Difference between revisions of "List of Augments"
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| {{icons|Affix}} Phrase Recovery | | {{icons|Affix}} Phrase Recovery | ||
| Increases Natural PP Recovery by 5%. | | Increases Natural PP Recovery by 5%. | ||
+ | | Augment Factor specific to weapons. | ||
+ | |- | ||
+ | | {{icons|Affix}} Phrase Reduce | ||
+ | | Reduces PP Consumption by 4%. | ||
| Augment Factor specific to weapons. | | Augment Factor specific to weapons. | ||
|- | |- |
Revision as of 15:49, 3 April 2021
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Stat Boosts (Basic System)
For + Defense, the value is directly added to the Defense value.
For Resistances, the damage is reduced by a percentage of the total value.
The higher the enemy attack power, the more effective the resistances are applied, and conversely, the lower the enemy attack power, the more effective the defenses are applied.
- One of each stat from this list can be given for each system.
Name | Lv | Effect | Notes |
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I | HP +20 | Increases Max HP. Augments that increase the Synthesis and Transfer rate of III: |
II | HP +40 | ||
III | HP +50 | ||
IV | HP +60 | ||
V | HP +70 | ||
VI | HP +80 | Also obtainable as an Augment Factor | |
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I | PP +2 | Increases Max PP. Augments that increase the Synthesis and Transfer rate of III: |
II | PP +3 | ||
III | PP +4 | ||
IV | PP +5 | ||
V | PP +6 | ||
VI | PP +7 | Also obtainable as an Augment Factor | |
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I | MEL Pwr +10 | Increases Melee Power. Augments that increase the Synthesis and Transfer rate of III: |
II | MEL Pwr +20 | ||
III | MEL Pwr +30 | ||
IV | MEL Pwr +35 | ||
V | MEL Pwr +40 | ||
VI | MEL Pwr +45 | Also obtainable as an Augment Factor | |
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I | RNG Pwr +10 | Increases Ranged Power. Augments that increase the Synthesis and Transfer rate of III: |
II | RNG Pwr +20 | ||
III | RNG Pwr +30 | ||
IV | RNG Pwr +35 | ||
V | RNG Pwr +40 | ||
VI | RNG Pwr +45 | Also obtainable as an Augment Factor | |
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I | TEC Pwr +10 | Increases Technique Power. Augments that increase the Synthesis and Transfer rate of III: |
II | TEC Pwr +20 | ||
III | TEC Pwr +30 | ||
IV | TEC Pwr +35 | ||
V | TEC Pwr +40 | ||
VI | TEC Pwr +45 | Also obtainable as an Augment Factor | |
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I | DEX +10 | Increases Dexterity. Augments that increase the Synthesis and Transfer rate of III: |
II | DEX +20 | ||
III | DEX +30 | ||
IV | DEX +35 | ||
V | DEX +40 | ||
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I | MEL Def +10 | Increases Melee Defense. Augments that increase the Synthesis and Transfer rate of III: |
II | MEL Def +20 | ||
III | MEL Def +30 | ||
IV | MEL Def +35 | ||
V | MEL Def +40 | ||
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I | RNG Def +10 | Increases Ranged Defense. Augments that increase the Synthesis and Transfer rate of III: |
II | RNG Def +20 | ||
III | RNG Def +30 | ||
IV | RNG Def +35 | ||
V | RNG Def +40 | ||
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I | TEC Def +10 | Increases Technique Defense. Augments that increase the Synthesis and Transfer rate of III: |
II | TEC Def +20 | ||
III | TEC Def +30 | ||
IV | TEC Def +35 | ||
V | TEC Def +40 | ||
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I | MEL Resist +3 | Reduces Non-Elemental Melee Damage taken. When on Units, the value is added directly in the detailed info. |
II | MEL Resist +4 | ||
III | MEL Resist +5 | ||
IV | MEL Resist +6 | ||
V | MEL Resist +7 | ||
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I | RNG Resist +3 | Reduces Non-Elemental Ranged Damage taken. When on Units, the value is added directly in the detailed info. |
II | RNG Resist +4 | ||
III | RNG Resist +5 | ||
IV | RNG Resist +6 | ||
V | RNG Resist +7 | ||
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I | TEC Resist +3 | Reduces Non-Elemental Technique Damage taken. When on Units, the value is added directly in the detailed info. |
II | TEC Resist +4 | ||
III | TEC Resist +5 | ||
IV | TEC Resist +6 | ||
V | TEC Resist +7 | ||
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I | Fire Resist +3 | Reduces Fire Elemental Damage taken. When on Units, the value is added directly in the detailed info. |
II | Fire Resist +4 | ||
III | Fire Resist +5 | ||
IV | Fire Resist +6 | ||
V | Fire Resist +7 | ||
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I | Ice Resist +3 | Reduces Ice Elemental Damage taken. When on Units, the value is added directly in the detailed info. |
II | Ice Resist +4 | ||
III | Ice Resist +5 | ||
IV | Ice Resist +6 | ||
V | Ice Resist +7 | ||
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I | Lightning Resist +3 | Reduces Lightning Elemental Damage taken. When on Units, the value is added directly in the detailed info. |
II | Lightning Resist +4 | ||
III | Lightning Resist +5 | ||
IV | Lightning Resist +6 | ||
V | Lightning Resist +7 | ||
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I | Wind Resist +3 | Reduces Wind Elemental Damage taken. When on Units, the value is added directly in the detailed info. |
II | Wind Resist +4 | ||
III | Wind Resist +5 | ||
IV | Wind Resist +6 | ||
V | Wind Resist +7 | ||
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I | Light Resist +3 | Reduces Light Elemental Damage taken. When on Units, the value is added directly in the detailed info. |
II | Light Resist +4 | ||
III | Light Resist +5 | ||
IV | Light Resist +6 | ||
V | Light Resist +7 | ||
