Difference between revisions of "Battle Arena"

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===== Battle Coins =====
 
===== Battle Coins =====
At the end of every ranked match, each player is given Battle Coins based on performance, regardless of match outcome. Obtaining a Battle Coin Boost from a previous end of match Scratch Card will boost the battle coins obtained by the amount listed.
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At the end of every ranked match, each player is given Battle Coins {{Icons| BC}} based on performance, regardless of match outcome. Obtaining a Battle Coin Boost from a previous end of match Scratch Card will boost the battle coins obtained by the amount listed.
  
 
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|-
 
|-
 
<!--MVP-->| MVP for Most Kills
 
<!--MVP-->| MVP for Most Kills
<!--Battle Coins Obtained-->| ?? BP
+
<!--Battle Coins Obtained-->| ?? {{Icons| BC}}
 
|-
 
|-
 
<!--MVP-->| MVP for Most Damage Dealt
 
<!--MVP-->| MVP for Most Damage Dealt
<!--Battle Coins Obtained-->| ?? BP
+
<!--Battle Coins Obtained-->| ?? {{Icons| BC}}
 
|-
 
|-
 
<!--MVP-->| MVP for Most Emblems Acquired
 
<!--MVP-->| MVP for Most Emblems Acquired
<!--Battle Coins Obtained-->| ?? BP
+
<!--Battle Coins Obtained-->| ?? {{Icons| BC}}
 
|-
 
|-
 
<!--MVP-->| MVP for Least Deaths
 
<!--MVP-->| MVP for Least Deaths
<!--Battle Coins Obtained-->| ?? BP
+
<!--Battle Coins Obtained-->| ?? {{Icons| BC}}
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
<!--Battle Achievements-->| Killed the most with [A single weapon]
 
<!--Battle Achievements-->| Killed the most with [A single weapon]
<!--Battle Coins Obtained-->| ?? BP
+
<!--Battle Coins Obtained-->| ?? {{Icons| BC}}
 
|-
 
|-
 
<!--Battle Achievements-->| Died the most by [A single weapon]
 
<!--Battle Achievements-->| Died the most by [A single weapon]
<!--Battle Coins Obtained-->| ?? BP
+
<!--Battle Coins Obtained-->| ?? {{Icons| BC}}
 
|-
 
|-
 
<!--Battle Achievements-->| Kills
 
<!--Battle Achievements-->| Kills
<!--Battle Coins Obtained-->| ?? BP
+
<!--Battle Coins Obtained-->| ?? {{Icons| BC}}
 
|-
 
|-
 
<!--Battle Achievements-->| Obtained at Least [Multiple of 10] Rainbow Emblems
 
<!--Battle Achievements-->| Obtained at Least [Multiple of 10] Rainbow Emblems
<!--Battle Coins Obtained-->| ?? BP
+
<!--Battle Coins Obtained-->| ?? {{Icons| BC}}
 
|-
 
|-
 
<!--Battle Achievements-->| Consecutive Kills Before Dying
 
<!--Battle Achievements-->| Consecutive Kills Before Dying
<!--Battle Coins Obtained-->| ?? BP
+
<!--Battle Coins Obtained-->| ?? {{Icons| BC}}
 
|-
 
|-
 
|}
 
|}

Revision as of 14:56, 16 September 2020

The Battle Arena is Phantasy Star Online 2's Player versus Player (PvP) area. It is hosted on a Universal Ship, where players from all Ships can enter with certain temporary restrictions applied to their character. To access the Battle Arena, a player must enter a Block Transporter, and select the Universal Ship Battle Lobby.

Emblem Scramble

Emblem Scramble is the main game mode in the Battle Arena. Two teams of six form Red Union and Blue Union, with each team seeking to collect more points than other by collecting coloured emblems on the field and stealing points by eliminating enemy players. Players can mine weapons from Weapon Points (visually like Gathering Points), granting them a Battle Weapon. At two differing intervals, the weapons in the Weapon Points will be updated to have better stats. After five minutes have passed, the team with the most points wins.

Players

All players use the same class, the Battle Warrior, at level 30 with 300 HP and 100 PP, regardless of chosen race. Most weapons have an affix that grants an HP boost based on the weapon.

Players are not able to double-jump (unless they use the Jet Boots).

Weapons

By mining from a Weapon Point, the player will obtain a random weapon, with the power varying based on the current weapon update level. Should more than one player attempt to mine the same Weapon Point, the game will grant the weapon to the one who completes the mining animation first and will cancel the attempt for the other players. Weapon Points automatically update to give Level 2 weapons at 3:20 remaining and do another update to Level 3 weapons at 1:20 remaining. If the player mines while the weapon updates mid-animation, the player will be granted the newly updated weapons. Held weapons do not upgrade during a Weapon Update.

