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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Raven Fists + ( * This weapon's JP counterpart is Slave F … </br>* This weapon's JP counterpart is Slave Fist-NT / スレイヴフィスト-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-54--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-55--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-56--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-57--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-58--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-59--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Shooter + ( * This weapon's JP counterpart is Slave S … </br>* This weapon's JP counterpart is Slave Shooter-NT / スレイヴシューター-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-104--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-105--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-106--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-107--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-108--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-109--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Barl + ( * This weapon's JP counterpart is Slave B … </br>* This weapon's JP counterpart is Slave Bar-NT / スレイヴバール-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-4--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects or Alter Ego does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Cannon + ( * This weapon's JP counterpart is Slave C … </br>* This weapon's JP counterpart is Slave Cannon-NT / スレイヴキャノン-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-32--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-33--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-34--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-35--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Feather + ( * This weapon's JP counterpart is Slave F … </br>* This weapon's JP counterpart is Slave Feather-NT / スレイヴフェザー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-260--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-261--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-262--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-263--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-264--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-265--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Lance + ( * This weapon's JP counterpart is Slave L … </br>* This weapon's JP counterpart is Slave Lance-NT / スレイヴランス-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-41--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-42--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-43--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-44--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-45--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-46--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Daggers + ( * This weapon's JP counterpart is Slave D … </br>* This weapon's JP counterpart is Slave Dagger-NT / スレイヴダガー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-26--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-27--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-28--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-29--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Shoes + ( * This weapon's JP counterpart is Slave S … </br>* This weapon's JP counterpart is Slave Shoes-NT / スレイヴシューズ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Gunblade + ( * This weapon's JP counterpart is Slave S … </br>* This weapon's JP counterpart is Slave Slash-NT / スレイヴスラッシュ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-415--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-416--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-417--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-418--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-419--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-420--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Symbol + ( * This weapon's JP counterpart is Slave S … </br>* This weapon's JP counterpart is Slave Symbol-NT / スレイヴシンボル-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-27--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-28--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-29--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-32--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Sage + ( * This weapon's JP counterpart is Slave S … </br>* This weapon's JP counterpart is Slave Sage-NT / スレイヴセイジ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Solid Recurve + ( * This weapon's JP counterpart is Solid Recurve-NT / ソリッドリカーブ-NT. )
- Southern Cross + ( * This weapon's JP counterpart is Southern Cross-NT / サザンクロス-NT. )
- Spear Revolsio + ( * This weapon's JP counterpart is Spear Revolucio / スピアレボルシオ. )
- Spike Revolsio + ( * This weapon's JP counterpart is Spike Revolucio / スパイクレボルシオ. )
- Sprue Col-C + ( * This weapon's JP counterpart is Sprueco … </br>* This weapon's JP counterpart is Spruecoll / スプルコル.</br>* This weapon was originally part of a Earth Weapon Series based around instruments.</br>* This weapon appears in the camo ''* Concert Master''</br>* It was also a weapon present in the ''Kasegeo Stone Exchange'' in JP.</br>* This weapon is considered an OT weapon meaning it can only be enhanced to +10 cannot unlock its potential due to being part of a weapon system that isn't present in Global.</br>weapon system that isn't present in Global. )
- Stelk Isela + ( * This weapon's JP counterpart is Stelk Isera / ステルクイセーラ. )
- Stelk Steyr + ( * This weapon's JP counterpart is Stelk Shooteyr / ステルクシュタヤー )
- Stelk Jatho + ( * This weapon's JP counterpart is Stelk Yato / ステルクヤート. )
- Storm Revolsio + ( * This weapon's JP counterpart is Storm Revolucio / ストームレボルシオ. )
- Strauss v2 + ( * This weapon's JP counterpart is Strauss Ver2 / シュトラウスVer2.<br> * Rainbow glow around it when out. )
- Strike Broom + ( * This weapon's JP counterpart is Strike Broom-NT / ストライクブルーム-NT. )
- Striker + ( * This weapon's JP counterpart is Striker-NT / ストライカー-NT. )
- Susano Hiki + ( * This weapon's JP counterpart is Susano Hiki-NT / スサノヒキ-NT. )
- Harmonizer + ( * This weapon's JP counterpart is Takt-NT / タクト-NT. * Featured as Aika's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color. )
- Thrust Revolsio + ( * This weapon's JP counterpart is Thrust Revolucio / スラストレボルシオ. )
- Lightning Bite Tagami Kouga + ( * This weapon's JP counterpart is Thunder Bite Tagamikouga / 雷咬タガミコウガ. )
- Lightning Flash Tagami Kouga + ( * This weapon's JP counterpart is Thunder Crack Tagamikouga / 雷閃タガミコウガ. )
- Lightning Guns Tagami Kouga + ( * This weapon's JP counterpart is Thunder Gun Tagamikouga / 雷銃タガミコウガ. )
- Tigrebow + ( * This weapon's JP counterpart is Tigrebow-NT / ティグリボウ-NT. )
- Titan Blazer + ( * This weapon's JP counterpart is Titan Blazer / タイタンブレイザー. )
- Titan Smasher + ( * This weapon's JP counterpart is Titan Smasher / タイタンスマッシャー. )
- Titan Stinger + ( * This weapon's JP counterpart is Titan Stinger / タイタンスティンガー. )
- Twin Gatlings + ( * This weapon's JP counterpart is Twin Gatling-NT / ツインガトリング-NT. )
- Twin Kamuy + ( * This weapon's JP counterpart is Twin Kamui / ニレンカムイ. * Based on the Weaponoid "Twin Kamui" from ''Phantasy Star Online 2es''. * Originally appeared in ''Phantasy Star Online''. * Compatible with Photon Color. )
- Twin Machine Guns + ( * This weapon's JP counterpart is Twin Machinegun-NT / ツインマシンガン-NT. )
- Twin Vulcans + ( * This weapon's JP counterpart is Twin Vulcan-NT / ツインバルカン-NT. )
- Veiztail + ( * This weapon's JP counterpart is Vasetail-NT / ヴェイズテイル-NT. )
- Visburn + ( * This weapon's JP counterpart is Visburn-NT / ヴィスバーン-NT. )
- Vita Arkray + ( * This weapon's JP counterpart is Vita Arkray-NT / ヴィタアルクレイ-NT. )
- Vita Bow + ( * This weapon's JP counterpart is Vita Bow-NT / ヴィタボウ-NT. )
- Vita Diffuse + ( * This weapon's JP counterpart is Vita Diffuse-NT / ヴィタディフューズ-NT. )
- Vita Fallounce + ( * This weapon's JP counterpart is Vita Fallounce-NT / ヴィタフォールオンス-NT. )
- Vita Launcher + ( * This weapon's JP counterpart is Vita Launcher-NT / ヴィタランチャー-NT. )
- Vita Obside + ( * This weapon's JP counterpart is Vita Obside-NT / ヴィタオブサイド-NT. )
- Vita Pisastian + ( * This weapon's JP counterpart is Vita Pisastian-NT / ヴィタピサスティアン-NT. )
- Vita Quadrapt + ( * This weapon's JP counterpart is Vita Quadrapt-NT / ヴィタクワドラプト-NT. )
- Vita Raflame + ( * This weapon's JP counterpart is Vita Raflame-NT / ヴィタラフレイム-NT. )
- Vita Rod + ( * This weapon's JP counterpart is Vita Rod-NT \ ヴィタロッド-NT. )
- Vita Striker + ( * This weapon's JP counterpart is Vita Striker-NT / ヴィタストライカー-NT. )