Property:Weapon Additional Info
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This is a property of type Text.
B
* This weapon's JP counterpart is Basilis Ridist / バジリスリディスト.
+
* This weapon's JP counterpart is Basilis Romaribus / バジリスロマリブス.
+
* This weapon's JP counterpart is Basilis Seatess / バジリスシーテス.
+
* This weapon's JP counterpart is Blade Revolucio / ブレードレボルシオ.
+
* This weapon's JP counterpart is Blue Crane Ver2 / ブルクレインVer2.
+
* This weapon's JP counterpart is Bluesy Requiem-NT / ブルージレクイエム-NT.
* Based on the Weaponoid "Bluesy Requiem" from ''Phantasy Star Online 2es''.
+
* This weapon's JP counterpart is Bran Mirrors-NT / ブランミラーズ-NT.
+
P
* This weapon's JP counterpart is Bullet Bow-NT / バレットボウ-NT.
+
B
* This weapon's JP counterpart is Bullet Revolucio / バレットレボルシオ.
+
C
* This weapon's JP counterpart is Cannon Revolucio / キャノンレボルシオ.
+
* This weapon's JP counterpart is Card Revolucio / カードレボルシオ.
+
* This weapon's JP counterpart is Ceres Fasonte / セレファソンテ.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Austelph / セレオステルフ.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Aphaserus / セレアフセロス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Phonopus / セレフォノプス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Zeostega / セレシオステガ.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Fouls / セレファウルス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+