Obtaining a weapon automatically adjusts your Weapon Palette to match the current weapon and it's chosen Photon Art/Technique. Weapon Actions are also added to the palette when applicable. These Photon Arts/Techniques have been adjusted for use in the Battle Arena, with some actions having unique functionality not seen outside of the Battle Arena.

Like Challenge Quests, weapons obtained during a match are not conserved between matches and cannot be brought back to the player's inventory.

Image Name Power Affixes Photon Arts / Techniques
UIItemSword.png Battle Sword Level 1: MEL ???
Level 2: MEL 120
Level 3: MEL 150
Level 1: ???
Level 2: Affix Battle Sword II
Level 3: Affix Battle Sword III
UIPARisingEdge.png Rising Edge (Battle Arena)
UIPANovaStrike.png Nova Strike (Battle Arena)
UIPARideSlash.png Ride Slash (Battle Arena)
UIItemPartisan.png Battle Partisan Level 1: MEL ???
Level 2: MEL ???
Level 3: MEL ???
Level 1: ???
Level 2: ???
Level 3: ???
UIPAAssaultBuster.png Assault Buster (Battle Arena)
UIItemTwinDaggers.png Battle Twin Daggers Level 1: MEL 100
Level 2: MEL ???
Level 3: MEL ???
Level 1: Affix Battle Daggers I
Level 2: ???
Level 3: ???
UIPASymphonicDriver.png Symphonic Driver (Battle Arena)
UIItemKnuckles.png Battle Knuckles Level 1: MEL ???
Level 2: MEL ???
Level 3: MEL 150
Level 1: ???
Level 2: ???
Level 3: Affix Battle Knuckles III
UIPAAdvancingCharge.png Advancing Charge (Battle Arena)
UIItemSoaringBlades.png Battle Soaring Blades Level 1: MEL 100
Level 2: MEL 120
Level 3: MEL 150
Level 1: Affix Battle Blade I
Level 2: Affix Battle Blade II
Level 3: Affix Battle Blade III
UIPAImmortalDove.png Immortal Dove (Battle Arena)
UIItemJetBoots.png Battle Jet Boots Level 1: MEL ???
Level 2: MEL ???
Level 3: MEL ???
Level 1: ???
Level 2: ???
Level 3: ???
UIPAStrikeGust.png Strike Gust (Battle Arena)
UIPAGrandWave.png Grand Wave (Battle Arena)
UIItemRifle.png Battle Rifle Level 1: RNG 70
Level 2: RNG ???
Level 3: RNG ???
Level 1: ???
Level 2: ???
Level 3: Affix Battle Rifle III
UIPAPiercingRound.png Piercing Round (Battle Arena)
UIPASteadyShot.png Steady Shot (Battle Arena)
UIItemTwinMachineGuns.png Battle Machine Guns Level 1: RNG ???
Level 2: RNG ???
Level 3: RNG 120
Level 1: ???
Level 2: ???
Level 3: Affix Battle Machine Guns III
UIPASatelliteAim.png Satellite Aim (Battle Arena)
UIItemPhotonBow.png Battle Bow Level 1: RNG ???
Level 2: RNG ???
Level 3: RNG ???
Level 1: ???
Level 2: ???
Level 3: ???
UIPAFinalNemesis.png Final Nemesis (Battle Arena)
UIItemRod.png Battle Rod Level 1: TEC ???
Level 2: TEC 120
Level 3: TEC ???
Level 1: ???
Level 2: Affix Battle Rod II
Level 3: ???
UITechFoie.png Foie (Battle Arena)
UITechZonde.png Zonde (Battle Arena)
UITechMegid.png Megid (Battle Arena)
UIItemTalis.png Battle Talis Level 1: TEC 100
Level 2: TEC ???
Level 3: TEC ???
Level 1: Affix Battle Talis I
Level 2: ???
Level 3: ???
UITechNagrants.png Nagrants (Battle Arena)

Weapon appearances change based on their Level, with the Level 3 weapons using the Battle camos from the Battle Coin Barterer.

Maps

When doing a ranked match, the matchmaker will select one out of five stages at random for the match. Each stage has their own limited selection of the weapons above, making the other weapons inaccessible on that map, as well as a Photon Art/Technique selection for weapons with more than one Photon Art/Technique.

Certain maps have hazards that always occur after each weapon update.

Image Name Weapon Selection Hazards
??? VR Forest Sword Sword
Jet Boots Jet Boots
Rifle Rifle
Twin MachinegunsTwin Machine Guns
Bow Bow
???
None
??? VR Forest (Rain) Partisan Partisan
???
Lightning: After a Weapon Update, channels a lightning bolt that tracks the top two players with a warning siren. After the warning siren ends, the lightning area of effect ceases to follow the players, and channels a lightning bolt that kills any player caught within the area when it strikes.

