Lightning Techniques
Jump to navigation
Jump to search
Techniques | ||||||
---|---|---|---|---|---|---|
Fire | Ice | Lightning | Wind | Light | Dark | Fused |
Overview
Lightning can inflict the Shock status. While Shocked, an enemy will occasionally stagger, interrupting any action they were performing.
Although generally Lightning Techniques can deal great amounts of damage, they consume more PP compared to other Techs.
The Force skill Lightning Tech PP Preservation reduces the PP Cost of these Techniques by a fair amount.
Zonde
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Zonde | Potency | 850 | 1018 | A novice Lightning Technique. Stimulates photonic activity creating a bolt of lightning that strikes a chosen location. | |
DEX Correction | 100 | ||||
Charge Time | 1s | ||||
PP | 23 | ||||
Shocked | 20 | 22 |
- Summons a lightning bolt from the sky to strike the target at range.
- Hits once for 100% power around a small blast radius, and 110% power at the center.
- Its max range is about 35 metres when charged, half that when uncharged. Unlike Techs such as Grants or Rafoie, Zonde won't pass over or through obstacles standing in front of the target.
- Has both a horizontal and vertical hitbox. Attack sequencing unfolds from top to bottom vertically, and from the centre outwards horizontally.
Craft Type | Merit | Demerit | Special Effect | |
---|---|---|---|---|
Intense | 1 | Charge Time -0.30~0.10s | PP Cost +3~10 | |
2 | Charge Time -0.40~0.20s | Shock Rate -20~10% | ||
3 | Charge Time -0.45~0.25s | Shock Rate -15~5% | ||
Potent | 1 | PP Cost -6~1 | Potency -40~20% | Shock Rate +10% |
2 | PP Cost -7~1 | Potency -35~15% | Shock Rate +11% | |
3 | PP Cost -7~1 | Potency -30~10% | Shock Rate +12% |
Zero Zonde
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Zero Zonde | Potency | - | 2268 | Allows you to direct a lightning storm to any location. You can't move while charging this skill. | |
DEX Correction | 100 | ||||
Charge Time | 1.25s | ||||
PP | 40 | ||||
Shocked | - | 5 |
Custom Type 1: Power +0 ~ +226%
Custom Type 2: PP Consumption +0 ~ +10
- Causes multiple lightning strikes at the targeted area. Player movement is locked during charging.
- Generates a targeting reticle during charging, similar to Ilfoie. With a Talis, however, the strike occurs at the position of the thrown Talis.
- Releasing the Tech at a higher position than an enemy results in a damage increase of about 9.5%.
- This is affected only by the position of the player. The height of a thrown Talis has no effect, and only the player's position will be used for calculating the increase.
- The opening strikes have frequent hit stops, and the final bolt has a knockdown effect.
- There is a delay between releasing the Tech and the resulting strike, growing longer as the distance between the target and player increases. Due to the radius of the strike (approximately 3 metres), however, it's still very likely to connect with moving enemies.
- While 0 keeps Zonde's top-to-bottom attack judgement, the horizontal damage is equal across the entire radius.
- Uncharged results in only 3 lesser strikes and a smaller attack radius.
Gizonde
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Gizonde | Potency | 1231 | 1471 | An intermediate Lightning Technique. Stimulates photonic activity and releases a blast of lightning which bounces from one target to another. | |
DEX Correction | 100 | ||||
Charge Time | 0.8s | ||||
PP | 28 | ||||
Shocked | 20 | 22 |
- Fires a bolt of lightning that jumps to nearby targets if it connects.
- The hits, despite how its animation looks, are not instantaneous. The further away the target is from the initial casting/ jump point, the longer it takes for a hit to register seemingly. Unlike other projectiles, it seems to have a fixed travel time proportional to how far away a target is to its max range. The max delay is up to about half a second.
- It's similar to how Ilmegid behaves, but more "instantaneous" and without projectile turn radius issues.
- The max range of Gizonde's initial hit is about 30m. Uncharged is about half that. Note though The "projectile" has a very small hit radius.
- If you hit a nearby group of targets, Gizonde can hit several/ all of them. A further group of targets may only hit the targeted enemy, if it does at all.
