Difference between revisions of "Dia Zangulum"

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(Created page with "{{Weapon |Rarity=13 |StatsRequirement=770 |StatsType=MEL Pwr |WeaponType=Swords |Classes=Hunter; Hero |Potential=Persistent Fury |AugmentFactors=S3: Persistent Fury |SGradeAug...")
 
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{| class="wikitable mw-collapsible table-bordered table-responsive-md"
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| {{rarity|13}} Dia Series
 +
|-
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| {{icons|Sword}} [[Dia Zangulum]]<br>
 +
{{icons|Wired Lances}} [[Dia Gilminad]]<br>
 +
{{icons|Partisan}} [[Dia Jinraod]]<br>
 +
{{icons|Daggers}} [[Dia Jhikdrenn]]<br>
 +
{{icons|Double Saber}} [[Dia Zelvran]]<br>
 +
{{icons|Knuckles}} [[Dia Dissanga]]<br>
 +
{{icons|Katana}} [[Dia Bascht]]<br>
 +
{{icons|Soaring Blades}} [[Dia Cutoridave]]<br>
 +
{{icons|Gunblade}} [[Dia Granas]]<br>
 +
{{icons|Rifle}} [[Dia Shadok]]<br>
 +
{{icons|Launcher}} [[Dia Verata]]<br>
 +
{{icons|Twin Machineguns}} [[Dia Cafuil]]<br>
 +
{{icons|Bow}} [[Dia Visette]]<br>
 +
{{icons|Rod}} [[Dia Jewd]]<br>
 +
{{icons|Talis}} [[Dia Elno]]<br>
 +
{{icons|Wand}} [[Dia Runan]]<br>
 +
{{icons|Jet Boots}} [[Dia Carina]]
 +
|}

Revision as of 00:20, 30 March 2021


Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Dia Zangulum
UIItemDiaZangulum.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 770 MEL
Type: Sword
Classes: Hunter Hero
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1344
1814
Grind
RNG Pwr
Element
TEC Pwr
Affix
Augment Factor
S-Grade Augment S3: Persistent Fury
Supported S-Grade Augment Slots
S Grade Augment 2S Grade Augment 3
Potential
Persistent Fury
Lv. 1
Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (5% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
Lv. 2
Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (7% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
Lv. 3
Increase damage and Critical Hit Rate (+16% Damage/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).

Drop Info

Additional Info


13 Dia Series
Sword Dia Zangulum

Wired Lance Dia Gilminad
Partisan Dia Jinraod
Daggers Dia Jhikdrenn
Double Saber Dia Zelvran
Knuckles Dia Dissanga
Katana Dia Bascht
Soaring Blades Dia Cutoridave
Gunblade Dia Granas
Rifle Dia Shadok
Launcher Dia Verata
Twin Machineguns Dia Cafuil
Bow Dia Visette
Rod Dia Jewd
Talis Dia Elno
Wand Dia Runan
Jet Boots Dia Carina