Difference between revisions of "Ophistia Galland"

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m
m (fix for making missing potential Dark Phantom reappear.)
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|Potential2=Shield of the Dark Saint
 
|Potential2=Shield of the Dark Saint
 
|Potential3=Shield of Dark Temptation
 
|Potential3=Shield of Dark Temptation
|Potential=Dark Phantom Redux
+
|Potential4=Dark Phantom Redux
 
|AugmentFactors=Might VI
 
|AugmentFactors=Might VI
 
|SGradeAugment=Tier 3
 
|SGradeAugment=Tier 3

Revision as of 23:53, 26 July 2023


Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Ophistia Galland
UIItemOphistiaGalland.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 530 Dex
Type: Katana
Classes: Braver
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1460
1971
Grind
RNG Pwr
Element
TEC Pwr
Affix
Augment Factor
Augment Factor Might VI
Supported S-Grade Augment Slots
S Grade Augment 1S Grade Augment 2S Grade Augment 3
Potential
Dark Phantom
Lv. 1
Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Lv. 2
Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Lv. 3
Increase damage based on the Photon Blast Gauge (5%/6%/7%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Potential
Shield of the Dark Saint
Lv. 1
Increase damage by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
Lv. 2
Increase damage by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
Lv. 3
Increase damage by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s).
Potential
Shield of Dark Temptation
Lv. 1
Increase damage by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
Lv. 2
Increase damage by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
Lv. 3
Increase damage by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s).
Potential
Dark Phantom Redux
Lv. 1
Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Lv. 2
Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Lv. 3
Increase damage based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.

Drop Info

Can be acquired at Zig Permit Exchange Shop by exchanging the following items.

Additional Info

All of this weapon's Potentials have the following additional effect:

  • Increase Natural PP Recovery by 10%.
The first and fourth Potential of this weapon, UIItemPotentialAbility.png Dark Phantom / UIItemPotentialAbility.png Dark Phantom Redux, has the following effect:
  • Upon using a Photon Blast, gain a bonus based on the type of Photon Blast used. The activation of this effect is marked by an emblem appearing around the character.
    • Helix: Increase damage by 4%.
    • Ajax: Increase Active PP Recovery by 40%.
    • Cetus: Increase Natural PP Recovery by 30%.
    • Julius: Decrease damage taken by 12%.
    • Troy: Reduce PP consumption by 15%.
  • The effect of this bonus will persist after usage until the weapon is switched, but will be restored if the weapon is re-equipped.
  • Using multiple Photon Blasts within the same Quest instance will stack each individual bonus, but the same type of bonus cannot be stacked twice.
The second Potential of this weapon, UIItemPotentialAbility.png Shield of the Dark Saint, has the following effect:
  • If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (UIItemPotentialAbility.png Purifying Shield, UIItemPotentialAbility.png Shield of Temptation, UIItemPotentialAbility.png Purifying Melody, UIItemPotentialAbility.png Notes of Temptation, UIItemPotentialAbility.png Shield of the Dark Saint, UIItemPotentialAbility.png Shield of Dark Temptation).
  • The barrier produced by this Potential has the following properties:
    • Barrier is dispelled upon taking damage (damage from status effects does not count).
    • While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
The third Potential of this weapon, UIItemPotentialAbility.png Shield of Dark Temptation, has the following effect:
  • If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (UIItemPotentialAbility.png Purifying Shield, UIItemPotentialAbility.png Shield of Temptation, UIItemPotentialAbility.png Purifying Melody, UIItemPotentialAbility.png Notes of Temptation, UIItemPotentialAbility.png Shield of the Dark Saint, UIItemPotentialAbility.png Shield of Dark Temptation).
  • The barrier produced by this Potential has the following properties:
    • Barrier is dispelled upon taking damage (damage from status effects does not count).
    • While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.
Material10 Luminfragment Emel x 240 is required to change to the Redux Potential.


15 Ophistia Series
Sword Ophistia Calibur

Wired Lance Ophistia Wing
Partisan Ophistia Spear
Daggers Ophistia Fencers
Double Saber Ophistia Edge
Knuckles Ophistia Fists
Katana Ophistia Galland
Soaring Blades Ophistia Sabers
Gunblade Ophistia Buster
Rifle Ophistia Shooter
Launcher Ophistia Cannon
Twin Machineguns Ophistia Rain
Bow Ophistia Bogen
Rod Ophistia Sorcerer
Talis Ophistia Arm
Wand Ophistia Axe
Jet Boots Ophistia Sliders