Water Stream: From spawn point, to the player's left resides a stream of fast water that'll move players going with the flow faster, and significantly slow down players going against the flow.
??? VR Volcano Knuckles Knuckles
???
Lava: Instantly kills any player who touches it. Does not kill after the match is over.

Rising Lava Level: After a Weapon Update, a warning siren alerts to rising lava. After the siren ends, the lava rises by one stage, and any player positioned in an area that the lava will reach will be given a personal danger indicator. The rising lava will rise twice per match.

Rising Platform: In front of each team's spawn point, a platform attached to a central pillar will rise accordingly to the lava level.

??? VR Volcano (Night) ??? Lava: Instantly kills any player who touches it. Does not kill after the match is over.

Rising Lava Level: After a Weapon Update, a warning siren alerts to rising lava. After the siren ends, the lava rises by one stage, and any player positioned in an area that the lava will reach will be given a personal danger indicator. The rising lava will rise twice per match.

Rising Platform: In front of each team's spawn point, a platform attached to a central pillar will rise accordingly to the lava level.

??? VR Tokyo ??? None
Skills

At the start of a match, players are each given a randomly selected pool of three skills, where they can choose one of them to use from their Sub-Palette. Should the player not choose their skill before the match countdown appears, the game will automatically select their skill.

Image Name Description Properties
??? Cure Fully restores your HP and heals any status ailments. Number of Uses: 4
??? Casting Frenzy Sets your PP consumption to 1 and reduces Max HP when active. Number of Uses: 2
Max HP: 75%
??? Sprint Increases your movement speed when active. Number of Uses: ???
??? Protect ??? Number of Uses: ???
??? Stun Shot ??? Number of Uses: ???
Points and Emblems

Collecting emblems is the main goal of Emblem Scramble. Each player begins the match by holding 300 Points, but an uneven team size before the match begins will award each player of the handicapped team a few more Points at the start of the match. Collecting an emblem grants that emblem's value in points to the points of the player who collected it.

Emblems come in three forms.

  • Ally: Grants 1 point but placed in proximity to the player's team spawn. The colour matches the player's team colour.
  • Enemy: Grants 5 points, and act as an Ally Emblem for the player's opponents. The colour matches the player's opponent team colour.
  • Rainbow: Grants 10 points, located at the centre of the map or at equal distance from both teams.

Defeating enemies will subtract ~10% of the defeated foe's points, and grant that amount to the one who defeated the foe. Should the opponent be eliminated by a hazard (such as Lightning or Lava), the points are split evenly among all the ally team's members.

Emblem Fever

On rare occasions when a team has a significant point difference from their opponents, there is a small chance that Emblem Fever will occur. All standard positions for the Emblems are temporarily removed, and a group of faster respawning Rainbow Emblems are positioned closer to the losing team, forcing the winning team to move further within the losing team's territory.

After Emblem Fever ends, the remaining fast respawning Rainbow Emblems are removed, and the map's standard Emblem layout is restored.

Ranking & Arena Points

All players start at ?5 Rank, and by winning games, climb their way to the top. Reaching a certain amount of Arena Points (ARP) will increase the player's rank, while losing enough Arena Points will bring the player down a rank. Each rank is segmented into five numeric tiers, with 5 being the worst and 1 being the best of the rank. Achieving enough ARP will bring the player into the next rank's tier 5.

Should the player's team win or lose in ranked matchmaking, the player's individual Arena Points (ARP) will increase when they win and decrease when they lose.

  • Win: +20 ARP
  • Loss (C Rank): -?? ARP
  • Loss (B Rank): -?? ARP
  • Loss (A Rank): -?? ARP
  • Loss (S Rank): -15 ARP
  • Loss (LEGEND Rank): -?? ARP
Battle Coins

At the end of every ranked match, each player is given Battle Coins BC based on performance, regardless of match outcome. Obtaining a Battle Coin Boost from a previous end of match Scratch Card will boost the battle coins obtained by the amount listed.

MVP Battle Coins Obtained
MVP for Most Kills ?? BC
MVP for Most Damage Dealt ?? BC
MVP for Most Emblems Acquired ?? BC
MVP for Least Deaths ?? BC
Battle Achievements Battle Coins Obtained
Killed the most with [A single weapon] ?? BC
Died the most by [A single weapon] ?? BC
Kills ?? BC
Obtained at Least [Multiple of 10] Rainbow Emblems ?? BC
Consecutive Kills Before Dying ?? BC
Scratch Card

At the end of each ranked match, players open a special Battle Arena Scratch Card. There are three unique prizes per card, each prize being listed at the top of the card. The player can spend 10 Star Gems to open another prize from the same card, and it can be repeated until all prizes have been redeemed from the scratch card.

