Difference between revisions of "Dia Zangulum"
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Line 10: | Line 10: | ||
|MEL=1344 | |MEL=1344 | ||
|MEL35=1814 | |MEL35=1814 | ||
+ | |RNG=0 | ||
+ | |RNG35=0 | ||
+ | |TEC=0 | ||
+ | |TEC35=0 | ||
|WeaponDropInfo=*[[Corruption Investigation: Naverius]] | |WeaponDropInfo=*[[Corruption Investigation: Naverius]] | ||
*[[Corruption Investigation: Lillipa]] | *[[Corruption Investigation: Lillipa]] |
Latest revision as of 20:01, 28 July 2023
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Dia Zangulum
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Rarity:
| |||||||
Req: 770
|
Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1344 |
1814 |
Grind |
||||
RNG Pwr |
0 |
0 |
Element |
||||
TEC Pwr |
0 |
0 |
Affix |
||||
Augment Factor |
S3: Persistent Fury | ||||||
Supported S-Grade Augment Slots |
|||||||
Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (5% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). | |||||||
Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (7% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). | |||||||
Increase damage and Critical Hit Rate (+16% Damage/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). |
Drop Info
- Corruption Investigation: Naverius
- Corruption Investigation: Lillipa
- Corruption Investigation: Amduskia
- Trick or Treat!
Additional Info