Petalgleam, Seagleam, or Snowgleam are active, recover 2% of max HP every second. Trick or Treat 2020
Castrum Demonica: Madness
Dark Revelry Consumes Starlight [LQ]
S Grade Augment 2 S2: Rainbow Will While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, attack power is increased by 5%.

35 second cooldown upon activation.

Divide Quests
S Grade Augment 2 S2: Rainbow Vitality While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 3% max HP every second. Divide Quests
S Grade Augment 2 S2: Runner's High Increases natural PP recovery by 100% and restores 15% of max HP for every 5 seconds you are running. Survey: Remnants of a Parallel World
S Grade Augment 2 S2: Will of the Petalsea While Petalgleam, Seagleam, or Snowgleam are active, attack power is increased by 3%. Trick or Treat 2020
S Grade Augment 2 S2: Photon Descent Reduces PP consumption by 10%. Crimson Fellwyrm Over the Castle
Black Fellwyrm Rises From Ruin
Castrum Demonica: Madness
Trigger: Dark Revelry Consumes Starlight [LQ]
S Grade Augment 2 S2: Precision Will Increases critical hit damage by 3%. 13 Vadis Series
S Grade Augment 2 S2: Precision Will 2 Increases critical hit damage by 4%. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 2 S2: Prowess in Descent Reduces PP consumption by 5% for 30 seconds upon landing a PA or Technique.

Has a 33% chance to reduce PP consumption by 30% instead.
35 second cooldown upon activation.

Endless Battle: Eternal Rondo
S Grade Augment 2 S2: Skillful Adept Increases critical hit rate by 12%. Daggers 13 Val Loque

Double Saber 13 Val Vire
Knuckles 13 Val Vadi

S Grade Augment 2 S2: Skillful Adept 2 Increases critical hit rate by 15%. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 2 S2: Spectre Apparition Increases natural PP recovery based on the Photon Blast Gauge. Rod 14 Ares Rod

Talis 14 Ares Talis
Wand 14 Ares Wand

S Grade Augment 2 S2: Lustrous Spectre Increases active PP recovery based on the Photon Blast Gauge. Rifle 14 Ares Rifle

Launcher 14 Ares Launcher
Twin Machineguns 14 Ares Machine Gun

S Grade Augment 2 S2: Spectre Shield Reduces damage taken based on the Photon Blast Gauge. Soaring Blades 14 Ares Kaiser

Double Saber 14 Ares Edge
Knuckles 14 Ares Nest

S Grade Augment 2 S2: Timeflow Vitality Restores 60% of your maximum HP every 40 seconds. Crimson Fellwyrm Over the Castle
Black Fellwyrm Rises From Ruin
S Grade Augment 2 S2: Two-edged Strike Increases attack power by 3% but take 6% more damage while your weapon is drawn. Queen's Nightmare: Earth Depths
Queen's Nightmare: Sand City

S3

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location
S Grade Augment 3 S3: Aggressive Will Increases attack power by 2%. Wisdom Incarnate
Longing for Omniscience
S Grade Augment 3 S3: Dynamo Dance Increases damage by 3% when consecutively chaining different PAs or Techniques with Perfect Attacks. Soaring Blades 14 Apprentice's Grudge Omega
S Grade Augment 3 S3: Guardian Shield Reduces damage taken by 7%. 13 Calamity Series
13 Tridia Series
S Grade Augment 3 S3: Lucent Adversity Recovers 15% of your max PP when you take damage. Queen's Nightmare: Earth Depths
Queen's Nightmare: Sand City
SP Breakthrough Training: Episode 5
S Grade Augment 3 S3: Lucent Domain Recover 3 PP when a nearby enemy is defeated. Queen's Nightmare: Earth Depths
Queen's Nightmare: Sand City
S Grade Augment 3 S3: Luminous Grace Increases natural PP recovery by 17%. Rod 13 Val Zems

Talis 13 Val Letra
Wand 13 Val Eyth

S Grade Augment 3 S3: Luminous Grace 2 Increases natural PP recovery by 20%. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 3 S3: Lustrous Strike Increases active PP recovery by 20%. Crimson Fellwyrm Over the Castle
Black Fellwyrm Rises From Ruin
S Grade Augment 3 S3: Moonleaf Adept While Moongleam, Leafgleam, or Shadowgleam are active, critical hit rate is increased by 20%. Castrum Demonica: Madness
Dark Revelry Consumes Starlight [LQ]
S Grade Augment 3 S3: Moonleaf Descent While Moongleam, Leafgleam, or Shadowgleam are active, PP consumption is reduced by 14%. Trick or Treat 2020
S Grade Augment 3 S3: Will of the Moonleaf While Moongleam, Leafgleam, or Shadowgleam are active, attack power is increased by 3%. Trick or Treat 2020
S Grade Augment 3 S3: Moonleaf Vitality While Moongleam, Leafgleam, or Shadowgleam are active, recover 2% of max HP every second. Castrum Demonica: Madness
Dark Revelry Consumes Starlight [LQ]
S Grade Augment 3 S3: Persistent Fury Increases attack power by 4% and critical hit rate by 5%.

Enhances PP efficiency as follows:
PP recovery +10%
Active PP recovery +15%
PP consumption -5%.
Effects will be lost when damage is taken (180s cooldown).

13 Dia Series
14 Geometry Series
S Grade Augment 3 S3: Luminous Petalsea While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 23%. Trick or Treat 2020
S Grade Augment 3 S3: Luminous Petalsea 2 While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 25%. Dark Revelry Consumes Starlight [LQ] Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 3 S3: Lustrous Petalsea While Petalgleam, Seagleam, or Snowgleam are active, active PP recovery is increased by 28%. Castrum Demonica: Madness
S Grade Augment 3 S3: Petalsea Shield While Petalgleam, Seagleam, or Snowgleam are active, damage taken is reduced by 10%. Castrum Demonica: Madness
Dark Revelry Consumes Starlight [LQ]
S Grade Augment 3 S3: Petalsea Song While Petalgleam, Seagleam, or Snowgleam are active, attack power increases every second.

Maxes out at 5% after 37.5 seconds.

Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 3 S3: Petalsea Song 2 While Petalgleam, Seagleam, or Snowgleam are active, attack power increases every second.

Maxes out at 7% after 15 seconds.

Divide Quests
S Grade Augment 3 S3: Photon Descent Reduces PP consumption by 7%. Bewitched Woods Exploration
S Grade Augment 3 S3: Precision Will Increases critical hit damage by 4%. Crimson Fellwyrm Over the Castle
Black Fellwyrm Rises From Ruin
Trigger: Dark Revelry Consumes Starlight [LQ]
S Grade Augment 3 S3: Luminous Rainbow While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery is increased by 40%. Divide Quests
S Grade Augment 3 S3: Lustrous Rainbow While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 45%. Divide Quests
S Grade Augment 3 S3: Skillful Adept Increases critical hit rate by 12%. Bewitched Woods Exploration
Dark Revelry Consumes Starlight [LQ]
S Grade Augment 3 S3: Spectre's Descent Reduce PP consumption based on the Photon Blast Gauge. Katana 14 Ares Ryuuga

Soaring Blades 14 Ares Blade
Bow 14 Ares Bow

S Grade Augment 3 S3: Strikeflow Adept Increases critical hit rate by 2% for every 300,000 damage dealt.

Maxes at 30%.

Endless Battle: Eternal Rondo
S Grade Augment 3 S3: Strikeflow Descent Reduces PP consumption by 1% for every 300,000 damage dealt.

Maxes at 15%.

Endless Battle: Eternal Rondo
S Grade Augment 3 S3: Strikeflow Shield Reduces damage taken by 1% for every 300,000 damage dealt.

Maxes at 15%.

Endless Battle: Eternal Rondo
S Grade Augment 3 S3: Timeflow Grace Regenerate 7 PP every 4 seconds. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 3 S3: Timeflow Vitality Restores 40% of your maximum HP every 40 seconds. Sword 13 Val Farder

Wired Lance 13 Val Weisz
Partisan 13 Val Victo

S Grade Augment 3 S3: Timeflow Vitality 2 Restores 60% of your maximum HP every 40 seconds. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S4

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location
S Grade Augment 4 S4: Amplified Adept Critical hit rate increased by 50% when attacking an enemy affected by any status effect including Jellen and Blight Rounds. Crimson Fellwyrm Over the Castle (XH+)
Black Fellwyrm Rises From Ruin (XH+)
S Grade Augment 4 S4: Flashguard Lucent Recover 10 PP when performing a Perfect Guard. Sword 14 Atlas Farder

Sword 15 Atlas Farder EX

S Grade Augment 4 S4: Frontal Adept Critical hit rate of frontal attacks is increased by 30% while Valiant Stance is active. Daggers 14 Atlas Loque

Daggers 15 Atlas Loque EX

S Grade Augment 4 S4: Hammer of the Wise Critical hit rate of frontal attacks is increased by 15% while Wise Stance is active. Knuckles 14 Atlas Vadi

Knuckles 15 Atlas Vadi EX

S Grade Augment 4 S4: Lifesteal Strike Restores HP equal to 1% of damage dealt (30 HP Max). Gunblade 14 Atlas Alz

Gunblade 15 Atlas Alz EX

S Grade Augment 4 S4: Lustrous Trap Inreases PP restored by Tactical Trap by 20%. Launcher 14 Atlas Volare

Launcher 15 Atlas Volare EX

S Grade Augment 4 S4: Mettle of the Rested Gain knockback immunity after standing still for 1 second. Rifle 14 Atlas Drache

Rifle 15 Atlas Drache EX

S Grade Augment 4 S4: Mighty Chain Gain invincibility for 5 seconds when Chain Trigger is activated. Twin Machineguns 14 Atlas Radda

Twin Machineguns 15 Atlas Radda EX

S Grade Augment 4 S4: Nullzone Bestowal You and all party members recover HP and PP when a nearby enemy or boss dies, as follows:
Member Type Enemy Type
Mob Boss
Self HP: 5%
PP: 5
HP: 40%
PP: 40
Party Member HP: 3%
PP: 3
HP: 20%
PP: 20
Divide Quests
S Grade Augment 4 S4: Photon V Adaptation Improves natural and active PP recovery and reduces PP consumption based on your maximum PP.

Partisan 14 Atlas Victo

Partisan 15 Atlas Victo EX

S Grade Augment 4 S4: Prolonged Blade Reduces the depletion of the Focus Gauge while Katana Focus is active.
(Roughly 20% slower gauge loss)
Katana 14 Atlas Valua

Katana 15 Atlas Valua EX

S Grade Augment 4 S4: Rainbow Adversity While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 500 HP when you take 500 or more damage. Crimson Fellwyrm Over the Castle (XH+)
Black Fellwyrm Rises From Ruin (XH+)
S Grade Augment 4 S4: Rainbow Lucentbalance While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, natural pp recovery and PP consumption are both reduced by 30%. Survey: Remnants of a Parallel World
S Grade Augment 4 S4: Refined Providence Increases the potency of Element Conversion by 5% for non-matching weapon elements.
Rod 14 Atlas Zems

Rod 15 Atlas Zems EX

S Grade Augment 4 S4: Second Whirlwind Increases the duration of Double Saber's wind flourish by 4 seconds. Double Saber 14 Atlas Vire

