Emergencies
Emergencies (named as Emergency Code during gameplay) is a unique feature of Phantasy Star Online 2 that defines unique events that occur during a quest. Emergencies can either be programmed in (for boss encounters, Urgent Quests, etc...) or can be random occurrences on the field (such as on Exploration and Advance Quests), with each planet and location offering their own unique emergency codes or unique variants to it.
Functionality
Often enough (but not always), an ARKS Operator will initiate communication with the party to warn them of the current emergency that needs to be tended to. Then, the Emergency Code symbols will appear on screen before the game gives the party the instructions to complete the emergency.
Each emergency has its own specific goals to meet, and sometimes its own unique rewards to collect. Upon completing an Emergency, the ARKS Operator is thankful for your work, and a separate reward of Meseta and EXP is given, often enough with a single separate item as well.
On occasion, completing an emergency will instead lead to another immediate emergency caused by completing the emergency, referred to by the Announcer as a Change Over Code (with the UI Emergency Code header turning yellow instead). In exceedingly rare cases, a Change Over can be succeeded by an Exception Code (with a rainbow-ish coloring to the UI Emergency Code header).
Except for certain urgent quests and certain arks quests, failing an urgent quest will not cause the overall quest to fail. Some emergencies are linked to the success or failure of the quest, which are called quest emergencies. These emergencies are expressly mentioned in-game as being required to complete the current quest.
In areas with randomized emergencies, sometimes an ARKS Operative will give a hint as to what Emergency lies around the corner. Other times, visual or audio cues can appear to signal the presence of certain emergencies or special enemies lurking on the map.
List of Emergencies
Gesture
EMERGENCY CODE: GESTURE | Objective | Relay a message from one Lillipan to another using Emotes. | Rewards ??? ??? ??? |
Failure | Time Limit Exceeded | ||
Locations | Desert Exploration Underground Shafts Exploration Abandoned Mine Exploration |
Two Lillipans appear on the field: the interactable one is the Sender, and the not interactable one is the Receiver. Both are marked on the minimap.
Interact with the Sender to see which emote they are performing, and then move towards the position of the Receiver. Perform the correct emote in front of the Receiver and it should nod in approval. The Receiver will then become a Sender and a third Lillipan acting as a new Receiver will appear on the field. Relay the second emote to complete
- A Lillipan will not interact or receive the message if it's cowering in fear from nearby enemies. Eliminate them to make the Lillipans safe again to work with.
- Only emotes from the Basic Emotes set will be used by the Lillipans, except for the Dark Blast emotes.
- If you are having a tough time deciphering the emote, the ARKS Operator will eventually chime in and give a textual hint as to which emote it corresponds to.
- There is a chance that one of the Lillipans is an elderly Lillipan.
Attack
EMERGENCY CODE: ATTACK | Objective | Defeat any enemy you find! | Rewards Grinder ??? ??? |
Failure | None | ||
Locations | Various |
The objective is to eliminate common, non-boss enemies. It's not too uncommon to see this emergency trial change into an Emergency Code: Duel upon defeating all foes.
- Despite the descriptions often having "any enemy", with enemy being the required species, it only counts foes with the target marker on them.
Variations:
- Auxiliary: One Auxiliary taken from all players in the current map will require aid to defeat the foes. In this variation, the trial will end in failure if the Auxiliary is knocked out twice.
- ARKS Operative: An ARKS Operative will be on the scene and request aid.
Duel
EMERGENCY CODE: DUEL | Objective | ??? | Rewards Varies |
Failure | Varies | ||
Locations | Everywhere |
Duels consist of a battle against one or multiple bosses. It is a frequently used Emergency Code for a variety of situations, some of them with their own unique failure conditions.
Variations:
- Deus Esca: The final phase is a quest-related trial and has an added time limit. Failing it not only ends the trial but ends the quest.
- Advance Quests: Returning to the Gateway Ship during the quest-related Duel at the Boss Room will result in a failure and the end of the quest.
Explosion
EMERGENCY CODE: EXPLOSION | Objective | Eliminate the target responsible for the Explosions! | Rewards ??? ??? ??? |
Failure | None | ||
Locations | Drawn to Darkness |
Explosions will begin forming within tunnels until the source of the explosions, an enemy boss, is eliminated. Trying to backtrack within an exploding tunnel can be dangerous, so its highly recommended to push forward out of the tunnel.
Test
EMERGENCY CODE: TEST | Objective | Survive the conditions added by the Training Program or complete the stage. |
Rewards ??? ??? ??? |
Failure | None | ||
Locations | Extreme Quests |
Exclusive to Extreme Quests, during one of the stages, there is a chance that the ARKS Operator triggers "by mistake" a training program that hinders certain abilities. These hinderances can include:
- Reduced healing
- Damaging tiles at set intervals
The emergency is completed by either fulfilling the emergency requirement to remove the hinderance or by completing the stage. Failing the stage's objective but completing the stage will still complete the Test Emergency.
- The Emergency can either happen immediately at the start of the stage or can occur sometime the middle of a stage after some time has passed.
Elimination
EMERGENCY CODE: ELIMINATION | Objective | Defeat all target foes! | Rewards ??? ??? ??? |
Failure | None | ||
Locations | Everywhere |
Escort
EMERGENCY CODE: ESCORT | Objective | Follow the lillipan and bring them together. | Rewards ??? ??? ??? |
Failure | None | ||
Locations | Lillipa |
Joker
EMERGENCY CODE: JOKER | Objective | Prove your strength to Mr. Bwomf! | Rewards ??? ??? ??? |
Failure | Not dealing enough damage to Mr. Bwomf. | ||
Locations | Everywhere (Very Rare) |
Judgement
EMERGENCY CODE: JUDGEMENT | Objective | Defuse all time bombs before they explode! | Rewards ??? ??? ??? |
Failure | Time Limit Exceeded | ||
Locations | Everywhere (Very Rare) |
Clone
EMERGENCY CODE: CLONE | Objective | Defeat the ARKS Clones! | Rewards ??? ??? ??? |
Failure | None | ||
Locations | Single-Party Areas |
Collect
EMERGENCY CODE: COLLECT | Objective | Collect items based on locale. | Rewards ??? ??? ??? |
Failure | None | ||
Locations | Various |
Arrest
EMERGENCY CODE: ARREST | Objective | Collect items based on locale. | Rewards ??? ??? ??? |
Failure | Too many Rappies flee | ||
Locations | Forest Exploration (Nav Rappies) Very Rarely, Everywhere (Rappies) |
Avoid
EMERGENCY CODE: AVOID | Objective | Avoid taking damage from targets. | Rewards ??? ??? ??? |
Failure | The targets hit players a certain amount of times. | ||
Locations | Various |
A falspawn threat appears that cannot be directly killed. Getting into physical contact deals heavy damage and adds to the total hits for the emergency. At the end of the timer, if enough players were hit, the emergency ends in failure.
Versions:
- Vizbolt: Dark lightning strikes appear at player's feet and strike shortly after. This keeps repeating until the end of the timer. During this time, a target falspawn will appear somewhere, and defeating it will reduce the range where the Vizbolts can attack players. Target falspawn will keep respawning at the exact same position until the end of the Emergency.
- "Gehl Bulf: A large red winged creature will appear and start chasing players in large increments at a time. The ARKS Operator will announce who the Bulf is targetting. After the timer runs out, the Bulf dissapears. This has two variations:
- Multiple Gehl Bulf: Occasionally, more than one Bulfs will appear.
- Photon Cannons: Sometimes, ARKS will summon Photon Cannons, letting players charge them and destroy the Gehl Bulfs, adding a new completion method of eliminating the required amount of Gehl Bulfs.
Destruction
EMERGENCY CODE: DESTRUCTION | Objective | Take down the destructible object! | Rewards ??? ??? ??? |
Failure | None | ||
Locations | Various |
Capture
EMERGENCY CODE: CAPTURE | Objective | Bring the target to the Containment Field and capture the target! | Rewards ??? ??? ??? |
Failure | None | ||
Locations | Some Exploration Fields |
Present
EMERGENCY CODE: PRESENT | Objective | Receive a present from Mr. Umbra. | Rewards ??? ??? ??? |
Failure | Attack Mr. Umbra. | ||
Locations | Everywhere (very rare) |
Protection
EMERGENCY CODE: PROTECTION | Objective | Protect the target from taking too much damage until the time limit is complete. | Rewards ??? ??? ??? |
Failure | Target reaches 0 HP. | ||
Locations | Various |
An ARKS Pilot will crash their ship and request assistance to fend off foes while the pilot performs repairs. The Ship's HP is slowly healing, but enemies can deal damage to the ship with their attacks. When the ship's HP is full, the ship will depart and fly away. Should the ship's HP reach zero, the ship will explode, and the pilot will eject themselves, failing the Emergency Trial.
On occasion, a repaired ship will have additional malfunctioning systems and crash down again in a Change Over.
- Enemies spawn in waves. Once all enemies are eliminated, a new wave is immediately spawned, and the pilot indicates where they are coming from, making it great to build up PSE levels, especially during a weather effect.
- This Emergency Trial often occurs when a Ship flies by and prepares to give the player assistance, though it can happen without this prerequisite. On occasion, instead of crashing, the ship will flee, avoiding the Emergency Trial all together.
Rescue
EMERGENCY CODE: RESCUE | Objective | Protect the target from taking too much damage until the time limit is complete. | Rewards ??? ??? ??? |
Failure | Target reaches 0 HP. | ||
Locations | Lillipa |
Unite
EMERGENCY CODE: UNITE | Objective | Team up with NPC members to eliminate foes. | Rewards ??? ??? ??? |
Failure | HP of NPCs reach 0. | ||
Locations | Las Vegas Exploration Daybreak Province Exploration |
Variant
EMERGENCY CODE: VARIANT | Objective | Defeat the rare enemy! | Rewards ARKS Badge: Pink P Drive |
Failure | None | ||
Locations | Exploration (Requires an Enemy Trigger) |
An emergency only caused when a party uses an Enemy Trigger at the start of the Quest. It is like a Duel, however, the bosses are their rare counterpart. Certain triggers have more than one boss that can spawn: they'll spawn after the current one has been defeated.
Unlike other Emergencies, the location where Variant will occur is marked on the minimap regardless of the party's exploration of the map.
It is the sole source of ARKS Badge: Pink.
Quick
EMERGENCY CODE: QUICK | Objective | Hurry and eliminate the targets before time runs out! | Rewards ??? ??? ??? |
Failure | Time Limit Exceeded | ||
Locations | Las Vegas Exploration |
Time can be increased by collecting energy boosters.
Chase
EMERGENCY CODE: CHASE | Objective | Chase and eliminate the targets before time runs out! | Rewards ??? ??? ??? |
Failure | Time Limit Exceeded | ||
Locations | Some Exploration Fields |
Abyss
EMERGENCY CODE: ABYSS | Objective | Survive the conditions added by the Training Program or complete the stage. |
Rewards ??? ??? ??? |
Failure | None | ||
Locations | Story Quests (EPISODE 2) |
Disaster
EMERGENCY CODE: DISASTER | Objective | A. Defeat all the flying bits. B. Defeat Anga Phandaj |
Rewards ??? ??? ??? |
Failure | A. Time limit exceeded. B. None | ||
Locations | Corruption Investigation: Naverius Corruption Investigation: Lillipa Corruption Investigation: Amduskia (B Version Only) |
Defeat all the flying bits is the first version of DISASTER. Players need to eliminate all bits that can move sporadically, and occasionally create an explosion. Clearing this version might lead to the second version, but it's not guaranteed. It is also possible this version is a Change Over of another Emergency Trial. Often, there are swarms of enemies surrounding the bits that can get in the way.
Defeat Anga Phandaj is the second version of DISASTER and can be the Change Over from the first version. In some cases, this is one of the few Emergency Trials which can be an Exception Code. However, the first version of Disaster cannot be an Exception Code. This emergency will always change the background music of the area to the battle theme of Anga Phandaj. However, it functions mostly like a regular Duel, although Anga always fakes their defeat once and continues afterwards stronger than ever.