Difference between revisions of "User:Kemonoko/SGAs (Units)"

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(Add S7 and S8 stuff with tooltips galore.)
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| {{icons|SGA 6}} S6: Heroic Howl
 
| {{icons|SGA 6}} S6: Heroic Howl
| Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%. <br>{{#simple-tooltip:Does not work if using a weapon with the "Heroic Anthem" potential.|This potential comes from the Demonia line of weapons (Demonia Saber, Blaster, Feather) and has a stronger version of this effect.}}
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| Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%. <br>{{#simple-tooltip:Does not work if using a weapon with the "Heroic Anthem" potential.|This potential comes from the Demonia line of weapons (Demonia Saber, Blaster, Feather), which have a stronger version of this effect.}}
 
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| {{icons|SGA 6}} S6: Shield of the Sentinel
 
| {{icons|SGA 6}} S6: Shield of the Sentinel
| Grants a 10% chance to reduce damage taken by 70%.
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| Gain a 10% chance to reduce damage taken by 70%.
 
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| {{icons|SGA 6}} S6: Soaring Heavendance
 
| {{icons|SGA 6}} S6: Soaring Heavendance
| Bouncer Weapon Gear fills while airborne. {{#simple-tooltip:Does not work if using a weapon with the "Sacred Bird Guidance" potential.|This potential comes from the weapon Rivaga Lola and has a stronger version of this effect.}}
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| Bouncer Weapon Gear fills while airborne.<br>{{#simple-tooltip:Does not work if using a weapon with the "Sacred Bird Guidance" potential.|This potential comes from the weapon Rivaga Lola, which has a stronger version of this effect.}}
 
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| {{icons|SGA 6}} S6: Soul Protection
 
| {{icons|SGA 6}} S6: Soul Protection
| Hunter Weapon Gear and Katana Gear fills while Guarding. {{#simple-tooltip:Does not work if using a weapon with the "Galeblade" potential.|This potential comes from the weapon Kazami no Tachi and has a stronger version of this effect.}}
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| Hunter Weapon Gear and Katana Gear fills while Guarding. <br>{{#simple-tooltip:Does not work if using a weapon with the "Galeblade" potential.|This potential comes from the weapon Kazami no Tachi, which has a stronger version of this effect.}}
 
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! style="width:180px;" | Special Augment Factor  
 
! style="width:180px;" | Special Augment Factor  
 
! style="width:180px;" | Capsule Drop Location
 
! style="width:180px;" | Capsule Drop Location
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| {{icons|SGA 7}} S7: Dharma Boon
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| Recover 5% max HP and 10 PP when you successfully parry an attack with Tech Charge Parry.
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| {{icons|SGA 7}} S7: Empathic Communion
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| Automatically answers any pet sympathy requests while Alter Ego is active. <br>{{#simple-tooltip:Does not work if using a weapon with the "Sinister Stare" potential.|This potential comes from the weapon Rykros Staff, which has a stronger version of this effect.}}
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| {{icons|SGA 7}} S7: Fortified Attack
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| MEL Pwr +25, RNG Pwr +25, TEC Pwr +25
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| {{icons|SGA 7}} S7: Fortified Attack 2
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| MEL Pwr +45, RNG Pwr +45, TEC Pwr +45
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| {{icons|SGA 7}} S7: Fortified Life Vessel
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| HP +40
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| {{icons|SGA 7}} S7: Fortified Melee
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| MEL Pwr +30
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| {{icons|SGA 7}} S7: Fortified Melee 2
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| MEL Pwr +50
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| {{icons|SGA 7}} S7: Fortified Photon Vessel
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| PP +4
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| {{icons|SGA 7}} S7: Fortified Ranged
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| RNG Pwr +30
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| {{icons|SGA 7}} S7: Fortified Ranged 2
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| RNG Pwr +50
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| {{icons|SGA 7}} S7: Fortified Technique
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| TEC Pwr +30
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| {{icons|SGA 7}} S7: Fortified Technique 2
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| TEC Pwr +50
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| {{icons|SGA 7}} S7: God of War
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| Increases damage against enemies who are targeting you by 1% and also reduces damage taken from them by 15%.
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| {{icons|SGA 7}} S7: Medicinal Potentiation
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| Boosts the effect of recovery items by 30%.
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| {{icons|SGA 7}} S7: Still Grace
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| Recover 4 PP per second after standing still for longer than 1 second.
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| {{icons|SGA 7}} S7: Supreme Perfection
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| Gain a 10% chance to stun enemies with Perfect Attacks.
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! style="width:180px;" | Special Augment Factor  
 
! style="width:180px;" | Special Augment Factor  
 
! style="width:180px;" | Capsule Drop Location
 
! style="width:180px;" | Capsule Drop Location
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| {{icons|SGA 8}} S8: Fortified Life Vessel
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| HP +40
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| {{icons|SGA 8}} S8: Fortified Life Vessel 2
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| HP +60
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| {{icons|SGA 8}} S8: Fortified Melee
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| MEL Pwr +30
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| {{icons|SGA 8}} S8: Fortified Photon Vessel
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| PP +4
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| {{icons|SGA 8}} S8: Fortified Photon V 2
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| PP +6
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| {{icons|SGA 8}} S8: Fortified Ranged
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| RNG Pwr +30
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| {{icons|SGA 8}} S8: Fortified Technique
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| TEC Pwr +30
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| {{icons|SGA 8}} S8: Mighty Medication
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| {{#simple-tooltip:Makes you temporarily invincible while drinking a -mate item.|You are invincible from the time you use the -mate item up to the time when the recovery effect takes place (an average of 3 seconds).<br>Quick -mate skills will shorten the invincibility window of this augment.}}
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| {{icons|SGA 8}} S8: Resolute Flight
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| {{#simple-tooltip: Reduces fall speed while charging a Technique in mid-air.|Fall speed will be reduced to about the same as Jet Boots when they are used to charge Techniques.<br>
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Fall speed is not affected if charge a Technique on the ground and jump.<br>
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Compound Techniques are affected, but Nabarta 0 and Simple Compounds are not.}}
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| {{icons|SGA 8}} S8: Skydance Support
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| {{#simple-tooltip:Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards.|The effect of this augment resets upon landing, so it is possible to jump, stay in the air for 2 seconds, gain Shifta and Deband, then land and repeat as needed for a quick way to keep Shifta and Deband active at all times rather than trying to stay in the air for longer than 10 seconds.}}
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|}</div>
 
