Difference between revisions of "Augment Factors"
Home Rowed (talk | contribs) m (→S-Grade Augment: Fixed an error in which Atlas/EX Drache (Riffle) was listed under the SAF for Katana, also corrected the name to the localized version, double checked it in game.) |
Home Rowed (talk | contribs) m (→S-Grade Augment: Fixed an error under S4: Steely Determination where the Atlas Weisz EX had the wrong icon, Double Saber instead of Wired Lance.) |
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| Survives one fatal hit with 1 HP. Does not work if HP is already at 1. Activates once per quest. | | Survives one fatal hit with 1 HP. Does not work if HP is already at 1. Activates once per quest. | ||
| {{icons|Wired Lance}} {{rarity|14}} [[Atlas Weisz]]<br> | | {{icons|Wired Lance}} {{rarity|14}} [[Atlas Weisz]]<br> | ||
− | {{icons| | + | {{icons|Wired Lance}} {{rarity|15}} [[Atlas Weisz EX]]<br> |
|- | |- | ||
| {{icons|SGA 4}} S4: Support Amplification | | {{icons|SGA 4}} S4: Support Amplification |
Revision as of 06:45, 31 October 2020
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
General Information
Augment Factors are a special Affixing mechanic for Weapons. By enhancing a Weapon to its maximum Overgrind Limit (+35), the weapon's Augment Factor is unlocked. By then affixing the Weapon or using the Weapon as a component in Affixing, the Augment Factor can be Affixed to itself/a target weapon with a 100% base rate, even if the Augment isn't normally transferable.
Mechanics and Behavior
- Augment Factors are unlocked by grinding a Weapon to +35; different Weapons or Weapon series have different Augment Factors.
- The Augment Factor Weapon must have the same or higher number of Augments as the base in order for it to be used as a component.
- Augment Factors are still affected by the Extra Slot penalty.
- The Augment Factor can be affixed as many times as desired as long as the Weapon is intact.
- When applying an Augment Factor, the Augment Factor's Augment does not interact with pre-existing Abilities. For example, a weapon affixed with Precision III would not be able to synthesize Precision IV with a Precision III Augment Factor unless the Augment Factor is affixed first.
- Augment Factors function as normal Augments once affixed and follow their normal rules.
- An Augment Factor can't be affixed if another Augment Factor in the process shares the same Augment slot as it.
List of Augment Factors
Stat Boost
Stat Boosts (Special)
Resists
Name | Effects | Weapon Sources |
---|---|---|
Impact Ward III | MEL Resistance +5 | Striking Weapons |
Projectile Ward III | RNG Resistance +5 | Ranged Weapons |
Technique Ward III | TEC Resistance +5 | Technique Weapons |
Sovereign Ward III | All Resistance +3 | Nemesis Series |
Status
Souls
Name | Effects | Weapon Sources |
---|---|---|
Acto Di Soul | MEL Pwr +35 PP +3 |
Titan Series |
Tir Di Soul | RNG Pwr +35 PP +3 |
Stelk Series |
Magia Di Soul | TEC Pwr +35 PP +3 |
Form Series |
Astral Soul | All +35 HP +35 PP +5 |
Ray Series |
Deubarz Soul | TEC Pwr +35 DEX +5 HP+20 PP +1 |
Voxed Buhl Voxed Baleos |
Gryzorus Soul | RNG Pwr +35 DEX +5 PP +3 |
Gryzo Shosul |
Deadlion Soul | MEL Pwr +35 DEX +5 HP +20 |
Deadlio Gridder |
S-Grade Augment
S-Grade Augments (SGA) can be special SAFs that appear on some items. They behave like other SAFs, except with restrictions on what items they can be placed on.
Only SGAs that are part of an SAF are listed here. For more info and a full list of current SGAs available to Global, please visit S-Grade Augments.
