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A list of all pages that have property "Weapon Additional Info" with value "• Originally appeared in ''Phantasy Star Portable 2 Infinity''.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Lightweave Klauz Verge  + (Under normal conditions, this weapon's PotUnder normal conditions, this weapon's Potential will perform the same as [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"'.</br>* When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 8% damage increase (18.72% in total), Damage Resistance, and Super Armor effects are granted.</br>* '''After starting the Quest''', when 30 seconds have been elapsed with this weapon equipped, the Potential switching effect can be activated.</br>** Each time you make a Normal Attack, the sigil at your feet will unfold, and by inputting three Normal Attacks within 1.5 seconds of each other, the effect of the Potential changes.</br>*** Hero's TMG Normal Attacks will count only at the beginning of the shooting.</br>*** Dodge Attacks and Derivative Attacks do not count for activating this effect.</br>** The count will not increase unless the weapon is equipped.ot increase unless the weapon is equipped.)
  • Lightweave Klauz Walker  + (Under normal conditions, this weapon's PotUnder normal conditions, this weapon's Potential will perform the same as [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"'.</br>* When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 8% damage increase (18.72% in total), Damage Resistance, and Super Armor effects are granted.</br>* '''After starting the Quest''', when 30 seconds have been elapsed with this weapon equipped, the Potential switching effect can be activated.</br>** Each time you make a Normal Attack, the sigil at your feet will unfold, and by inputting three Normal Attacks within 1.5 seconds of each other, the effect of the Potential changes.</br>*** Hero's TMG Normal Attacks will count only at the beginning of the shooting.</br>*** Dodge Attacks and Derivative Attacks do not count for activating this effect.</br>** The count will not increase unless the weapon is equipped.ot increase unless the weapon is equipped.)
  • Lightweave Klauz Edge  + (Under normal conditions, this weapon's PotUnder normal conditions, this weapon's Potential will perform the same as [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"'.</br>* When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 8% damage increase (18.72% in total), Damage Resistance, and Super Armor effects are granted.</br>* '''After starting the Quest''', when 30 seconds have been elapsed with this weapon equipped, the Potential switching effect can be activated.</br>** Each time you make a Normal Attack, the sigil at your feet will unfold, and by inputting three Normal Attacks within 1.5 seconds of each other, the effect of the Potential changes.</br>*** Hero's TMG Normal Attacks will count only at the beginning of the shooting.</br>*** Dodge Attacks and Derivative Attacks do not count for activating this effect.</br>** The count will not increase unless the weapon is equipped.ot increase unless the weapon is equipped.)
  • Lightweave Klauz Reed  + (Under normal conditions, this weapon's PotUnder normal conditions, this weapon's Potential will perform the same as [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-4--QINU`"'.</br>* When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 4% damage increase (15.44% in total), Damage Resistance, and Super Armor effects are granted.</br>* '''After starting the Quest''', when 30 seconds have been elapsed with this weapon equipped, the Potential switching effect can be activated.</br>** Each time you make a Normal Attack, the sigil at your feet will unfold, and by inputting three Normal Attacks within 1.5 seconds of each other, the effect of the Potential changes.</br>** The count will not increase unless the weapon is equipped.ot increase unless the weapon is equipped.)
  • Lightweave Klauz Sabre  + (Under normal conditions, this weapon's PotUnder normal conditions, this weapon's Potential will perform the same as [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'.</br>* When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 8% damage increase (18.72% in total), Damage Resistance, and Super Armor effects are granted.</br>* '''After starting the Quest''', when 30 seconds have been elapsed with this weapon equipped, the Potential switching effect can be activated.</br>** Each time you make a Normal Attack, the sigil at your feet will unfold, and by inputting three Normal Attacks within 1.5 seconds of each other, the effect of the Potential changes.</br>*** Hero's TMG Normal Attacks will count only at the beginning of the shooting.</br>*** Dodge Attacks and Derivative Attacks do not count for activating this effect.</br>** The count will not increase unless the weapon is equipped.ot increase unless the weapon is equipped.)
  • Lightweave Klauz AR  + (Under normal conditions, this weapon's PotUnder normal conditions, this weapon's Potential will perform the same as [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"'.</br>* When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 8% damage increase (18.72% in total), Damage Resistance, and Super Armor effects are granted.</br>* '''After starting the Quest''', when 30 seconds have been elapsed with this weapon equipped, the Potential switching effect can be activated.</br>** Each time you make a Normal Attack, the sigil at your feet will unfold, and by inputting three Normal Attacks within 1.5 seconds of each other, the effect of the Potential changes.</br>*** Hero's TMG Normal Attacks will count only at the beginning of the shooting.</br>*** Dodge Attacks and Derivative Attacks do not count for activating this effect.</br>** The count will not increase unless the weapon is equipped.ot increase unless the weapon is equipped.)