|}</div>

Revision as of 16:25, 22 November 2020

Affix Affix Augments Affix List of Augments Augment Factor Augment Factors Augment Factor Augment Factors (Units) S-Grade Augment S-Grade Augments S-Grade Augment S-Grade Augments (Units)

S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses.

Only 13 or higher Units can hold SGAs, and each unit type can only hold 1 SGA relevant to their slot:

  • S Grade Augment 6 S6 for Back
  • S Grade Augment 7 S7 for Arms
  • S Grade Augment 8 S8 for Legs

List of S-Grade Augments for Units

S6

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location
S Grade Augment 6 S6: Dodging Whistle Evading will cause your pet to return back to you.
S Grade Augment 6 S6: Evernight Star Reduce Etoile Boost's decay per second by 50%.
S Grade Augment 6 S6: Fortified Life Vessel HP +40
S Grade Augment 6 S6: Fortified Melee MEL Pwr +30
S Grade Augment 6 S6: Fortified Photon Vessel PP +4
S Grade Augment 6 S6: Fortified Ranged RNG Pwr +30
S Grade Augment 6 S6: Fortified Technique TEC Pwr +30
S Grade Augment 6 S6: Guardian Shield Reduces damage taken by 7%.
S Grade Augment 6 S6: Heroic Howl Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%.
Does not work if using a weapon with the "Heroic Anthem" potential.
S Grade Augment 6 S6: Miraculous Encore Reduces aggro generation while Showtime is active. If the user is attacked while Showtime is active, reduce the damage taken and retain One More Time once per Showtime.
S Grade Augment 6 S6: Overflowing Life V Increases maximum HP by 50% while Overload is active.

S Grade Augment 6 S6: Shield of Carnage Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower.
30 second cooldown.
S Grade Augment 6 S6: Shield of the Sentinel Gain a 10% chance to reduce damage taken by 70%.
S Grade Augment 6 S6: Skillful Adept Increases critical hit rate by 15%.
S Grade Augment 6 S6: Soaring Heavendance Bouncer Weapon Gear fills while airborne.
Does not work if using a weapon with the "Sacred Bird Guidance" potential.
S Grade Augment 6 S6: Soaring Wings Increases jump height.
S Grade Augment 6 S6: Soul Protection Hunter Weapon Gear and Katana Gear fills while Guarding.
Does not work if using a weapon with the "Galeblade" potential.
S Grade Augment 6 S6: Tenacious Healscourge Gain super armor for 60 seconds after becoming afflicted with a status effect.

S7

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location
S Grade Augment 7 S7: Dharma Boon Recover 5% max HP and 10 PP when you successfully parry an attack with Tech Charge Parry.
S Grade Augment 7 S7: Empathic Communion Automatically answers any pet sympathy requests while Alter Ego is active.
Does not work if using a weapon with the "Sinister Stare" potential.
S Grade Augment 7 S7: Fortified Attack MEL Pwr +25, RNG Pwr +25, TEC Pwr +25
S Grade Augment 7 S7: Fortified Attack 2 MEL Pwr +45, RNG Pwr +45, TEC Pwr +45
S Grade Augment 7 S7: Fortified Life Vessel HP +40
S Grade Augment 7 S7: Fortified Melee MEL Pwr +30
S Grade Augment 7 S7: Fortified Melee 2 MEL Pwr +50
S Grade Augment 7 S7: Fortified Photon Vessel PP +4
S Grade Augment 7 S7: Fortified Ranged RNG Pwr +30
S Grade Augment 7 S7: Fortified Ranged 2 RNG Pwr +50
S Grade Augment 7 S7: Fortified Technique TEC Pwr +30
S Grade Augment 7 S7: Fortified Technique 2 TEC Pwr +50
S Grade Augment 7 S7: God of War Increases damage against enemies who are targeting you by 1% and also reduces damage taken from them by 15%.
S Grade Augment 7 S7: Medicinal Potentiation Boosts the effect of recovery items by 30%.
S Grade Augment 7 S7: Still Grace Recover 4 PP per second after standing still for longer than 1 second.
S Grade Augment 7 S7: Supreme Perfection Gain a 10% chance to stun enemies with Perfect Attacks.

S8

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location
S Grade Augment 8 S8: Fortified Life Vessel HP +40
S Grade Augment 8 S8: Fortified Life Vessel 2 HP +60
S Grade Augment 8 S8: Fortified Melee MEL Pwr +30
S Grade Augment 8 S8: Fortified Photon Vessel PP +4
S Grade Augment 8 S8: Fortified Photon V 2 PP +6
S Grade Augment 8 S8: Fortified Ranged RNG Pwr +30
S Grade Augment 8 S8: Fortified Technique TEC Pwr +30
S Grade Augment 8 S8: Mighty Medication Makes you temporarily invincible while drinking a -mate item.
S Grade Augment 8 S8: Resolute Flight Reduces fall speed while charging a Technique in mid-air.

S Grade Augment 8 S8: Skydance Support Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards.