Difference between revisions of "Gold Primm Sword"

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* Drop from [[Portal:New_Genesis/Battledia_Quests|Battledia: Yellow (Kvaris Troopers)]]<br>
 
* Drop from [[Portal:New_Genesis/Battledia_Quests|Battledia: Yellow (Kvaris Troopers)]]<br>
 
* Drop from [[Portal:New_Genesis/Trinitas_Quests|Geometric Labyrinth]]
 
* Drop from [[Portal:New_Genesis/Trinitas_Quests|Geometric Labyrinth]]
|WeaponAdditionalInfo=Always drops with the augment {{icons|NGS Ability}} [[Portal:New_Genesis/List_of_Augments#Special_Augments|Esperio II]], which increases EXP gained during Weapon Grinding by 450.
+
|WeaponAdditionalInfo=This weapon will always drop with the Augment {{NGS Augs|Esperio II}} affixed.
 
}}
 
}}

Revision as of 03:26, 21 December 2022

MEL (NGS) Melee Weapons Sword (NGS) Swords   Wired Lance (NGS) Wired Lances   Partizan (NGS) Partisans   Daggers (NGS) Twin Daggers   Double Saber (NGS) Double Sabers   Knuckles (NGS) Knuckles   Katana (NGS) Katanas   Soaring Blades (NGS) Soaring Blades
RNG (NGS) Ranged Weapons Rifle (NGS) Assault Rifles   Launcher (NGS) Launchers   Twin Machineguns (NGS) Twin Machine Guns   Bow (NGS) Bows   Gunblade (NGS) Gunblades
TEC (NGS) Technique Weapons Rod (NGS) Rods   Talis (NGS) Talises   Wand (NGS) Wands   Jet Boots (NGS) Jet Boots   Harmonizer (NGS) Harmonizers


Gold Primm Sword
NGSUIItemGoldPrimmSword.png
Rarity: NGSUIStarBlueIconTemp.pngNGSUIStarBlueIconTemp.pngNGSUIStarBlueIconTemp.png
Level Req: 10
Type: Sword (NGS)
Variance: 70% - 100%
Classes: Hunter (NGS)
Statistics
Stats
+0
Natural
Limit
Max
ATK (NGS) ATK
223
255 (+30)
525 (+60)
Potential
Potential (NGS) Recycler Unit
Lv. 1 : Potency +18%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 2 : Potency +20%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 3 : Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 4 : Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 5 : Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 6 : Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.

Drop Info

Additional Info

This weapon will always drop with the Augment Ability (NGS) C/Esperio II affixed.