Name | Effects | Weapon Sources |
---|---|---|
S1: Aggressive Will | Increases attack power by 2%. | Val Alz |
S1: Melee Amp | Increases power by 1% for every 60 MEL Pwr affixed to this weapon. Increases power by an additional 2% if at least 200 MEL Pwr is |
Trailblazer Melee Weapons (Currently Not Available) |
S1: Ranged Amp | Increases power by 1% for every 60 RNG Pwr affixed to this weapon. Increases power by an additional 2% if at least 200 RNG Pwr is |
Trailblazer Ranged Weapons (Currently Not Available) |
S1: Technique Amp | Increases power by 1% for every 60 TEC Pwr affixed to this weapon. Increases power by an additional 2% if at least 200 TEC Pwr is |
Trailblazer Technique Weapons (Currently Not Available) |
S1: Photon Reduction | Reduces PP consumption by 7%. | Val Drache |
S1: Revenant's Resolve | Increases attack power based on the Photon Gauge. Maxes out at 3%. |
Ares Sword |
S2: Goliathslayer's Resolve | Increase damage dealt to bosses by 3%. | Mars Series |
S2: Lucent Strike | Increases active PP recovery by 20%. | Val Varua |
S2: Medical Grace | Restores varying amounts of PP upon consuming a -mate item as follows: Monomate: 20 PP |
Chocolate Du Kitchen |
S2: Partbreaker's Resolve | Increase damage against breakable parts by 3%. | Jutus Series Lumiere Series |
S2: Perfect Descent | Reduces PP consumption by 12% when chaining different Photon Arts or Techniques with Perfect Attacks. |
Acht Ange Ruzel Hanzi Acht Jeng Acht Cuore |
S2: Precision Will | Increases critical damage by 3%. | Vadis Greaves |
S2: Revenant's Lucentboon | Increases active PP recovery based on the Photon Blast Gauge. Maxes at 25%. |
Ares Rifle Ares Launcher Ares Machine Gun |
S2: Revenant's Lucentrush | Increases natural PP recovery based on the Photon Blast Gauge. Maxes at 23%. |
Ares Rod Ares Talis Ares Wand |
S2: Superior Prowess | Increases critical hit rate by 12%. | Val Loque |
S2: Shield of the Revenant | Reduces damage taken based on the Photon Blast Gauge. Maxes at 9%. |
Ares Kaiser Ares Edge Ares Nest |
S3: Dynamo Dance | Increases damage by 3% when linking together PAs or Techniques with Perfect Attacks. | Appress Grudge Omega |
S3: Guardian Gear | Reduces damage taken by 7%. | Calamity Series Tridia Series |
S3: Lucent Grace | Increases natural PP recovery by 17%. | Val Zems |
S3: Persistent Fury | Increases attack power by 4% and critical hit rate by 5%. Enhances PP efficiency as follows: |
Dia Series Geometry Series |
S3: Revenant's Descent | Reduce PP consumption based on the Photon Blast Gauge. Maxes at 12%. | Ares Ryuuga |
S3: Timeflow Vitality | Restores 40% of your maximum HP every 40 seconds. | Val Farder |
S4: Frontal Adept | Critical hit rate of frontal attacks is increased by 30% while Valiant Stance is active. | Atlas Loque |
S4: Hammer of the Wise | Critical hit rate of frontal attacks is increased by 15% while Wise Stance is active. | Atlas Vadi |
S4: Impregnable Chain | Gain invincibility for 5 seconds when Chain Trigger is activated. | Atlas Radda |
S4: Instant Guard Photons | Recover 10 PP when performing a Perfect Guard. | Atlas Farder |
S4: Lifesteal | Restores HP equal to 1% of damage dealt (30 HP Max). | Atlas Alz |
S4: Mettle of the Rested | Gain knockback immunity after standing still for 1 second. | Atlas Drache |
S4: Photon Adaptation | Improves natural and active PP recovery and reduces PP consumption based on your maximum PP. The formula for this benefit is |
Atlas Victo |
S4: Photonic Trap | Inreases PP restored by Tactical Trap by 20%. | Atlas Volare |
S4: Prolonged Blade | Reduces the depletion of the Focus Gauge while Katana Focus is active. (Roughly 20% slower gauge loss) |
Atlas Valua |
S4: Providential Refinement | Increases the potency of Element Conversion by 5% for non-matching weapon elements. |
Atlas Zems |
S4: Second Whirlwind | Increases the duration of Double Saber's wind flourish by 4 seconds. | Atlas Vire |
S4: Steely Determination | Survives one fatal hit with 1 HP. Does not work if HP is already at 1. Activates once per quest. | Atlas Weisz |
S4: Support Amplification | Shifta and Deband's maximum duration becomes 120 seconds. | Atlas Exocet |
S4: Sustained Cycle | Reduces the cooldown of Photon Flare by 20%. | Atlas Letra |
S4: Swift Arrows | Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active. | Atlas Agria |
S4: Transmutation Circle | Changes the weapon element to match the currently equipped elemental defense ring. Has no effect if an elemental ring is not equipped. |
Atlas Slecht |
S4: Wand Impact | Increases Wand normal attack speed by 1.1x and negates hitstop. | Atlas Eyth |
Other
Name | Effects | Weapon Sources |
---|---|---|
Soul Receptor | Significantly increases Soul success rate during affixing. All +10 |
Lightning Espada Bluesy Requiem, Bardiche |
Alternate History | Experience Gained +10% | Imperial Pick Meteor Staff |
Reverie Catalyst | HP +10 PP +1 |
Starquake Series |
Phrase Weak | Increase damage by 2% when hitting enemy Elemental Weakness. |
Fornis Series Homura Series |
Phrase Chase | Increases damage by 5% against enemies with Status Effects. |
Snow Series |
Phrase Response | Increases normal attack PP recovery by 5% |
Astra Series |
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore