Difference between revisions of "Nike Ignore"

From Arks-Visiphone
Jump to navigation Jump to search
(Created page with "{{Weapon |Rarity=14 |StatsRequirement=510 |StatsType=DEX |WeaponType=Jet Boots |Classes=Bouncer |Potential=Two Sides of a Coin |AugmentFactors=Phrase Decay |SGradeAugment=Tier...")
 
m
 
(One intermediate revision by one other user not shown)
Line 12: Line 12:
 
|TEC=1498
 
|TEC=1498
 
|TEC35=2022
 
|TEC35=2022
 +
|WeaponDropInfo=* [[The Face of The Abyss]] (XH+)
 +
|WeaponAdditionalInfo=This weapon's Potential is as follows:
 +
* If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a '''<span style="color:blue">blue ring</span>''' appears.
 +
* When attacking, the '''<span style="color:blue">blue ring</span>''' changes to a '''<span style="color:red">red ring</span>'''. '''<span style="color:red">Red ring</span>''' lasts for about ~14 seconds until the ring vanishes.
 +
** Ring does not change unless you inflict damage with your attack.
 +
** Damage is still boosted while the '''<span style="color:red">red ring</span>''' surrounds the player.
 +
** You cannot regenerate a '''<span style="color:blue">blue ring</span>''' while a '''<span style="color:red">red ring</span>''' surrounds the player, even if the weapon is sheathed. You must wait for the '''<span style="color:red">red ring</span>''' to disperse before the weapon can generate a new '''<span style="color:blue">blue ring</span>'''.
 +
* Switching weapons cancels this weapon's effect.
 
}}
 
}}
 +
{| class="wikitable mw-collapsible table-bordered table-responsive-md"
 +
| {{rarity|14}} Nike Series
 +
|-
 +
| {{icons|Sword}} [[Nike Espadio]]<br>
 +
{{icons|Wired Lances}} [[Nike Scycard]]<br>
 +
{{icons|Partisan}} [[Nike Halberd]]<br>
 +
{{icons|Daggers}} [[Nike Dilabrone]]<br>
 +
{{icons|Double Saber}} [[Nike Helix]]<br>
 +
{{icons|Knuckles}} [[Nike Weit]]<br>
 +
{{icons|Katana}} [[Nike Jinran]]<br>
 +
{{icons|Soaring Blades}} [[Nike Reaper]]<br>
 +
{{icons|Gunblade}} [[Nike Gunsickle]]<br>
 +
{{icons|Rifle}} [[Nike Laqueus]]<br>
 +
{{icons|Launcher}} [[Nike Launcher]]<br>
 +
{{icons|Twin Machineguns}} [[Nike Grauzam]]<br>
 +
{{icons|Bow}} [[Nike Arcus]]<br>
 +
{{icons|Rod}} [[Nike Soleil]]<br>
 +
{{icons|Talis}} [[Nike Judix]]<br>
 +
{{icons|Wand}} [[Nike Corsair]]<br>
 +
{{icons|Jet Boots}} [[Nike Ignore]]
 +
|}
 +
{| class="wikitable mw-collapsible table-bordered table-responsive-md"
 +
| Related Camos
 +
|-
 +
|{{icons|NGS Weapon Camo}}[[* Phobos Almati]]

Latest revision as of 19:25, 21 August 2023


Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Nike Ignore
UIItemNikeIgnore.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 510 Dex
Type: Jet Boots
Classes: Bouncer
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1510
2038
Grind
RNG Pwr
Element
TEC Pwr
1498
2022
Affix
Augment Factor
Augment Factor Phrase Decay
Supported S-Grade Augment Slots
S Grade Augment 1S Grade Augment 2S Grade Augment 3
Potential
Two Sides of a Coin
Lv. 1
Increase damage by 6%. Increase damage (10%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack.
Lv. 2
Increase damage by 6%. Increase damage (12%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack.
Lv. 3
Increase damage by 6%. Increase damage (14%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with attack.

Drop Info

Additional Info

This weapon's Potential is as follows:

  • If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a blue ring appears.
  • When attacking, the blue ring changes to a red ring. Red ring lasts for about ~14 seconds until the ring vanishes.
    • Ring does not change unless you inflict damage with your attack.
    • Damage is still boosted while the red ring surrounds the player.
    • You cannot regenerate a blue ring while a red ring surrounds the player, even if the weapon is sheathed. You must wait for the red ring to disperse before the weapon can generate a new blue ring.
  • Switching weapons cancels this weapon's effect.


14 Nike Series
Sword Nike Espadio

Wired Lance Nike Scycard
Partisan Nike Halberd
Daggers Nike Dilabrone
Double Saber Nike Helix
Knuckles Nike Weit
Katana Nike Jinran
Soaring Blades Nike Reaper
Gunblade Nike Gunsickle
Rifle Nike Laqueus
Launcher Nike Launcher
Twin Machineguns Nike Grauzam
Bow Nike Arcus
Rod Nike Soleil
Talis Nike Judix
Wand Nike Corsair
Jet Boots Nike Ignore

Related Camos
NGS Weapon Camo Icon* Phobos Almati