S-Grade Augments
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S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses.
Overview
S-Grade Augments are Augments with effects similar to that of Potentials. You can affix S-Grade Augments to equipment that support S-Grade Augments, denoted by a purple border surrounding the equipment's icon.
S-Grade Augments are divided into multiple slots: for weapons, and
for Units. A weapon/unit can only hold one of each slot of S-Grade Augment at a time; for example, you may not affix two Augments with the same designation of
on the same Weapon. In addition, you can only affix S-Grade Augments to equipment that can accommodate the S-Class tier you are affixing; for example, weapons that do not display the icon for
in their status menu cannot have
abilities affixed to them.
S-Grade Augment Transfer
To transfer S-Grade Augments, you must be using a base weapon/unit compatible with intended S-Grade Augment.
S-Grade Augments can be transferred without the use of additional components or Augments; in addition, S-Grade Augments have a 100% rate of transfer and are unaffected by the Extra Slot penalty.
S-Grade Augments can then be transferred to the target item in the following ways:
- By utilizing a weapon fodder that has the SGA attached to it that you wish to transfer over to the target item. The weapon fodder is not destroyed and will only lose its SGA once it is transferred over to the target item. If the target item already has an SGA, it will be overwritten by the fodder's SGA. All other properties of the fodder weapon remain the same (Enhancement Level, Affixes).
- By utilizing a weapon that has an Augment Factor that provides the SGA to the target item.
- By utilizing a fodder weapon that has an SGA as it's Special Augment Factor (SAF), it is possible to affix the SGA to the fodder weapon and then transfer it over to the target item. You can then re-affix the SGA back to the fodder weapon via its SAF and repeat the process, thereby creating an infinite source of an SGA.
- By utilizing an affix capsule, a one time consumable that is used similarly to the affix augment items that will provide the SGA contained inside to the target item.
S-Grade Augment Affix Capsule
To add an S-Grade Augment, you must be using a base weapon/unit compatible with the S-Grade Augment you are attempting to add. If you are in possession of an item that allows you to add an S-Grade Augment, you will be prompted to use the item at the start of the affixing process. Upon affixing the base weapon, the item will be consumed and the S-Grade Augment designated on the item will be added to the base weapon.
S-Grade Augment Swap
Swapping is a special feature available exclusively to equipment that supports the S-Grade Augment function and can be found as a separate option from normal Affixing in the Item Lab's menu. Swapping allows you to exchange S-Grade Augments (SGAs) between two different weapons/units without going through the normal Affix Augment process, thereby avoiding having to redo affixing on equipment, provided that both items have the same S-Grade slot. The items that are used for the swap do not need to have the same number of slots unlike regular Affix Augmenting.
When using the swapping feature, you will select the target item first, and then the eligible fodder item on the 2nd page. You will then select the augments and SGAs for the target item and then the fodder item. Afterwards you will pay a fee based on the number of SGAs and slots are being transferred.
There are specific rules that come with swapping SGAs as follows:
- If the target item receiving the SGA already has an existing SGA, the SGAs will be swapped, with the target item receiving the SGA of the fodder and the fodder receiving the SGA of the target. No items are destroyed in the process unlike Affix Augmenting. You may swap as many SGAs as eligible during this process.
- When choosing to swap a SGA from a fodder item to a target item that does not have a SGA installed, the following will happen:
- You will be required to overwrite one of the target item's regular augments to make room for the SGA. The total slot count will remain the same. This means the target item must be at minimum 1 slot with 1 regular augment attached to it.
- The fodder item will lose 1 slot for every SGA transferred while keeping all regular augments. If the item is a 1 slot with only the SGA installed, it will become 0 slot.
Using the 2nd method of swapping, it is possible to create an infinite source of specific SGAs that are Special Augment Factors (SAFs) of items by affixing them back into the item with the SAF (as the chance of affix will be 100% always) and then swapping them onto target items as many times as you need.
Example of swapping SGAs between two items
Target item: Atlas weapon has the following SGA slots: . It is a 6 slot with the SGAs
S1: Aggressive Will,
S2: Partbreaker's Will,
S3: Guardian Shield, and 3 regular augments.
Fodder item: Random 4 slot weapon with the SGA S2: Skillful Adept and 3 regular augments.
Swapping will cause the following to occur:
- The S2 slot of the Atlas weapon will be replaced with
S2: Skillful Adept. All other SGAs and augments stay the same.
- The Fodder weapon will gain
S2: Partbreaker's Will. All remaining augments stay the same.
Atlas Weapon Result
Before: 6 slots, 3 SGAs, 3 augments. The S2 slot was S2: Partbreaker's Will.
