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A list of all pages that have property "Weapon Additional Info" with value " * This weapon's JP counterpart is Sigma Phase / ジグマフェイズ. ". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Saika Revolsio  + ( * This weapon's JP counterpart is Saika Revolucio / サイカレボルシオ. )
  • Saint Kilda  + ( * This weapon's JP counterpart is Saint Kilda-NT / セントキルダ-NT. )
  • Schvelle Anhks  + ( * This weapon's JP counterpart is Schvelle Anhks / シュベルアンクス. )
  • Schvelle Battadia  + ( * This weapon's JP counterpart is Schvelle Battadia / シュベルバタディア. )
  • Schvelle Bazera  + ( * This weapon's JP counterpart is Schvelle Bazera / シュベルバゼラ. )
  • Schvelle Bukse  + ( * This weapon's JP counterpart is Schvelle Buechse / シュベルビュクゼ. )
  • Schvelle Calvin  + ( * This weapon's JP counterpart is Schvelle Calvin / シュベルカルバン. )
  • Schvelle Dinares  + ( * This weapon's JP counterpart is Schvelle Dinares / シュベルディナレス. )
  • Schvelle Gender  + ( * This weapon's JP counterpart is Schvelle Gender / シュベルジェンダー. )
  • Schvelle Haddat  + ( * This weapon's JP counterpart is Schvelle Haddat / シュベルハダート. )
  • Schvelle Hander  + ( * This weapon's JP counterpart is Schvelle Hander / シュベルハンダー. )
  • Schvelle Janbia  + ( * This weapon's JP counterpart is Schvelle Janbiya / シュベルジャンビア. )
  • Schvelle Carenza  + ( * This weapon's JP counterpart is Schvelle Karinza / シュベルカリンザ. )
  • Schvelle Kijal  + ( * This weapon's JP counterpart is Schvelle Kijal / シュベルキジャル. )
  • Schvelle Madina  + ( * This weapon's JP counterpart is Schvelle Medina / シュベルマディーナ. )
  • Schvelle Fossile  + ( * This weapon's JP counterpart is Schvelle Phossele / シュベルフォセレ. )
  • Schvelle Rangea  + ( * This weapon's JP counterpart is Schvelle Rangia / シュベルランジア. )
  • Schvelle Sadi  + ( * This weapon's JP counterpart is Schvelle Sadi / シュベルサディ. )
  • Schvelle Cerberus  + ( * This weapon's JP counterpart is Schvelle Serbs / シュベルセルベス. )
  • Schvelle Tradil  + ( * This weapon's JP counterpart is Schvelle Tradir / シュベルトラディル. )
  • Sekfors  + ( * This weapon's JP counterpart is Secfalse / セクフォルス. )
  • Shaft Revolsio  + ( * This weapon's JP counterpart is Shaft Revolucio / シャフトレボルシオ. )
  • Shooting Drive  + ( * This weapon's JP counterpart is Shooting Drive-NT / シューティングドライブ-NT. * Based on the Weaponoid "Shooting Drive" from ''Phantasy Star Online 2es''. * Compatible with Photon Color. )
  • Shot Legacy  + ( * This weapon's JP counterpart is Shot Legacy-NT / ショットレガシー-NT. )
  • Shot Revolsio  + ( * This weapon's JP counterpart is Shot Revolucio / ショットレボルシオ. )
  • Sigma Phase  + ( * This weapon's JP counterpart is Sigma Phase / ジグマフェイズ. )
  • Sigma Theaile  + ( * This weapon's JP counterpart is Sigma Thiale / ジグマティエール. )
  • Sigma Farcy  + ( * This weapon's JP counterpart is Sigma Farse / ジグマファーシー. * Originally appeared in ''Phantasy Star Online 2es''. )
  • Gunblade Revolsio  + ( * This weapon's JP counterpart is Slash Revolucio / スラッシュレボルシオ. )
  • Raven Saber  + ( * This weapon's JP counterpart is Slave S</br>* This weapon's JP counterpart is Slave Saber-NT / スレイヴセイバー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-26--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-27--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-28--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-29--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Bullet  + ( * This weapon's JP counterpart is Slave B</br>* This weapon's JP counterpart is Slave Bullet-NT / スレイヴバレット-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Cougar  + ( * This weapon's JP counterpart is Slave K</br>* This weapon's JP counterpart is Slave Kuuga-NT / スレイヴクーガ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Chain  + ( * This weapon's JP counterpart is Slave C</br>* This weapon's JP counterpart is Slave Chain-NT / スレイヴチェイン-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Dual  + ( * This weapon's JP counterpart is Slave D</br>* This weapon's JP counterpart is Slave Dual-NT / スレイヴデュアル-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-434--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-435--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-436--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-437--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-438--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-439--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Cross  + ( * This weapon's JP counterpart is Slave C</br>* This weapon's JP counterpart is Slave Cross-NT / スレイヴクロス-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Calibur  + ( * This weapon's JP counterpart is Slave C</br>* This weapon's JP counterpart is Slave Calibur-NT / スレイヴキャリバー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-37--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-38--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-39--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-40--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-41--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-42--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Fists  + ( * This weapon's JP counterpart is Slave F</br>* This weapon's JP counterpart is Slave Fist-NT / スレイヴフィスト-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-54--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-55--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-56--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-57--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-58--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-59--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Shooter  + ( * This weapon's JP counterpart is Slave S</br>* This weapon's JP counterpart is Slave Shooter-NT / スレイヴシューター-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-104--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-105--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-106--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-107--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-108--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-109--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Barl  + ( * This weapon's JP counterpart is Slave B</br>* This weapon's JP counterpart is Slave Bar-NT / スレイヴバール-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-4--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects or Alter Ego does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Cannon  + ( * This weapon's JP counterpart is Slave C</br>* This weapon's JP counterpart is Slave Cannon-NT / スレイヴキャノン-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-32--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-33--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-34--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-35--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Feather  + ( * This weapon's JP counterpart is Slave F</br>* This weapon's JP counterpart is Slave Feather-NT / スレイヴフェザー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-260--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-261--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-262--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-263--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-264--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-265--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Lance  + ( * This weapon's JP counterpart is Slave L</br>* This weapon's JP counterpart is Slave Lance-NT / スレイヴランス-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-41--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-42--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-43--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-44--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-45--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-46--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Daggers  + ( * This weapon's JP counterpart is Slave D</br>* This weapon's JP counterpart is Slave Dagger-NT / スレイヴダガー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-26--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-27--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-28--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-29--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Shoes  + ( * This weapon's JP counterpart is Slave S</br>* This weapon's JP counterpart is Slave Shoes-NT / スレイヴシューズ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Gunblade  + ( * This weapon's JP counterpart is Slave S</br>* This weapon's JP counterpart is Slave Slash-NT / スレイヴスラッシュ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-415--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-416--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-417--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-418--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-419--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-420--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Symbol  + ( * This weapon's JP counterpart is Slave S</br>* This weapon's JP counterpart is Slave Symbol-NT / スレイヴシンボル-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-27--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-28--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-29--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-32--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Sage  + ( * This weapon's JP counterpart is Slave S</br>* This weapon's JP counterpart is Slave Sage-NT / スレイヴセイジ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Solid Recurve  + ( * This weapon's JP counterpart is Solid Recurve-NT / ソリッドリカーブ-NT. )
  • Southern Cross  + ( * This weapon's JP counterpart is Southern Cross-NT / サザンクロス-NT. )
  • Spear Revolsio  + ( * This weapon's JP counterpart is Spear Revolucio / スピアレボルシオ. )
  • Spike Revolsio  + ( * This weapon's JP counterpart is Spike Revolucio / スパイクレボルシオ. )