Difference between revisions of "Dia Gilminad"

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|MEL=1159
 
|MEL=1159
 
|MEL35=1564
 
|MEL35=1564
 +
|RNG=0
 +
|RNG35=0
 +
|TEC=0
 +
|TEC35=0
 
|WeaponDropInfo= * [[Corruption Investigation: Naverius]]<br>
 
|WeaponDropInfo= * [[Corruption Investigation: Naverius]]<br>
 
* [[Corruption Investigation: Lillipa]]<br>
 
* [[Corruption Investigation: Lillipa]]<br>

Latest revision as of 20:02, 28 July 2023


Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Dia Gilminad
UIItemDiaGilminad.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 770 MEL
Type: Wired Lance
Classes: Hunter
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1159
1564
Grind
RNG Pwr
0
0
Element
TEC Pwr
0
0
Affix
Augment Factor
S-Grade Augment S3: Persistent Fury
Supported S-Grade Augment Slots
S Grade Augment 2S Grade Augment 3
Potential
Persistent Fury
Lv. 1
Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (5% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
Lv. 2
Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (7% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
Lv. 3
Increase damage and Critical Hit Rate (+16% Damage/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).

Drop Info

Additional Info


13 Dia Series
Sword Dia Zangulum

Wired Lance Dia Gilminad
Partisan Dia Jinraod
Daggers Dia Jhikdrenn
Double Saber Dia Zelvran
Knuckles Dia Dissanga
Katana Dia Bascht
Soaring Blades Dia Cutoridave
Gunblade Dia Granas
Rifle Dia Shadok
Launcher Dia Verata
Twin Machineguns Dia Cafuil
Bow Dia Visette
Rod Dia Jewd
Talis Dia Elno
Wand Dia Runan
Jet Boots Dia Carina