After: 6 slots, 3 SGAs, 3 augments. The S2 slot is now S2: Skillful Adept.
Fodder Weapon Result
Before: 4 slots, 1 SGA, 3 augments. The S2 slot was S2: Skillful Adept.
After: 4 slots, 1 SGA, 3 augments. The S2 slot is now S2: Partbreaker's Will.
Example of moving a SGA to an item with no SGA installed
Target item: Atlas weapon has the following SGA slots: . It is a 4 slot with no SGAs installed and 4 regular augments.
Fodder item: Random 3 slot weapon with the SGA S1: Aggressive Will and 2 regular augments.
Swapping will cause the following to occur:
- 1 of the 4 regular augments on the Atlas weapon must be overwritten to fit
S1: Aggressive Will onto it.
It will stay a 4 slot weapon but will contain the SGAS1: Aggressive Will and the 3 remaining augments.
- The Fodder weapon will lose 1 slot, therefore becoming a 2 slot weapon with no SGA installed in the S1 slot.
Atlas Weapon Result
Before: 4 slots, 0 SGAs, 4 augments.
After: 4 slots, 1 SGA, 3 augments. The S1 slot is now S1: Aggressive Will.
Fodder Weapon Result
Before: 3 slots, 1 SGA, 2 augments.
After: 2 slots, 0 SGA, 2 augments.
Example of moving multiple SGAs to an item with both empty and installed SGAs
Target item: Atlas weapon has the following SGA slots: . It is a 6 slot with the SGAs
S1: Aggressive Will,
S3: Guardian Shield, and 4 regular augments.
Fodder item: Random 5 slot weapon with the SGA S2: Skillful Adept,
S3: Dynamo Dance and 3 regular augments.
Swapping will cause the following to occur:
- Installing
S2: Skillful Adept to the target Atlas will require one of the augments on the weapon to be replaced.
- The
S3: Guardian Shield on target Atlas will be swapped to
S3: Dynamo Dance.
- The Fodder weapon will lose one slot due to the loss of
S2: Skillful Adept. All remaining augments stay the same. The fodder weapon's new S3 will become
S3: Guardian Shield.
Atlas Weapon Result
Before: 6 slots, 2 SGAs, 4 augments. The S2 slot was empty and the S3 slot was S3: Guardian Shield.
After: 6 slots, 3 SGAs, 3 augments. The S2 slot is now S2: Skillful Adept. The S3 slot is now
S3: Dynamo Dance.
Fodder Weapon Result
Before: 5 slots, 2 SGA, 3 augments. The S2 slot was S2: Skillful Adept.
After: 4 slots, 1 SGA, 3 augments. The S2 slot is removed and the S3 is now S3: Guardian Shield.
List of S-Grade Augments
S1
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location |
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Gleam System | ||||
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Increases damage by 3% for 30 seconds after inflicting 450,000 damage. |
Wisdom Incarnate Longing for Omniscience Extreme Training: Risk Realm Elite Training: Risk Realm |
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The Armada of Annihilation: Interception |
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Recovers 4% max HP every second for 30 seconds after taking 600 damage. |
Wisdom Incarnate Longing for Omniscience Extreme Training: Risk Realm Elite Training: Risk Realm |
The Armada of Annihilation: Interception | |
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Increases Active PP Recovery by 20% for 30 seconds after using 150 PP. |
Wisdom Incarnate Longing for Omniscience Extreme Training: Risk Realm Elite Training: Risk Realm |
The Armada of Annihilation: Interception | |
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Reduces PP consumption by 8% for 20 seconds after performing a Perfect Guard. |
Wisdom Incarnate Longing for Omniscience |
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The Armada of Annihilation: Interception |
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Creates a barrier that reduces damage taken by 8% and nullifies knockback. The barrier will appear and disappear in 20 second intervals. |
Wisdom Incarnate Longing for Omniscience |
The Armada of Annihilation: Interception | |
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Increases natural PP recovery by 20% for 20 seconds after standing still for 5 seconds. |
Wisdom Incarnate Longing for Omniscience<bt>Extreme Training: Risk Realm Elite Training: Risk Realm |
The Armada of Annihilation: Interception | |
Other | ||||
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Increases Critical Hit Rate by 15%. | Crimson Fellwyrm Over the Castle Black Fellwyrm Rises From Ruin Trick or Treat 2018 Merry Christmas on Ice 2019 The Malevolent Void (UH) The Call of the Void (UH) |
Rising Weapon Badge 5 Shop The Armada of Annihilation: Interception | |
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Increases Critical Hit Rate by 18%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Increases Natural PP recovery by 20%. | Crimson Fellwyrm Over the Castle (XH+) Black Fellwyrm Rises From Ruin (XH+) |
The Armada of Annihilation: Interception UH E-Trial Reward | |
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Increases Natural PP recovery by 23%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Increases damage by 3% while PP is at or above 40%. | Menace of the Bewitched Castle Mother Omnipotent, Creator Mother Omnipotent, Shatterer |
UH E-Trial Reward | |
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Increases damage by 5% while PP is at or above 40%. | Rising Weapons Badge 5 Shop | ||
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Increases damage by 4% but take 8% more damage while your weapon is drawn. | Castrum Demonica: Madness Menace of the Bewitched Castle Mother Omnipotent, Creator Mother Omnipotent, Shatterer |
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Increases damage by 2% when performing successive Perfect Attacks. Maxes at 3%. |
Trick or Treat 2018 Merry Christmas on Ice 2019 |
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Increases Critical Hit damage by 3%. | Bewitched Woods Exploration Castrum Demonica: Madness Dark Revelry Consumes Starlight (LQ) |
UH E-Trial Reward | |
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Increases active PP recovery by 17%. | Bewitched Woods Exploration Castrum Demonica: Madness Dark Revelry Consumes Starlight (LQ) |
