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A list of all pages that have property "Weapon Additional Info" with value " * This weapon's JP counterpart is Gix Kafir / ギクスカフィール. ". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Cleasis Tradil  + ( * This weapon's JP counterpart is Cleasis Tradir / クリシストラディル. )
  • Dalz Varley  + ( * This weapon's JP counterpart is Dalz Varley / ダルスバーレイ. )
  • Diffuse  + ( * This weapon's JP counterpart is Diffuse-NT / ディフューズ-NT. )
  • Deo Garland  + ( * This weapon's JP counterpart is Dio Garland-NT / ディオガーランド-NT. )
  • Deo Radiegle  + ( * This weapon's JP counterpart is Dio Radiegle-NT / ディオラディエグル-NT. )
  • Deo Ridoltiv  + ( * This weapon's JP counterpart is Dio Ridultiv-NT / ディオリドゥルティブ-NT )
  • Deo Tigrebow  + ( * This weapon's JP counterpart is Dio Tigrebow-NT / ディオティグリボウ-NT. )
  • Deo Visburn  + ( * This weapon's JP counterpart is Dio Visburn-NT / ディオヴィスバーン-NT. )
  • Divine Staff Amaterasu  + ( * This weapon's JP counterpart is Divine Amaterasu-NT / 神杖アマテラス-NT. )
  • Dream Master  + ( * This weapon's JP counterpart is Dream Master-NT / ドリームマスター-NT. )
  • Eagle Flint  + ( * This weapon's JP counterpart is Eagle Flint-NT / イーグルフリント-NT. )
  • Edge Revolsio  + ( * This weapon's JP counterpart is Edge Revolucio / エッジレボルシオ. )
  • Ivlida Anhks  + ( * This weapon's JP counterpart is Evleda Anhks / イヴリダアンクス. )
  • Falco Flint  + ( * This weapon's JP counterpart is Falco Flint-NT / ファルコフリント-NT. )
  • Fallounce  + ( * This weapon's JP counterpart is Fallounce-NT \ フォールオンス-NT. )
  • Final Impact  + ( * This weapon's JP counterpart is Final-Impact-NT / ファイナルインパクト-NT )
  • Form Greaves  + ( * This weapon's JP counterpart is Form Gr</br>* This weapon's JP counterpart is Form Greaves / フォームグリーブ.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>However it will change elevation up to 45°. )
  • Form Scythe  + ( * This weapon's JP counterpart is Form Sc</br>* This weapon's JP counterpart is Form Scythe / フォームサイス.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>** Does not trigger Tech Explosions on hit.</br>** Unaffected by Wand Lovers, but affected by Wand Reactor.</br> Wand Lovers, but affected by Wand Reactor. )
  • Form Zapper  + ( * This weapon's JP counterpart is Form Za</br>* This weapon's JP counterpart is Form Zapper / フォームザッパー.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>However it will change elevation up to 45°. )
  • Guardianna  + ( * This weapon's JP counterpart is Gadianna-NT / ガディアンナ-NT. )
  • Gal Wind  + ( * This weapon's JP counterpart is Gal Wind / ガルウィンド. )
  • Garndiva-C  + ( * This weapon's JP counterpart is Gandiva / ガーンデーヴァ. * This weapon is considered an OT weapon meaning it can only be enhanced to +10 cannot unlock its potential due to being part of a weapon system that isn't present in Global. )
  • Garland  + ( * This weapon's JP counterpart is Garland-NT / ガーランド-NT. )
  • Gix Elno  + ( * This weapon's JP counterpart is Gix Ernoe / ギクスエルノ. )
  • Gix Jewd  + ( * This weapon's JP counterpart is Gix Jeud / ギクスジェウド. )
