Difference between revisions of "Clarte Dolce"
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(Created page with "{{Weapon |Rarity=15 |StatsRequirement=860 |StatsType=TEC Pwr |WeaponType=Wands |Classes=Techter; Etoile |Potential=Mellifluous Waltz |AugmentFactors=S2: Prowess in Descent |SG...") |
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|TEC=1546 | |TEC=1546 | ||
|TEC35=2087 | |TEC35=2087 | ||
+ | |WeaponDropInfo=*[[Veldfodrus]] (Lv. 91+) | ||
+ | *[[Ship Infiltration: Enemy Battleship]] | ||
+ | *[[Armada Training: Final Lament]] | ||
+ | *[[Trial: Photoner Assault]] | ||
+ | Can be acquired from ''Nanon'' at the [[Unique Weapons Badge Shop|Badge & Memory Exchange Shop]] for {{icons|Tool}}{{rarity|8}} Unique Weapons Badge x 400. | ||
+ | |WeaponAdditionalInfo=This weapon's Potential has the following effects: | ||
+ | * Performing a Perfect Attack on a Technique during a combo will greatly reduce the charge time for it '''only if''' the Technique is the same Element as the preceding Technique in the combo.<br> However if the greatly reduced charge time effect is already applied on the preceding Technique, the effect will not activate again and will activate on the next set of Same Element Techniques. | ||
+ | ** Even when weaving in Normal Attacks between Techniques will still allow the Potential effect to work. | ||
+ | ** Wand PA and Simple Fused Techniques are not subject to this effect, and will count as the combo being interrupted. | ||
+ | ** As an exception, the effect will not apply to special behavior Techniques such as Zero Gigrants and Namegid.<br> They will still be counted in the combo for the condition of the effect. | ||
+ | * The "Once" portion of the Potential description means that it cannot be activated in rapid succession continuously.<br>If there is a Technique in between that does not trigger the reduction effect, the effect will be triggered multiple times in the same combo. | ||
+ | ** When the Same Element Technique '''A -> B -> A -> B''' is used in the combo, all '''B''' Techniques are subject to the reduction effect.<br> At the time, '''A''' Techniques does not have to be a charge Technique, and even if '''A''' and '''B''' are the same Technique, the portion corresponding to '''B''' is subject to reduction. | ||
+ | * '''Examples''' | ||
+ | ** {{icons|UICheckMarkIcon}}: Grants -> ''Perfect Attack'' Ilgrants | ||
+ | ** {{icons|UICheckMarkIcon}}: Grants -> ''Normal Attack'' -> ''Perfect Attack'' Ilgrants | ||
+ | ** X: Grants -> Zanverse -> ''Perfect Attack'' Ilgrants | ||
+ | ** X: Grants -> ''Perfect Attack'' Zero Gigrants | ||
}} | }} |
Latest revision as of 19:57, 21 August 2023
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Clarte Dolce
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Rarity:
| |||||||
Req: 860
|
Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1569 |
2118 |
Grind |
||||
RNG Pwr |
Element |
||||||
TEC Pwr |
1546 |
2087 |
Affix |
||||
Augment Factor |
S2: Prowess in Descent | ||||||
Supported S-Grade Augment Slots |
|||||||
Increase damage by 1%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once. | |||||||
Increase damage by 2%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once. | |||||||
Increase damage by 3%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once. |
Drop Info
- Veldfodrus (Lv. 91+)
- Ship Infiltration: Enemy Battleship
- Armada Training: Final Lament
- Trial: Photoner Assault
Can be acquired from Nanon at the Badge & Memory Exchange Shop for Unique Weapons Badge x 400.
Additional Info
This weapon's Potential has the following effects:
- Performing a Perfect Attack on a Technique during a combo will greatly reduce the charge time for it only if the Technique is the same Element as the preceding Technique in the combo.
However if the greatly reduced charge time effect is already applied on the preceding Technique, the effect will not activate again and will activate on the next set of Same Element Techniques.- Even when weaving in Normal Attacks between Techniques will still allow the Potential effect to work.
- Wand PA and Simple Fused Techniques are not subject to this effect, and will count as the combo being interrupted.
- As an exception, the effect will not apply to special behavior Techniques such as Zero Gigrants and Namegid.
They will still be counted in the combo for the condition of the effect.
- The "Once" portion of the Potential description means that it cannot be activated in rapid succession continuously.
If there is a Technique in between that does not trigger the reduction effect, the effect will be triggered multiple times in the same combo.- When the Same Element Technique A -> B -> A -> B is used in the combo, all B Techniques are subject to the reduction effect.
At the time, A Techniques does not have to be a charge Technique, and even if A and B are the same Technique, the portion corresponding to B is subject to reduction.
- When the Same Element Technique A -> B -> A -> B is used in the combo, all B Techniques are subject to the reduction effect.
- Examples
- : Grants -> Perfect Attack Ilgrants
- : Grants -> Normal Attack -> Perfect Attack Ilgrants
- X: Grants -> Zanverse -> Perfect Attack Ilgrants
- X: Grants -> Perfect Attack Zero Gigrants