Difference between revisions of "Dyne Fectus"

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{{icons|Talis}} [[Dyne Fectus]]
 
{{icons|Talis}} [[Dyne Fectus]]
 
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{| class="wikitable mw-collapsible table-bordered table-responsive-md"
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| Related Camos
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|-
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| {{icons|NGS Weapon Camo}}[[* Dyne Jointty]]

Latest revision as of 16:30, 1 April 2024


Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Dyne Fectus
UIItemDyneFectus.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 860 TEC
Type: Talis
Classes: Force Techter Hero
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
Grind
RNG Pwr
Element
TEC Pwr
1464
1976
Affix
Augment Factor
Augment Factor Casting VI
Supported S-Grade Augment Slots
S Grade Augment 1S Grade Augment 2S Grade Augment 3
Potential
Battle Wounds
Lv. 1
Increase damage by 11%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 1% damage and 30% Damage Resistance for 120 seconds.
Lv. 2
Increase damage by 12%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 2% damage and 30% Damage Resistance for 120 seconds.
Lv. 3
Increase damage by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% damage and 30% Damage Resistance for 120 seconds.

Drop Info

Can be acquired from Nanon at the Badge & Memory Exchange Shop for Tool8 Unique Weapons Badge x 400.

Additional Info

This weapon's Potential has the following effects:

  • Staying below full HP for 20 seconds will trigger this Potential's effect. This timer is cumulative; being healed to full HP will stop the timer, but dropping below full will continue the timer where it left off.
  • When the Potential's condition is satisfied, recover a set amount of HP and gain a damage and Damage Resistance bonus that lasts 120 seconds. Potential resets after the effect expires.
  • Activating the effect of UIItemPotentialAbility.png Battle Wounds and switching to another Dyne Series weapon will maintain its effect.


15 Dyne Series
Sword Dyne Hespelaro

Twin Machineguns Dyne Ombros
Talis Dyne Fectus

Related Camos
NGS Weapon Camo Icon* Dyne Jointty