Difference between revisions of "Dyne Fectus"
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|TEC35=1976 | |TEC35=1976 | ||
|WeaponDropInfo=*[[El Scudo]] (Lv. 91+) | |WeaponDropInfo=*[[El Scudo]] (Lv. 91+) | ||
− | + | *[[Ship Infiltration: Enemy Battleship]] | |
− | + | *[[Armada Training: Final Lament]] | |
− | + | *[[Death, Destroyer of Worlds]] | |
*[[Reality-Rending Crimson Spark]] | *[[Reality-Rending Crimson Spark]] | ||
Can be acquired from ''Nanon'' at the [[Unique Weapons Badge Shop|Badge & Memory Exchange Shop]] for {{icons|Tool}}{{rarity|8}} Unique Weapons Badge x 400. | Can be acquired from ''Nanon'' at the [[Unique Weapons Badge Shop|Badge & Memory Exchange Shop]] for {{icons|Tool}}{{rarity|8}} Unique Weapons Badge x 400. |
Revision as of 19:35, 21 August 2023
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Dyne Fectus
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Rarity:
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Req: 860
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
Grind |
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RNG Pwr |
Element |
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TEC Pwr |
1464 |
1976 |
Affix |
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Augment Factor |
Casting VI | ||||||
Supported S-Grade Augment Slots |
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Increase damage by 11%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 1% damage and 30% Damage Resistance for 120 seconds. | |||||||
Increase damage by 12%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 2% damage and 30% Damage Resistance for 120 seconds. | |||||||
Increase damage by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% damage and 30% Damage Resistance for 120 seconds. |
Drop Info
- El Scudo (Lv. 91+)
- Ship Infiltration: Enemy Battleship
- Armada Training: Final Lament
- Death, Destroyer of Worlds
- Reality-Rending Crimson Spark
Can be acquired from Nanon at the Badge & Memory Exchange Shop for Unique Weapons Badge x 400.
Additional Info
This weapon's Potential has the following effects:
- Staying below full HP for 20 seconds will trigger this Potential's effect. This timer is cumulative; being healed to full HP will stop the timer, but dropping below full will continue the timer where it left off.
- When the Potential's condition is satisfied, recover a set amount of HP and gain a damage and Damage Resistance bonus that lasts 120 seconds. Potential resets after the effect expires.
- Activating the effect of Battle Wounds and switching to another Dyne Series weapon will maintain its effect.
Dyne Series |
Dyne Hespelaro |