Dia Gilminad
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Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Dia Gilminad
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Rarity:
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Req: 770
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
1159 |
1564 |
Grind |
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RNG Pwr |
Element |
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TEC Pwr |
Affix |
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Augment Factor |
S3: Persistent Fury | ||||||
Supported S-Grade Augment Slots |
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Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (5% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). | |||||||
Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (7% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). | |||||||
Increase damage and Critical Hit Rate (+16% Damage/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). |
Drop Info
- Corruption Investigation: Naverius
- Corruption Investigation: Lillipa
- Corruption Investigation: Amduskia
- Trick or Treat! (XH+)
Additional Info