Possible Prizes
Weapon Camo * Coated Doubliss
Weapon Camo * Coated Edge
Tool Battle Coin +100%
Tool Battle Coin +50%
Tool Casino Coin Pass
Tool EXP 3000 Ticket
???

Battle Coin Barterer

Located in the Shopping Plaza, players can exchange the Battle Coins they have obtained from the Battle Arena to purchase a selection of items.

Normal Item Exchange
Outfits
Rarity Image Name Race (Gender) Price
13 ??? Rappy Suit Mini All 100,000 BC
8 ??? Rapid Suit: Red All (Male) 11,000 BC
8 ??? Rapid Dress: Red All (Female) 11,000 BC
8 ??? Rapid Suit: Blue All (Male) 11,000 BC
8 ??? Rapid Dress: Blue All (Female) 11,000 BC
8 ??? Kabuki Hooligan Armor: Ruby All (Male) 11,000 BC
8 ??? Kabuki Princess Armor: Ruby All (Female) 11,000 BC
8 ??? Kabuki Hooligan Armor: Sea All (Male) 11,000 BC
8 ??? Kabuki Princess Armor: Sea All (Female) 11,000 BC
8 ??? Moonlight Stalker: Ruby All (Male) 11,000 BC
8 ??? Night Stalker: Ruby All (Female) 11,000 BC
8 ??? Moonlight Stalker: Night All (Male) 11,000 BC
8 ??? Night Stalker: Night All (Female) 11,000 BC
Weapon Camos
Rarity Image Name Weapon Category Price
8 UIItemBattleSword.png * Battle Sword Sword 2,800 BC
8 UIItemBattleLance.png * Battle Lance Wired Lance 2,800 BC
8 UIItemBattlePartisan.png * Battle Partisan Partisan 2,800 BC
8 UIItemBattleTwinDaggers.png * Battle Twin Daggers Daggers 2,800 BC
8 UIItemBattleDoubleSaber.png * Battle Double Saber Double Saber 2,800 BC
8 UIItemBattleKnuckles.png * Battle Knuckles Knuckles 2,800 BC
8 UIItemBattleSoaringBlades.png * Battle Soaring Blades Soaring Blades 2,800 BC
8 UIItemBattleGunblade.png * Battle Gunblade Gunblade 2,800 BC
8 UIItemBattleRifle.png * Battle Rifle Rifle 2,800 BC
8 UIItemBattleLauncher.png * Battle Launcher Launcher 2,800 BC
8 UIItemBattleMachineGuns.png * Battle Machine Guns Twin Machineguns 2,800 BC
8 UIItemBattleBow.png * Battle Bow Bow 2,800 BC
8 UIItemBattleRod.png * Battle Rod Rod 2,800 BC
8 UIItemBattleTalis.png * Battle Talis Talis 2,800 BC
8 UIItemBattleWand.png * Battle Wand Wand 2,800 BC
8 UIItemBattleBoots.png * Battle Boots Jet Boots 2,800 BC
Emotes
Rarity Image Name Price
8 ??? 297: Victory Dance 5,500 BC
8 ??? 369: Victory Dance 2 5,500 BC
8 ??? 436: Ninja 5,500 BC
Accessories
Rarity Image Name Price Notes
8 ??? Stalker Mask 2,800 BC Unisex Hairstyle
8 ??? Stalker Headgear 2,800 BC Accessory
8 ??? Rappy Makeup 2,800 BC Facepaint
Consumables
Rarity Image Name Price Notes
7 ??? Arena Booster 250 BC Used to unlock Arena Potentials on certain weapons.
7 ??? Lambda Grinder 200 BC
7 ??? Extreme Pass 200 BC
7 ??? EXP 15,000 Ticket 200 BC
Limited Prizes

The stock of limited prizes resets every week.

Rarity Image Name Limit Price
5 UIItemStarGem.png 10 Star Gems 5 200 BC
5 UIItemStarGem.png 5 Star Gems 10 200 BC
5 ??? Element Enhancement +2% 1 2,800 BC
5 ??? Augmentation Aid +40% 1 1,100 BC
5 ??? Harvesting Stamina Drink (20) 10 50 BC
5 ??? Fishing Stamina Drink (20) 10 50 BC
5 UIItemAdvanceCapsule.png Advance Capsule D 50 50 BC
5 UIItemAdvanceCapsule.png Advance Capsule E 50 50 BC
5 UIItemAdvanceCapsule.png Advance Capsule F 50 50 BC