Difference between revisions of "S-Grade Augments"

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Revision as of 19:11, 3 April 2021

Affix Affix Augments Affix List of Augments Augment Factor Augment Factors Augment Factor Augment Factors (Units) S-Grade Augment S-Grade Augments S-Grade Augment S-Grade Augments (Units)

S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses.

Overview

S-Grade Augments are Augments with effects similar to that of Potentials. You can affix S-Grade Augments to equipment that support S-Grade Augments, denoted by a purple border surrounding the equipment's icon.

S-Grade Augments are divided into multiple slots: S Grade Augment 1S Grade Augment 2S Grade Augment 3S Grade Augment 4S Grade Augment 5 for weapons, and S Grade Augment 6S Grade Augment 7S Grade Augment 8 for Units. A weapon/unit can only hold one of each slot of S-Grade Augment at a time; for example, you may not affix two Augments with the same designation of S Grade Augment 4 on the same Weapon. In addition, you can only affix S-Grade Augments to equipment that can accommodate the S-Class tier you are affixing; for example, weapons that do not display the icon for S Grade Augment 4 in their status menu cannot have S Grade Augment 4 abilities affixed to them.

S-Grade Augment Transfer

To transfer S-Grade Augments, you must be using a base weapon/unit compatible with intended S-Grade Augment.

S-Grade Augments can be transferred without the use of additional components or Augments; in addition, S-Grade Augments have a 100% rate of transfer and are unaffected by the Extra Slot penalty.

S-Grade Augments can then be transferred to the target item in the following ways:

  • By utilizing a weapon fodder that has the SGA attached to it that you wish to transfer over to the target item. The weapon fodder is not destroyed and will only lose its SGA once it is transferred over to the target item. If the target item already has an SGA, it will be overwritten by the fodder's SGA. All other properties of the fodder weapon remain the same (Enhancement Level, Affixes).
  • By utilizing a weapon that has an Augment Factor that provides the SGA to the target item.
    • By utilizing a fodder weapon that has an SGA as it's Special Augment Factor (SAF), it is possible to affix the SGA to the fodder weapon and then transfer it over to the target item. You can then re-affix the SGA back to the fodder weapon via its SAF and repeat the process, thereby creating an infinite source of an SGA.
  • By utilizing an affix capsule, a one time consumable that is used similarly to the affix augment items that will provide the SGA contained inside to the target item.


S-Grade Augment Affix Capsule

To add an S-Grade Augment, you must be using a base weapon/unit compatible with the S-Grade Augment you are attempting to add. If you are in possession of an item that allows you to add an S-Grade Augment, you will be prompted to use the item at the start of the affixing process. Upon affixing the base weapon, the item will be consumed and the S-Grade Augment designated on the item will be added to the base weapon.

S-Grade Augment Swap

Swapping is a special feature available exclusively to equipment that supports the S-Grade Augment function and can be found as a separate option from normal Affixing in the Item Lab's menu. Swapping allows you to exchange S-Grade Augments (SGAs) between two different weapons/units without going through the normal Affix Augment process, thereby avoiding having to redo affixing on equipment, provided that both items have the same S-Grade slot. The items that are used for the swap do not need to have the same number of slots unlike regular Affix Augmenting.

When using the swapping feature, you will select the target item first, and then the eligible fodder item on the 2nd page. You will then select the augments and SGAs for the target item and then the fodder item. Afterwards you will pay a fee based on the number of SGAs and slots are being transferred.

There are specific rules that come with swapping SGAs as follows:

  1. If the target item receiving the SGA already has an existing SGA, the SGAs will be swapped, with the target item receiving the SGA of the fodder and the fodder receiving the SGA of the target. No items are destroyed in the process unlike Affix Augmenting. You may swap as many SGAs as eligible during this process.

  2. When choosing to swap a SGA from a fodder item to a target item that does not have a SGA installed, the following will happen:
    • You will be required to overwrite one of the target item's regular augments to make room for the SGA. The total slot count will remain the same. This means the target item must be at minimum 1 slot with 1 regular augment attached to it.
    • The fodder item will lose 1 slot for every SGA transferred while keeping all regular augments. If the item is a 1 slot with only the SGA installed, it will become 0 slot.

Using the 2nd method of swapping, it is possible to create an infinite source of specific SGAs that are Special Augment Factors (SAFs) of items by affixing them back into the item with the SAF (as the chance of affix will be 100% always) and then swapping them onto target items as many times as you need.

Example of swapping SGAs between two items


Target item: Atlas weapon has the following SGA slots: S Grade Augment 1S Grade Augment 2S Grade Augment 3S Grade Augment 4. It is a 6 slot with the SGAs S Grade Augment 1 S1: Aggressive Will,
S Grade Augment 2 S2: Partbreaker's Will, S Grade Augment 3 S3: Guardian Shield, and 3 regular augments.
Fodder item: Random 4 slot weapon with the SGA S Grade Augment 2 S2: Skillful Adept and 3 regular augments.

Swapping will cause the following to occur:

  • The S2 slot of the Atlas weapon will be replaced with S Grade Augment 2 S2: Skillful Adept. All other SGAs and augments stay the same.
  • The Fodder weapon will gain S Grade Augment 2 S2: Partbreaker's Will. All remaining augments stay the same.


Atlas Weapon Result
Before: 6 slots, 3 SGAs, 3 augments. The S2 slot was S Grade Augment 2 S2: Partbreaker's Will.
After: 6 slots, 3 SGAs, 3 augments. The S2 slot is now S Grade Augment 2 S2: Skillful Adept.

Fodder Weapon Result
Before: 4 slots, 1 SGA, 3 augments. The S2 slot was S Grade Augment 2 S2: Skillful Adept.
After: 4 slots, 1 SGA, 3 augments. The S2 slot is now S Grade Augment 2 S2: Partbreaker's Will.

Example of moving a SGA to an item with no SGA installed


Target item: Atlas weapon has the following SGA slots: S Grade Augment 1S Grade Augment 2S Grade Augment 3S Grade Augment 4. It is a 4 slot with no SGAs installed and 4 regular augments.
Fodder item: Random 3 slot weapon with the SGA S Grade Augment 1 S1: Aggressive Will and 2 regular augments.

Swapping will cause the following to occur:

  • 1 of the 4 regular augments on the Atlas weapon must be overwritten to fit S Grade Augment 1 S1: Aggressive Will onto it.
    It will stay a 4 slot weapon but will contain the SGA S Grade Augment 1 S1: Aggressive Will and the 3 remaining augments.
  • The Fodder weapon will lose 1 slot, therefore becoming a 2 slot weapon with no SGA installed in the S1 slot.


Atlas Weapon Result
Before: 4 slots, 0 SGAs, 4 augments.
After: 4 slots, 1 SGA, 3 augments. The S1 slot is now S Grade Augment 1 S1: Aggressive Will.

Fodder Weapon Result
Before: 3 slots, 1 SGA, 2 augments.
After: 2 slots, 0 SGA, 2 augments.

