Difference between revisions of "Emergencies"

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Emergencies (named as Emergency Code during gameplay) is a unique feature of Phantasy Star Online 2 that defines unique events that occur during a quest. Emergencies can either be programmed in (for boss encounters, Urgent Quests, etc...) or can be random occurrences on the field (such as on Exploration and Advance Quests), which each planet and location offering their own unique emergency codes or unique variants to it.
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Emergencies (named as Emergency Code during gameplay) is a unique feature of Phantasy Star Online 2 that defines unique events that occur during a quest. Emergencies can either be programmed in (for boss encounters, Urgent Quests, etc...) or can be random occurrences on the field (such as on Exploration and Advance Quests), with each planet and location offering their own unique emergency codes or unique variants to it.
  
 
==Functionality==
 
==Functionality==
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| rowspan="3" | EMERGENCY CODE: AVOID || Objective || Avoid taking damage from targets. || rowspan="3" | '''Rewards'''<br>???<br>???<br>???
 
| rowspan="3" | EMERGENCY CODE: AVOID || Objective || Avoid taking damage from targets. || rowspan="3" | '''Rewards'''<br>???<br>???<br>???
 
|-
 
|-
| Failure || None
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| Failure || The targets hit players a certain amount of times.
 
|-
 
|-
 
| Locations || Various
 
| Locations || Various
 
|-
 
|-
 
|}
 
|}
 +
A falspawn threat appears that cannot be directly killed. Getting into physical contact deals heavy damage and adds to the total hits for the emergency. At the end of the timer, if enough players were hit, the emergency ends in failure.
 +
 +
Versions:
 +
* '''Vizbolt''': Dark lightning strikes appear at player's feet and strike shortly after. This keeps repeating until the end of the timer. During this time, a target falspawn will appear somewhere, and defeating it will reduce the range where the Vizbolts can attack players. Target falspawn will keep respawning at the exact same position until the end of the Emergency.
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* "'''Gehl Bulf''': A large red winged creature will appear and start chasing players in large increments at a time. The ARKS Operator will announce who the Bulf is targetting. After the timer runs out, the Bulf dissapears. This has two variations:
 +
** Multiple Gehl Bulf: Occasionally, more than one Bulfs will appear.
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** Photon Cannons: Sometimes, ARKS will summon Photon Cannons, letting players charge them and destroy the Gehl Bulfs, adding a new completion method of eliminating the required amount of Gehl Bulfs.
  
 
===Destruction===
 
===Destruction===

Revision as of 15:13, 21 September 2020

Emergencies (named as Emergency Code during gameplay) is a unique feature of Phantasy Star Online 2 that defines unique events that occur during a quest. Emergencies can either be programmed in (for boss encounters, Urgent Quests, etc...) or can be random occurrences on the field (such as on Exploration and Advance Quests), with each planet and location offering their own unique emergency codes or unique variants to it.

Functionality

Often enough (but not always), an ARKS Operator will initiate communication with the party to warn them of the current emergency that needs to be tended to. Then, the Emergency Code symbols will appear on screen before the game gives the party the instructions to complete the emergency.

Each emergency has its own specific goals to meet, and sometimes its own unique rewards to collect. Upon completing an Emergency, the ARKS Operator is thankful for your work, and a separate reward of Meseta and EXP is given, often enough with a single separate item as well.

On occasion, completing an emergency will instead lead to another immediate emergency caused by completing the emergency, referred to by the Announcer as a Change Over Code (with the UI Emergency Code header turning yellow instead). In exceedingly rare cases, a Change Over can be succeeded by an Exception Code (with a rainbow-ish coloring to the UI Emergency Code header).

Except for certain urgent quests and certain arks quests, failing an urgent quest will not cause the overall quest to fail. Some emergencies are linked to the success or failure of the quest, which are called quest emergencies. These emergencies are expressly mentioned in-game as being required to complete the current quest.

In areas with randomized emergencies, sometimes an ARKS Operative will give a hint as to what Emergency lies around the corner. Other times, visual or audio cues can appear to signal the presence of certain emergencies or special enemies lurking on the map.

List of Emergencies

Gesture

EMERGENCY CODE: GESTURE Objective Relay a message from one Lillipan to another using Emotes. Rewards
???
???
???
Failure Time Limit Exceeded
Locations Desert Exploration
Underground Shafts Exploration
Abandoned Mine Exploration

Two Lillipans appear on the field: the interactable one is the Sender, and the not interactable one is the Receiver. Both are marked on the minimap.

