Difference between revisions of "Nike Jinran"
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(Created page with "{{Weapon |Rarity=14 |StatsRequirement=510 |StatsType=DEX |WeaponType=Katanas |Classes=Braver; Phantom |Potential=Two Sides of a Coin |AugmentFactors=Phrase Weak |SGradeAugment...") |
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|MEL=1420 | |MEL=1420 | ||
|MEL35=1917 | |MEL35=1917 | ||
− | |WeaponDropInfo=*[[The Face of The Abyss]] | + | |WeaponDropInfo=*[[The Face of The Abyss]] (XH+) |
|WeaponAdditionalInfo= | |WeaponAdditionalInfo= | ||
− | + | This weapon's Potential has the following effect: | |
− | + | * If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a <span style="color:#0000ff">'''blue ring'''</span> appears. | |
− | + | ** When attacking, the <span style="color:#0000ff">'''blue ring'''</span> changes to a <span style="color:#ff0000">'''red ring'''</span>. The <span style="color:#ff0000">'''red ring'''</span> lasts for about ~14 seconds until it vanishes | |
*** Ring does not change unless you inflict damage with your attack. | *** Ring does not change unless you inflict damage with your attack. | ||
*** Power is still boosted while the <span style="color:#ff0000">'''red ring'''</span> surrounds the player. | *** Power is still boosted while the <span style="color:#ff0000">'''red ring'''</span> surrounds the player. | ||
*** You cannot regenerate a <span style="color:#0000ff">'''blue ring'''</span> while a <span style="color:#ff0000">'''red ring'''</span> surrounds the player, even if the weapon is sheathed. You must wait for the <span style="color:#ff0000">'''red ring'''</span> to disperse before the weapon can generate a new <span style="color:#0000ff">'''blue ring'''</span>. | *** You cannot regenerate a <span style="color:#0000ff">'''blue ring'''</span> while a <span style="color:#ff0000">'''red ring'''</span> surrounds the player, even if the weapon is sheathed. You must wait for the <span style="color:#ff0000">'''red ring'''</span> to disperse before the weapon can generate a new <span style="color:#0000ff">'''blue ring'''</span>. | ||
+ | * Switching weapons will cancel this weapon's effect (unless switching to a weapon with the same potential). | ||
}} | }} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | {{rarity|14}} Nike Series | ||
+ | |- | ||
+ | | {{icons|Sword}} [[Nike Espadio]]<br> | ||
+ | {{icons|Wired Lances}} [[Nike Scycard]]<br> | ||
+ | {{icons|Partisan}} [[Nike Halberd]]<br> | ||
+ | {{icons|Daggers}} [[Nike Dilabrone]]<br> | ||
+ | {{icons|Double Saber}} [[Nike Helix]]<br> | ||
+ | {{icons|Knuckles}} [[Nike Weit]]<br> | ||
+ | {{icons|Katana}} [[Nike Jinran]]<br> | ||
+ | {{icons|Soaring Blades}} [[Nike Reaper]]<br> | ||
+ | {{icons|Gunblade}} [[Nike Gunsickle]]<br> | ||
+ | {{icons|Rifle}} [[Nike Laqueus]]<br> | ||
+ | {{icons|Launcher}} [[Nike Launcher]]<br> | ||
+ | {{icons|Twin Machineguns}} [[Nike Grauzam]]<br> | ||
+ | {{icons|Bow}} [[Nike Arcus]]<br> | ||
+ | {{icons|Rod}} [[Nike Soleil]]<br> | ||
+ | {{icons|Talis}} [[Nike Judix]]<br> | ||
+ | {{icons|Wand}} [[Nike Corsair]]<br> | ||
+ | {{icons|Jet Boots}} [[Nike Ignore]] | ||
+ | |} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | Related Camos | ||
+ | |- | ||
+ | |{{icons|NGS Weapon Camo}}[[* Phobos Almati]] |
Latest revision as of 19:21, 21 August 2023
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Nike Jinran
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Rarity:
| |||||||
Req: 510
|
Type:
| ||||||
Classes:
| |||||||
Statistics
| |||||||
Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1420 |
1917 |
Grind |
||||
RNG Pwr |
Element |
||||||
TEC Pwr |
Affix |
||||||
Augment Factor |
Phrase Weak | ||||||
Supported S-Grade Augment Slots |
|||||||
Increase damage by 6%. Increase damage (10%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack. | |||||||
Increase damage by 6%. Increase damage (12%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack. | |||||||
Increase damage by 6%. Increase damage (14%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with attack. |
Drop Info
- The Face of The Abyss (XH+)
Additional Info
This weapon's Potential has the following effect:
- If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a blue ring appears.
- When attacking, the blue ring changes to a red ring. The red ring lasts for about ~14 seconds until it vanishes
- Ring does not change unless you inflict damage with your attack.
- Power is still boosted while the red ring surrounds the player.
- You cannot regenerate a blue ring while a red ring surrounds the player, even if the weapon is sheathed. You must wait for the red ring to disperse before the weapon can generate a new blue ring.
- When attacking, the blue ring changes to a red ring. The red ring lasts for about ~14 seconds until it vanishes
- Switching weapons will cancel this weapon's effect (unless switching to a weapon with the same potential).
Related Camos |
* Phobos Almati |