Example of moving multiple SGAs to an item with both empty and installed SGAs


Target item: Atlas weapon has the following SGA slots: S Grade Augment 1S Grade Augment 2S Grade Augment 3S Grade Augment 4. It is a 6 slot with the SGAs S Grade Augment 1 S1: Aggressive Will,
S Grade Augment 3 S3: Guardian Shield, and 4 regular augments.
Fodder item: Random 5 slot weapon with the SGA S Grade Augment 2 S2: Skillful Adept, S Grade Augment 3 S3: Dynamo Dance and 3 regular augments.

Swapping will cause the following to occur:

  • Installing S Grade Augment 2 S2: Skillful Adept to the target Atlas will require one of the augments on the weapon to be replaced.
  • The S Grade Augment 3 S3: Guardian Shield on target Atlas will be swapped to S Grade Augment 3 S3: Dynamo Dance.
  • The Fodder weapon will lose one slot due to the loss of S Grade Augment 2 S2: Skillful Adept. All remaining augments stay the same. The fodder weapon's new S3 will become S Grade Augment 3 S3: Guardian Shield.


Atlas Weapon Result
Before: 6 slots, 2 SGAs, 4 augments. The S2 slot was empty and the S3 slot was S Grade Augment 3 S3: Guardian Shield.
After: 6 slots, 3 SGAs, 3 augments. The S2 slot is now S Grade Augment 2 S2: Skillful Adept. The S3 slot is now S Grade Augment 3 S3: Dynamo Dance.

Fodder Weapon Result
Before: 5 slots, 2 SGA, 3 augments. The S2 slot was S Grade Augment 2 S2: Skillful Adept.
After: 4 slots, 1 SGA, 3 augments. The S2 slot is removed and the S3 is now S Grade Augment 3 S3: Guardian Shield.

List of S-Grade Augments

S1

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location
Gleam System
S Grade Augment 1 S1: Petalgleam Increases power by 3% for 30 seconds after inflicting 450,000 damage.
Wisdom Incarnate
Longing for Omniscience
Extreme Training: Risk Realm
Elite Training: Risk Realm
Bow 15 Hard Cross Bullet The Armada of Annihilation: Interception
S Grade Augment 1 S1: Seagleam Recovers 4% max HP every second for 30 seconds after taking 600 damage.
Wisdom Incarnate
Longing for Omniscience
Extreme Training: Risk Realm
Elite Training: Risk Realm
The Armada of Annihilation: Interception
S Grade Augment 1 S1: Snowgleam Increases Active PP Recovery by 20% for 30 seconds after using 150 PP.
Wisdom Incarnate
Longing for Omniscience
Extreme Training: Risk Realm
Elite Training: Risk Realm
The Armada of Annihilation: Interception
S Grade Augment 1 S1: Moongleam Reduces PP consumption by 8% for 20 seconds after performing a Perfect Guard.
Wisdom Incarnate
Longing for Omniscience
Katana 15 Rengokuto Guren The Armada of Annihilation: Interception
S Grade Augment 1 S1: Leafgleam Creates a barrier that reduces damage taken by 8% and nullifies knockback.

The barrier will appear and disappear in 20 second intervals.

Wisdom Incarnate
Longing for Omniscience
The Armada of Annihilation: Interception
S Grade Augment 1 S1: Shadowgleam Increases natural PP recovery by 20% for 20 seconds after standing still for 5 seconds.
Wisdom Incarnate
Longing for Omniscience<bt>Extreme Training: Risk Realm
Elite Training: Risk Realm
The Armada of Annihilation: Interception
Other
S Grade Augment 1 S1: Skillful Adept Increases critical hit rate by 15%. Crimson Fellwyrm Over the Castle
Black Fellwyrm Rises From Ruin
Trick or Treat 2018
Merry Christmas on Ice 2019
The Malevolent Void (UH)
The Call of the Void (UH)
Rising Weapon Badge 5 Shop
The Armada of Annihilation: Interception
S Grade Augment 1 S1: Skillful Adept 2 Increases critical hit rate by 18%. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
S Grade Augment 1 S1: Luminous Grace Increases Natural PP recovery by 20%. Crimson Fellwyrm Over the Castle (XH+)
Black Fellwyrm Rises From Ruin (XH+)
The Armada of Annihilation: Interception
UH E-Trial Reward
S Grade Augment 1 S1: Luminous Grace 2 Increases Natural PP recovery by 23%. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
S Grade Augment 1 S1: Photonic Will Increases attack power by 3% while PP is at or above 40%. Menace of the Bewitched Castle
Mother Omnipotent, Creator
Mother Omnipotent, Shatterer
UH E-Trial Reward
S Grade Augment 1 S1: Photonic Will 2 Increases attack power by 5% while PP is at or above 40%. Rising Weapons Badge 5 Shop
S Grade Augment 1 S1: Two-edged Strike Increases attack power by 4% but take 8% more damage while your weapon is drawn. Castrum Demonica: Madness
Menace of the Bewitched Castle
Mother Omnipotent, Creator
Mother Omnipotent, Shatterer
S Grade Augment 1 S1: Perfectchain Will Increases damage by 2% when performing successive Perfect Attacks.
Maxes at 3%.
Trick or Treat 2018
Merry Christmas on Ice 2019
14 Blood Series
S Grade Augment 1 S1: Precision Will Increases critical hit damage by 3%. Bewitched Woods Exploration
Castrum Demonica: Madness
Dark Revelry Consumes Starlight (LQ)
UH E-Trial Reward
S Grade Augment 1 S1: Lustrous Strike Increases active PP recovery by 17%. Bewitched Woods Exploration
Castrum Demonica: Madness
Dark Revelry Consumes Starlight (LQ)
S Grade Augment 1 S1: Timeflow Vitality Restores 40% of your maximum HP every 40 seconds. Bewitched Woods Exploration
Castrum Demonica: Madness
The Armada of Annihilation: Interception
UH E-Trial Reward
S Grade Augment 1 S1: Guardian Shield Reduces damage taken by 7%. Bewitched Woods Exploration
Queen's Nightmare: Earth Depths
Queen's Nightmare: Sand City
The Armada of Annihilation: Interception
UH E-Trial Reward
S Grade Augment 1 S1: Goliathslayer's Will Increases damage dealt to bosses by 4%. Trick or Treat 2018
Extreme Training: Risk Realm
Elite Training: Risk Realm
Armada Training: Final Lament Rising Weapon Badge 5 Shop
S Grade Augment 1 S1: Lustrous Partbreaker Increases Active PP recovery by 40% when attacking breakable parts. Rising Weapon Badge 5 Shop
The Armada of Annihilation: Interception
S Grade Augment 1 S1: Luminous Adaptation Natural PP regeneration rate increased by 80% while weapon is sheathed.

Natural PP regeneration rate reduced by 100% while weapon is unsheathed.

Dark Revelry Consumes Starlight (LQ) The Armada of Annihilation: Interception
S Grade Augment 1 S1: Partbreaker's Will Increases damage against breakable parts by 4%. Queen's Nightmare: Earth Depths
Queen's Nightmare: Sand City
S Grade Augment 1 S1: Augmented Lifeboon Increases HP recovered from self-healing by 40%. Trick or Treat 2018 (and seasonal Urgent Quests afterwards)
S Grade Augment 1 S1: Augment Will Increases attack power by 0.5% for every augment affixed to this weapon.