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Restores 40% of your maximum HP every 40 seconds. | Bewitched Woods Exploration Castrum Demonica: Madness |
The Armada of Annihilation: Interception UH E-Trial Reward | |
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Reduces damage taken by 7%. | Bewitched Woods Exploration Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
The Armada of Annihilation: Interception UH E-Trial Reward | |
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Increases damage dealt to bosses by 4%. | Trick or Treat 2018 Extreme Training: Risk Realm Elite Training: Risk Realm |
Armada Training: Final Lament | Rising Weapon Badge 5 Shop |
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Increases Active PP recovery by 40% when attacking breakable parts. | Rising Weapon Badge 5 Shop The Armada of Annihilation: Interception | ||
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Natural PP regeneration rate increased by 80% while weapon is sheathed. Natural PP regeneration rate reduced by 100% while weapon is unsheathed. |
Dark Revelry Consumes Starlight (LQ) | The Armada of Annihilation: Interception | |
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Increases damage against breakable parts by 4%. | Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
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Increases HP recovered from self-healing by 40%. | Trick or Treat 2018 (and seasonal Urgent Quests afterwards) | ||
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Increases damage by 0.5% for every augment affixed to this weapon. Maxes at 4% for 8 augments. |
Dark Revelry Consumes Starlight (LQ) Extreme Training: Risk Realm Elite Training: Risk Realm |
Endless Battle: Eternal Rondo Armada Training: Final Lament | |
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Increases damage by 0.75% for every augment affixed to this weapon. Maxes at 6% for 8 augments. |
Drawn to Darkness (UH) | ||
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Recovers 3 PP when a nearby enemy is defeated. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Recovers 4 PP when a nearby enemy is defeated. | Endless Battle: Edge of Recollection Endless Battle: Eternal Rondo | ||
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Reduces PP consumption by 7%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Reduces PP consumption by 10%. | Endless Battle: Edge of Recollection Endless Battle: Eternal Rondo | ||
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Increases damage every second to a maximum of 4% after 30 seconds. | Endless Battle: Edge of Recollection Endless Battle: Eternal Rondo | ||
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Restores 10 PP every 4 seconds. | Underdog Training: Photoner Assault (Steps 31-35) | ||
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Increases damage by 4% but reduces HP by 5% of max HP every 20 seconds. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Endless Battle: Edge of Recollection Endless Battle: Eternal Rondo | |
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Increases damage every time you take damage as follows: 1% increase on 3rd hit |
Survey: Remnants of a Parallel World | ||
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Attacking an enemy grants a 25% chance to inflict the target with the Jellen status effect. | Endless Battle: Eternal Rondo | ||
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Increases PP consumption by 8% in exchange for 4% more damage on PAs and Techniques. | Extreme Training: Risk Realm Elite Training: Risk Realm |
The Armada of Annihilation: Interception Underdog Training: Photoner Assault (Steps 31-35) | |
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Increases PP consumption by 4% in exchange for 6% more damage on PAs and Techniques. | Underdog Training: Photoner Assault (Steps 31-35) | ||
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Provides bonuses based on the number of party members. 2 Members: PP Consumption -8% |
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Rising Weapon Badge 5 Shop | |
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Provides bonuses based on the number of party members. 2 Members: PP Consumption -10% |
Underdog Training: Photoner Assault (Steps 31-35) | ||
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Increases damage by 2%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Increases damage by 4%. | Final Battle: Space-Time Interstice (Depth 1 completion reward) | ||
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Increases damage by 4% when your equipped Guard-type Ring or Weapon Element matches the enemy's Elemental Weakness. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Increases damage based on the Photon Gauge. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Increases damage by 1% for every 60 MEL Pwr affixed to this weapon. Increases damage by an additional 2% if at least 200 MEL Pwr is affixed to this weapon. |
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Increases damage by 1% for every 60 RNG Pwr affixed to this weapon. Increases damage by an additional 2% if at least 200 RNG Pwr is affixed to this weapon. |
Extreme Training: Risk Realm Elite Training: Risk Realm |
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Increases damage by 1% for every 60 TEC Pwr affixed to this weapon. Increases damage by an additional 2% if at least 200 TEC Pwr is affixed to this weapon. |
Extreme Training: Risk Realm Elite Training: Risk Realm |
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S2
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location |
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Gleam System | ||||
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While Petalgleam, Seagleam, or Snowgleam are active, Critical Hit Rate is increased by 20%. | Trick or Treat 2018 Dark Revelry Consumes Starlight [LQ] Merry Christmas On Ice 2019 |
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While Petalgleam, Seagleam, or Snowgleam are active, damage is increased by 3%. | Trick or Treat 2018 Merry Christmas on Ice 2019 |