Craft Type | Merit | Demerit | Special Effect | |
---|---|---|---|---|
Voltaic | 1 | Potency +40~80% | PP Cost +3~10 | |
2 | Potency +80~120% | PP Cost +2~9 | Charge Time -0.10s | |
3 | Potency +90~130% | Shock Rate -20~10% | Charge Time -0.10s | |
Potent | 1 | PP Cost -6~1 | Potency -30~10% | Shock Rate +10% |
2 | PP Cost -7~1 | Potency -25~10% | Shock Rate +11% | |
3 | PP Cost -8~1 | Potency -20~8% | Shock Rate +12% |
Razonde
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Razonde | Potency | - | 1115 | An intermediate Lightning Technique. Stimulates photonic activity generating a sphere of electricity. Generating the sphere at a higher location will increase its attack radius. | |
DEX Correction | 100 | ||||
Charge Time | 0.6s | ||||
PP | 24 | ||||
Shocked | 20 | 22 |
- The sphere generated creates a conic hit area beneath its cast location.
- Thus, throwing a Talis into the sky allows Razonde to hit a far larger area. You can also jump up before casting with a rod.
- There is a limit of how many enemies can be hit per cast, 4 targets if uncharged, and 8 targets if charged.
Craft Type | Merit | Demerit | Special Effect | |
---|---|---|---|---|
Voltaic | 1 | Potency +20~40% | Shock Rate -30~10% | |
2 | Potency +40~60% | Shock Rate -25~10% | Charge Time -0.10s | |
3 | Potency +50~70% | Shock Rate -20~10% | Charge Time -0.10s | |
Potent | 1 | PP Cost -6~1 | Potency -30~20% | Shock Rate +10% |
2 | PP Cost -7~1 | Potency -25~15% | Shock Rate +11% | |
3 | PP Cost -7~1 | Potency -20~12% | Shock Rate +15% |
Sazonde
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Sazonde | Potency | - | 905 | An intermediate Lightning Technique. Imbue targets with a sphere of lightning which causes additional damage after being struck by another lightning attack. | |
DEX Correction | 100 | ||||
Charge Time | 0.4s | ||||
PP | 24 | ||||
Shocked | 20 | 22 |
- Doesn't do anything on its own after hitting its target (or a target that may be in the way).
- Must be hit by a different lightning Tech to "detonate" it, causing it to do damage.
- The charged projectile stays on a target undetonated for about 4 seconds. Detonating it in this time will allow it to do its full number of hits.
- Does 2 hits if uncharged, 4 hits if charged.
- The max range of the projectile itself is about 140M if charged, 100M if uncharged. The projectile lives for 2 seconds charged or uncharged. Therefore, the projectile's speed is 70 if charged, 50 if uncharged.
Craft Type | Merit | Demerit | Special Effect | |
---|---|---|---|---|
Swift | 1 | Speed +20.00~40.00 | PP Cost +1~8 | Shock Rate +15% |
2 | Speed +30.00~50.00 | Shock Rate -20~10% | PP Cost -3 | |
3 | Speed +35.00~55.00 | Shock Rate -15~5% | PP Cost -4 | |
Voltaic | 1 | Potency +10~30% | Speed -40.00~10.00 | |
2 | Potency +160~200% | Speed -45.00~38.00 | ||
3 | Potency +200~240% | Speed -50.00~45.00 |
Nazonde
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Nazonde | Potency | - | 10960 | An advanced Lightning Technique. Electrifies the user creating a powerful lightning field around them. Repeatedly pressing the button increases the number of hits. | |
DEX Correction | 100 | ||||
Charge Time | 1s | ||||
PP | 35 | ||||
Shocked | 15 | 17 |
- Holds you in place as you use this technique. Will keep you in the air (even if used with a thrown Talis).
- Since it generates a sphere, it does hit all around you/ the cast location.
- You cannot cancel early. You also are completely vulnerable while it's going and for a moment after the hits stop.
- However, you can stay a bit safer by using it with a talis, since it will then surround the thrown Talis instead.
- As in the description, pressing buttons after it's activated extends its duration. Each button press resets the time before it will stop. It lasts for about a second if you don't touch anything, up to about 5 seconds if uncharged, and up to approximately 8 seconds if charged. So if you tap a button every half a second, you should get the full duration
- You can get one hit about every 0.5s. You can get a maximum of about 11 hits when uncharged, 16 hits uncharged. There is also a stronger close range hit on its activation.
- Each hit does about 6% of the listed power when charged. The hit on activation does 10% of the listed power charged. Uncharged is around 2% of the listed power for each hit.
