Difference between revisions of "Yasminokov 4000FJ"

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(Created page with "{{Weapon |Rarity=14 |StatsRequirement=800 |StatsType=RNG Pwr |WeaponType=Launchers |Classes=Ranger |Potential=Quadruple Blast |Potential2=Quadruple Blast Redux |AugmentFactors...")
 
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** In any case, the damage bonus portion of the Potential is applied unconditionally.
 
** In any case, the damage bonus portion of the Potential is applied unconditionally.
 
}}
 
}}
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{| class="wikitable mw-collapsible table-bordered table-responsive-md"
 +
| Yasminokov Series
 +
|-
 +
| {{icons|Rifle}}{{rarity|7}} [[Yasminokov 3000R]]<br>
 +
{{icons|Rifle}}{{rarity|13}} [[Yasminokov 7000V]]<br>
 +
{{icons|Rifle}}{{rarity|15}} [[Yasminokov 5000S]]<br>
 +
{{icons|Launcher}}{{rarity|13}} [[Yasminokov 4000F]]<br>
 +
{{icons|Launcher}}{{rarity|14}} [[Yasminokov 4000FJ]]<br>
 +
{{icons|Twin Machineguns}}{{rarity|10}} [[Yasminokov 9000M]]
 +
|}

Revision as of 01:33, 7 May 2021


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Yasminokov 4000FJ
UIItemYasminokov4000FJ.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 800 RNG
Type: Launcher
Classes: Ranger
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
Grind
RNG Pwr
1555
2099
Element
TEC Pwr
Affix
Augment Factor
Augment Factor Mastery IV
Potential
Quadruple Blast
Lv. 1
Increase damage by 5%. Change Normal Attack into four homing shells.
Lv. 2
Increase damage by 6%. Change Normal Attack into four homing shells.
Lv. 3
Increase damage by 7%. Change Normal Attack into four homing shells.
Potential
Quadruple Blast Redux
Lv. 1
Increase damage by 15%. Change Normal Attack into four homing shells.
Lv. 2
Increase damage by 17%. Change Normal Attack into four homing shells.
Lv. 3
Increase damage by 19%. Change Normal Attack into four homing shells.

Drop Info

Can be acquired from Nanon at the Badge & Memory Shop for Tool8 Rising Weapons Badge 5 x 50.

Additional Info

This weapon's Potential has the following effects:

  • Changes Normal Attacks (including Dive Roll Shot) into 4 mini shells.
    • The damage per hit is reduced to 1/3rd of the original (133.3% for 4 hits). The amount of PP recovered per hit does not change.
    • PP also recovers per hit.
    • Has some homing capabilities.
    • Even when a Weapon Camo is equipped, the changes are reflected.
  • The effect does not apply in the following cases:
    • When loading Special Rounds, when equipped with the Skill Ring Alternate Launcher Mode (L).
    • In any case, the damage bonus portion of the Potential is applied unconditionally.


Yasminokov Series
Rifle7 Yasminokov 3000R

Rifle13 Yasminokov 7000V
Rifle15 Yasminokov 5000S
Launcher13 Yasminokov 4000F
Launcher14 Yasminokov 4000FJ
Twin Machineguns10 Yasminokov 9000M