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A list of all pages that have property "Weapon Additional Info" with value " * This weapon's JP counterpart is Schvelle Sadi / シュベルサディ. ". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Red Processor  + ( * This weapon's JP counterpart is Red Processor-NT / レッドプロセッサ-NT. )
  • Resta Golem Nacelle  + ( * This weapon's JP counterpart is Resta Golem Nacelle / レスタゴレムナセル. )
  • Resta Golem Natura  + ( * This weapon's JP counterpart is Resta Golem Natura / レスタゴレムナチュラ. )
  • Ridoltiv  + ( * This weapon's JP counterpart is Ridultiv-NT / リドゥルティブ-NT. )
  • Rikauteri  + ( * This weapon's JP counterpart is Rikauteri-NT / リカウテリ-NT. * Based on the Weaponoid "Rikauteri" from ''Phantasy Star Online 2es''. * Originally appeared in ''Phantasy Star Universe''. * Compatible with Photon Color. )
  • Rosa Crane  + ( * This weapon's JP counterpart is Rosa Crane-NT / ローザクレイン-NT. )
  • Rulyra  + ( * This weapon's JP counterpart is Rulyra-NT / ルーライラ-NT. )
  • SSPN Launcher  + ( * This weapon's JP counterpart is SSPN Launcher-NT / SSPNランチャー-NT )
  • Saika Revolsio  + ( * This weapon's JP counterpart is Saika Revolucio / サイカレボルシオ. )
  • Saint Kilda  + ( * This weapon's JP counterpart is Saint Kilda-NT / セントキルダ-NT. )
  • Schvelle Anhks  + ( * This weapon's JP counterpart is Schvelle Anhks / シュベルアンクス. )
  • Schvelle Battadia  + ( * This weapon's JP counterpart is Schvelle Battadia / シュベルバタディア. )
  • Schvelle Bazera  + ( * This weapon's JP counterpart is Schvelle Bazera / シュベルバゼラ. )
  • Schvelle Bukse  + ( * This weapon's JP counterpart is Schvelle Buechse / シュベルビュクゼ. )
  • Schvelle Calvin  + ( * This weapon's JP counterpart is Schvelle Calvin / シュベルカルバン. )
  • Schvelle Dinares  + ( * This weapon's JP counterpart is Schvelle Dinares / シュベルディナレス. )
  • Schvelle Gender  + ( * This weapon's JP counterpart is Schvelle Gender / シュベルジェンダー. )
  • Schvelle Haddat  + ( * This weapon's JP counterpart is Schvelle Haddat / シュベルハダート. )
  • Schvelle Hander  + ( * This weapon's JP counterpart is Schvelle Hander / シュベルハンダー. )
  • Schvelle Janbia  + ( * This weapon's JP counterpart is Schvelle Janbiya / シュベルジャンビア. )
  • Schvelle Carenza  + ( * This weapon's JP counterpart is Schvelle Karinza / シュベルカリンザ. )
  • Schvelle Kijal  + ( * This weapon's JP counterpart is Schvelle Kijal / シュベルキジャル. )
  • Schvelle Madina  + ( * This weapon's JP counterpart is Schvelle Medina / シュベルマディーナ. )
  • Schvelle Fossile  + ( * This weapon's JP counterpart is Schvelle Phossele / シュベルフォセレ. )
  • Schvelle Rangea  + ( * This weapon's JP counterpart is Schvelle Rangia / シュベルランジア. )
  • Schvelle Sadi  + ( * This weapon's JP counterpart is Schvelle Sadi / シュベルサディ. )
  • Schvelle Cerberus  + ( * This weapon's JP counterpart is Schvelle Serbs / シュベルセルベス. )
  • Schvelle Tradil  + ( * This weapon's JP counterpart is Schvelle Tradir / シュベルトラディル. )
  • Sekfors  + ( * This weapon's JP counterpart is Secfalse / セクフォルス. )
  • Shaft Revolsio  + ( * This weapon's JP counterpart is Shaft Revolucio / シャフトレボルシオ. )
  • Shooting Drive  + ( * This weapon's JP counterpart is Shooting Drive-NT / シューティングドライブ-NT. * Based on the Weaponoid "Shooting Drive" from ''Phantasy Star Online 2es''. * Compatible with Photon Color. )
  • Shot Legacy  + ( * This weapon's JP counterpart is Shot Legacy-NT / ショットレガシー-NT. )
  • Shot Revolsio  + ( * This weapon's JP counterpart is Shot Revolucio / ショットレボルシオ. )
  • Sigma Phase  + ( * This weapon's JP counterpart is Sigma Phase / ジグマフェイズ. )
  • Sigma Theaile  + ( * This weapon's JP counterpart is Sigma Thiale / ジグマティエール. )
  • Sigma Farcy  + ( * This weapon's JP counterpart is Sigma Farse / ジグマファーシー. * Originally appeared in ''Phantasy Star Online 2es''. )
  • Gunblade Revolsio  + ( * This weapon's JP counterpart is Slash Revolucio / スラッシュレボルシオ. )
  • Raven Fists  + ( * This weapon's JP counterpart is Slave F</br>* This weapon's JP counterpart is Slave Fist-NT / スレイヴフィスト-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-11--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-12--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-13--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Lance  + ( * This weapon's JP counterpart is Slave L</br>* This weapon's JP counterpart is Slave Lance-NT / スレイヴランス-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Bullet  + ( * This weapon's JP counterpart is Slave B</br>* This weapon's JP counterpart is Slave Bullet-NT / スレイヴバレット-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Saber  + ( * This weapon's JP counterpart is Slave S</br>* This weapon's JP counterpart is Slave Saber-NT / スレイヴセイバー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Cougar  + ( * This weapon's JP counterpart is Slave K</br>* This weapon's JP counterpart is Slave Kuuga-NT / スレイヴクーガ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Chain  + ( * This weapon's JP counterpart is Slave C</br>* This weapon's JP counterpart is Slave Chain-NT / スレイヴチェイン-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Daggers  + ( * This weapon's JP counterpart is Slave D</br>* This weapon's JP counterpart is Slave Dagger-NT / スレイヴダガー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Cross  + ( * This weapon's JP counterpart is Slave C</br>* This weapon's JP counterpart is Slave Cross-NT / スレイヴクロス-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Shooter  + ( * This weapon's JP counterpart is Slave S</br>* This weapon's JP counterpart is Slave Shooter-NT / スレイヴシューター-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Barl  + ( * This weapon's JP counterpart is Slave B</br>* This weapon's JP counterpart is Slave Bar-NT / スレイヴバール-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-4--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects or Alter Ego does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Feather  + ( * This weapon's JP counterpart is Slave F</br>* This weapon's JP counterpart is Slave Feather-NT / スレイヴフェザー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Gunblade  + ( * This weapon's JP counterpart is Slave S</br>* This weapon's JP counterpart is Slave Slash-NT / スレイヴスラッシュ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-66--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-67--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-68--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-69--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-70--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-71--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Cannon  + ( * This weapon's JP counterpart is Slave C</br>* This weapon's JP counterpart is Slave Cannon-NT / スレイヴキャノン-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )
  • Raven Shoes  + ( * This weapon's JP counterpart is Slave S</br>* This weapon's JP counterpart is Slave Shoes-NT / スレイヴシューズ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.</br>back and flinching from the next hit taken. )