Difference between revisions of "Battle Arena"
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When a Battle Warrior is defeated, they quickly respawn and do not need to be revived by a Moon Atomizer. | When a Battle Warrior is defeated, they quickly respawn and do not need to be revived by a Moon Atomizer. | ||
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+ | ===== Strategy ===== | ||
+ | ''For a general list of basic strategies, see [[Battle_Arena/Strategy|Strategy]].'' | ||
===== Weapons ===== | ===== Weapons ===== | ||
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Revision as of 18:21, 21 September 2020
The Battle Arena is Phantasy Star Online 2's Player versus Player (PvP) area. It is hosted on a Universal Ship, where players from all Ships can enter with certain temporary restrictions applied to their character. To access the Battle Arena, a player must enter a Block Transporter, and select the Universal Ship Battle Lobby.
Emblem Scramble
Emblem Scramble is the main game mode in the Battle Arena. Two teams of six form Red Union and Blue Union, with each team seeking to collect more points than other by collecting coloured emblems on the field and stealing points by eliminating enemy players. Players can mine weapons from Weapon Points (visually like Gathering Points), granting them a Battle Weapon. At two differing intervals, the weapons in the Weapon Points will be updated to have better stats. After five minutes have passed, the team with the most points wins.
Players
All players use the same class, the Battle Warrior. During Emblem Scramble, Battle Warriors are set to level 30 with 300 HP and 100 PP, regardless of chosen race. Most weapons have an affix that grants an HP boost based on the weapon.
Players are not able to double-jump (unless they use the Jet Boots).
When a Battle Warrior is defeated, they quickly respawn and do not need to be revived by a Moon Atomizer.
Strategy
For a general list of basic strategies, see Strategy.
Weapons
By mining from a Weapon Point, the player will obtain a random weapon, with the power varying based on the current weapon update level. Should more than one player attempt to mine the same Weapon Point, the game will grant the weapon to the one who completes the mining animation first and will cancel the attempt for the other players. Weapon Points automatically update to give Level 2 weapons at 3:20 remaining and do another update to Level 3 weapons at 1:20 remaining. If the player mines while the weapon updates mid-animation, the player will be granted the newly updated weapons. Held weapons do not upgrade during a Weapon Update.
Obtaining a weapon automatically adjusts your Weapon Palette to match the current weapon and it's chosen Photon Art/Technique. Weapon Actions are also added to the palette when applicable. These Photon Arts/Techniques have been adjusted for use in the Battle Arena, with some actions having unique functionality not seen outside of the Battle Arena.
Like Challenge Quests, weapons obtained during a match are not conserved between matches and cannot be brought back to the player's inventory.
Image | Name | Power | Affixes | Photon Arts / Techniques |
---|---|---|---|---|
Battle Sword | Level 1: ??? Level 2: 120 Level 3: 150 |
Level 1: ??? Level 2: Battle Sword II Level 3: Battle Sword III |
Rising Edge (Battle Arena) Nova Strike (Battle Arena) Ride Slash (Battle Arena) | |
Battle Partisan | Level 1: ??? Level 2: ??? Level 3: ??? |
Level 1: ??? Level 2: ??? Level 3: ??? |
Assault Buster (Battle Arena) | |
Battle Twin Daggers | Level 1: 100 Level 2: ??? Level 3: ??? |
Level 1: Battle Daggers I Level 2: ??? Level 3: ??? |
Symphonic Driver (Battle Arena) | |
Battle Knuckles | Level 1: ??? Level 2: ??? Level 3: 150 |
Level 1: ??? Level 2: ??? Level 3: Battle Knuckles III |
Advancing Charge (Battle Arena) | |
Battle Soaring Blades | Level 1: 100 Level 2: 120 Level 3: 150 |
Level 1: Battle Blade I Level 2: Battle Blade II Level 3: Battle Blade III |
Immortal Dove (Battle Arena) | |
Battle Jet Boots | Level 1: ??? Level 2: ??? Level 3: ??? |
Level 1: ??? Level 2: ??? Level 3: ??? |
Strike Gust (Battle Arena) Grand Wave (Battle Arena) | |
Battle Rifle | Level 1: 70 Level 2: ??? Level 3: ??? |
Level 1: ??? Level 2: Battle Rifle II Level 3: Battle Rifle III |
Piercing Round (Battle Arena) Steady Shot (Battle Arena) | |
Battle Machine Guns | Level 1: ??? Level 2: ??? Level 3: 120 |
Level 1: ??? Level 2: ??? Level 3: Battle Machine Guns III |
Satellite Aim (Battle Arena) | |
Battle Bow | Level 1: ??? Level 2: ??? Level 3: ??? |
Level 1: None Level 2: Battle Bow II Level 3: Battle Bow III |
Final Nemesis (Battle Arena) | |
Battle Rod | Level 1: ??? Level 2: 120 Level 3: ??? |
Level 1: ??? Level 2: Battle Rod II Level 3: ??? |
Foie (Battle Arena) Zonde (Battle Arena) Megid (Battle Arena) | |
Battle Talis | Level 1: 100 Level 2: ??? Level 3: ??? |
Level 1: Battle Talis I Level 2: ??? Level 3: Battle Talis III |
Nagrants (Battle Arena) |
Weapon appearances change based on their Level, with the Level 3 weapons using the Battle camos from the Battle Coin Barterer.