Interact with the Sender to see which emote they are performing, and then move towards the position of the Receiver. Perform the correct emote in front of the Receiver and it should nod in approval. The Receiver will then become a Sender and a third Lillipan acting as a new Receiver will appear on the field. Relay the second emote to complete

  • A Lillipan will not interact or receive the message if it's cowering in fear from nearby enemies. Eliminate them to make the Lillipans safe again to work with.
  • Only emotes from the Basic Emotes set will be used by the Lillipans, except for the Dark Blast emotes.
  • If you are having a tough time deciphering the emote, the ARKS Operator will eventually chime in and give a textual hint as to which emote it corresponds to.
  • There is a chance that one of the Lillipans is an elderly Lillipan.

Attack

EMERGENCY CODE: ATTACK Objective Defeat any enemy you find! Rewards
Grinder
???
???
Failure None
Locations Various

The objective is to eliminate common, non-boss enemies. It's not too uncommon to see this emergency trial change into an Emergency Code: Duel upon defeating all foes.

  • Despite the descriptions often having "any enemy", with enemy being the required species, it only counts foes with the target marker on them.

Variations:

  • Auxiliary: One Auxiliary taken from all players in the current map will require aid to defeat the foes. In this variation, the trial will end in failure if the Auxiliary is knocked out twice.
  • ARKS Operative: An ARKS Operative will be on the scene and request aid.

Duel

EMERGENCY CODE: DUEL Objective ??? Rewards
Varies
Failure Varies
Locations Everywhere

Duels consist of a battle against one or multiple bosses. It is a frequently used Emergency Code for a variety of situations, some of them with their own unique failure conditions.

Variations:

  • Deus Esca: The final phase is a quest-related trial and has an added time limit. Failing it not only ends the trial but ends the quest.
  • Advance Quests: Returning to the Gateway Ship during the quest-related Duel at the Boss Room will result in a failure and the end of the quest.

Explosion

EMERGENCY CODE: EXPLOSION Objective Eliminate the target responsible for the Explosions! Rewards
???
???
???
Failure None
Locations Drawn to Darkness

Explosions will begin forming within tunnels until the source of the explosions, an enemy boss, is eliminated. Trying to backtrack within an exploding tunnel can be dangerous, so its highly recommended to push forward out of the tunnel.

Test

EMERGENCY CODE: TEST Objective Survive the conditions added by the Training Program
or complete the stage.
Rewards
???
???
???
Failure None
Locations Extreme Quests

Exclusive to Extreme Quests, during one of the stages, there is a chance that the ARKS Operator triggers "by mistake" a training program that hinders certain abilities. These hinderances can include:

  • Reduced healing
  • Damaging tiles at set intervals

The emergency is completed by either fulfilling the emergency requirement to remove the hinderance or by completing the stage. Failing the stage's objective but completing the stage will still complete the Test Emergency.

  • The Emergency can either happen immediately at the start of the stage or can occur sometime the middle of a stage after some time has passed.

Elimination

EMERGENCY CODE: ELIMINATION Objective Defeat all target foes! Rewards
???
???
???
Failure None
Locations Everywhere

Escort

EMERGENCY CODE: ESCORT Objective Follow the lillipan and bring them together. Rewards
???
???
???
Failure None
Locations Lillipa

Joker

EMERGENCY CODE: JOKER Objective Prove your strength to Mr. Bwomf! Rewards
???
???
???
Failure Not dealing enough damage to Mr. Bwomf.
Locations Everywhere (Very Rare)

Judgement

EMERGENCY CODE: JUDGEMENT Objective Defuse all time bombs before they explode! Rewards
???
???
???
Failure Time Limit Exceeded
Locations Everywhere (Very Rare)

Clone

EMERGENCY CODE: CLONE Objective Defeat the ARKS Clones! Rewards
???
???
???
Failure None
Locations Single-Party Areas

Collect

EMERGENCY CODE: COLLECT Objective Collect items based on locale. Rewards
???
???
???
Failure None
Locations Various

Arrest

EMERGENCY CODE: ARREST Objective Collect items based on locale. Rewards
???
???
???
Failure Too many Rappies flee
Locations Forest Exploration (Nav Rappies)
Very Rarely, Everywhere (Rappies)


Avoid

EMERGENCY CODE: AVOID Objective Avoid taking damage from targets. Rewards
???
???
???
Failure The targets hit players a certain amount of times.
Locations Various

A falspawn threat appears that cannot be directly killed. Getting into physical contact deals heavy damage and adds to the total hits for the emergency. At the end of the timer, if enough players were hit, the emergency ends in failure.