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While Petalgleam, Seagleam, or Snowgleam are active, recover 2% of max HP every second. | Trick or Treat 2018 Castrum Demonica: Madness Dark Revelry Consumes Starlight (LQ) Merry Christmas on Ice 2019 |
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While Petalgleam, Seagleam, or Snowgleam are active, PP consumption is reduced by 12%. | Trick or Treat 2018 Castrum Demonica: Madness Merry Christmas on Ice 2019 |
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While Petalgleam, Seagleam, or Snowgleam are active, PP consumption is reduced by 14%. | Endless Battle: Edge of Recollection Endless Battle: Eternal Rondo | ||
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While Moongleam, Leafgleam, or Shadowgleam are active, damage taken is reduced by 12%. | Castrum Demonica: Madness Dark Revelry Consumes Starlight (LQ) |
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While Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery is increased by 25%. | Castrum Demonica: Madness | ||
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While Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 25%. | Castrum Demonica: Madness Dark Revelry Consumes Starlight (LQ) |
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While Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 28%. | Endless Battle: Edge of Recollection Endless Battle: Eternal Rondo | ||
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While Moongleam, Leafgleam, or Shadowgleam are active, damage increases every second. Maxes out at 5% after 37.5 seconds. |
Endless Battle: Edge of Recollection Endless Battle: Eternal Rondo | ||
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While Moongleam, Leafgleam, or Shadowgleam are active, damage increases every second. Maxes out at 7% after 37.5 seconds. |
Underdog Training: Photoner Assault (Steps 31-35, Suppression Ops) | ||
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While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, damage is increased by 5%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Underdog Training: Photoner Assault (Steps 1-30, Suppression Ops) | |
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While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 3% max HP every second. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Underdog Training: Photoner Assault (Steps 1-30) | |
Other | ||||
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Restores 60% of your maximum HP every 40 seconds. | Crimson Fellwyrm Over the Castle Black Fellwyrm Rises From Ruin |
The Armada of Annihilation: Interception | |
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Restores 75% of your maximum HP every 40 seconds. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Reduces PP consumption by 10%. | Crimson Fellwyrm Over the Castle Black Fellwyrm Rises From Ruin Castrum Demonica: Madness Dark Revelry Consumes Starlight (LQ) |
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Reduces PP consumption by 13%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) The Malevolent Void (UH) The Call of the Void (UH) |
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Reduces PP consumption by 15%. | Rising Weapons Badge 5 Shop | ||
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Grants a 10% chance to restore HP equal to 1% of damage dealt. Maximum amount of HP restored is 300. |
Menace of the Bewitched Castle Mother Omnipotent, Creator Mother Omnipotent, Shatterer |
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Recovers 15% of your max PP when you take damage. | Castrum Demonica: Madness Menace of the Bewitched Castle Mother Omnipotent, Creator Mother Omnipotent, Shatterer |
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Increases damage by 3% when consecutively chaining different PAs or Techniques with Perfect Attacks. | Trick or Treat 2018 Merry Christmas on Ice 2019 |
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Natural PP regeneration rate increased by 100% while weapon is sheathed. Natural PP regeneration rate reduced by 100% while weapon is unsheathed. |
Trick or Treat 2018 Merry Christmas on Ice 2019 |
Rising Weapon Badge 5 Shop | |
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Restores 10 PP every 4 seconds. | Wisdom Incarnate Longing for Omniscience Mother Omnipotent, Creator Mother Omnipotent, Shatterer Extreme Training: Risk Realm Elite Training: Risk Realm |
UH E-Trial Reward Armada Training: Final Lament | |
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Recovers 3 PP when a nearby enemy is defeated. | Bewitched Woods Exploration | ||
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Increases natural PP recovery by 17%. | Bewitched Woods Exploration | ||
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Increases damage by 2%. | Bewitched Woods Exploration | ||
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Increases damage by 3% while PP is at or above 40%. | |||
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Increases active PP recovery by 35% when attacking breakable parts. | Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
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Increases damage by 3% but take 6% more damage while your weapon is drawn. | Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
UH E-Trial Reward | |
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Increases fire resistance and burn resistance by 30%. Increases damage by 3% against enemies weak to fire. |
Merry Christmas on Ice 2019 | Rising Weapon Badge 5 Shop | |
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Increases ice resistance and freeze resistance by 30%. Increases damage by 3% against enemies weak to ice. |
Rising Weapon Badge 5 Shop | ||
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Increases lightning resistance and shock resistance by 30%. Increases damage by 3% against enemies weak to lightning. |
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Rising Weapon Badge 5 Shop | |
