Difference between revisions of "Nike Scycard"
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{{icons|Soaring Blades}} [[Nike Reaper]]<br> | {{icons|Soaring Blades}} [[Nike Reaper]]<br> | ||
{{icons|Gunblade}} [[Nike Gunsickle]]<br> | {{icons|Gunblade}} [[Nike Gunsickle]]<br> | ||
− | {{icons|Rifle}} [[Nike | + | {{icons|Rifle}} [[Nike Laqueus]]<br> |
{{icons|Launcher}} [[Nike Launcher]]<br> | {{icons|Launcher}} [[Nike Launcher]]<br> | ||
{{icons|Twin Machineguns}} [[Nike Grauzam]]<br> | {{icons|Twin Machineguns}} [[Nike Grauzam]]<br> | ||
Line 40: | Line 40: | ||
{{icons|Jet Boots}} [[Nike Ignore]] | {{icons|Jet Boots}} [[Nike Ignore]] | ||
|} | |} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | Related Camos | ||
+ | |- | ||
+ | |{{icons|NGS Weapon Camo}}[[* Phobos Almati]] |
Latest revision as of 19:16, 21 August 2023
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Nike Scycard
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Rarity:
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Req: 820
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
1449 |
1956 |
Grind |
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RNG Pwr |
Element |
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TEC Pwr |
Affix |
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Augment Factor |
Phrase Response | ||||||
Supported S-Grade Augment Slots |
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Increase damage by 6%. Increase damage (10%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack. | |||||||
Increase damage by 6%. Increase damage (12%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack. | |||||||
Increase damage by 6%. Increase damage (14%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with attack. |
Drop Info
- The Face of The Abyss (XH+)
Additional Info
This weapon's Potential is as follows:
- If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a blue ring appears.
- When attacking, the blue ring changes to a red ring. Red ring lasts for about ~14 seconds until the ring vanishes.
- Ring does not change unless you inflict damage with your attack.
- Damage is still boosted while the red ring surrounds the player.
- You cannot regenerate a blue ring while a red ring surrounds the player, even if the weapon is sheathed. You must wait for the red ring to disperse before the weapon can generate a new blue ring.
- Switching weapons cancels this weapon's effect.
Related Camos |
* Phobos Almati |