Versions:

  • Vizbolt: Dark lightning strikes appear at player's feet and strike shortly after. This keeps repeating until the end of the timer. During this time, a target falspawn will appear somewhere, and defeating it will reduce the range where the Vizbolts can attack players. Target falspawn will keep respawning at the exact same position until the end of the Emergency.
  • "Gehl Bulf: A large red winged creature will appear and start chasing players in large increments at a time. The ARKS Operator will announce who the Bulf is targetting. After the timer runs out, the Bulf dissapears. This has two variations:
    • Multiple Gehl Bulf: Occasionally, more than one Bulfs will appear.
    • Photon Cannons: Sometimes, ARKS will summon Photon Cannons, letting players charge them and destroy the Gehl Bulfs, adding a new completion method of eliminating the required amount of Gehl Bulfs.

Destruction

EMERGENCY CODE: DESTRUCTION Objective Take down the destructible object! Rewards
???
???
???
Failure None
Locations Various

Capture

EMERGENCY CODE: CAPTURE Objective Bring the target to the Containment Field and capture the target! Rewards
???
???
???
Failure None
Locations Some Exploration Fields

Present

EMERGENCY CODE: PRESENT Objective Receive a present from Mr. Umbra. Rewards
???
???
???
Failure Attack Mr. Umbra.
Locations Everywhere (very rare)

Protection

EMERGENCY CODE: PROTECTION Objective Protect the target from taking too much damage until the time limit is complete. Rewards
???
???
???
Failure Target reaches 0 HP.
Locations Everywhere

Rescue

EMERGENCY CODE: RESCUE Objective Protect the target from taking too much damage until the time limit is complete. Rewards
???
???
???
Failure Target reaches 0 HP.
Locations Lillipa

Unite

EMERGENCY CODE: UNITE Objective Team up with NPC members to eliminate foes. Rewards
???
???
???
Failure HP of NPCs reach 0.
Locations Las Vegas Exploration
Daybreak Province Exploration

Variant

EMERGENCY CODE: VARIANT Objective Defeat the rare enemy! Rewards
ARKS Badge: Pink
Back Unit P Drive
Failure None
Locations Exploration (Requires an Enemy Trigger)

An emergency only caused when a party uses an Enemy Trigger at the start of the Quest. It is like a Duel, however, the bosses are their rare counterpart. Certain triggers have more than one boss that can spawn: they'll spawn after the current one has been defeated.

Unlike other Emergencies, the location where Variant will occur is marked on the minimap regardless of the party's exploration of the map.

It is the sole source of ARKS Badge: Pink.

Quick

EMERGENCY CODE: QUICK Objective Hurry and eliminate the targets before time runs out! Rewards
???
???
???
Failure Time Limit Exceeded
Locations Las Vegas Exploration

Time can be increased by collecting energy boosters.

Chase

EMERGENCY CODE: CHASE Objective Chase and eliminate the targets before time runs out! Rewards
???
???
???
Failure Time Limit Exceeded
Locations Some Exploration Fields

Abyss

EMERGENCY CODE: ABYSS Objective Survive the conditions added by the Training Program
or complete the stage.
Rewards
???
???
???
Failure None
Locations Story Quests (EPISODE 2)

Disaster

EMERGENCY CODE: DISASTER Objective A. Defeat all the flying bits.
B. Defeat Anga Phandaj
Rewards
???
???
???
Failure A. Time limit exceeded.
B. None
Locations Corruption Investigation: Naverius
Corruption Investigation: Lillipa
Corruption Investigation: Amduskia (B Version Only)

Defeat all the flying bits is the first version of DISASTER. Players need to eliminate all bits that can move sporadically, and occasionally create an explosion. Clearing this version might lead to the second version, but it's not guaranteed. It is also possible this version is a Change Over of another Emergency Trial. Often, there are swarms of enemies surrounding the bits that can get in the way.

Defeat Anga Phandaj is the second version of DISASTER and can be the Change Over from the first version. In some cases, this is one of the few Emergency Trials which can be an Exception Code. However, the first version of Disaster cannot be an Exception Code. This emergency will always change the background music of the area to the battle theme of Anga Phandaj. However, it functions mostly like a regular Duel, although Anga always fakes their defeat once and continues afterwards stronger than ever.