Difference between revisions of "Nike Helix"
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(Created page with "{{Weapon |Rarity=14 |StatsRequirement=820 |StatsType=MEL Pwr |WeaponType=Double Sabers |Classes=Etoile |Potential=Two Sides of a Coin |AugmentFactors=Phrase Chase |SGradeAugme...") |
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|StatsType=MEL Pwr | |StatsType=MEL Pwr | ||
|WeaponType=Double Sabers | |WeaponType=Double Sabers | ||
− | |Classes=Etoile | + | |Classes=Fighter; Etoile |
|Potential=Two Sides of a Coin | |Potential=Two Sides of a Coin | ||
|AugmentFactors=Phrase Chase | |AugmentFactors=Phrase Chase | ||
Line 10: | Line 10: | ||
|MEL=1202 | |MEL=1202 | ||
|MEL35=1622 | |MEL35=1622 | ||
+ | |WeaponDropInfo=* [[The Face of The Abyss]] (XH+) | ||
+ | |WeaponAdditionalInfo=This weapon's Potential is as follows: | ||
+ | * If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a '''<span style="color:blue">blue ring</span>''' appears. | ||
+ | * When attacking, the '''<span style="color:blue">blue ring</span>''' changes to a '''<span style="color:red">red ring</span>'''. '''<span style="color:red">Red ring</span>''' lasts for about ~14 seconds until the ring vanishes. | ||
+ | ** Ring does not change unless you inflict damage with your attack. | ||
+ | ** Damage is still boosted while the '''<span style="color:red">red ring</span>''' surrounds the player. | ||
+ | ** You cannot regenerate a '''<span style="color:blue">blue ring</span>''' while a '''<span style="color:red">red ring</span>''' surrounds the player, even if the weapon is sheathed. You must wait for the '''<span style="color:red">red ring</span>''' to disperse before the weapon can generate a new '''<span style="color:blue">blue ring</span>'''. | ||
+ | * Switching weapons cancels this weapon's effect. | ||
}} | }} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | {{rarity|14}} Nike Series | ||
+ | |- | ||
+ | | {{icons|Sword}} [[Nike Espadio]]<br> | ||
+ | {{icons|Wired Lances}} [[Nike Scycard]]<br> | ||
+ | {{icons|Partisan}} [[Nike Halberd]]<br> | ||
+ | {{icons|Daggers}} [[Nike Dilabrone]]<br> | ||
+ | {{icons|Double Saber}} [[Nike Helix]]<br> | ||
+ | {{icons|Knuckles}} [[Nike Weit]]<br> | ||
+ | {{icons|Katana}} [[Nike Jinran]]<br> | ||
+ | {{icons|Soaring Blades}} [[Nike Reaper]]<br> | ||
+ | {{icons|Gunblade}} [[Nike Gunsickle]]<br> | ||
+ | {{icons|Rifle}} [[Nike Laqueus]]<br> | ||
+ | {{icons|Launcher}} [[Nike Launcher]]<br> | ||
+ | {{icons|Twin Machineguns}} [[Nike Grauzam]]<br> | ||
+ | {{icons|Bow}} [[Nike Arcus]]<br> | ||
+ | {{icons|Rod}} [[Nike Soleil]]<br> | ||
+ | {{icons|Talis}} [[Nike Judix]]<br> | ||
+ | {{icons|Wand}} [[Nike Corsair]]<br> | ||
+ | {{icons|Jet Boots}} [[Nike Ignore]] | ||
+ | |} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | Related Camos | ||
+ | |- | ||
+ | |{{icons|NGS Weapon Camo}}[[* Phobos Almati]] |
Latest revision as of 19:19, 21 August 2023
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Nike Helix
| |||||||
Rarity:
| |||||||
Req: 820
|
Type:
| ||||||
Classes:
| |||||||
Statistics
| |||||||
Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
1202 |
1622 |
Grind |
||||
RNG Pwr |
Element |
||||||
TEC Pwr |
Affix |
||||||
Augment Factor |
Phrase Chase | ||||||
Supported S-Grade Augment Slots |
|||||||
Increase damage by 6%. Increase damage (10%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack. | |||||||
Increase damage by 6%. Increase damage (12%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack. | |||||||
Increase damage by 6%. Increase damage (14%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with attack. |
Drop Info
- The Face of The Abyss (XH+)
Additional Info
This weapon's Potential is as follows:
- If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a blue ring appears.
- When attacking, the blue ring changes to a red ring. Red ring lasts for about ~14 seconds until the ring vanishes.
- Ring does not change unless you inflict damage with your attack.
- Damage is still boosted while the red ring surrounds the player.
- You cannot regenerate a blue ring while a red ring surrounds the player, even if the weapon is sheathed. You must wait for the red ring to disperse before the weapon can generate a new blue ring.
- Switching weapons cancels this weapon's effect.
Related Camos |
* Phobos Almati |