Maxes at 4% for 8 augments.

Dark Revelry Consumes Starlight (LQ)
Extreme Training: Risk Realm
Elite Training: Risk Realm
Endless Battle: Eternal Rondo
Armada Training: Final Lament
S Grade Augment 1 S1: Augment Will 2 Increases attack power by 0.75% for every augment affixed to this weapon.

Maxes at 6% for 8 augments.

S Grade Augment 1 S1: Lucent Domain Recovers 3 PP when a nearby enemy is defeated. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
13 Stragio Series
S Grade Augment 1 S1: Lucent Domain 2 Recovers 4 PP when a nearby enemy is defeated. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 1 S1: Photon Descent Reduces PP consumption by 7%. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Rifle 13 Val Drache

Launcher 13 Val Volare
Twin Machineguns 13 Val Radda

S Grade Augment 1 S1: Photon Descent 2 Reduces PP consumption by 10%. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 1 S1: Timeflow Will Increases attack power every second to a maximum of 4% after 30 seconds. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo

S Grade Augment 1 S1: Timeflow Grace Restores 10 PP every 4 seconds. Underdog Training: Photoner Assault (Steps 31-35)
S Grade Augment 1 S1: Will of the Dying Increases attack power by 4% but reduces HP by 5% of max HP every 20 seconds. Extreme Training: Risk Realm
Elite Training: Risk Realm
Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo

S Grade Augment 1 S1: Dance with Death Increases attack power every time you take damage as follows:

1% increase on 3rd hit
3% increase on 6th hit
10% increase on 9th hit
Upon receiving a 10th hit, an explosion will be released that reduces your HP to 1, damages all nearby targets and resets the effect of this skill.

Survey: Remnants of a Parallel World
S Grade Augment 1 S1: Crippling Erode Attacking an enemy grants a 25% chance to inflict the target with the Jellen status effect. Endless Battle: Eternal Rondo
S Grade Augment 1 S1: Photon Balance Increases PP consumption by 8% in exchange for 4% more damage on PAs and Techniques. Extreme Training: Risk Realm
Elite Training: Risk Realm
The Armada of Annihilation: Interception
Underdog Training: Photoner Assault (Steps 31-35)
S Grade Augment 1 S1: Photon Balance 2 Increases PP consumption by 4% in exchange for 6% more damage on PAs and Techniques. Underdog Training: Photoner Assault (Steps 31-35)
S Grade Augment 1 S1: Comrade's Blessing Provides bonuses based on the number of party members.

2 Members: PP Consumption -8%
3 Members: +10% Critical Hit Rate
4 Members: Attack Power +3%
Bonuses only apply to yourself.

Sword 14 Silent Tree Rising Weapon Badge 5 Shop
S Grade Augment 1 S1: Comrade's Blessing 2 Provides bonuses based on the number of party members.

2 Members: PP consumption -10%
3 Members: +15% Critical Hit Rate
4 Members: Attack power +4%
Bonuses only apply to yourself.

Underdog Training: Photoner Assault (Steps 31-35)
S Grade Augment 1 S1: Aggressive Will Increases attack power by 2%. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Gunblade 13 Val Alz
S Grade Augment 1 S1: Aggressive Will 2 Increases attack power by 4%.
S Grade Augment 1 S1: Elementalist's Will Increases damage by 4% when your equipped Guard-type Ring or Weapon Element matches the enemy's Elemental Weakness. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Jet Boots 14 Zirenheit
S Grade Augment 1 S1: Spectre's Will Increases attack power based on the Photon Gauge. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Sword 14 Ares Sword

Wired Lance 14 Ares Lance
Partisan 14 Ares Partisan
Gunblade 14 Ares Buster
Jet Boots 14 Ares Boots

S Grade Augment 1 S1: Melee Amp Increases attack power by 1% for every 60 MEL Pwr affixed to this weapon.
Increases attack power by an additional 2% if at least 200 MEL Pwr is affixed to this weapon.
15 Trailblazer Melee Weapons (Sword, Wired Lance, Partisan, Twin Daggers, Double Sabers, Knuckes, Katanas, Soaring Blades)
15 Dusk Melee Weapons (including Gunblade)
S Grade Augment 1 S1: Ranged Amp Increases attack power by 1% for every 60 RNG Pwr affixed to this weapon.
Increases attack power by an additional 2% if at least 200 RNG Pwr is affixed to this weapon.
Extreme Training: Risk Realm
Elite Training: Risk Realm
15 Trailblazer Ranged Weapons (Assault Rifle, Launcher, Twin Machine Guns, Bow, Gunblade)
15 Dusk Ranged Weapons (including Gunblade)
S Grade Augment 1 S1: Technique Amp Increases attack power by 1% for every 60 TEC Pwr affixed to this weapon.
Increases attack power by an additional 2% if at least 200 TEC Pwr is affixed to this weapon.
Extreme Training: Risk Realm
Elite Training: Risk Realm
15 Trailblazer Technique Weapons (Rod, Talis, Wand, Jet Boots)
15 Dusk Technique Weapons

S2

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location
Gleam System
S Grade Augment 2 S2: Petalsea Adept While Petalgleam, Seagleam, or Snowgleam are active, critical hit rate is increased by 20%. Trick or Treat 2018
Dark Revelry Consumes Starlight [LQ]
Merry Christmas On Ice 2019
S Grade Augment 2 S2: Will of the Petalsea While Petalgleam, Seagleam, or Snowgleam are active, attack power is increased by 3%. Trick or Treat 2018
Merry Christmas on Ice 2019
S Grade Augment 2 S2: Petalsea Vitality While Petalgleam, Seagleam, or Snowgleam are active, recover 2% of max HP every second. Trick or Treat 2018
Castrum Demonica: Madness
Dark Revelry Consumes Starlight (LQ)
Merry Christmas on Ice 2019
S Grade Augment 2 S2: Petalsea Descent While Petalgleam, Seagleam, or Snowgleam are active, PP consumption is reduced by 12%. Trick or Treat 2018
Castrum Demonica: Madness
Merry Christmas on Ice 2019
S Grade Augment 2 S2: Petalsea Descent 2 While Petalgleam, Seagleam, or Snowgleam are active, PP consumption is reduced by 14%. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 2 S2: Moonleaf Shield While Moongleam, Leafgleam, or Shadowgleam are active, damage taken is reduced by 12%. Castrum Demonica: Madness
Dark Revelry Consumes Starlight (LQ)
S Grade Augment 2 S2: Luminous Moonleaf While Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery is increased by 25%. Castrum Demonica: Madness
S Grade Augment 2 S2: Lustrous Moonleaf While Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 25%. Castrum Demonica: Madness
Dark Revelry Consumes Starlight (LQ)
S Grade Augment 2 S2: Lustrous Moonleaf 2 While Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 28%. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 2 S2: Moonleaf Song While Moongleam, Leafgleam, or Shadowgleam are active, attack power increases every second.

Maxes out at 5% after 37.5 seconds.

Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 2 S2: Moonleaf Song 2 While Moongleam, Leafgleam, or Shadowgleam are active, attack power increases every second.

Maxes out at 7% after 37.5 seconds.

Underdog Training: Photoner Assault (Steps 31-35, Suppression Ops)
S Grade Augment 2 S2: Rainbow Will While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, attack power is increased by 5%. Extreme Training: Risk Realm
Elite Training: Risk Realm
Underdog Training: Photoner Assault (Steps 1-30, Suppression Ops)
S Grade Augment 2 S2: Rainbow Vitality While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 3% max HP every second. Extreme Training: Risk Realm
Elite Training: Risk Realm
Underdog Training: Photoner Assault (Steps 1-30)
Other
S Grade Augment 2 S2: Timeflow Vitality Restores 60% of your maximum HP every 40 seconds. Crimson Fellwyrm Over the Castle
Black Fellwyrm Rises From Ruin
The Armada of Annihilation: Interception
S Grade Augment 2 S2: Timeflow Vitality 2 Restores 75% of your maximum HP every 40 seconds. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
S Grade Augment 2 S2: Photon Descent Reduces PP consumption by 10%. Crimson Fellwyrm Over the Castle
Black Fellwyrm Rises From Ruin
Castrum Demonica: Madness
Dark Revelry Consumes Starlight (LQ)
S Grade Augment 2 S2: Photon Descent 2 Reduces PP consumption by 13%. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
The Malevolent Void (UH)
The Call of the Void (UH)
S Grade Augment 2 S2: Photon Descent 3 Reduces PP consumption by 15%. Rising Weapons Badge 5 Shop
S Grade Augment 2 S2: Tumultuous Vitality Grants a 10% chance to restore HP equal to 1% of damage dealt.
Maximum amount of HP restored is 300.
Menace of the Bewitched Castle
Mother Omnipotent, Creator
Mother Omnipotent, Shatterer
S Grade Augment 2 S2: Lucent Adversity Recovers 15% of your max PP when you take damage. Castrum Demonica: Madness
Menace of the Bewitched Castle
Mother Omnipotent, Creator
Mother Omnipotent, Shatterer
14 Shinonome Series
S Grade Augment 2 S2: Dynamo Dance Increases damage by 3% when consecutively chaining different PAs or Techniques with Perfect Attacks. Trick or Treat 2018
Merry Christmas on Ice 2019
S Grade Augment 2 S2: Luminous Adaptation Natural PP regeneration rate increased by 100% while weapon is sheathed.

Natural PP regeneration rate reduced by 100% while weapon is unsheathed.

Trick or Treat 2018
Merry Christmas on Ice 2019
Rising Weapon Badge 5 Shop
S Grade Augment 2 S2: Timeflow Grace Restores 10 PP every 4 seconds. Wisdom Incarnate
Longing for Omniscience
Mother Omnipotent, Creator
Mother Omnipotent, Shatterer
Extreme Training: Risk Realm
Elite Training: Risk Realm
UH E-Trial Reward
Armada Training: Final Lament
S Grade Augment 2 S2: Lucent Domain Recovers 3 PP when a nearby enemy is defeated. Bewitched Woods Exploration
S Grade Augment 2 S2: Luminous Grace Increases natural PP recovery by 17%. Bewitched Woods Exploration
S Grade Augment 2 S2: Aggressive Will Increases attack power by 2%. Bewitched Woods Exploration
S Grade Augment 2 S2: Photonic Will Increases attack power by 3% while PP is at or above 40%.
S Grade Augment 2 S2: Lustrous Partbreaker Increases active PP recovery by 35% when attacking breakable parts. Queen's Nightmare: Earth Depths
Queen's Nightmare: Sand City
S Grade Augment 2 S2: Two-edged Strike Increases attack power by 3% but take 6% more damage while your weapon is drawn. Queen's Nightmare: Earth Depths
Queen's Nightmare: Sand City
UH E-Trial Reward
S Grade Augment 2 S2: One with the Flame Increases fire resistance and burn resistance by 30%.
Increases damage by 3% against enemies weak to fire.
Merry Christmas on Ice 2019 Rising Weapon Badge 5 Shop
S Grade Augment 2 S2: One with the Tundra Increases ice resistance and freeze resistance by 30%.
Increases damage by 3% against enemies weak to ice.
Rising Weapon Badge 5 Shop
S Grade Augment 2 S2: One with the Thunder Increases lightning resistance and shock resistance by 30%.
Increases damage by 3% against enemies weak to lightning.
Partisan 14 RA Stinger Rising Weapon Badge 5 Shop
S Grade Augment 2 S2: One with the Storm Increases wind resistance and blind resistance by 30%.
Increases damage by 3% against enemies weak to wind.
Jet Boots 14 Cuvele Styx Rising Weapon Badge 5 Shop
S Grade Augment 2 S2: One with the Light Increases light resistance and panic resistance by 30%.
Increases damage by 3% against enemies weak to light.
Talis 14 Iclusio Culte Rising Weapon Badge 5 Shop
S Grade Augment 2 S2: One with the Dark Increases dark resistance and poison resistance by 30%.
Increases damage by 3% against enemies weak to dark.
Daggers 14 Ran Phessi Rising Weapon Badge 5 Shop
S Grade Augment 2 S2: Skillful Adept Increases critical hit rate by 12%. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Daggers 13 Val Loque

Double Saber 13 Val Vire
Knuckles 13 Val Vadi

S Grade Augment 2 S2: Skillful Adept 2 Increases critical hit rate by 15%. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 2 S2: Precision Will Increases critical hit damage by 3%. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
13 Vadis Series
S Grade Augment 2 S2: Precision Will 2 Increases critical hit damage by 4%. Extreme Training: Risk Realm
Elite Training: Risk Realm
Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World
Armada Training: Final Lament

S Grade Augment 2 S2: Lustrous Strike Increases Active PP recovery by 17%. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Katana 13 Val Valua

Soaring Blades 13 Val Slecht
Bow 13 Val Agria
Jet Boots 13 Val Exocet

S Grade Augment 2 S2: Lustrous Strike 2 Increases Active PP recovery by 20%. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 2 S2: Runner's High Increases Natural PP recovery by 100% and restores 15% of your max HP for every 5 seconds you are running. Survey: Remnants of a Parallel World
S Grade Augment 2 S2: Prowess in Descent Reduces PP consumption by 5% for 30 seconds upon landing a PA or Technique.

Has a 33% chance to reduce PP consumption by 30% instead.
35 second cooldown upon activation.