- The sphere's range is a bit less than what Zondeel's charged range is. The range is also approximately 1.5 times as large when charged versus uncharged.
- You can get one hit about every 0.5s. You can get a maximum of about 11 hits when uncharged, 16 hits uncharged. There is also a stronger close range hit on its activation.
- While it's active, Charge PP Revival doesn't work.
Craft Type | Merit | Demerit | Special Effect | |
---|---|---|---|---|
Voltaic | 1 | Potency +650~750% | PP Cost +3~10 | |
2 | Potency +800~900% | PP Cost +2~9 | ||
3 | Potency +900~1000% | PP Cost +2~8 | ||
Intense | 1 | Charge Time -0.30s~0.10s | Potency -30~10% | |
2 | Charge Time -0.40s~0.20s | Potency -20~10% | ||
3 | Charge Time -0.50s~0.20s | Potency -15~5% |
Ilzonde
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Ilzonde | Potency | 365 | 429 | An advanced Lightning Technique. Stimulates photonic activity to electrify the user transforming them into a thunderbird for a rushing attack. | |
DEX Correction | 100 | ||||
Charge Time | 0.7s | ||||
PP | 25 | ||||
Shocked | 15 | 17 |
- You can pass through enemies with this Tech, but not walls.
- You can use this in mid air to maintain height.
- Ilzonde's specific movement distance is 17.75M charged, 12.75M uncharged.
- 0 Safoie is exactly 15M charged, very close to 10.75M uncharged.
Craft Type | Merit | Demerit | Special Effect | |
---|---|---|---|---|
Voltaic | 1 | Potency +400~500% | Charge Time +0.20~0.50s | |
2 | Potency +460~550% | Charge Time +0.15~0.45s | ||
3 | Potency +520~600% | Charge Time +0.10~0.40s | ||
Intense | 1 | Charge Time -0.20s~0.10s | Shock Rate -20~10% | |
2 | Charge Time -0.25s~0.15s | Shock Rate -20~10% | ||
3 | Charge Time -0.30s~0.20s | Shock Rate -20~10% |
Zondeel
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Zondeel | Potency | - | 1175 | A Lightning-aspected support Technique. An electromagnetic field that draws surrounding enemies in. Using other electrical attacks will generate extra lightning. | |
DEX Correction | 100 | ||||
Charge Time | 1s | ||||
PP | 26 | ||||
Shocked | 14 | 17 |
- Mobs in range will be suctioned to the center. No damage is dealt.
- Heavier mobs, and bosses in particular, are moved to the center more slowly compared to lighter enemies. Some may be too heavy or outright immune to the effect.
- Examples of immunity are large bosses like Dark Ragne. Ultimate Quest monsters infected with a core also become immune to these effects.
- Heavier mobs, and bosses in particular, are moved to the center more slowly compared to lighter enemies. Some may be too heavy or outright immune to the effect.
- The uncharged field lasts for about 1.5 seconds, has a smaller suction radius, and the suction is a bit weaker. The charged field lasts about 3 seconds.
- When hit with a different lightning Tech, the field "detonates". This causes it to deal damage and it lose its suction effect.
- Only your lightning Tech can "detonate" the field.
- If your Mag has the lightning Tech auto action, it will cause the field to detonate.
- The Pacifist Zondeel (L) Ring forces Zondeel to never detonate.
- Does 4 hits if a charged field is detonated, and one hit on an uncharged detonated field.
- Only your lightning Tech can "detonate" the field.
- Is affected by a Techter's Territory Burst (and related skills), on top of Lightning PP Preservation.
- Mobs may be suctioned in on others screen and not your screen, and vice versa. Only boss positions are shared; mobs are not.
- The Potential Phantom Technique decreases the Power of Zondeel.
Craft Type | Merit | Demerit | Special Effect | |
---|---|---|---|---|
Voltaic | 1 | Potency +400~450% | Charge Time +0.20~0.40s | |
2 | Potency +440~480% | Charge Time +0.10~0.30s | ||
3 | Potency +460~500% | Charge Time +0.10~0.20s | ||
Dire | 1 | Shock Rate +10~20% | Potency -30~10% | |
2 | Shock Rate +10~20% | Potency -25~5% | Range +1.00m | |
3 | Shock Rate +10~20% | Potency -20~3% | Range +1.00m |
Techniques | ||||||
---|---|---|---|---|---|---|
Fire | Ice | Lightning | Wind | Light | Dark | Fused |