Maps
When doing a ranked match, the matchmaker will select one out of five stages at random for the match. Each stage has their own limited selection of the weapons above, making the other weapons inaccessible on that map, as well as a Photon Art/Technique selection for weapons with more than one Photon Art/Technique.
Certain maps have hazards that always occur after each weapon update.
Image | Name | Weapon Selection | Hazards |
---|---|---|---|
??? | VR Forest | Sword Jet Boots Rifle Twin Machine Guns Bow ??? |
None |
??? | VR Forest (Rain) | Partisan ??? |
Lightning: After a Weapon Update, channels a lightning bolt that tracks the top two players with a warning siren. After the warning siren ends, the lightning area of effect ceases to follow the players, and channels a lightning bolt that kills any player caught within the area when it strikes. Water Stream: From spawn point, to the player's left resides a stream of fast water that'll move players going with the flow faster, and significantly slow down players going against the flow. |
??? | VR Volcano | Knuckles ??? |
Lava: Instantly kills any player who touches it. Does not kill after the match is over. Rising Lava Level: After a Weapon Update, a warning siren alerts to rising lava. After the siren ends, the lava rises by one stage, and any player positioned in an area that the lava will reach will be given a personal danger indicator. The rising lava will rise twice per match. |
??? | VR Volcano (Night) | ??? | Lava: Instantly kills any player who touches it. Does not kill after the match is over. Rising Lava Level: After a Weapon Update, a warning siren alerts to rising lava. After the siren ends, the lava rises by one stage, and any player positioned in an area that the lava will reach will be given a personal danger indicator. The rising lava will rise twice per match. |
??? | VR Tokyo | ??? | None |
Skills
At the start of a match, players are each given a randomly selected pool of three skills, where they can choose one of them to use from their Sub-Palette. Should the player not choose their skill before the match countdown appears, the game will automatically select their skill.
Image | Name | Description | Properties |
---|---|---|---|
??? | Cure | Fully restores your HP and heals any status ailments. | Number of Uses: 4 |
??? | Casting Frenzy | Sets your PP consumption to 1 and reduces Max HP when active. | Number of Uses: 2 Max HP: 75% |
??? | Sprint | Increases your movement speed when active. | Number of Uses: 4 |
??? | Protect | Fully restores your HP, reduces damage taken, and provides resistance to status ailments. | Number of Uses: 1 Reduction Rate: 70% |
??? | Stun Shot | Launches a guided missile that stuns opponents. | Number of Uses: 3 |
Points and Emblems
Collecting emblems is the main goal of Emblem Scramble. Each player begins the match by holding 300 Points, but an uneven team size before the match begins will award each player of the handicapped team a few more Points at the start of the match. Collecting an emblem grants that emblem's value in points to the points of the player who collected it.
Emblems come in three forms.
- Ally: Grants 1 point but placed in proximity to the player's team spawn. The colour matches the player's team colour.
- Enemy: Grants 5 points, and act as an Ally Emblem for the player's opponents. The colour matches the player's opponent team colour.
- Rainbow: Grants 10 points, located at the centre of the map or at equal distance from both teams.
Defeating enemies will subtract ~10% of the defeated foe's points, and grant that amount to the one who defeated the foe. Should the opponent be eliminated by a hazard (such as Lightning or Lava), the points are split evenly among all the ally team's members.
Emblem Fever
On rare occasions when a team has a significant point difference from their opponents, there is a small chance that Emblem Fever will occur. All standard positions for the Emblems are temporarily removed, and a group of faster respawning Rainbow Emblems are positioned closer to the losing team, forcing the winning team to move further within the losing team's territory.
After Emblem Fever ends, the remaining fast respawning Rainbow Emblems are removed, and the map's standard Emblem layout is restored.
Ranking & Arena Points
All players start at ?5 Rank, and by winning games, climb their way to the top. Reaching a certain amount of Arena Points (ARP) will increase the player's rank, while losing enough Arena Points will bring the player down a rank. Each rank is segmented into five numeric tiers, with 5 being the worst and 1 being the best of the rank. Achieving enough ARP will bring the player into the next rank's tier 5.
Should the player's team win or lose in ranked matchmaking, the player's individual Arena Points (ARP) will increase when they win and decrease when they lose.
