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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ridoltiv + ( * This weapon's JP counterpart is Ridultiv-NT / リドゥルティブ-NT. )
- Rikauteri + ( * This weapon's JP counterpart is Rikauteri-NT / リカウテリ-NT. * Based on the Weaponoid "Rikauteri" from ''Phantasy Star Online 2es''. * Originally appeared in ''Phantasy Star Universe''. * Compatible with Photon Color. )
- Rosa Crane + ( * This weapon's JP counterpart is Rosa Crane-NT / ローザクレイン-NT. )
- Rulyra + ( * This weapon's JP counterpart is Rulyra-NT / ルーライラ-NT. )
- SSPN Launcher + ( * This weapon's JP counterpart is SSPN Launcher-NT / SSPNランチャー-NT )
- Saika Revolsio + ( * This weapon's JP counterpart is Saika Revolucio / サイカレボルシオ. )
- Saint Kilda + ( * This weapon's JP counterpart is Saint Kilda-NT / セントキルダ-NT. )
- Schvelle Anhks + ( * This weapon's JP counterpart is Schvelle Anhks / シュベルアンクス. )
- Schvelle Battadia + ( * This weapon's JP counterpart is Schvelle Battadia / シュベルバタディア. )
- Schvelle Bazera + ( * This weapon's JP counterpart is Schvelle Bazera / シュベルバゼラ. )
- Schvelle Bukse + ( * This weapon's JP counterpart is Schvelle Buechse / シュベルビュクゼ. )
- Schvelle Calvin + ( * This weapon's JP counterpart is Schvelle Calvin / シュベルカルバン. )
- Schvelle Dinares + ( * This weapon's JP counterpart is Schvelle Dinares / シュベルディナレス. )
- Schvelle Gender + ( * This weapon's JP counterpart is Schvelle Gender / シュベルジェンダー. )
- Schvelle Haddat + ( * This weapon's JP counterpart is Schvelle Haddat / シュベルハダート. )
- Schvelle Hander + ( * This weapon's JP counterpart is Schvelle Hander / シュベルハンダー. )
- Schvelle Janbia + ( * This weapon's JP counterpart is Schvelle Janbiya / シュベルジャンビア. )
- Schvelle Carenza + ( * This weapon's JP counterpart is Schvelle Karinza / シュベルカリンザ. )
- Schvelle Kijal + ( * This weapon's JP counterpart is Schvelle Kijal / シュベルキジャル. )
- Schvelle Madina + ( * This weapon's JP counterpart is Schvelle Medina / シュベルマディーナ. )
- Schvelle Fossile + ( * This weapon's JP counterpart is Schvelle Phossele / シュベルフォセレ. )
- Schvelle Rangea + ( * This weapon's JP counterpart is Schvelle Rangia / シュベルランジア. )
- Schvelle Sadi + ( * This weapon's JP counterpart is Schvelle Sadi / シュベルサディ. )
- Schvelle Cerberus + ( * This weapon's JP counterpart is Schvelle Serbs / シュベルセルベス. )
- Schvelle Tradil + ( * This weapon's JP counterpart is Schvelle Tradir / シュベルトラディル. )
- Shaft Revolsio + ( * This weapon's JP counterpart is Shaft Revolucio / シャフトレボルシオ. )
- Shooting Drive + ( * This weapon's JP counterpart is Shooting Drive-NT / シューティングドライブ-NT. * Based on the Weaponoid "Shooting Drive" from ''Phantasy Star Online 2es''. * Compatible with Photon Color. )
- Shot Legacy + ( * This weapon's JP counterpart is Shot Legacy-NT / ショットレガシー-NT. )
- Shot Revolsio + ( * This weapon's JP counterpart is Shot Revolucio / ショットレボルシオ. )
- Sigma Phase + ( * This weapon's JP counterpart is Sigma Phase / ジグマフェイズ. )
- Sigma Theaile + ( * This weapon's JP counterpart is Sigma Thiale / ジグマティエール. )
- Sigma Farcy + ( * This weapon's JP counterpart is Sigma Farse / ジグマファーシー. * Originally appeared in ''Phantasy Star Online 2es''. )
- Gunblade Revolsio + ( * This weapon's JP counterpart is Slash Revolucio / スラッシュレボルシオ. )
- Raven Fists + ( * This weapon's JP counterpart is Slave F … </br>* This weapon's JP counterpart is Slave Fist-NT / スレイヴフィスト-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-11--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-12--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-13--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Lance + ( * This weapon's JP counterpart is Slave L … </br>* This weapon's JP counterpart is Slave Lance-NT / スレイヴランス-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Bullet + ( * This weapon's JP counterpart is Slave B … </br>* This weapon's JP counterpart is Slave Bullet-NT / スレイヴバレット-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Saber + ( * This weapon's JP counterpart is Slave S … </br>* This weapon's JP counterpart is Slave Saber-NT / スレイヴセイバー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Cougar + ( * This weapon's JP counterpart is Slave K … </br>* This weapon's JP counterpart is Slave Kuuga-NT / スレイヴクーガ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Chain + ( * This weapon's JP counterpart is Slave C … </br>* This weapon's JP counterpart is Slave Chain-NT / スレイヴチェイン-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Daggers + ( * This weapon's JP counterpart is Slave D … </br>* This weapon's JP counterpart is Slave Dagger-NT / スレイヴダガー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Cross + ( * This weapon's JP counterpart is Slave C … </br>* This weapon's JP counterpart is Slave Cross-NT / スレイヴクロス-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Shooter + ( * This weapon's JP counterpart is Slave S … </br>* This weapon's JP counterpart is Slave Shooter-NT / スレイヴシューター-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Barl + ( * This weapon's JP counterpart is Slave B … </br>* This weapon's JP counterpart is Slave Bar-NT / スレイヴバール-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-4--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects or Alter Ego does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Feather + ( * This weapon's JP counterpart is Slave F … </br>* This weapon's JP counterpart is Slave Feather-NT / スレイヴフェザー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Gunblade + ( * This weapon's JP counterpart is Slave S … </br>* This weapon's JP counterpart is Slave Slash-NT / スレイヴスラッシュ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-66--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-67--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-68--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-69--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-70--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-71--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Cannon + ( * This weapon's JP counterpart is Slave C … </br>* This weapon's JP counterpart is Slave Cannon-NT / スレイヴキャノン-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Shoes + ( * This weapon's JP counterpart is Slave S … </br>* This weapon's JP counterpart is Slave Shoes-NT / スレイヴシューズ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Calibur + ( * This weapon's JP counterpart is Slave C … </br>* This weapon's JP counterpart is Slave Calibur-NT / スレイヴキャリバー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Dual + ( * This weapon's JP counterpart is Slave D … </br>* This weapon's JP counterpart is Slave Dual-NT / スレイヴデュアル-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
- Raven Sage + ( * This weapon's JP counterpart is Slave S … </br>* This weapon's JP counterpart is Slave Sage-NT / スレイヴセイジ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )