Property:Weapon Additional Info
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This is a property of type Text.
F
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N
*
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T
*
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*
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*
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G
* Fixed Augment: [[File:UIItemAffixAbility.png|link=|Affix]] '"`UNIQ--item-21--QINU`"'
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D
* Fixed Augment: [[File:UIItemAffixAbility.png|link=|Affix]] '"`UNIQ--item-6--QINU`"'
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R
* Fixed Augment: [[File:UIItemAffixAbility.png|link=|Affix]] '"`UNIQ--item-5--QINU`"'
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F
D
* Full Immunity To Knockback With Weapon Potential Tenacious Spirit.
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C
* Has a blue glow and a rainbow glow around it when out.
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D
* Has a light blue glow and rainbow glow around it when out.
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T
* Has a light white ish blue glow and rainbow glow around it when out.
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F
H
* Has a rainbow glow around it when out.
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L
* Has a yellow glow and a rainbow glow around it when out.
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R
* Opens up when shooting
*Was the few weapons to get nerfed from JP and was 200% but now 82% and skill can't be used on Scion Classes.
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I
* Originally appeared in ''Phantasy Star Portable 2''.
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G
R
* This weapon is permanently untradeable.
* This weapon has its Lv. 1 Potential unlocked when obtained.
* This weapon is based on the guns wielded by the main character in the SEGA video game Burning Rangers.
* This weapon is considered an OT weapon meaning it can only be enhanced to +10 cannot unlock its potential due to being part of a weapon system that isn't present in Global.
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D
* This weapon seems to be a modified version of the JP weapon Demonic Fork-NT / デモニックフォーク-NT.
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S
* This weapon seems to be a modified version of the JP weapon Sigma Bustad / ジグマバスタッド.
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* This weapon seems to be a modified version of the JP weapon Sigma Branch / ジグマブランチ.
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T
* This weapon seems to be a modified version of the JP weapon Barrel Rappy Cannon / タルラッピーキャノン.
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L
* This weapon seems to be a modified version of the JP weapon Lambda Salvador / ラムダサルバドール.
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R
P
* This weapon seems to be a modified version of the JP weapon Red Bullet Bow / 赤のバレットボウ.
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R
* This weapon seems to be a modified version of the JP weapon Red Machine Gun / 赤のマシンガン.
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M
* This weapon seems to be a slightly modified version of the JP weapon Mars Regalus / マルスレガルス.
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U
* This weapon seems to be a slightly modified version of the JP weapon Umblla Stick / アンブラステッキ.
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A
* This weapon's JP counterpart is Agni Bazooka-NT / アグニバズーカ-NT.
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* This weapon's JP counterpart is Allure Venera / アリュールヴィネーラ.
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* This weapon's JP counterpart is Alta Barrel / アルタバレル
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* This weapon's JP counterpart is Alta Feina / アルタフェイナ
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* This weapon's JP counterpart is Alva Arkray-NT / アルバアルクレイ-NT.
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* This weapon's JP counterpart is Alva Diffuse-NT / アルバディフューズ-NT.
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* This weapon's JP counterpart is Alva Fallounce-NT / アルバフォールオンス-NT.
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* This weapon's JP counterpart is Alva Launcher-NT / アルバランチャー-NT.
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* This weapon's JP counterpart is Alva Obside-NT / アルバオブサイド-NT.
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* This weapon's JP counterpart is Alva Pisastian-NT / アルバピサスティアン-NT.
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* This weapon's JP counterpart is Alva Quadrapt-NT / アルバクワドラプト-NT.
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* This weapon's JP counterpart is Alva Raflame-NT / アルバラフレイム-NT.
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* This weapon's JP counterpart is Alva Striker-NT / アルバストライカー-NT.
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* This weapon's JP counterpart is Alva T. Machinegun-NT / アルバTマシンガン-NT.
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* This weapon's JP counterpart is Alva Talis-NT / アルバタリス-NT.
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* This weapon's JP counterpart is Alva Twin Gatling-NT / アルバTガトリング-NT.
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* This weapon's JP counterpart is Alva Twin Vulcan-NT / アルバTバルカン-NT.
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* This weapon's JP counterpart is Arch Revolucio / アーチレボルシオ.
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* This weapon's JP counterpart is Ark Flan / アークフラン.
* Based on the Weaponoid "Ark Flan" from ''Phantasy Star Online 2es''.
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* This weapon's JP counterpart is Astral Riser-NT / アストラルライザー-NT.
* Featured as Silva's weapon in ''Phantasy Star Online 2: The Animation''.
* Compatible with Photon Color.
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* This weapon's JP counterpart is Aura Dellwogg / アウラデルウォッグ.
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* This weapon's JP counterpart is Aura Diazuth / アウラディアズス.
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* This weapon's JP counterpart is Aura Estour / アウラエストゥール.
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* This weapon's JP counterpart is Aura Megawoga / アウラメガウォーガ.
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* This weapon's JP counterpart is Aura Regalus / アウラレガルス.
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* This weapon's JP counterpart is Aura Verhaar / アウラヴェルハール.
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* This weapon's JP counterpart is Aura Vulzzarg / アウラヴォルザーグ.
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* This weapon's JP counterpart is Aura Zanshou / アウラザンショウ.
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B
* This weapon's JP counterpart is Bardiche-NT / バルディッシュ-NT.
* Based on the Weaponoid "Bardiche" from ''Phantasy Star Online 2es''.
* Compatible with Photon Color.
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* This weapon's JP counterpart is Basilis Agus / バジリスアグス.
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* This weapon's JP counterpart is Basilis Amado / バジリスアマド.
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* This weapon's JP counterpart is Basilis Cadint / バジリスカディント.
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* This weapon's JP counterpart is Basilis Dysonia / バジリスディソニア.
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* This weapon's JP counterpart is Basilis Enad / バジリスエナド.
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* This weapon's JP counterpart is Basilis Equilion / バジリスイクジリオン.
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* This weapon's JP counterpart is Basilis Fend / バジリスジフェンド.
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* This weapon's JP counterpart is Basilis Ganak / バジリスガナク.
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* This weapon's JP counterpart is Basilis Heres / バジリスヘレース.
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* This weapon's JP counterpart is Basilis Mediant / バジリスメディント.
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* This weapon's JP counterpart is Basilis Medister / バジリスメディスタ.
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* This weapon's JP counterpart is Basilis Progener / バジリスプログナ.
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* This weapon's JP counterpart is Basilis Reode / バジリスリオード.
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* This weapon's JP counterpart is Basilis Ridist / バジリスリディスト.
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* This weapon's JP counterpart is Basilis Romaribus / バジリスロマリブス.
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* This weapon's JP counterpart is Basilis Seatess / バジリスシーテス.
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* This weapon's JP counterpart is Blade Revolucio / ブレードレボルシオ.
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* This weapon's JP counterpart is Blue Crane Ver2 / ブルクレインVer2.
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* This weapon's JP counterpart is Bluesy Requiem-NT / ブルージレクイエム-NT.
* Based on the Weaponoid "Bluesy Requiem" from ''Phantasy Star Online 2es''.
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* This weapon's JP counterpart is Bran Mirrors-NT / ブランミラーズ-NT.
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P
* This weapon's JP counterpart is Bullet Bow-NT / バレットボウ-NT.
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B
* This weapon's JP counterpart is Bullet Revolucio / バレットレボルシオ.
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C
* This weapon's JP counterpart is Cannon Revolucio / キャノンレボルシオ.
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* This weapon's JP counterpart is Card Revolucio / カードレボルシオ.
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* This weapon's JP counterpart is Ceres Fasonte / セレファソンテ.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
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* This weapon's JP counterpart is Ceres Austelph / セレオステルフ.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
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* This weapon's JP counterpart is Ceres Aphaserus / セレアフセロス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
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* This weapon's JP counterpart is Ceres Phonopus / セレフォノプス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
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* This weapon's JP counterpart is Ceres Zeostega / セレシオステガ.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
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* This weapon's JP counterpart is Ceres Fouls / セレファウルス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
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