Double Saber 15 Atlas Vire EX

S Grade Augment 4 S4: Steely Determination Survives one fatal hit with 1 HP. Does not work if HP is already at 1. Activates once per quest. Wired Lance 14 Atlas Weisz

Wired Lance 15 Atlas Weisz EX

S Grade Augment 4 S4: Support Amplification Shifta and Deband's maximum duration becomes 120 seconds. Jet Boots 14 Atlas Exocet

Jet Boots 15 Atlas Exocet EX

S Grade Augment 4 S4: Sustained Cycle Reduces the cooldown of Photon Flare by 20%. Talis 14 Atlas Letra

Talis 15 Atlas Letra EX

S Grade Augment 4 S4: Swift Arrows Strike Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active. Bow 14 Atlas Agria

Bow 15 Atlas Agria EX

S Grade Augment 4 S4: Transmutation Circle Changes the weapon element to match the currently equipped elemental defense ring.
Has no effect if an elemental ring is not equipped.
Soaring Blades 14 Atlas Slecht

Soaring Blades 15 Atlas Slecht EX

S Grade Augment 4 S4: Wand Impact Increases Wand normal attack speed by 1.1x and negates hitstop. Wand 14 Atlas Eyth

Wand 15 Atlas Eyth EX

S5

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location
S Grade Augment 5 S5: Amplified Restraint Deal 3% more damage against enemies inflicted with a status effect.
40% chance to inflict bind on enemies inflicted with a status effect.
Divide Medal Exchange Shop
S Grade Augment 5 S5: Brilliant Vortex (Twin Daggers Only)
Reduces natural PP recovery to 0 while PP is above 50%.

Reduces PP consumption by 30% and increases natural PP recovery by 100% while PP is below 50%.

Daggers 15 Liberate Dagger

Daggers 15 Lightweaver Cras Hanger

S Grade Augment 5 S5: Cataclysmic Rhythm (Jet Boots Only)
Increases Elemental Burst potency by 30%.

Automatically activates Elemental Burst upon using Jet Boots Variant Attacks.

Jet Boots 15 Liberate Jet Boots

Jet Boots 15 Lightweaver Cras Walker

S Grade Augment 5 S5: Counter Blade (Katana Only)
Increases attack power by 2%.

Increases the damage dealt with Braver's Counter Edge by 15% and Phantom's Dodge Counter Bullet by 10%.
Generates Braver Gear Gauge when you successfully counter an attack.

Katana 15 Liberate Katana

Katana 15 Lightweaver Cras Saber

S Grade Augment 5 S5: Elusive Combo (Double Saber Only)
Increases attack power by 2%.

Upon successfully executing a Double Saber Wind Parry, Gear Gauge is set to maximum and unleash a counterattack with Scissor Slash.

Double Saber 15 Liberate Double Saber

Double Saber 15 Lightweaver Cras Doublis

S Grade Augment 5 S5: Elusive Lucent (Twin Machineguns Only)
Successfully evading an attack with Hero Step or Stylish Roll restores an initial 30 PP and an additional 10 PP every 3 seconds afterwards. The effect is lost upon taking damage.
Twin Machineguns 15 Liberate T. Machinegun

Twin Machineguns 15 Lightweaver Cras Barrel

S Grade Augment 5 S5: Elusive Smash (Knuckles Only)
Increases attack power by 2%.

Upon successfully evading an attack with Sway, unleash a counterattack with a large Meteor Fist.

Knuckles 15 Liberate Knuckle

Knuckles 15 Lightweaver Cras Knocker

S Grade Augment 5 S5: Fatal Round (Assault Rifle Only)
Increases attack power by 2%.

Increases Positron Blast's damage by 5% and reduces its cost to 1 PP. Has a 60 second cooldown.
Cooldown resets upon successfully evading an attack with Dive Roll.

Rifle 15 Liberate Rifle

Rifle 15 Lightweaver Cras Assault

S Grade Augment 5 S5: Flashguard Peerless (Wired Lance Only)
Increases attack power by 2%.

Upon successfully executing a Perfect Guard, Gear is no longer consumed for 15 seconds.

Wired Lance 15 Liberate Lance

Wired Lance 15 Lightweaver Cras Anchor

S Grade Augment 5 S5: Flashguard Unleashed (Sword Only)
Sealed Form:
  • Recover 10% HP every 10 seconds.
  • Gain knockback immunity.

Upon successfully executing a Perfect Guard, this SGA changes into Unleashed Form and changes as follows:

  • Damage increases by 4%
  • Reduces PP consumption by 15%.
  • 10% chance when hit to reduce incoming damage by 99%.

Once the Gear Gauge is depleted, this SGA changes back to Sealed Form.

Sword 15 Liberate Sword

Sword 15 Lightweaver Cras Edge

S Grade Augment 5 S5: Furious Charge (Partisan Only)
Increases power by 2%.

Inflict 300% attack power as damage while running.
Unleash a 1000% attack power shockwave when you stop running.

Partisan 15 Liberate Partisan

Partisan 15 Lightweaver Cras Pike

S Grade Augment 5 S5: Homing Bolt (Bow Only)
All Bow PAs except for Banishing Arrow will produce a Chaser Arrow upon hitting an enemy.

Successfully evading an attack will boost Chaser Arrow's power by 100% for 15 seconds.

Bow 15 Liberate Bow

Bow 15 Lightweaver Cras Arche

S Grade Augment 5 S5: Life V Adapation Grants bonuses when your max HP is at 1000 and every 500 max HP afterwards, up to 3000 HP, as follows:
  • 1000 HP: Reduces damage taken by 5%.
  • 1500 HP: Recover 5% of your maximum HP every 10s.
  • 2000 HP: Increase damage by 0.4% for every 10% of max HP remaining. (min: 0%, max: 4%)
  • 2500 HP: Recover 30 HP on attack.
  • 3000 HP: Become immune to knockback.
Divide Medal Exchange Shop
S Grade Augment 5 S5: Lightning Pursuit (Soaring Blades Only)
Using PAs will cause blades of lightning equal to 200% attack power to assault the enemy.
Soaring Blades 15 Liberate Dual Blade

Soaring Blades 15 Lightweaver Cras Glide

S Grade Augment 5 S5: Obliterating Blast (Launcher Only)
Increases attack power by 2%.

Increases Contact Blast's damage by 5% and reduces its cost to 1 PP. Has a 60 second cooldown.
Cooldown resets upon successfully evading an attack with Dive Roll.

Launcher 15 Liberate Launcher

Launcher 15 Lightweaver Cras Cannon

S Grade Augment 5 S5: Rapid Support (Talis Only)
All support techniques have instant charge time.

The power of Zondeel is reduced by 34%.

Talis 15 Liberate Talis

Talis 15 Lightweaver Cras Talis

S Grade Augment 5 S5: Skillful Adept Will Increases critical hit rate by 20%. Critical hits will deal an additional 2% damage and recover 1% of the damage dealt as HP (30 max). Gunblade 15 Liberate Slash

Gunblade 15 Lightweaver Cras Tier

S Grade Augment 5 S5: Sleight Incantation Reduces technique damage by 40%.
Same element techniques that are chained together with a Perfect Attack will have instant charge times.

Divide Quests
S Grade Augment 5 S5: Steadfast Harpoon (Wand Only)
Increases power by 2% and negates hitstop.

Every 3rd hit of a normal attack combo will generate a shockwave.

Wand 15 Liberate Wand

Wand 15 Lightweaver Cras Verge

S Grade Augment 5 S5: Steadfast Shaft (Rod Only)
Increases the attack speed of Rod normal attacks by 1.38x, negates hitstop, and increases the damage of Photon Bullet by 100%.
Rod 15 Liberate Rod

Rod 15 Lightweaver Cras Cane