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I | Dark Resist +3 | Reduces Dark Elemental Damage taken. When on Units, the value is added directly in the detailed info. |
II | Dark Resist +4 | ||
III | Dark Resist +5 | ||
IV | Dark Resist +6 | ||
V | Dark Resist +7 |
Stat Boosts (Special System)
Name | Lv | Effect | Notes |
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I | All Resist +1 | Reduces All Damage taken. Can be synthesized by combining any of the 3 combinations of the same level: |
II | All Resist +2 | ||
III | All Resist +3 | ||
IV | All Resist +4 | Internally exists in the data, but it is impossible to make it. | |
V | All Resist +5 | Obtainable as a drop on a unit in The Call of the Void on UH Difficulty. Synthesis and Transfer is impossible. | |
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I | All +5 | Can be synthesized by combining any of the 2 combinations of the same level: Might, Precision, Technique / Toughness, Reflex, Genius
When on Units, the value is added directly in the detailed info. |
II | All +10 | ||
III | All +15 | ||
IV | All +20 | Can be granted as an Augment Factor. Cannot be Synthesized. | |
V | All +30 | Can be granted as an Augment Factor. Cannot be Synthesized. | |
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I | All +3 HP +3 PP +1 |
Only obtainable on Units. (I) Quest Reward (Abduction SH), Extreme/Elite Training: Risk Realm |
II | All +5 HP +5 PP +2 | ||
III | All +10 HP +10 PP +3 | ||
IV | All +15 HP +15 PP +4 | ||
V | All +30 HP +30 PP +5 | ||
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I | MEL Pwr +10 RNG Pwr +10 TEC Pwr +10 HP +10 |
Increased Specific Synthetic Probability. (I) Prefixed Bosses |
II | MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 HP +15 | ||
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I | MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 PP +2 |
(I, II, III) Laplace Can also be granted as an Augment Factor. |
II | MEL Pwr +25 RNG Pwr +25 TEC Pwr +25 PP +3 | ||
III | MEL Pwr +30 RNG Pwr +30 TEC Pwr +30 PP +4 | ||
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DEX +30 PP +3 |
Weapons are limited to Augment Factors Units are limited to E-Trial rewards when using Rare Enemy Triggers. | |
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DEX +20 PP +5 |
Drops from rare enemies, [Persona] The Masked, [Apprentice] Clone, Falz Dranble, Dark Falz Double, [Profound Darkness], ARKS Clone, Tagamikazuchi, Izanekazuchi Cannot coexist with Alter or Flict Augments. | |
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MEL Pwr +20 RNG Pwr +20 TEC Pwr +20 |
Cannot coexist with ARKS MAX or Modulator. Augments that increase the Transfer rate: | |
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MEL Pwr +25 RNG Pwr +25 TEC Pwr +25 |
Can be created by combining 3 ARKS Fever. Cannot coexist Vinculum or Modulator. | |
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MEL Pwr +30 RNG Pwr +30 TEC Pwr +30 |
Drops from ARKS Clone. Cannot coexist Vinculum or ARKS MAX. | |
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All +15 HP +15 PP +2 |
Can be created by combining Historia Soul, Fabula Soul, and Omega Reverie. Increases the Transfer rate of the following Augments: | |
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I | All Pwr +3 All Def +5 HP +5 PP +1 |
(I) Shielded enemies in UH Difficulty |
II | All Pwr +5 All Def +10 HP +10 PP +1 | ||
III | All Pwr +10 All Def +15 HP +15 PP +1 | ||
IV | All Pwr +15 All Def +30 HP +30 PP +2 | ||
V | All Pwr +30 All Def +50 HP +50 PP +2 |
Stat Boosts (Lesser)
- Lesser-type Augments can be obtained in Endless Quests
- EV Augments can be Synthesized by combining two types (in a specific combination) of Lv 5 Lesser Augments.
- EV-type Augments cannot be Transferred (onlu special Synthesis is possible).
Name | Lv | Effect | Notes |
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Stamina System | |||
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I | HP +15 | |
II | HP +35 | ||
III | HP +45 | ||
IV | HP +55 | ||
V | HP +65 | ||
Spirit System | |||
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I | PP +1 | |
II | PP +2 | ||
III | PP +3 | ||
IV | PP +4 | ||
V | PP +5 | ||
Might System | |||
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I | MEL Pwr +5 | |
II | MEL Pwr +15 | ||
III | MEL Pwr +25 | ||
IV | MEL Pwr +30 | ||
V | MEL Pwr +35 | ||
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MEL Pwr +35 HP +60 |
Can be Synthesized with Lesser Might V and Lesser Stamina V | |
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MEL Pwr +35 PP +4 |
Can be Synthesized with Lesser Might V and Lesser Spirit V | |
Precision System | |||
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I | RNG Pwr +5 | |
II | RNG Pwr +15 | ||
III | RNG Pwr +25 | ||
IV | RNG Pwr +30 | ||
V | RNG Pwr +35 | ||
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RNG Pwr +35 HP +60 |
Can be Synthesized with Lesser Precision V and Lesser Stamina V | |
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RNG Pwr +35 PP +4 |
Can be Synthesized with Lesser Precision V and Lesser Spirit V | |
Casting System | |||
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I | TEC Pwr +5 | |
II | TEC Pwr +15 | ||
III | TEC Pwr +25 | ||
IV | TEC Pwr +30 | ||
V | TEC Pwr +35 | ||
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TEC Pwr +35 HP +60 |
Can be Synthesized with Lesser Casting V and Lesser Stamina V | |
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TEC Pwr +35 PP +4 |
Can be Synthesized with Lesser Casting V and Lesser Spirit V |
Status Ailment System
An Augment that can only be granted to weapons. Adds a probability to inflict a status ailment when hitting an enemy.
For Technique Weapons, attacking enemies with Normal Attacks will use the Status Ailment Augment, and attacking enemies with Techniques will use the Status Ailment chance on the Technique used.
Name | Lv | Effect | Notes |
---|---|---|---|
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Take continuous damage from fire. Takes a certain percentage of damage from Max HP. Will not go below 1 HP. | ||
I | Increased Synthesis & Transfer Rate: Vol Soul, Shraider Soul, Gemini Soul |
Grants Burn Lv1 (Max HP 1% x 10 times) | |
II | Grants Burn Lv2 (Max HP 1.2% x 10 times) | ||
III | Grants Burn Lv3 (Max HP 1.2% x 12 times) | ||
IV | Grants Burn Lv4 (Max HP 1.4% x 12 times) | ||
V | Grants Burn Lv5 (Max HP 1.4% x 14 times) | ||
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Freezes the target in place. The Ailment is canceled if the target receives any attack. | ||
I | Increased Synthesis & Transfer Rate: Idihta Soul, Marmoth Soul, Bar Soul, Gemini Soul |
Grants Freeze Lv1 | |
II | Grants Freeze Lv2 | ||
III | Grants Freeze Lv3 | ||
IV | Grants Freeze Lv4 | ||
V | Grants Freeze Lv5 | ||
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Shocks the target, causing them to be staggered or knocked down. Can also be applied to enemies that do not stagger or be knocked down, but it is virtually meaningless. | ||
I | Increased Synthesis & Transfer Rate: Fang Soul, Tagamikazuchi Soul, Gemini Soul |
Grants Shock Lv1 | |
II | Grants Shock Lv2 | ||
III | Grants Shock Lv3 | ||
IV | Grants Shock Lv4 | ||
V | Grants Shock Lv5 | ||
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Causes the target to occasionally miss their attacks. | ||
I | Increased Synthesis & Transfer Rate: Signo Soul, Sinow Soul, Persona Soul, Gemini Soul |
Grants Blind Lv1 | |
II | Grants Blind Lv2 | ||
III | Grants Blind Lv3 | ||
IV | Grants Blind Lv4 | ||
V | Grants Blind Lv5 | ||
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If it hits a player, their movement inputs are changed. If it hits an enemy, they will attack any nearby target regardless of enemy or ally. | ||
I | Increased Synthesis & Transfer Rate: Quartz Soul, Chrome Soul, Gemini Soul |
Grants Panic Lv1 | |
II | Grants Panic Lv2 | ||
III | Grants Panic Lv3 | ||
IV | Grants Panic Lv4 | ||
V | Grants Panic Lv5 | ||
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Take continuous damage from poison and reduces healing effectiveness. Takes a certain percentage of damage from Max HP. Will not go below 1 HP. | ||
I | Increased Synthesis & Transfer Rate: Jigmol Soul, Gwana Soul, Malluda Soul, Gemini Soul |
Grants Poison Lv1 (Max HP 3% x 10 times) | |
II | Grants Poison Lv2 (Max HP 3% x 12 times) | ||
III | Grants Poison Lv3 (Max HP 4% x 10 times) | ||
IV | Grants Poison Lv4 (Max HP 4% x 12 times) | ||
V | Grants Poison Lv5 (Max HP 5% x 10 times) |
Augment Capsules
- Augments of capsules cannot be Synthesized or Transferred normally.
- Can be added while Affixing Augments if the capsule is in your inventory.
- For S-Grade Augment Capsules, see S-Grade Augments.
- Only one capsule can be used while Affixing Augments.
Name | Effect | Notes |
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HP +45 | Uses Affix Augment (HP). Equivalent to the inbetween Augments of Stamina II and Stamina III. |
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PP +5 | Uses Affix Augment (PP). Equivalent to Spirit IV. |
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MEL Pwr +25 | Uses Affix Augment (Melee). Equivalent to the inbetween Augments of Might II and Might III. |
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RNG Pwr +25 | Uses Affix Augment (Ranged). Equivalent to the inbetween Augments of Precision II and Precision III. |
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TEC Pwr +25 | Uses Affix Augment (Technique). Equivalent to the inbetween Augments of Casting II and Casting III. |
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HP +50 PP +3 |
Uses Affix Augment (HP & PP). Equivalent to Stamina III + Spirit II. |
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MEL Pwr +30 PP +3 |
Uses Affix Augment (Melee & PP). Equivalent to Quartz Soul. |
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RNG Pwr +30 PP +3 |
Uses Affix Augment (Ranged & PP). Equivalent to Mizer Soul. |
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TEC Pwr +30 PP +3 |
Uses Affix Augment (Technique & PP). Equivalent to Elder Soul. |
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HP +70 PP +4 |
Uses Augment (HP & PP/2). Equivalent to Stamina V + Spirit III. |
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MEL Pwr +40 PP +4 |
Uses Augment (Melee & PP/2). Equivalent to Might V + Spirit III. |
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RNG Pwr +40 PP +4 |
Uses Augment (Ranged & PP/2). Equivalent to Precision V + Spirit III. |
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TEC Pwr +40 PP +4 |
Uses Augment (Technique & PP/2). Equivalent to Technique V + Spirit III. |
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HP +80 PP +5 |
Uses Augment (HP & PP/3). Equivalent to Stamina VI + Spirit IV. |
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MEL Pwr +50 PP +5 |
Uses Augment (Melee & PP/3). Equivalent to a higher Might VI + Spirit IV. |
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RNG Pwr +50 PP +5 |
Uses Augment (Ranged & PP/3). Equivalent to a higher Precision VI + Spirit IV. |
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TEC Pwr +50 PP +5 |
Uses Augment (Technique & PP/3). Equivalent to a higher Technique VI + Spirit IV. |
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HP +100 PP +6 |
Uses Augment (Grand Stamina). |
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PP +15 | Uses Augment (Grand Spirit). |
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MEL Pwr +60 HP +20 PP +5 |
Uses Augment (Grand Might). |
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RNG Pwr +60 HP +20 PP +5 |
Uses Augment (Grand Precision). |
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TEC Pwr +60 HP +20 PP +5 |
Uses Augment (Grand Casting). |
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MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 DEX +25 PP +1 |
Uses Affix Augment (General Attack). |
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MEL Pwr +25 RNG Pwr +25 TEC Pwr +25 DEX +40 PP +3 |
Uses Affix Augment (General Attack/2). |
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MEL Def +25 RNG Def +25 TEC Def +25 HP +55 PP +1 |
Uses Affix Augment (General Defense). |
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MEL Def +35 RNG Def +35 TEC Def +35 HP +75 PP +3 |
Uses Affix Augment (General Defense/2). |
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All +5 | Uses Affix Aug. (Attack Succession). Increases the Transfer probability of Might, Precsion, Casting, and Deftness. |
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All +5 | Uses Affix Aug. (Defense Succession). Increases the Transfer probability of Toughness, Reflex, and Genius. |
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All +5 | Uses Affix Aug. (Mind/Body Succession). Increases the Transfer probability of Stamina and Spirit. |
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All +10 | Uses Augment (Mark Succession). Increases the Transfer probability of Mark-type Augments. |
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All +10 | Uses Augment (Divine Succession). Increases the Transfer probability of Divine-type Augments. |
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All +10 | Uses Augment (Exceed Succession). Increases the Transfer probability of Exceed Energy. |
Soul System
- Soul-type Augments cannot be given to other equipment by themselves.
Transfer is possible if 1 or 2 more copies of the same Soul are present.- Using Soul Receptor will allow the Transfer of a Soul just by themselves.
- Only the Synthesis and Transfer of Stat III Augments and Synthesis of Stat IV Augments are applicable when the Soul-type Augments are used as catalysts.
- Certain Souls can be used to Synthesize ○○ Di Soul.
- Light Blue (EP1-3) - Gunne, Jigmol, Vol, Quartz, Fang, Nept, Snow, X, Varder, Schraider, Meduna, Ringa, Bar
- Light Green (EP4-5) - Eastern, Fullvegas, Escarde, Fabula, Historia
- Light Red (EP6) - EX Acto, EX Til, EX Magi, EX Alles
- Only one Soul-type Augment can exist on an item.
Name | Effect | Notes |
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MEL Pwr +15 HP +45 |
Drops from Gigur Gunnegam. Affects the following Augments: |
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MEL Pwr +15 PP +4 |
Drops from Gwahl Jigmolde. Affects the following Augments: |
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MEL Pwr +30 HP +20 |
Drops from Vol Dragon. Affects the following Augments: |
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MEL Pwr +30 HP +10 PP +2 |
Drops from Gwanada. Affects the following Augments: |
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MEL Pwr +30 PP +3 |
Drops from Quartz Dragon. Affects the following Augments: |
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MEL Pwr +35 DEX +5 HP +30 |
Drops from Drago Deadlion. Affects the following Augments: |
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MEL Pwr +35 HP +20 PP +1 |
Drops from Falke Leone. Affects the following Augments: |
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MEL Pwr +35 DEX +5 PP +3 |
Drops from Bearabos. Affects the following Augments: |
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RNG Pwr +15 HP +45 |
Drops from Kodotta Idihta. Affects the following Augments: |
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RNG Pwr +15 PP +4 |
Drops from Leomaduraad. Affects the following Augments: |
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RNG Pwr +30 HP +20 |
Drops from Catredransa. Affects the following Augments: |
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RNG Pwr +30 HP +10 PP +2 |
Drops from Fang Banshee and Fang Banser. Affects the following Augments: |
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RNG Pwr +30 PP +3 |
Drops from Tranmizer. Affects the following Augments: |
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RNG Pwr +35 DEX +5 HP +30 |
Drops from Varima Leopod. Affects the following Augments: |
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RNG Pwr +35 HP +20 PP +1 |
Drops from Plosiogrs. Affects the following Augments: |
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RNG Pwr +35 DEX +5 PP +3 |
Drops from Gryzorus Drago. Affects the following Augments: |
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TEC Pwr +15 HP +45 |
Drops from Anjadeurili. Affects the following Augments: |
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TEC Pwr +15 PP +4 |
Drops from Nept Casadohra. Affects the following Augments: |
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TEC Pwr +30 HP +20 |
Drops from Dark Ragne. Affects the following Augments: |
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TEC Pwr +30 HP +10 PP +2 |
Drops from Wolguarda. Affects the following Augments: |
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TEC Pwr +30 PP +3 |
Drops from Falz Hyunal, Falz Arm, Dark Falz Elder, and Dark Falz Persona. Affects the following Augments: |
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TEC Pwr +35 DEX +5 HP +30 |
Drops from Diaboigryphis. Affects the following Augments: |
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TEC Pwr +35 HP +20 PP +1 |
Drops from Boks Deubarz. Affects the following Augments: |
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TEC Pwr +35 DEX +5 PP +3 |
Drops from Zeta Granz. Affects the following Augments: |
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DEX +15 PP +4 |
Drops from Nyau. Affects the following Augments: |
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DEX +30 HP +20 PP +1 |
Drops from Signo Beat. Affects the following Augments: |
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DEX +30 HP +10 PP +3 |
Drops from Chrome Dragon. Affects the following Augments: |
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DEX +30 PP +4 |
Drops from Rappy. Affects the following Augments: |
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MEL Pwr +5 DEX +30 HP +25 PP +2 |
Drops from Sinow Rapidus. Affects the following Augments: |
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MEL Def +30 HP +20 PP +1 |
Drops from Snow Banshee and Snow Banser. Affects the following Augments: |
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MEL Def +30 HP +10 PP +3 |
Drops from Rockbear. Affects the following Augments: |
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MEL Def +30 PP +4 |
Drops from Dragon X. Affects the following Augments: |
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RNG Def +30 HP +20 PP +1 |
Drops from De Marmoth. Affects the following Augments: |
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RNG Def +30 HP +10 PP +3 |
Drops from Persona the Masked, Dark Falz Persona, and Omega Masquerader. Affects the following Augments: |
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RNG Def +30 PP +4 |
Drops from Big Varder. Affects the following Augments: |
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TEC Def +30 HP +20 PP +1 |
Drops from Catredran. Affects the following Augments: |