  • Atlas Tacht  + (Unlike other Atlas weapons, this weapon cannot be obtained via exchange due to the lack of a Val version, be category changed, nor be turned into a Chronos Eternistone.)
  • Rivalate Gunblade  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Sword  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Lance  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Partisan  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Twin Daggers  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Double Saber  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Knuckles  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Katana  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Soaring Blades  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Rifle  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Launcher  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Twin Machine Guns  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Bow  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Rod  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Talis  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Wand  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Jet Boots  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Rivalate Harmonizer  + ([[File:UIMaterial.png|link=|Material]][[File:10Star.png|link=|10]] Luminfragment Emel x 240 is required to change to the Redux Potential.)
  • Knight Lancer  + (• Originally appeared in ''Phantasy Star Portable 2 Infinity''.)
  • Trident Crusher  + (• Originally appeared in ''Phantasy Star Portable 2''.)
  • Gekitsnata  + (• Originally appeared in ''Phantasy Star Universe''.)
  • Diabolique Gauntlet  + (• Originally appeared in ''Phantasy Star Zero'' as a Claw called Diabolic Gauntlet.)
  • D-AIS Saber  + (• This weapon is based of the sword that the AIS use in battle.)
  • Alba Calibur  + (• This weapon's JP counterpart is Alva Calibur-NT / アルバキャリバー-NT)
  • Alba Lance  + (• This weapon's JP counterpart is Alva Lance-NT / アルバランス-NT)
  • Alba Sword  + (• This weapon's JP counterpart is Alva Sword-NT / アルバソード-NT)
  • Ardillo  + (• This weapon's JP counterpart is Ardillo-NT / アーディロウ-NT)
  • Assassin Claw  + (• This weapon's JP counterpart is Assassin Claw-NT / アサシンクロー-NT<br>• Originally appeared in ''Phantasy Star Portable 2 Infinity'' as a one-handed Claw while the pair was called Assassin Traitor.)
  • Bow Genshi  + (• This weapon's JP counterpart is Bowgency-NT / ボウゲンシー-NT * Originally appeared in ''Phantasy Star Universe''.)
  • Calibur  + (• This weapon's JP counterpart is Calibur-NT / キャリバー-NT)
  • Claymore  + (• This weapon's JP counterpart is Claymore-NT / クレイモア-NT.)
  • Crusade Lore  + (• This weapon's JP counterpart is Crusade Lore-NT / クルセイドロア-NT)
  • Daisy Chain  + (• This weapon's JP counterpart is Daisy Chain-NT / デイジーチェイン-NT<br>• Originally appeared in ''Phantasy Star Online Blue Burst''.)
  • Daylight Scar  + (• This weapon's JP counterpart is Daylight Scar-NT / デイライトスカー-NT<br>• Originally appeared in ''Phantasy Star Online Blue Burst'' as a Dagger.)
  • Deo Ardillo  + (• This weapon's JP counterpart is Dio Ardillo-NT / ディオアーディロウ-NT)
  • Dragon Slayer  + (• This weapon's JP counterpart is Dragon Slayer-NT / ドラゴンスレイヤー-NT<br>• Originally appeared in ''Phantasy Star Online''.<br>• This weapon has a weaponoid based on it in ''PSO2es''.)
  • Flamme Brand  + (• This weapon's JP counterpart is Flamme Brand-NT / フラメブランド-NT)
  • Hyoutenka  + (• This weapon's JP counterpart is Hyou Tenka / 氷天華.)
  • Lambda Aristene  + (• This weapon's JP counterpart is Lambda Aristin / ラムダアリスティン)
  • Lambda Hexigraph  + (• This weapon's JP counterpart is Lambda Hexagraph / ラムダヘキサグラフ)
  • Last Survivor  + (• This weapon's JP counterpart is Last Sur• This weapon's JP counterpart is Last Survivor-NT / ラストサバイバー-NT </br>* A returning weapon from Phantasy Star Online, where its special attack drained enemy HP to heal the user. Reappeared in the Japanese PC version of Phantasy Star Universe as Last Survivor Replica, while the Last Survivor name was given to unrelated Twin Daggers. Its potential may be a reference to its descriptions in both games, which describe it as "said to protect the life of its wielder in any battle".ct the life of its wielder in any battle".)
  • Lightning Espada  + (• This weapon's JP counterpart is Lightning Espada-NT / ライトニングエスパーダ-NT. * Originally appeared in ''Phantasy Star Portable 2''. * Based on the Weaponoid "Lightning Espada" from ''Phantasy Star Online 2es''. * Compatible with Photon Color.)
  • Nox Kvelle  + (• This weapon's JP counterpart is Nox Kvelle-NT / ノクスクヴェル-NT)
  • Red Sword  + (• This weapon's JP counterpart is Red Sword / 赤のソード<br>)