Difference between revisions of "Augment Factors"
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| {{icons|Augment Factor}} Reverie Catalyst | | {{icons|Augment Factor}} Reverie Catalyst | ||
| HP +10<br>PP +1 | | HP +10<br>PP +1 | ||
− | | {{rarity|13}} Profound Series<br> | + | | {{rarity|13}} Profound Series<br> {{rarity|14}} Starquake Series<br> |
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| {{icons|Augment Factor}} Phrase Weak | | {{icons|Augment Factor}} Phrase Weak |
Revision as of 08:00, 22 December 2020
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General Information
Augment Factors are a special Affixing mechanic for Weapons. By enhancing a Weapon to its maximum Overgrind Limit (+35), the weapon's Augment Factor is unlocked. By then affixing the Weapon or using the Weapon as a component in Affixing, the Augment Factor can be Affixed to itself/a target weapon with a 100% base rate, even if the Augment isn't normally transferable.
Mechanics and Behavior
- Augment Factors are unlocked by grinding a Weapon to +35; different Weapons or Weapon series have different Augment Factors.
- The Augment Factor Weapon must have the same or higher number of Augments as the base in order for it to be used as a component.
- Augment Factors are still affected by the Extra Slot penalty.
- The Augment Factor can be affixed as many times as desired as long as the Weapon is intact.
- When applying an Augment Factor, the Augment Factor's Augment does not interact with pre-existing Abilities. For example, a weapon affixed with Precision III would not be able to synthesize Precision IV with a Precision III Augment Factor unless the Augment Factor is affixed first.
- Augment Factors function as normal Augments once affixed and follow their normal rules.
- An Augment Factor can't be affixed if another Augment Factor in the process shares the same Augment slot as it.
List of Augment Factors
Stat Boost
Stat Boosts (Special)
Resists
Name | Effects | Weapon Sources |
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MEL Resistance +5 | ![]() ![]() ![]() |
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RNG Resistance +5 | ![]() ![]() ![]() |
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TEC Resistance +5 | ![]() ![]() ![]() |
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All Resistance +3 | ![]() |
Status
Souls
Name | Effects | Weapon Sources |
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MEL Pwr +35 PP +3 |
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RNG Pwr +35 PP +3 |
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TEC Pwr +35 PP +3 |
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All +35 HP +35 PP +5 |
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TEC Pwr +35 DEX +5 HP+20 PP +1 |
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RNG Pwr +35 DEX +5 PP +3 |
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MEL Pwr +35 DEX +5 HP +20 |
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S-Grade Augment
S-Grade Augments (SGA) can be special SAFs that appear on some items. They behave like other SAFs, except with restrictions on what items they can be placed on.
Only SGAs that are part of an SAF are listed here. For more info and a full list of current SGAs available to Global, please visit S-Grade Augments.
Name | Effects | Weapon Sources |
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Increases attack power by 2%. | ![]() ![]() |
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Recovers 3 PP when a nearby enemy is defeated. | ![]() |
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Increases damage by 2% when performing successive Perfect Attack normal attacks. Maxes at 3%. |
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Reduces PP consumption by 7%. | ![]() ![]() |
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Increases attack power based on the Photon Gauge. | ![]() ![]() |
Name | Effects | Weapon Sources |
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Increases damage dealt to bosses by 3%. | ![]() |
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Increases active PP recovery by 17%. | ![]() ![]() |
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Restores varying amounts of PP upon consuming a -mate item as follows: Monomate: 20 PP |
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Increase damage against breakable parts by 3%. | ![]() ![]() |
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Reduces PP consumption by 12% when consecutively chaining different PAs or Techniques with Perfect Attacks. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Increases critical damage by 3%. | ![]() ![]() |
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Increases critical hit rate by 12%. | ![]() ![]() |
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Increases natural PP recovery based on the Photon Blast Gauge. | ![]() ![]() |
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Increases active PP recovery based on the Photon Blast Gauge. | ![]() ![]() |
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Reduces damage taken based on the Photon Blast Gauge. | ![]() ![]() |
Name | Effects | Weapon Sources |
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Increases damage by 3% when consecutively chaining different PAs or Techniques with Perfect Attacks. | ![]() ![]() |
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Reduces damage taken by 7%. | ![]() ![]() |
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Increases natural PP recovery by 17%. | ![]() ![]() |
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Increases attack power by 4% and critical hit rate by 5%. Enhances PP efficiency as follows: |
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Reduces PP consumption based on the Photon Blast Gauge | ![]() ![]() |
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Restores 40% of your maximum HP every 40 seconds. | ![]() ![]() |
Name | Effects | Weapon Sources |
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Recover 10 PP when performing a Perfect Guard. | ![]() ![]() |
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Critical hit rate of frontal attacks is increased by 30% while Valiant Stance is active. | ![]() ![]() |
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Critical hit rate of frontal attacks is increased by 15% while Wise Stance is active. | ![]() ![]() |
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Restores HP equal to 1% of damage dealt (30 HP Max). | ![]() ![]() |
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Inreases PP restored by Tactical Trap by 20%. | ![]() ![]() |
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Gain knockback immunity after standing still for 1 second. | ![]() ![]() |
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Gain invincibility for 5 seconds when Chain Trigger is activated. | ![]() ![]() |
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Improves natural and active PP recovery and reduces PP consumption based on your maximum PP. The formula for this benefit is |
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Reduces the depletion of the Focus Gauge while Katana Focus is active. (Roughly 20% slower gauge loss) |
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Increases the potency of Element Conversion by 5% for non-matching weapon elements. |
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Increases the duration of Double Saber's wind flourish by 4 seconds. | ![]() ![]() |
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Survives one fatal hit with 1 HP. Does not work if HP is already at 1. Activates once per quest. | ![]() ![]() |
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Shifta and Deband's maximum duration becomes 120 seconds. | ![]() ![]() |
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Reduces the cooldown of Photon Flare by 20%. | ![]() ![]() |
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Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active. | ![]() ![]() |
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Changes the weapon element to match the currently equipped elemental defense ring. Has no effect if an elemental ring is not equipped. |
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Increases Wand normal attack speed by 1.1x and negates hitstop. | ![]() ![]() |
Other
Name | Effects | Weapon Sources |
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Significantly increases Soul success rate during affixing. All +10 |
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Experience Gained +10% | ![]() ![]()
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HP +10 PP +1 |
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Increase damage by 2% when hitting enemy Elemental Weakness. |
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Increases damage by 5% against enemies with Status Effects. |
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Increases normal attack PP recovery by 5% |
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