Wand 15 Clarte Dolce Endless Battle: Eternal Rondo
S Grade Augment 2 S2: Sky-Earth Lucency Reduces PP consumption by 8% while airborne.
Increases Natural PP and Active PP recovery by 20% while on the ground.
Extreme Training: Risk Realm
Elite Training: Risk Realm
The Armada of Annihilation: Interception
S Grade Augment 2 S2: Sky-Earth Lucency 2 Reduces PP consumption by 15% while airborne.
Increases Natural PP by 25% and Active PP recovery by 35% while on the ground.
Rising Weapon Badge 5 Shop
S Grade Augment 2 S2: Timeflow Armor Deband is automatically cast every 14 seconds. The Armada of Annihilation: Interception
S Grade Augment 2 S2: Guardian Shield Reduces damage taken by 7%. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Wired Lance 15 Accure Charis Atus Charis

13 Tactio Series

S Grade Augment 2 S2: Guardian Shield 2 Reduces damage taken by 10%.
S Grade Augment 2 S2: Partbreaker's Will Increase damage against breakable parts by 3%. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
13 Jutus Series

14 Lumiere Series

S Grade Augment 2 S2: Perfect Descent Reduces PP consumption by 12% when consecutively chaining different PAs or Techniques with Perfect Attacks. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Extreme Training: Risk Realm
Elite Training: Risk Realm
13 Sword Acht Ange
13 Double Saber Ruzel Hanzi
13 Rifle Acht Jeng
13 Wand Acht Cuore
S Grade Augment 2 S2: Perfect Descent 2 Reduces PP consumption by 20% when consecutively chaining different PAs or Techniques with Perfect Attacks. Underdog Training: Photoner Assault (Steps 31-35, Suppression Ops)
S Grade Augment 2 S2: Medical Grace Restores varying amounts of PP upon consuming a -mate item as follows:

Monomate: 20 PP
Dimate: 40 PP
Trimate: 60 PP
Works with Automate.

Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Daggers 13 Chocolate Du Kitchen

Wired Lance 13 Glorious Parfait
Gunblade 13 Azucar Drops
Talis 13 Mufi Sucre

S Grade Augment 2 S2: Medical Grace 2 Restores varying amounts of PP upon consuming a -mate item as follows:

Monomate: ?? PP
Dimate: ?? PP
Trimate: ?? PP
Works with Automate.

S Grade Augment 2 S2: Spectre Shield Reduces damage taken based on the Photon Blast Gauge. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Soaring Blades 14 Ares Kaiser

Double Saber 14 Ares Edge
Knuckles 14 Ares Nest

S Grade Augment 2 S2: Lustrous Spectre Increases Active PP recovery based on the Photon Blast Gauge. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Rifle 14 Ares Rifle

Launcher 14 Ares Launcher
Twin Machineguns 14 Ares Machine Gun

S Grade Augment 2 S2: Spectre Apparition Increases Natural PP recovery based on the Photon Blast Gauge. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Rod 14 Ares Rod

Talis 14 Ares Talis
Wand 14 Ares Wand

S Grade Augment 2 S2: Goliathslayer's Will Increases damage dealt to bosses by 3%. Extreme Training: Risk Realm
Elite Training: Risk Realm
13 Mars Series
14 Awake Series
S Grade Augment 2 S2: Flashguard Boon Successfully performing a Perfect Guard while below 25% HP recovers 50% HP and 30% PP. Extreme Training: Risk Realm
Elite Training: Risk Realm
Jet Boots 15 Neo Cabliss

S3

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location
Gleam System
S Grade Augment 3 S3: Lustrous Petalsea While Petalgleam, Seagleam, or Snowgleam are active, Active PP recovery is increased by 28%. Castrum Demonica: Madness
S Grade Augment 3 S3: Petalsea Shield While Petalgleam, Seagleam, or Snowgleam are active, damage taken is reduced by 10%. Castrum Demonica: Madness
Dark Revelry Consumes Starlight (LQ)
S Grade Augment 3 S3: Luminous Petalsea While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 23%. Trick or Treat 2018
S Grade Augment 3 S3: Luminous Petalsea 2 While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 25%. Dark Revelry Consumes Starlight (LQ) Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 3 S3: Petalsea Song While Petalgleam, Seagleam, or Snowgleam are active, attack power increases every second.

Maxes out at 5% after 37.5 seconds.

Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 3 S3: Petalsea Song 2 While Petalgleam, Seagleam, or Snowgleam are active, attack power increases every second.

Maxes out at 7% after 15 seconds.

Underdog Training: Photoner Assault (Suppression Ops)
S Grade Augment 3 S3: Will of the Moonleaf While Moongleam, Leafgleam, or Shadowgleam are active, attack power is increased by 3%. Trick or Treat 2018
S Grade Augment 3 S3: Moonleaf Descent While Moongleam, Leafgleam, or Shadowgleam are active, PP consumption is reduced by 14%. Trick or Treat 2018
S Grade Augment 3 S3: Moonleaf Vitality While Moongleam, Leafgleam, or Shadowgleam are active, recover 2% of max HP every second. Castrum Demonica: Madness
Dark Revelry Consumes Starlight (LQ)
S Grade Augment 3 S3: Moonleaf Adept While Moongleam, Leafgleam, or Shadowgleam are active, critical hit rate is increased by 20%. Castrum Demonica: Madness
Dark Revelry Consumes Starlight [LQ]
S Grade Augment 3 S3: Luminous Rainbow While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery is increased by 40%. Extreme Training: Risk Realm
Elite Training: Risk Realm
Underdog Training: Photoner Assault (Steps 1-30)
S Grade Augment 3 S3: Lustrous Rainbow While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 45%. Extreme Training: Risk Realm
Elite Training: Risk Realm
Underdog Training: Photoner Assault (Steps 1-30, Eradication Ops)
S Grade Augment 3 S3: Rainbow Descent While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, PP consumption is reduced by 20%. Extreme Training: Risk Realm
Elite Training: Risk Realm
Underdog Training: Photoner Assault (Steps 1-30, Last Battle: The Final Objective)
Other
S Grade Augment 3 S3: Lustrous Strike Increases active PP recovery by 20%. Crimson Fellwyrm Over the Castle
Black Fellwyrm Rises From Ruin
S Grade Augment 3 S3: Lustrous Strike 2 Increases active PP recovery by 23%. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
S Grade Augment 3 S3: Lustrous Strike 3 Increases active PP recovery by 35%.
S Grade Augment 3 S3: Precision Will Increases critical hit damage by 4%. Crimson Fellwyrm Over the Castle
Black Fellwyrm Rises From Ruin
Dark Revelry Consumes Starlight (LQ)
S Grade Augment 3 S3: Precision Will 2 Increases critical hit damage by 5%. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
The Malevolent Void (UH)
The Call of the Void (UH)
Extreme Training: Risk Realm
Elite Training: Risk Realm
S Grade Augment 3 S3: Prcsn Prtbrkr's Will Increases critical hit damage against breakable parts by 9%.
S Grade Augment 3 S3: Aggressive Will Increases attack power by 2%. Wisdom Incarnate
Longing for Omniscience
Menace of the Bewitched Castle
Mother Omnipotent, Creator
Mother Omnipotent, Shatterer
S Grade Augment 3 S3: Axiom Will Increases attack power by 3% while HP is above 80%. Menace of the Bewitched Castle
Mother Omnipotent, Creator
Mother Omnipotent, Shatterer
15 Anacates Series UH E-Trial Reward
S Grade Augment 3 S3: Axiom Will 2 Increases attack power by 5% while HP is above 80%.
S Grade Augment 3 S3: Two-edged Strike Increases attack power by 4% but take 8% more damage while your weapon is drawn. Queen's Nightmare: Earth Depths
Queen's Nightmare: Sand City
UH E-Trial Reward
S Grade Augment 3 S3: Photon Descent Reduces PP consumption by 7%. Bewitched Woods Exploration
Trick or Treat 2018
S Grade Augment 3 S3: Skillful Adept Increases critical hit rate by 12%. Bewitched Woods Exploration
Dark Revelry Consumes Starlight (LQ)
S Grade Augment 2 S2: Partbreaker's Will Increase damage against breakable parts by 4%.
S Grade Augment 3 S3: Lucent Domain Recover 3 PP when a nearby enemy is defeated. Queen's Nightmare: Earth Depths
Queen's Nightmare: Sand City
Knuckles 15 Pride of Genbu
S Grade Augment 3 S3: Lucent Adversity Recovers 15% of your max PP when you take damage. Queen's Nightmare: Earth Depths
Queen's Nightmare: Sand City
Armada Training: Final Lament
S Grade Augment 3 S3: Luminous Grace Increases natural PP recovery by 17%. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Mining Base Defense Training: VR (UH)
Rod 13 Val Zems