  • Gix Cafuil  + ( * This weapon's JP counterpart is Gix Kafir / ギクスカフィール. )
  • Gix Shadok  + ( * This weapon's JP counterpart is Gix Shadoke / ギクスシャドーク. )
  • Gix Verata  + ( * This weapon's JP counterpart is Gix Verata / ギクスヴェラータ. )
  • Gix Visette  + ( * This weapon's JP counterpart is Gix Viset / ギクスヴィセート. )
  • Divine Fists  + ( * This weapon's JP counterpart is God Hand-NT / ゴッドハンド-NT. * Featured as Kid's weapon in ''Phantasy Star Online 2: The Animation''. * Originally appeared in ''Phantasy Star Online''. * Compatible with Photon Color. )
  • Farewell Inferno v2  + ( * This weapon's JP counterpart is Goodbye Fire Ver2 / グッバイファイアVer2.<br> * Shoots white smoke with fire extinguisher sounds and has a rainbow glow around it when out. )
  • Gravilios  + ( * This weapon's JP counterpart is Gravilios-NT / グラヴィリオス-NT. * Based on the Weaponoid "Gravilios" from ''Phantasy Star Online 2es''. * Compatible with Photon Color. )
  • H&S 25 Justice  + ( * This weapon's JP counterpart is H&S25 Justice-NT / H&S25 ジャスティス-NT. )
  • H10 Missouri Twin  + ( * This weapon's JP counterpart is H10 Mis</br>* This weapon's JP counterpart is H10 Missouri T-NT / H10ミズーリT-NT</br>* Based on the Weaponoid "H10 Missouri T" from ''Phantasy Star Online 2es''.</br>* Originally appeared in ''Phantasy Star Universe'' and derived from the "H10 Missouri" from ''Phantasy Star Zero''.</br>"H10 Missouri" from ''Phantasy Star Zero''. )
  • Hanmateri  + ( * This weapon's JP counterpart is Hanmateri-NT / ハンマテリ-NT. * Originally appeared in ''Phantasy Star Universe''. )
  • Hard Recurve  + ( * This weapon's JP counterpart is Hard Recurve-NT / ハードリカーブ-NT. )
  • Haze Processor v2  + ( * This weapon's JP counterpart is Haze Processor Ver2 / ヘイズプロセッサVer2. )
  • Hitogata  + ( * This weapon's JP counterpart is Hitogata / ヒトガタ. )
  • Homura no Yomimusubi  + ( * This weapon's JP counterpart is Homura no Yomimusubi / ホムラノヨミムスビ. )
  • Imperial Pick  + ( * This weapon's JP counterpart is Imperial Pick-NT / インペリアルピック-NT. * Originally appeared in ''Phantasy Star Online''. * Featured as Master Nezumi's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color. )
  • Inferno Bazooka  + ( * This weapon's JP counterpart is Inferno Bazooka-NT / インフェルノバズーカ-NT. )
  • Invade Arm  + ( * This weapon's JP counterpart is Invade Arm / インヴェイドアルム. )
  • Invade Axe  + ( * This weapon's JP counterpart is Invade Axe / インヴェイドアックス. )
  • Invade Bogen  + ( * This weapon's JP counterpart is Invade Bogen / インヴェイドボーゲン. )
  • Invade Buster  + ( * This weapon's JP counterpart is Invade Buster / インヴェイドバスター. )
  • Invade Calibur  + ( * This weapon's JP counterpart is Invade Calibur / インヴェイドカリバー. )
  • Invade Cannon  + ( * This weapon's JP counterpart is Invade Cannon / インヴェイドキャノン. )
  • Invade Edge  + ( * This weapon's JP counterpart is Invade Edge / インヴェイドエッジ. )
  • Invade Fencers  + ( * This weapon's JP counterpart is Invade Fencer / インヴェイドフェンサー. )
  • Invade Fists  + ( * This weapon's JP counterpart is Invade Fist / インヴェイドフィスト. )
  • Invade Galland  + ( * This weapon's JP counterpart is Invade Galland / インヴェイドガラン. )