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Increases wind resistance and blind resistance by 30%. Increases damage by 3% against enemies weak to wind. |
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Rising Weapon Badge 5 Shop | |
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Increases light resistance and panic resistance by 30%. Increases damage by 3% against enemies weak to light. |
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Rising Weapon Badge 5 Shop | |
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Increases dark resistance and poison resistance by 30%. Increases damage by 3% against enemies weak to dark. |
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Rising Weapon Badge 5 Shop | |
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Increases Critical Hit Rate by 12%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Increases Critical Hit Rate by 15%. | Endless Battle: Edge of Recollection Endless Battle: Eternal Rondo | ||
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Increases Critical Hit damage by 3%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Increases Critical Hit damage by 4%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Endless Battle: Edge of Recollection Endless Battle: Eternal Rondo | |
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Increases Active PP recovery by 17%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Increases Active PP recovery by 20%. | Endless Battle: Edge of Recollection Endless Battle: Eternal Rondo | ||
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Increases Natural PP recovery by 100% and restores 15% of your max HP for every 5 seconds you are running. | Survey: Remnants of a Parallel World | ||
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Reduces PP consumption by 5% for 30 seconds upon landing a PA or Technique. Has a 33% chance to reduce PP consumption by 30% instead. |
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Endless Battle: Eternal Rondo | |
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Reduces PP consumption by 8% while airborne. Increases Natural PP and Active PP recovery by 20% while on the ground. |
Extreme Training: Risk Realm Elite Training: Risk Realm |
The Armada of Annihilation: Interception | |
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Reduces PP consumption by 15% while airborne. Increases Natural PP by 25% and Active PP recovery by 35% while on the ground. |
Rising Weapon Badge 5 Shop | ||
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Deband is automatically cast every 14 seconds. | The Armada of Annihilation: Interception | ||
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Reduces damage taken by 7%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Reduces damage taken by 10%. | |||
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Increase damage against breakable parts by 3%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Reduces PP consumption by 12% when consecutively chaining different PAs or Techniques with Perfect Attacks. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) Extreme Training: Risk Realm Elite Training: Risk Realm |
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Reduces PP consumption by 20% when consecutively chaining different PAs or Techniques with Perfect Attacks. | Underdog Training: Photoner Assault (Steps 31-35, Suppression Ops) | ||
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Increases Critical Hit Rate by 15% and Critical Hit Power by 2% when consecutively chaining different PAs or Techniques with Perfect Attacks. | Drawn to Darkness (UH) Final Battle: Space-Time Interstice (Depth 10 completion reward) | ||
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Restores varying amounts of PP upon consuming a -mate item as follows: Monomate: 10 PP |
Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Restores varying amounts of PP upon consuming a -mate item as follows: Monomate: 30 PP |
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Reduces damage taken based on the Photon Blast Gauge. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Increases Active PP recovery based on the Photon Blast Gauge. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Increases Natural PP recovery based on the Photon Blast Gauge. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Increases damage dealt to bosses by 3%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Successfully performing a Perfect Guard while below 25% HP recovers 50% HP and 30% PP. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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S3
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location |
---|---|---|---|---|
Gleam System | ||||
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While Petalgleam, Seagleam, or Snowgleam are active, Active PP recovery is increased by 28%. | Castrum Demonica: Madness | ||
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While Petalgleam, Seagleam, or Snowgleam are active, damage taken is reduced by 10%. | Castrum Demonica: Madness Dark Revelry Consumes Starlight (LQ) |
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While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 23%. | Trick or Treat 2018 | ||
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While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 25%. | Dark Revelry Consumes Starlight (LQ) | Endless Battle: Edge of Recollection Endless Battle: Eternal Rondo | |
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While Petalgleam, Seagleam, or Snowgleam are active, damage increases every second. Maxes out at 5% after 37.5 seconds. |
Endless Battle: Edge of Recollection Endless Battle: Eternal Rondo | ||
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While Petalgleam, Seagleam, or Snowgleam are active, damage increases every second. Maxes out at 7% after 15 seconds. |
Underdog Training: Photoner Assault (Suppression Ops) | ||