Talis 13 Val Letra
Wand 13 Val Eyth

S Grade Augment 3 S3: Luminous Grace 2 Increases natural PP recovery by 20%. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 3 S3: Timeflow Vitality Restores 40% of your maximum HP every 40 seconds. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Sword 13 Val Farder

Wired Lance 13 Val Weisz
Partisan 13 Val Victo

S Grade Augment 3 S3: Timeflow Vitality 2 Restores 60% of your maximum HP every 40 seconds. Endless Battle: Edge of Recollection

Endless Battle: Eternal Rondo
Survey: Remnants of a Parallel World

S Grade Augment 3 S3: Timeflow Grace Restores 7 PP every 4 seconds. Endless Battle: Edge of Recollection
S Grade Augment 3 S3: Steadfast Vitality Recover 70 HP when you hit with a Normal Attack. Has a 1.2~1.3s cooldown between uses. Extreme Training: Risk Realm
Elite Training: Risk Realm
Daggers 15 Pride of Byakko Title Reward
S Grade Augment 3 S3: Strikeflow Shield Reduces damage taken by 1% for every 300,000 damage dealt.

Maxes at 15%.

Soaring Blades 15 Pride of Suzaku Endless Battle: Eternal Rondo
S Grade Augment 3 S3: Strikeflow Descent Reduces PP consumption by 1% for every 300,000 damage dealt.

Maxes at 15%.

Endless Battle: Eternal Rondo
S Grade Augment 3 S3: Strikeflow Adept Increases critical hit rate by 2% for every 300,000 damage dealt.

Maxes at 30%.

Endless Battle: Eternal Rondo
S Grade Augment 3 S3: Timeflow Mettle Shifta is automatically cast every 14 seconds. The Armada of Annihilation: Interception
S Grade Augment 3 S3: Guardian Shield Reduces damage taken by 7%. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
13 Calamity Series

13 Tridia Series
Soaring Blades 15 Orgei Malice
Twin Machineguns 15 Orgei Rancor

S Grade Augment 3 S3: Persistent Fury Increases attack power by 4% and critical hit rate by 5%.

Enhances PP efficiency as follows:
PP recovery +10%
Active PP recovery +15%
PP consumption -5%.
Effects will be lost when damage is taken (180s cooldown).

Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Extreme Training: Risk Realm
Elite Training: Risk Realm
13 Dia Series
14 Geometry Series
S Grade Augment 3 S3: Dynamo Dance Increases damage by 3% when consecutively chaining different PAs or Techniques with Perfect Attacks. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Soaring Blades 14 Apprentice's Grudge Omega
S Grade Augment 3 S3: Spectre's Descent Reduce PP consumption based on the Photon Blast Gauge. Crimson Fellwyrm Over the Castle (UH)
Black Fellwyrm Rises From Ruin (UH)
Katana 14 Ares Ryuuga

Soaring Blades 14 Ares Blade
Bow 14 Ares Bow

S Grade Augment 3 S3: Goliathslayer's Will Increases damage dealt to bosses by 4%. Extreme Training: Risk Realm
Elite Training: Risk Realm

S4

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location
Weapon Related Factors
S Grade Augment 4 S4: Flashguard Lucent Recover 10 PP when performing a Perfect Guard. Extreme Training: Risk Realm
Elite Training: Risk Realm
Sword 14 Atlas Farder

Sword 15 Atlas Farder EX
Sword 15 Darkweave Agile Edge

S Grade Augment 4 S4: Steely Determination Survives one fatal hit with 1 HP. Does not work if HP is already at 1. Activates once per quest. Extreme Training: Risk Realm
Elite Training: Risk Realm
Gunblade 14 Sein Burn

Wired Lance 14 Atlas Weisz
Wired Lance 15 Atlas Weisz EX
Wired Lance 15 Darkweave Agile Anchor

S Grade Augment 4 S4: Photon V Adaptation Improves natural and active PP recovery and reduces PP consumption based on your maximum PP.

Extreme Training: Risk Realm
Elite Training: Risk Realm
Partisan 14 Atlas Victo

Partisan 15 Atlas Victo EX
Partisan 15 Darkweave Agile Pike

S Grade Augment 4 S4: Frontal Adept Critical hit rate of frontal attacks is increased by 30% while Valiant Stance is active. Extreme Training: Risk Realm
Elite Training: Risk Realm
Daggers 14 Atlas Loque

Daggers 15 Atlas Loque EX
Daggers 15 Darkweave Agile Steel

S Grade Augment 4 S4: Second Whirlwind Increases the duration of Double Saber's Whirlwind by 4 seconds. Extreme Training: Risk Realm
Elite Training: Risk Realm
Double Saber 14 Atlas Vire

Double Saber 15 Atlas Vire EX
Double Saber 15 Darkweave Agile Doubliss

S Grade Augment 4 S4: Hammer of the Wise Frontal attack damage is increased by 15% while Wise Stance is active. Extreme Training: Risk Realm
Elite Training: Risk Realm
Knuckles 14 Atlas Vadi

Knuckles 15 Atlas Vadi EX
Knuckles 15 Darkweave Agile Knuckles

S Grade Augment 4 S4: Lifesteal Strike Restores HP equal to 1% of damage dealt (30 HP Max). Extreme Training: Risk Realm
Elite Training: Risk Realm
Gunblade 14 Atlas Alz

Gunblade 15 Atlas Alz EX
Gunblade 15 Darkweave Agile Tear

S Grade Augment 4 S4: Prolonged Blade Reduces the depletion of the Focus Gauge while Katana Focus is active.
(Roughly 20% slower gauge loss)
Extreme Training: Risk Realm
Elite Training: Risk Realm
Katana 14 Atlas Valua

Katana 15 Atlas Valua EX
Katana 15 Darkweave Agile Sabre

S Grade Augment 4 S4: Transmutation Circle Changes the weapon element to match the currently equipped elemental defense ring.
Has no effect if an elemental ring is not equipped.
Extreme Training: Risk Realm
Elite Training: Risk Realm
Soaring Blades 14 Atlas Slecht