- Win: +20 ARP
- Loss (C Rank): -?? ARP
- Loss (B Rank): -?? ARP
- Loss (A Rank): -?? ARP
- Loss (S Rank): -15 ARP
- Loss (LEGEND Rank): -?? ARP
Battle Coins
At the end of every ranked match, each player is given Battle Coins based on performance, regardless of match outcome. Obtaining a Battle Coin Boost from a previous end of match Scratch Card will boost the battle coins obtained by the amount listed.
By performing better, players are awarded MVP statuses which in turn award additional . MVP Statuses include:
- MVP for Most Kills
- MVP for Most Damage Dealt
- MVP for Most Emblems Acquired
- MVP for Least Deaths
In addition, there are also Battle Achievements, giving each player additional . These include:
- Killed the most with [A single weapon]
- Died the most by [A single weapon]
- Kills
- Obtained at Least [Multiple of 10] Rainbow Emblems
- Consecutive Kills Before Dying
Scratch Card
At the end of each ranked match, players open a special Battle Arena Scratch Card. There are three unique prizes per card, each prize being listed at the top of the card. The player can spend 10 Star Gems to open another prize from the same card, and it can be repeated until all prizes have been redeemed from the scratch card.
Battle Coin Barterer
Located in the Shopping Plaza, players can exchange the Battle Coins they have obtained from the Battle Arena to purchase a selection of items.
Normal Item Exchange
Outfits
Rarity | Image | Name | Race (Gender) | Price |
---|---|---|---|---|
??? | Rappy Suit Mini | All | 100,000 | |
??? | Rapid Suit: Red | All (Male) | 11,000 | |
??? | Rapid Dress: Red | All (Female) | 11,000 | |
??? | Rapid Suit: Blue | All (Male) | 11,000 | |
??? | Rapid Dress: Blue | All (Female) | 11,000 | |
??? | Kabuki Hooligan Armor: Ruby | All (Male) | 11,000 | |
??? | Kabuki Princess Armor: Ruby | All (Female) | 11,000 | |
??? | Kabuki Hooligan Armor: Sea | All (Male) | 11,000 | |
??? | Kabuki Princess Armor: Sea | All (Female) | 11,000 | |
??? | Moonlight Stalker: Ruby | All (Male) | 11,000 | |
??? | Night Stalker: Ruby | All (Female) | 11,000 | |
??? | Moonlight Stalker: Night | All (Male) | 11,000 | |
??? | Night Stalker: Night | All (Female) | 11,000 |
Weapon Camos
Rarity | Image | Name | Weapon Category | Price |
---|---|---|---|---|
* Battle Sword | 2,800 | |||
* Battle Lance | 2,800 | |||
* Battle Partisan | 2,800 | |||
* Battle Twin Daggers | 2,800 | |||
* Battle Double Saber | 2,800 | |||
* Battle Knuckles | 2,800 | |||
* Battle Soaring Blades | 2,800 | |||
* Battle Gunblade | 2,800 | |||
* Battle Rifle | 2,800 | |||
* Battle Launcher | 2,800 | |||
* Battle Machine Guns | 2,800 | |||
* Battle Bow | 2,800 | |||
* Battle Rod | 2,800 | |||
* Battle Talis | 2,800 | |||
* Battle Wand | 2,800 | |||
* Battle Boots | 2,800 |
Emotes
Rarity | Image | Name | Price |
---|---|---|---|
??? | 297: Victory Dance | 5,500 | |
??? | 369: Victory Dance 2 | 5,500 | |
??? | 436: Ninja | 5,500 |
Accessories
Rarity | Image | Name | Price | Notes |
---|---|---|---|---|
??? | Stalker Mask | 2,800 | Unisex Hairstyle | |
??? | Stalker Headgear | 2,800 | Accessory | |
??? | Rappy Makeup | 2,800 | Facepaint |
Consumables
Rarity | Image | Name | Price | Notes |
---|---|---|---|---|
??? | Arena Booster | 250 | Used to unlock Arena Potentials on certain weapons. | |
Lambda Grinder | 200 | |||
Extreme Pass | 200 | |||
EXP 15,000 Ticket | 200 |
Limited Prizes
The stock of limited prizes resets every week.
Rarity | Image | Name | Limit | Price |
---|---|---|---|---|
10 Star Gems | 5 | 200 | ||
5 Star Gems | 10 | 200 | ||
??? | Element Enhancement +2% | 1 | 2,800 | |
??? | Augmentation Aid +40% | 1 | 1,100 | |
??? | Harvesting Stamina Drink (20) | 10 | 50 | |
??? | Fishing Stamina Drink (20) | 10 | 50 | |
Advance Capsule D | 50 | 50 | ||
Advance Capsule E | 50 | 50 | ||
Advance Capsule F | 50 | 50 |