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TEC Def +30 HP +10 PP +3 |
Drops from Zeshraider. Affects the following Augments: |
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TEC Def +30 PP +4 |
Drops from Goron Zran. Affects the following Augments: |
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MEL Pwr +20 RNG Pwr +20 HP +10 |
Drops from Orgbran. Affects the following Augments: |
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MEL Pwr +20 RNG Pwr +20 HP +5 PP +1 |
Drops from Biol Meduna. Affects the following Augments: |
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MEL Pwr +20 RNG Pwr +20 PP +2 |
Drops from Vardersoma. Affects the following Augments: |
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MEL Pwr +20 TEC Pwr +20 HP +10 |
Drops from Bryu Ringahda. Affects the following Augments: |
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MEL Pwr +20 TEC Pwr +20 HP +5 PP +1 |
Drops from Apos Dorios, Dark Falz Luther, and Omega Falz Luther, and Dark Falz Persona. Affects the following Augments: |
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MEL Pwr +20 TEC Pwr +20 PP +2 |
Drops from Dekor Maryuda. Affects the following Augments: |
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RNG Pwr +20 TEC Pwr +20 HP +10 |
Drops from Bar Lodos. Affects the following Augments: |
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RNG Pwr +20 TEC Pwr +20 HP +5 PP +1 |
Drops from Fal Vibras. Affects the following Augments: |
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RNG Pwr +20 TEC Pwr +20 PP +2 |
Drops from Tagamikazuchi. Affects the following Augments: |
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RNG Pwr +20 TEC Pwr +20 PP +2 |
Drops from Barbalillipan. Affects the following Augments: |
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MEL Pwr +10 RNG Pwr +10 TEC Pwr +10 DEX +20 |
Drops from Esca Falspawn related bosses and Deus Hyunas. Can be combined with either Eastern Soul or Fullvegas Soul to Synthesize Aether Soul. |
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MEL Pwr +10 RNG Pwr +10 TEC Pwr +10 HP +20 |
Drops from certain bosses in Omega. Can be combined with Historia Soul and Omega Reverie to Synthesize Omega Memoria. |
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MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 |
Drops from certain bosses in the Las Vegas area. Can be combined with either Eastern Soul or Escarde Soul to Synthesize Aether Soul. |
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MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 HP +5 PP +3 |
Drops from Gal Gryphon. Affects the following Augments: |
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MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 DEX +15 PP +4 |
Drops from Knight Gear. Affects the following Augments: |
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MEL Pwr +20 RNG Pwr +20 TEC Pwr +20 PP +2 |
Drops from Izanekazuchi. |
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MEL Pwr +20 RNG Pwr +20 TEC Pwr +20 PP +4 |
Drops from Anga Phandaj. Affects the following Augments: |
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MEL Pwr +40 RNG Pwr +40 TEC Pwr +40 |
Drops from Replica of Apprentice, Dark Falz Apprentice Zia, Omega Appregina, Omega Falz Apprentice, and Dark Falz Persona. Affects the following Augments: |
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MEL Def +15 RNG Def +15 TEC Def +15 HP +30 PP +2 |
Drops from Magatsu. Affects the following Augments: |
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MEL Def +25 RNG Def +25 TEC Def +25 HP +30 PP +2 |
Drops from certain bosses in Omega. Can be combined with Fabula Soul and Omega Reverie to Synthesize Omega Memoria. |
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HP +40 PP +3 |
Drops from Falz Dranble, Dark Falz Gemini, Omega Dranble, and Dark Falz Persona. Affects the following Augments: |
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All +10 | Drops from certain bosses in the Tokyo area. Can be combined with either Fullvegas Soul or Escarde Soul to Synthesize Aether Soul. |
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All +15 HP +15 PP +2 |
Drops from Profound Darkness, and Dark Falz Persona. Affects the following Augments: |
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All +15 HP +15 PP +2 |
Can be granted by using Augment R (Aether S). Can be Synthesized through special synthesis. |
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All +35 HP +35 PP +5 |
Can be granted by using Augment (Astral S). Can be Synthesized through special synthesis. |
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MEL Pwr +35 PP +3 |
Can be Synthesized through special synthesis. |
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RNG Pwr +35 PP +3 | |
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TEC Pwr +35 PP +3 | |
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MEL Pwr +25 RNG Pwr +25 TEC Pwr +25 HP +35 PP +3 | |
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MEL Pwr +30 HP +20 PP +2 MEL Def +20 RNG Def +20 TEC Def +20 |
Cannot be Synthesized. Drops from Ultralized bosses in UH Difficulty. |
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RNG Pwr +30 HP +20 PP +2 MEL Def +20 RNG Def +20 TEC Def +20 | |
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TEC Pwr +30 HP +20 PP +2 MEL Def +20 RNG Def +20 TEC Def +20 | |
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MEL Pwr +20 RNG Pwr +20 TEC Pwr +20 HP +50 PP +2 MEL Def +20 RNG Def +20 TEC Def +20 |
Fever System
- Drops mainly from seasonal events.
- Only one Fever-type Augment can exist on an item.
Name | Effect | Notes |
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MEL Pwr +10 DEX +5 HP +10 |
Drops from Love Rappy. |
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MEL Pwr +10 DEX +5 HP +5 PP +1 |
Drops from Ceremo Nyau. |
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MEL Pwr +10 DEX +5 PP +2 |
Drops from Lovey Rappy. |
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RNG Pwr +10 DEX +5 HP +10 |
Drops from Ravi Rappy. |
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RNG Pwr +10 DEX +5 HP +5 PP +1 |
Drops from Happy Nyau Year. |
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RNG Pwr +10 DEX +5 PP +2 |
Drops from Santa Rappy. |
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TEC Pwr +10 DEX +5 HP +10 |
Drops from Frog Rappy. |
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TEC Pwr +10 HP +10 PP +1 |
Drops from Luna Nyau . |
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TEC Pwr +10 DEX +5 HP +5 PP +1 |
Drops from Summer Rappy. |
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TEC Pwr +10 DEX +5 PP +2 |
Drops from Lantern Rappy. |
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MEL Def +10 DEX +5 HP +5 PP +1 |
Drops from Sakura Nyau. |
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MEL Pwr +10 RNG Def +10 HP +5 PP +1 |
Drops from Sonic Nyau. |
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MEL Pwr +5 RNG Pwr +5 TEC Pwr +5 HP +5 PP +1 |
Drops from Summer Nyau. |
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MEL Pwr +5 RNG Pwr +5 TEC Pwr +5 DEX +5 PP +5 |
Drops from ARKS Rappy. |
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DEX +5 TEC Def +10 HP +5 PP +1 |
Drops from Turkey Rappy. |
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DEX +5 RNG Def +10 HP +5 PP +1 |
Drops from Dragon Rappy. |
Factor System
- Only one Factor-type Augment can exist on an item.
Name | Effect | Notes |
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MEL Pwr +20 RNG Pwr +10 TEC Pwr +10 HP +20 PP +1 |
Drops from Deus Anges. Augments that increase the Synthesis and Transfer rate: |
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MEL Pwr +10 RNG Pwr +20 TEC Pwr +10 HP +20 PP +1 |
Drops from Phantasm Battleship Yamato. Augments that increase the Synthesis and Transfer rate: |
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MEL Pwr +10 RNG Pwr +10 TEC Pwr +20 HP +20 PP +1 |
Drops from Esca Falz Mother. Augments that increase the Synthesis and Transfer rate: |
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All +30 HP +10 PP +6 |
Can be granted by using Augment (Aether F). Can be Synthesized through special synthesis. |
Reverie System
- Only one Reverie-type Augment can exist on an item.
Name | Effect | Notes |
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MEL Pwr +40 RNG Pwr +20 TEC Pwr +20 PP -2 |
Drops from Omega Hyunal and Dark Falz Persona. Augments that increase the Synthesis and Transfer rate: |
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MEL Pwr +20 RNG Pwr +40 TEC Pwr +20 HP -10 PP -1 |
Drops from Omega Appregina, Omega Falz Apprentice and Dark Falz Persona. Augments that increase the Synthesis and Transfer rate: |
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MEL Pwr +20 RNG Pwr +20 TEC Pwr +40 HP -20 |
Drops from Omega Angel, Omega Falz Luther and Dark Falz Persona. Augments that increase the Synthesis and Transfer rate: |
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MEL Pwr -20 RNG Pwr -20 TEC Pwr -20 HP +50 PP +5 |
Drops from Omega Dranble and Dark Falz Persona. Augments that increase the Synthesis and Transfer rate: |
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MEL Pwr +40 RNG Pwr +40 TEC Pwr +40 MEL Def -20 RNG Def -20 TEC Def -20 |
Drops from Omega Masquerader and Dark Falz Persona. Augments that increase the Synthesis and Transfer rate: |
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MEL Pwr +15 RNG Pwr +15 TEC Pwr +15 HP +20 PP +1 |
Drops from certain bosses in Omega. Can be combined with Fabula Soul and Historia Soul to Synthesize Omega Memoria. |
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MEL Pwr +50 RNG Pwr +50 TEC Pwr +50 HP +20 PP +4 |
Can be granted by using Augment (Mana Reverie). Can be Synthesized through special synthesis. |
Catalysts
Catalysts are created through special combinations. In addition, the Augment themselves are also a material for special Synthesis.
- Transfer is possible by having two or more of the same Catalyst present. (The success rate of transfer is 10% for two and 30% for three.)
- Glare Catalyst is the only Augment that cannot be transferred normally.
- Only one Catalyst-type Augment can exist on an item.
Name | Effect | Notes |
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HP +10 PP +1 |
Can be created through special Synthesis (Elder, Luther, Apprentice, Gemini, Persona Souls). Astral Soul can be Synthesized by combining 4 Soul Catalysts and 1 Soul of Darkness. |
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HP +10 PP +1 |
Can be granted by using Augment R (Factor C). Can be created through special Synthesis (Yamato, Mother, Deus Factors). |
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HP +10 PP +1 |
Can be granted by using Augment R (Reverie C). Can be created through special Synthesis (Elder, Luther, Appregina, Gemini, Persona Reveries). |
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HP +10 PP +1 |
Can be created through special Synthesis (3 types of Luminmech Glare + 1 type, partial selection system). Absolute Glare can be Synthesized by combining 4 Glare Catalysts and 1 Photoner Glare. |
Omega Memoria
Can be created through a special combination. In addition, the Augment itself is also a material for special Synthesis.
Name | Effect | Notes |
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All +15 HP +15 PP +2 |
Can be granted by using Augment R (Omega M). Can be created through special Synthesis (Fabula Soul, Historia Soul, Omega Reverie). |
Alter / Flict / Ligand
- Only one Augment from this category can exist on an item.
- Cannot coexist with Stigma.
Name | Effect | Notes |
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MEL Pwr +20 HP +30 |
Can be found on weapons in the Astracite Exchange Shop. Can drop in Extreme Quests. |
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RNG Pwr +20 HP +30 | |
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TEC Pwr +20 HP +30 | |
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MEL Pwr +20 PP +3 | |
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RNG Pwr +20 PP +3 | |
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TEC Pwr +20 PP +3 | |
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MEL Pwr +40 HP +30 PP +3 |
Can drop in Extreme/ Elite Training: Risk Realm. Transfer / Synthesis is impossible for these Augments. |
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RNG Pwr +40 HP +30 PP +3 | |
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TEC Pwr +40 HP +30 PP +3 |
Sentence System
- Sentence Receptors are required to Transfer these Augments (only 1 receptor is needed for 100%).
- Only one Sentence-type Augment can exist on an item.
Name | Effect | Notes |
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MEL Pwr +20 PP +4 |
Can be granted by using Augment R (Sentence ○○). (M: Might, P: Precision, C: Casting) |
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RNG Pwr +20 PP +4 | |
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TEC Pwr +20 PP +4 | |
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MEL Pwr +20 HP +20 PP +3 |
Can be granted as an Augment Factor on weapons. |
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RNG Pwr +20 HP +20 PP +3 | |
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TEC Pwr +20 HP +20 PP +3 | |
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MEL Pwr +30 RNG Pwr +30 TEC Pwr +30 |
Mark System
- Can only be found on weapons when being appraised.
- A Mark Receptor Augment is needed to Transfer these Augments (only 1 receptor is needed for 100%).
- Only one Mark-type Augment can exist on an item.
Name | Effect | Notes |
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MEL Pwr +40 RNG Pwr +40 TEC Pwr +40 HP +50 |
Obtained from appraising. |
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MEL Pwr +40 RNG Pwr +40 TEC Pwr +40 PP +5 |
Obtained from appraising. |
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MEL Pwr +50 RNG Pwr +50 TEC Pwr +50 DEX +40 |
Obtained from appraising. |
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MEL Def +40 RNG Def +40 TEC Def +40 HP +80 |
Obtained from appraising. |
Phrase System
Limited to Augment Factors. Therefore, they can only exist on weapons.
- As long as Phrase Weak is attacking the elemental weakpoint, the type of attack does not matter.
- A Phrase Receptor Augment is needed to Transfer these Augments (only 1 receptor is needed for 100%).
- Only one Phrase-type Augment can exist on an item.
Name | Effect | Notes |
---|---|---|
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Increases damage dealt to enemies inflicted with status ailments by 5%. | Augment Factor specific to weapons. |
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Increases Active PP Recovery by 5%. | Augment Factor specific to weapons. |
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Increases damage dealt by 2% when attacking elemental weakpoints. | Augment Factor specific to weapons. |
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Increases Natural PP Recovery by 5%. | Augment Factor specific to weapons. |
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Reduces PP Consumption by 4%. | Augment Factor specific to weapons. |
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Increases damage dealt to enemies inflicted with Jellen by 5%. | Augment Factor specific to weapons. |
Buster System
An Augment similar to the enemy Slayer potentials.
Currently only exists on weapons.
- Only one Buster-type Augment can exist on an item.
Name | Effect | Notes |
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Increases damage dealt to Supernaturals by 3%. | Augment Factor specific to weapons. |
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Increases damage dealt to Tainted enemies by 10%. | Obtained on weapons dropped from Tainted enemies. 13 Star and higher weapons cannot have this Augment (Will not work even if the Augment is Transferred). |
Reaper / Slayer System
Augments specific to weapons.
Increases damage dealt based on the condition to the target.
The notable feature is that the higher the rarity of the weapon, the weaker the effect.
★1-10: +12% ★11-13: +7% ★14: +3% ★15: +1% Increased Damage
- Reaper-type and Slayer-type can coexist with eachother.
- Different types of Reaper-type Augments can coexist. If multiple attributes meet the condition, the effect is multiplied.
- Different types of Slayer-type Augments can coexist.
Name | Effect | Notes |
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Increases damage against enemies weak to Fire. Effect is reduced as Weapon Rarity increases. |
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Increases damage against enemies weak to Ice. Effect is reduced as Weapon Rarity increases. |
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Increases damage against enemies weak to Lightning. Effect is reduced as Weapon Rarity increases. |
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Increases damage against enemies weak to Wind. Effect is reduced as Weapon Rarity increases. |
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Increases damage against enemies weak to Light. Effect is reduced as Weapon Rarity increases. |
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Increases damage against enemies weak to Dark. Effect is reduced as Weapon Rarity increases. |
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Increases damage against Sylvants. Effect is reduced as Weapon Rarity increases. |
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Increases damage against Draconians. Effect is reduced as Weapon Rarity increases. |
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Increases damage against Automata. Effect is reduced as Weapon Rarity increases. |
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Increases damage against Oceanids. Effect is reduced as Weapon Rarity increases. |
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Increases damage against Nightfallers. Effect is reduced as Weapon Rarity increases. |
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Increases damage against Phantasms. Effect is reduced as Weapon Rarity increases. |
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Increases damage against Falspawn. Effect is reduced as Weapon Rarity increases. |
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Increases damage against Luminmechs. Effect is reduced as Weapon Rarity increases. |
Gift System
Can be found via appraisal, some are unique to certain weapons.
- Lucky Rise increases the Rare Drop Rate.
- Meseta Fever increases the Meseta gain from enemies and containers. No effect from rewarded Meseta from E-Trials.
- Increased EXP increases the experienced gain from defeating an enemy. No effect from rewarded experience and Client Orders.
- Only one Gift-type Augment can exist on an item, with the exception of Meseta Fever II.
Name | Lv | Effect | Value | Notes |
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I | Increases Rare Drop Rate. | +5% | Item Appraisal |
II | +7% | |||
III | +10% | |||
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I | Increases the amount of Meseta earned. | +5% | Item Appraisal |
II | +10% | |||
III | +15% | |||
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I | Increases the amount of experience earned. | +5% | Item Appraisal |
II | +7% | |||
III | +10% |
Glare System
Drops from certain Luminmech bosses.
Has an increased success rate if a Divine-type Augment is present.
Having Divine Will increases by +20% and Divine Order increases by +30%.
- Only one Glare-type Augment can exist on an item.
Name | Effect | Notes |
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MEL Pwr +30 MEL Def +40 RNG Def +20 TEC Def +20 |
Drops from Nemesangele. |
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RNG Pwr +30 MEL Def +20 RNG Def +40 TEC Def +20 |
Drops from Dralberouge. |
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TEC Pwr +30 MEL Def +20 RNG Def +20 TEC Def +40 |
Drops from Dimolduminus. |
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MEL Def +35 RNG Def +35 TEC Def +35 HP +40 PP +4 |
Drops from Veldfodrus. |
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MEL Pwr +20 RNG Pwr +20 TEC Pwr +20 MEL Def +50 RNG Def +50 TEC Def +50 |
Drops from Grave Exegul. |
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MEL Pwr +30 TEC Pwr +30 MEL Def +20 RNG Def +20 TEC Def +20 HP +20 PP +2 |
Drops from Varuna. |
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MEL Pwr +30 RNG Pwr +30 MEL Def +20 RNG Def +20 TEC Def +20 HP +20 PP +2 |
Drops from Shiva (Mitra Ver.). |
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RNG Pwr +30 TEC Pwr +30 MEL Def +20 RNG Def +20 TEC Def +20 HP +20 PP +2 |
Drops from Shiva. |
Divine System
Photoner infected cores can be found on some enemies. Currently limited to weapons and not given to Units.
Grants a bonus to success rate for Glare-type Augments.
- A Divine Receptor Augment is needed to Transfer these Augments (only 1 receptor is needed for 100%).
- Only one Divine-type Augment can exist on an item.
Name | Effect | Notes |
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MEL Pwr +20 RNG Pwr +20 TEC Pwr +20 PP +5 |
Increases the Transfer rate of Glare-type Augments by +20%. Can be dropped from enemies with a White Photoner Core |
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MEL Pwr +50 RNG Pwr +50 TEC Pwr +50 HP +20 PP +10 |
Increases the Transfer rate of Glare-type Augments by +30%. Can be dropped from enemies with a Black Photoner Core |
Exceed Energy
Can sometimes be found from defeating Ultralized bosses. Currently limited to weapons and not given to Units.
- An Exceed Receptor Augment is needed to Transfer this Augment (only 1 receptor is needed for 100%).
Name | Effect | Notes |
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MEL Pwr +50 RNG Pwr +50 TEC Pwr +50 MEL Def +20 RNG Def +20 TEC Def +20 HP +20 PP +5 |
Can be dropped from Ultralized bosses. |
Receptor System
These Augments will allow Transfer of certain type of Augments at a 100% rate.
Recptor Augments themselves cannot be transferred.
Name | Effect | Value | Notes |
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Greatly increases the Transfer rate of Gift-type Augments. | All +10 | Rising Weapons Badge 5 Exchange |
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Greatly increases the Transfer rate of Flict and Alter-type Augments. | All +10 | Rising Weapons Badge 5 Exchange |
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Greatly increases the Transfer rate of Soul-type Augments. | All +10 | Some Augment Factors on Weapons. Unique Weapons Badge Shop Rising Weapons Badge 5 Exchange |
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Greatly increases the Transfer rate of Factor-type Augments. | All +10 | Unique Weapons Badge Shop Rising Weapons Badge 5 Exchange |
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Greatly increases the Transfer rate of Reverie-type Augments. | All +10 | Rising Weapons Badge 5 Exchange |
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Greatly increases the Transfer rate of Sentence-type Augments. | All +10 | Can be found on Units in the Buster Medal Exchange Shop. |
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Greatly increases the Transfer rate of Phrase-type Augments. | All +10 | Can be found on Weapons in the Battle Coin Exchange Shop. |
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Greatly increases the Transfer rate of Attack-type Augments and Deftness. | All +5 | Can be granted by using Affix Aug. (Attack Succession) |
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Greatly increases the Transfer rate of Toughness, Reflex, and Genius. | All +5 | Can be granted by using Affix Aug. (Defense Succession) |
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Greatly increases the Transfer rate of Stamina and Spirit. | All +5 | Can be granted by using Affix Aug. (Mind/Body Succession) |
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Greatly increases the Transfer rate of Mark-type Augments. | All +5 | Can be granted by using Augment (Mark Succession) |
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Greatly increases the Transfer rate of Divine-type Augments. | All +5 | Can be granted by using Augment (Divine Succession) |
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Greatly increases the Transfer rate of Exceed Energy. | All +5 | Can be granted by using Augment (Exceed Succession) |
Other
Miscellaneous Augments that can coexist with Gift-type Augments. Empy Embrace and Augment Guidance can be transferred. The rest of the Augments however, cannot be Synthesized or Transferred, with the exception of a few that can come from Augment Factors.
Name | Effect | Value | Notes |
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Increases Rare Drop Rate. | +10% | Weapon Specific: Umbra Stick |
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Increases EXP Earned. | +10% | Weapon Specific: Bow Genshi |
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Increases EXP Earned until Lv30. | +30% | Armor Specific: Back / Fresh Aura |
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Increases Weapon EXP when enhancing. | Weapon EXP +90 | Enemy Specific: Emperappy |
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Increases Weapon EXP when enhancing. | Weapon EXP +400 | Weapon Specific: Photon Booster Exchange |
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Increases Weapon EXP when enhancing. | Weapon EXP +800 | Weapon Specific: Swap Shop |
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Increases the success rate of affixing Augments to this item. | +5% | Can drop from Seasonal Emperappy. |
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