Soaring Blades 15 Atlas Slecht EX
Soaring Blades 15 Darkweave Agile Glide

S Grade Augment 4 S4: Mettle of the Rested Gain knockback immunity after standing still for 1 second. Extreme Training: Risk Realm
Elite Training: Risk Realm
Rifle 14 Atlas Drache

Rifle 15 Atlas Drache EX
Rifle 15 Darkweave Agile AR

S Grade Augment 4 S4: Lustrous Trap Inreases PP restored by Tactical Trap by 20%. Extreme Training: Risk Realm
Elite Training: Risk Realm
Launcher 14 Atlas Volare

Launcher 15 Atlas Volare EX
Launcher 15 Darkweave Agile Cannon

S Grade Augment 4 S4: Mighty Chain Gain invincibility for 5 seconds when Chain Trigger is activated. Extreme Training: Risk Realm
Elite Training: Risk Realm
Twin Machineguns 14 Atlas Radda

Twin Machineguns 15 Atlas Radda EX
Twin Machineguns 15 Darkweave Agile Barrel

S Grade Augment 4 S4: Swift Arrows Strike Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active. Extreme Training: Risk Realm
Elite Training: Risk Realm
Bow 14 Atlas Agria

Bow 15 Atlas Agria EX
Bow 15 Darkweave Agile Arche

S Grade Augment 4 S4: Refined Providence Increases the potency of Element Conversion by 5% for non-matching weapon elements.
Extreme Training: Risk Realm
Elite Training: Risk Realm
Rod 14 Atlas Zems

Rod 15 Atlas Zems EX
Rod 15 Darkweave Agile Rod

S Grade Augment 4 S4: Sustained Cycle Reduces the cooldown of Photon Flare by 20%. Extreme Training: Risk Realm
Elite Training: Risk Realm
Talis 14 Atlas Letra

Talis 15 Atlas Letra EX
Talis 15 Darkweave Agile Talis

S Grade Augment 4 S4: Wand Impact Increases Wand normal attack speed by 1.1x and negates hitstop. Extreme Training: Risk Realm
Elite Training: Risk Realm
Wand 14 Atlas Eyth

Wand 15 Atlas Eyth EX
Wand 15 Darkweave Agile Verge

S Grade Augment 4 S4: Support Amplification Shifta and Deband's maximum duration becomes 120 seconds. Extreme Training: Risk Realm
Elite Training: Risk Realm
Jet Boots 14 Atlas Exocet

Jet Boots 15 Atlas Exocet EX
Jet Boots 15 Darkweave Agile Walker

Other
S Grade Augment 4 S4: Precise Balance Reduces critical hit rate by 50% and increases critical hit damage by 6%. Disturbing Whistle of Chaos
Mother Omnipotent, Creator
Mother Omnipotent, Shatterer
Armada Training: Final Lament
S Grade Augment 4 S4: Luminous Protection Bestow Natural PP Recovery and increase PP recovery rate by 300% while Guarding. Mother Omnipotent, Creator
Mother Omnipotent, Shatterer
S Grade Augment 4 S4: Steadfast Will Increases Normal Attack power by 13% Mother Omnipotent, Creator
Mother Omnipotent, Shatterer
Armada Training: Final Lament
S Grade Augment 4 S4: Saintly Shield Deploys a barrier that reduces damage taken by 60% at regular intervals. Mother Omnipotent, Creator
Mother Omnipotent, Shatterer
S Grade Augment 4 S4: Rainbow Balance While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery and PP consumption are both reduced by 30%. Survey: Remnants of a Parallel World
S Grade Augment 4 S4: Escalating Pursuit Upon hitting with a PA/Technique, track 30% of damage dealt within the next

four seconds, and add additional damage to the next PA/Technique based on the damage dealt. (250,000 Max Damage) (10s Cooldown)

Rising Weapons Badge 5 Shop
Underdog Training: Photoner Assault (Steps 1-30)
Armada Training: Final Lament
S Grade Augment 4 S4: Amplified Adept Critical hit rate increased by 50% when attacking an enemy affected by any status effect including Jellen and Blight Rounds. Crimson Fellwyrm Over the Castle (XH+)
Black Fellwyrm Rises From Ruin (XH+)
Armada Training: Final Lament
S Grade Augment 4 S4: Rainbow Adversity While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 500 HP when you take 500 or more damage. Crimson Fellwyrm Over the Castle (XH+)
Black Fellwyrm Rises From Ruin (XH+)
S Grade Augment 4 S4: Goliathslayer Lucent Recover 40 PP every 10 seconds when there is a boss nearby. Elder of the U. Abyss (UH)
S Grade Augment 4 S4: Dodge Training Perform an evasive maneuver when the two circles overlap to gain

"Successful Dodge (Counter)" status. If you do not evade, recover 5% HP.

Mother Omnipotent, Creator (UH)
Mother Omnipotent, Shatterer (UH)
S Grade Augment 4 S4: Lustrous Amplify Increases PP recovery amount by 60% when attacking enemies afflicted by a status ailment, Jellen, or Blight Rounds Rising Weapons Badge 5 Shop
S Grade Augment 4 S4: Nullzone Bestowal You and all party members recover HP and PP when a nearby enemy or boss dies, as follows:
Member Type Enemy Type
Mob Boss
Self HP: 5%
PP: 5
HP: 40%
PP: 40
Party Member HP: 3%
PP: 3
HP: 20%
PP: 20
Underdog Training: Photoner Assault (Steps 1-30, Resupply Ops)
Armada Training: Final Lament

S5

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location
Rivalate Related Factors
S Grade Augment 5 S5: Flashguard Unleashed (Sword Only)
Sealed Form:
  • Recover 10% HP every 10 seconds.
  • Gain knockback immunity.

Upon successfully executing a Perfect Guard, this SGA changes into Unleashed Form and changes as follows:

  • Damage increases by 4%
  • Reduces PP consumption by 15%.
  • 10% chance when hit to reduce incoming damage by 99%.

Once the Focus Gauge is depleted, this SGA changes back to Sealed Form.

Sword 15 Rivalate Sword

Sword 15 Lightweaver Klauz Edge

S Grade Augment 5 S5: Flashguard Peerless (Wired Lance Only)
Increases attack power by 2%.

Upon successfully executing a Perfect Guard, Focus is no longer consumed for 15 seconds.

Wired Lance 15 Rivalate Lance

Wired Lance 15 Lightweaver Klauz Anchor

S Grade Augment 5 S5: Furious Charge (Partisan Only)
Increases power by 2%.

Inflict 300% attack power as damage while running.
Unleash a 1000% attack power shockwave when you stop running.

Partisan 15 Rivalate Partisan

Partisan 15 Lightweaver Klauz Pike

S Grade Augment 5 S5: Brilliant Vortex (Twin Daggers Only)
Reduces natural PP recovery to 0 while PP is above 50%.

Reduces PP consumption by 30% and increases natural PP recovery by 100% while PP is below 50%.

Daggers 15 Rivalate Dagger

Daggers 15 Lightweaver Klauz Steel

S Grade Augment 5 S5: Elusive Combo (Double Saber Only)
Increases attack power by 2%.

Upon successfully executing a Double Saber Wind Parry, Focus Gauge is set to maximum and unleash a counterattack with Scissor Slash.

Double Saber 15 Rivalate Double Saber

Double Saber 15 Lightweaver Klauz Doubliss

S Grade Augment 5 S5: Elusive Smash (Knuckles Only)
Increases attack power by 2%.

Upon successfully evading an attack with Sway, unleash a counterattack with a large Meteor Fist.

Knuckles 15 Rivalate Knuckle

Knuckles 15 Lightweaver Klauz Knuckles

S Grade Augment 5 S5: Skillful Adept Will Increases critical hit rate by 20%. Critical hits will deal an additional 2% damage and recover 1% of the damage dealt as HP (30 max). Gunblade 15 Rivalate Slash

Gunblade 15 Lightweaver Klauz Tear

S Grade Augment 5 S5: Counter Blade (Katana Only)
Increases attack power by 2%.

Increases the damage dealt with Braver's Counter Edge by 15% and Phantom's Dodge Counter Bullet by 10%.
Generates Braver Focus Gauge when you successfully counter an attack.

Katana 15 Rivalate Katana

Katana 15 Lightweaver Klauz Sabre

S Grade Augment 5 S5: Lightning Pursuit (Soaring Blades Only)
Using PAs will cause blades of lightning equal to 200% attack power to assault the enemy.
Soaring Blades 15 Rivalate Dual Blade

Soaring Blades 15 Lightweaver Klauz Glide

S Grade Augment 5 S5: Fatal Round (Assault Rifle Only)
Increases attack power by 2%.

Increases Positron Blast's damage by 5% and reduces its cost to 1 PP. Has a 60 second cooldown.
Cooldown resets upon successfully evading an attack with Dive Roll.

Rifle 15 Rivalate Rifle

Rifle 15 Lightweaver Klauz AR

S Grade Augment 5 S5: Obliterating Blast (Launcher Only)
Increases attack power by 2%.

Increases Contact Blast's damage by 105% and reduces its cost to 1 PP. Has a 60 second cooldown.
Cooldown resets upon successfully evading an attack with Dive Roll.

Launcher 15 Rivalate Launcher

Launcher 15 Lightweaver Klauz Cannon

S Grade Augment 5 S5: Elusive Lucent (Twin Machineguns Only)
Successfully evading an attack with Hero Sidestep or Stylish Roll restores an initial 30 PP and an additional 10 PP every 3 seconds afterwards. The effect is lost upon taking damage.
Twin Machineguns 15 Rivalate T. Machinegun

Twin Machineguns 15 Lightweaver Klauz Barrel

S Grade Augment 5 S5: Homing Bolt (Bow Only)
All Bow PAs except for Banishing Arrow will produce a Chaser Arrow upon hitting an enemy.

Successfully evading an attack will boost Chaser Arrow's power by 100% for 15 seconds.

Bow 15 Rivalate Bow

Bow 15 Lightweaver Klauz Arche

S Grade Augment 5 S5: Steadfast Shaft (Rod Only)
Increases the attack speed of Rod normal attacks by 1.38x, negates hitstop, and increases the damage of Photon Bullet by 100%.
Rod 15 Rivalate Rod

Rod 15 Lightweaver Klauz Rod

S Grade Augment 5 S5: Rapid Support (Talis Only)
All support techniques have instant charge time.

The power of Zondeel is reduced by 34%.

Talis 15 Rivalate Talis

Talis 15 Lightweaver Klauz Talis

S Grade Augment 5 S5: Steadfast Harpoon (Wand Only)
Increases power by 2% and negates hitstop.

Every 3rd hit of a normal attack combo will generate a shockwave.

Wand 15 Rivalate Wand

Wand 15 Lightweaver Klauz Verge

S Grade Augment 5 S5: Cataclysmic Rhythm (Jet Boots Only)
Increases Elemental Burst potency by 30%.

Automatically activates Elemental Burst upon using Jet Boots Variant Attacks.

Jet Boots 15 Rivalate Jet Boots

Jet Boots 15 Lightweaver Klauz Walker

Other
S Grade Augment 5 S5: Augment Bloom Doubles the effects of attack, defense, dexterity, HP, and PP augments on this weapon. The Chocolate Way 2020 (UH)
Rising Weapons Badge 5 Shop
Armada Training: Final Lament
S Grade Augment 5 S5: Sleight Incantation Reduces technique damage by 40%.
Same element techniques that are chained together with a Perfect Attack will have instant charge times.

Underdog Training: Photoner Assault (Steps 1-30, Eradication Ops)
S Grade Augment 5 S5: Amplified Restraint Deal 3% more damage against enemies inflicted with a status effect.
40% chance to inflict bind on enemies inflicted with a status effect.
Divide Medal Exchange Shop
Underdog Training: Photoner Assault (Steps 1-30)
S Grade Augment 5 S5: Life V Adaptation Grants bonuses when your max HP is at 1000 and every 500 max HP afterwards, up to 3000 HP, as follows:
  • 1000 HP: Reduces damage taken by 5%.
  • 1500 HP: Recover 5% of your maximum HP every 10s.
  • 2000 HP: Increase damage by 0.4% for every 10% of max HP remaining. (min: 0%, max: 4%)
  • 2500 HP: Recover 30 HP on attack.
  • 3000 HP: Become immune to knockback.
Divide Medal Exchange Shop
Underdog Training: Photoner Assault (Steps 1-30)
S Grade Augment 5 S5: Lance of Eternity (Partisan Only)
Increases Power by 2%.
When Focus Gauge is maxed, Partisan Focus Gauge will not be consumed while airborne.
Wisdom Incarnate (UH)
S Grade Augment 5 S5: Steadfast Expanse (Assault Rifle Only)
Increases power by 2%.
Adds an extra attack to normal attacks that has a chance to stun enemies.

Rising Weapons Badge 5 Shop
S Grade Augment 5 S5: Provincial Provision Grants bonus effects to Critical Field and Elemental PP Restorate (EPPR) Field when either are active as follows:
  • While Critical Field is active: Critical damage + 3%.
  • While EPPR Field is actithe wve: Normal attacks recover an additional 2 PP and Jet Boots Variant Attacks recover 5 PP per hit.
The Malevolent Void (UH)
The Call of the Void (UH)
S Grade Augment 5 S5: Defensive Balance (Force Only)
Increases attack power by 4%.
Reduces damage taken by 25% but you lose 20 PP every time you take damage.
Armada Training: Final Lament
S Grade Augment 5 S5: Dodge Lucent (Knuckles Only)
Stop Natural PP Regeneration.
Increase Active PP Recovery by 50% and

restore 100 PP upon successfully evading an attack with Sway or Step.
Increase Power by 2%.

Divide Medal Exchange Shop
S Grade Augment 5 S5: Steadfast Quadrate (Launcher Only)
Changes normal attack into 4 homing shells but decreases the attack power of normal attacks by 67%.
Divide Medal Exchange Shop
S Grade Augment 5 S5: Chained Lucent (Twin Machineguns Only)
On Chain Trigger activation, recover PP and increase Power by 3% for 60 seconds.
Divide Medal Exchange Shop