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While Moongleam, Leafgleam, or Shadowgleam are active, damage is increased by 3%. | Trick or Treat 2018 | ||
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While Moongleam, Leafgleam, or Shadowgleam are active, PP consumption is reduced by 14%. | Trick or Treat 2018 | ||
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While Moongleam, Leafgleam, or Shadowgleam are active, recover 2% of max HP every second. | Castrum Demonica: Madness Dark Revelry Consumes Starlight (LQ) |
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While Moongleam, Leafgleam, or Shadowgleam are active, Critical Hit Rate is increased by 20%. | Castrum Demonica: Madness Dark Revelry Consumes Starlight [LQ] |
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While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery is increased by 40%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Underdog Training: Photoner Assault (Steps 1-30) | |
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While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 45%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Underdog Training: Photoner Assault (Steps 1-30, Eradication Ops) | |
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While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, PP consumption is reduced by 20%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Underdog Training: Photoner Assault (Steps 1-30, Last Battle: The Final Objective) | |
Other | ||||
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Increases active PP recovery by 20%. | Crimson Fellwyrm Over the Castle Black Fellwyrm Rises From Ruin |
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Increases active PP recovery by 23%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Increases active PP recovery by 35%. | |||
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Increases Critical Hit damage by 4%. | Crimson Fellwyrm Over the Castle Black Fellwyrm Rises From Ruin Dark Revelry Consumes Starlight (LQ) |
Final Battle: Space-Time Interstice (Depth 20 completion reward) | |
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Increases Critical Hit damage by 5%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) The Malevolent Void (UH) The Call of the Void (UH) Extreme Training: Risk Realm Elite Training: Risk Realm |
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Increases Critical Hit damage against breakable parts by 9%. | |||
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Increases damage by 2%. | Wisdom Incarnate Longing for Omniscience Menace of the Bewitched Castle Mother Omnipotent, Creator Mother Omnipotent, Shatterer |
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Increases damage by 3% while HP is above 80%. | Menace of the Bewitched Castle Mother Omnipotent, Creator Mother Omnipotent, Shatterer |
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UH E-Trial Reward |
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Increases damage by 5% while HP is above 80%. | |||
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Increases damage by 4% but take 8% more damage while your weapon is drawn. | Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
UH E-Trial Reward | |
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Reduces PP consumption by 7%. | Bewitched Woods Exploration Trick or Treat 2018 |
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Increases Critical Hit Rate by 12%. | Bewitched Woods Exploration Dark Revelry Consumes Starlight (LQ) |
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Recover 3 PP when a nearby enemy is defeated. | Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
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Recovers 15% of your max PP when you take damage. | Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
Armada Training: Final Lament | |
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Increases natural PP recovery by 17%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) Mining Base Defense Training: VR (UH) |
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Increases natural PP recovery by 20%. | Endless Battle: Edge of Recollection Endless Battle: Eternal Rondo | ||
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Restores 40% of your maximum HP every 40 seconds. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Restores 60% of your maximum HP every 40 seconds. | Endless Battle: Edge of Recollection Endless Battle: Eternal Rondo | ||
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Restores 7 PP every 4 seconds. | Endless Battle: Edge of Recollection | ||
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Recover 70 HP when you hit with a Normal Attack. Has a 1.2~1.3s cooldown between uses. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Title Reward |
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Reduces damage taken by 1% for every 300,000 damage dealt. Maxes at 15%. |
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Endless Battle: Eternal Rondo | |
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Reduces PP consumption by 1% for every 300,000 damage dealt. Maxes at 15%. |
Endless Battle: Eternal Rondo | ||
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Increases Critical Hit Rate by 2% for every 300,000 damage dealt. Maxes at 30%. |
Endless Battle: Eternal Rondo | ||
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Shifta is automatically cast every 14 seconds. | The Armada of Annihilation: Interception | ||
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Reduces damage taken by 7%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Increases damage by 4% and Critical Hit Rate by 5%. Enhances PP efficiency as follows: |
Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) Extreme Training: Risk Realm Elite Training: Risk Realm |
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Increases damage by 3% when consecutively chaining different PAs or Techniques with Perfect Attacks. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Reduce PP consumption based on the Photon Blast Gauge. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
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Increases damage dealt to bosses by 4%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
S4
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location | |||||||||||
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Weapon Related Factors | |||||||||||||||
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Recover 10 PP when performing a Perfect Guard. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Survives one fatal hit with 1 HP. Does not work if HP is already at 1. Activates once per quest. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Improves natural and active PP recovery and reduces PP consumption based on your maximum PP. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Critical Hit Rate of frontal attacks is increased by 30% while Valiant Stance is active. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Increases the duration of Double Saber's Whirlwind by 4 seconds. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Frontal attack damage is increased by 15% while Wise Stance is active. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Restores HP equal to 1% of damage dealt (30 HP Max). | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Reduces the depletion of the Focus Gauge while Katana Focus is active. (Roughly 20% slower gauge loss) |
Extreme Training: Risk Realm Elite Training: Risk Realm |
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Changes the weapon element to match the currently equipped elemental defense ring. Has no effect if an elemental ring is not equipped. |
Extreme Training: Risk Realm Elite Training: Risk Realm |
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Gain knockback immunity after standing still for 1 second. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Inreases PP restored by Tactical Trap by 20%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Gain invincibility for 5 seconds when Chain Trigger is activated. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Increases the potency of Element Conversion by 5% for non-matching weapon elements. |
Extreme Training: Risk Realm Elite Training: Risk Realm |
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Reduces the cooldown of Photon Flare by 20%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Increases Wand normal attack speed by 1.1x and negates hitstop. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Shifta and Deband's maximum duration becomes 120 seconds. | Extreme Training: Risk Realm Elite Training: Risk Realm |
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Other | |||||||||||||||
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Reduces Critical Hit Rate by 50% and increases Critical Hit damage by 6%. | Disturbing Whistle of Chaos Mother Omnipotent, Creator Mother Omnipotent, Shatterer Armada Training: Final Lament | |||||||||||||
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Bestow Natural PP Recovery and increase PP recovery rate by 300% while Guarding. | Mother Omnipotent, Creator Mother Omnipotent, Shatterer | |||||||||||||
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Increases Normal Attack damage by 13% | Mother Omnipotent, Creator Mother Omnipotent, Shatterer Armada Training: Final Lament | |||||||||||||
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Deploys a barrier that reduces damage taken by 60% at regular intervals. | Mother Omnipotent, Creator Mother Omnipotent, Shatterer | |||||||||||||
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While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery and PP consumption are both reduced by 30%. | Survey: Remnants of a Parallel World | |||||||||||||
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Upon hitting with a PA/Technique, track 30% of damage dealt within the next
four seconds, and add additional damage to the next PA/Technique based on the damage dealt. (250,000 Max Damage) (10s Cooldown) |
Rising Weapons Badge 5 Shop Underdog Training: Photoner Assault (Steps 1-30) Armada Training: Final Lament Final Battle: Space-Time Interstice (Depth 30 completion reward) | |||||||||||||
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Critical Hit Rate increased by 50% when attacking an enemy affected by any Status Ailment including Jellen and Blight Rounds. | Crimson Fellwyrm Over the Castle (XH+) Black Fellwyrm Rises From Ruin (XH+) Armada Training: Final Lament | |||||||||||||
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While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 500 HP when you take 500 or more damage. | Crimson Fellwyrm Over the Castle (XH+) Black Fellwyrm Rises From Ruin (XH+) | |||||||||||||
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Recover 40 PP every 10 seconds when there is a boss nearby. | Elder of the U. Abyss (UH) | |||||||||||||
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Perform an evasive maneuver when the two circles overlap to gain
"Successful Dodge (Counter)" status. If you do not evade, recover 5% HP. |
Mother Omnipotent, Creator (UH) Mother Omnipotent, Shatterer (UH) | |||||||||||||
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Increases PP recovery amount by 60% when attacking enemies afflicted by a status ailment, Jellen, or Blight Rounds | Rising Weapons Badge 5 Shop | |||||||||||||
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You and all party members recover HP and PP when a nearby enemy or boss dies, as follows:
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Underdog Training: Photoner Assault (Steps 1-30, Resupply Ops) Armada Training: Final Lament |
S5
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location |
---|---|---|---|---|
Rivalate Related Factors | ||||
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(Sword Only) Sealed Form:
Upon successfully executing a Perfect Guard, this SGA changes into Unleashed Form and changes as follows:
Once the Focus Gauge is depleted, this SGA changes back to Sealed Form. |
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(Wired Lance Only) Increases damage by 2%. Upon successfully executing a Perfect Guard, Focus is no longer consumed for 15 seconds. |
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(Partisan Only) Increases damage by 2%. Inflict 300% as damage while running. |
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(Twin Daggers Only) Reduces natural PP recovery to 0 while PP is above 50%. Reduces PP consumption by 30% and increases natural PP recovery by 100% while PP is below 50%. |
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(Double Saber Only) Increases damage by 2%. Upon successfully executing a Double Saber Wind Parry, Focus Gauge is set to maximum and unleash a counterattack with Scissor Slash. |
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(Knuckles Only) Increases damage by 2%. Upon successfully evading an attack with Sway, unleash a counterattack with a large Meteor Fist. |
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Increases Critical Hit Rate by 20%. Critical hits will deal an additional 2% damage and recover 1% of the damage dealt as HP (30 max). | ![]() ![]() |
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(Katana Only) Increases damage by 2%. Increases the damage dealt with Braver's Counter Edge by 15% and Phantom's Dodge Counter Bullet by 10%. |
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(Soaring Blades Only) Using PAs will cause blades of lightning equal to 200% potency to assault the enemy. |
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(Assault Rifle Only) Increases damage by 2%. Increases Positron Blast's damage by 5% and reduces its cost to 1 PP. Has a 60 second cooldown. |
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(Launcher Only) Increases damage by 2%. Increases Contact Blast's damage by 105% and reduces its cost to 1 PP. Has a 60 second cooldown. |
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(Twin Machineguns Only) Successfully evading an attack with Hero Sidestep or Stylish Roll restores an initial 30 PP and an additional 10 PP every 3 seconds afterwards. The effect is lost upon taking damage. |
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(Bow Only) All Bow PAs except for Banishing Arrow will produce a Chaser Arrow upon hitting an enemy. Successfully evading an attack will boost Chaser Arrow's damage by 100% for 15 seconds. |
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(Rod Only) Increases the attack speed of Rod normal attacks by 1.38x, negates hitstop, and increases the damage of Photon Bullet by 100%. |
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(Talis Only) All support techniques have instant charge time. The damage of Zondeel is reduced by 34%. |
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(Wand Only) Increases damage by 2% and negates hitstop. Every 3rd hit of a normal attack combo will generate a shockwave. |
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(Jet Boots Only) Increases Elemental Burst potency by 30%. Automatically activates Elemental Burst upon using Jet Boots Variant Attacks. |
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Other | ||||
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Doubles the effects of attack, defense, dexterity, HP, and PP augments on this weapon. | The Chocolate Way 2020 (UH) Rising Weapons Badge 5 Shop Armada Training: Final Lament Final Battle: Space-Time Interstice (Depth 40 completion reward) | ||
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Reduces technique damage by 40%. Same element techniques that are chained together with a Perfect Attack will have instant charge times. |
Underdog Training: Photoner Assault (Steps 1-30, Eradication Ops) | ||
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Deal 3% more damage against enemies inflicted with a status effect. 40% chance to inflict bind on enemies inflicted with a status effect. |
Divide Medal Exchange Shop Underdog Training: Photoner Assault (Steps 1-30) | ||
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Grants bonuses when your max HP is at 1000 and every 500 max HP afterwards, up to 3000 HP, as follows:
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Divide Medal Exchange Shop Underdog Training: Photoner Assault (Steps 1-30) | ||
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(Partisan Only) Increases damage by 2%. When Focus Gauge is maxed, Partisan Focus Gauge will not be consumed while airborne. |
Wisdom Incarnate (UH) | ||
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(Assault Rifle Only) Increases damage by 2%. Adds an extra attack to normal attacks that has a chance to stun enemies. |
Rising Weapons Badge 5 Shop | ||
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Grants bonus effects to Critical Field and Elemental PP Restorate (EPPR) Field when either are active as follows:
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The Malevolent Void (UH) The Call of the Void (UH) | ||
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(Force Only) Increases damage by 4%. Reduces damage taken by 25% but you lose 20 PP every time you take damage. |
Armada Training: Final Lament | ||
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(Knuckles Only) Stop Natural PP Regeneration. Increase Active PP Recovery by 50% and restore 100 PP upon successfully evading an attack with Sway or Step. |
Divide Medal Exchange Shop | ||
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(Launcher Only) Changes normal attack into 4 homing shells but decreases the damage of Normal Attacks by 67%. |
Divide Medal Exchange Shop | ||
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(Twin Machineguns Only) On Chain Trigger activation, recover PP and increase damage by 3% for 60 seconds. |
Divide Medal Exchange Shop | ||
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Regenerate HP/PP when sheathing your weapon based on the amount of damage dealt when unsheathed (Max 700,000 damage, 60% HP, 100 PP). Increase damage by 2%. |