Difference between revisions of "User:Kemonoko/SGAs (Units)"

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(Unit SGAs, starting with S6, need to add S7 and S8)
 
(→‎S6: guardian shield not in piper)
 
(17 intermediate revisions by the same user not shown)
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{| class="mx-auto wikitable table-bordered"
 
{| class="mx-auto wikitable table-bordered"
 
|-
 
|-
! style="width:180px;" | S-Grade Augment  
+
! style="width:200px;" | S-Grade Augment  
! style="width:260px;" | Effects
+
! style="width:280px;" | Effects
! style="width:260px;" | Weapon Drops
+
! style="width:200px;" | Unit Drops
! style="width:180px;" | Special Augment Factor
+
! style="width:200px;" | Capsule Drop Location
! style="width:180px;" | Capsule Drop Location
+
! style="width:220px;" | Capsule Name
 
|-
 
|-
 
| {{icons|SGA 6}} S6: Dodging Whistle
 
| {{icons|SGA 6}} S6: Dodging Whistle
 
| Evading will cause your pet to return back to you.
 
| Evading will cause your pet to return back to you.
|
+
| Disturbing Whistle of Chaos
|
+
| Prize Medal Exchange Shop
|  
+
| Add S6: Dodging Whistle
 
|-
 
|-
 
| {{icons|SGA 6}} S6: Evernight Star
 
| {{icons|SGA 6}} S6: Evernight Star
 
| Reduce Etoile Boost's decay per second by 50%.
 
| Reduce Etoile Boost's decay per second by 50%.
 
|
 
|
|
+
| Elder of the U. Abyss (UH)<br>Prize Medal Exchange Shop
|  
+
| Add S6: Evernight Star
 
|-
 
|-
 
| {{icons|SGA 6}} S6: Fortified Life Vessel
 
| {{icons|SGA 6}} S6: Fortified Life Vessel
 
| HP +40
 
| HP +40
|
+
| Disturbing Whistle of Chaos
 
|
 
|
 
|  
 
|  
 
|-
 
|-
| {{icons|SGA 6}} S6: S6: Fortified Melee
+
| {{icons|SGA 6}} S6: Fortified Melee
 
| MEL Pwr +30
 
| MEL Pwr +30
|
+
| Disturbing Whistle of Chaos
 
|
 
|
 
|  
 
|  
 
|-
 
|-
| {{icons|SGA 6}} S6: S6: Fortified Photon Vessel
+
| {{icons|SGA 6}} S6: Fortified Photon V
 
| PP +4
 
| PP +4
|
+
| Disturbing Whistle of Chaos
 
|
 
|
 
|  
 
|  
 
|-
 
|-
 
| {{icons|SGA 6}} S6: Fortified Ranged
 
| {{icons|SGA 6}} S6: Fortified Ranged
| RNG Pwr + 30
+
| RNG Pwr +30
|
+
| Disturbing Whistle of Chaos
 
|
 
|
 
|  
 
|  
 
|-
 
|-
 
| {{icons|SGA 6}} S6: Fortified Technique
 
| {{icons|SGA 6}} S6: Fortified Technique
| TEC Pwr + 30
+
| TEC Pwr +30
|
+
| Disturbing Whistle of Chaos
 
|
 
|
 
|  
 
|  
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| {{icons|SGA 6}} S6: Guardian Shield
 
| {{icons|SGA 6}} S6: Guardian Shield
 
| Reduces damage taken by 7%.
 
| Reduces damage taken by 7%.
|
 
|
 
 
|  
 
|  
 +
| Prize Medal Exchange Shop
 +
| Add S6: Guardian Shield
 
|-
 
|-
 
| {{icons|SGA 6}} S6: Heroic Howl
 
| {{icons|SGA 6}} S6: Heroic Howl
| Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%. <br>{{#simple-tooltip:Does not work if using a weapon with the "Heroic Anthem" potential.|This potential comes from the Demonia line of weapons (Demonia Saber, Blaster, Feather) and has a stronger version of this effect.}}
+
| Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%. <br>{{#simple-tooltip:Does not work if using a weapon with the "Heroic Anthem" potential.|This potential comes from the Demonia line of weapons (Demonia Saber, Blaster, Feather), which have a stronger version of this effect.}}
 
|
 
|
|
+
| Prize Medal Exchange Shop
|  
+
| Add S6: Heroic Howl
 
|-
 
|-
 
| {{icons|SGA 6}} S6: Miraculous Encore
 
| {{icons|SGA 6}} S6: Miraculous Encore
 
| Reduces aggro generation while Showtime is active. If the user is attacked while Showtime is active, reduce the damage taken and retain One More Time once per Showtime.
 
| Reduces aggro generation while Showtime is active. If the user is attacked while Showtime is active, reduce the damage taken and retain One More Time once per Showtime.
 
|
 
|
|
+
| Prize Medal Exchange Shop
|  
+
| Add S6: Miraculous Encore
 
|-
 
|-
 
| {{icons|SGA 6}} S6: Overflowing Life V
 
| {{icons|SGA 6}} S6: Overflowing Life V
| {{#simple-tooltip: Increases maximum HP by 50% while Overload is active.|This SGA is only active when Overload is active.<br>Because this skill adds to your maximum HP before Overload's HP reduction takes effect, it is more of a 25% increase to your available maximum HP while Overload is active.<br><br>
+
| {{#simple-tooltip: Increases maximum HP by 50% while Overload is active.|This effect is only active when Overload is active.<br>Because this skill adds to your maximum HP before Overload's HP reduction takes effect, it is more of a 25% increase to your available maximum HP while Overload is active.<br><br>
 
Ex. If you have 1000 maximum HP and use Overload, your max HP will go from 250 to 375 (Max HP is increased to 1500 first, then Overload's 75% reduction takes place)}}
 
Ex. If you have 1000 maximum HP and use Overload, your max HP will go from 250 to 375 (Max HP is increased to 1500 first, then Overload's 75% reduction takes place)}}
 
|
 
|
|  
+
| Prize Medal Exchange Shop
 +
| Add S6: Overflowing Life V
 
|-
 
|-
 
| {{icons|SGA 6}} S6: Shield of Carnage
 
| {{icons|SGA 6}} S6: Shield of Carnage
 
| {{#simple-tooltip: Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower.|This can be used with Phantom's damage reduction class skill.<br> If both are activated at the same time, damage taken is reduced by 88%.<br>No effect on pets.}} <br>30 second cooldown.
 
| {{#simple-tooltip: Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower.|This can be used with Phantom's damage reduction class skill.<br> If both are activated at the same time, damage taken is reduced by 88%.<br>No effect on pets.}} <br>30 second cooldown.
 +
| Disturbing Whistle of Chaos
 
|
 
|
|
 
|
 
 
|-
 
|-
 
| {{icons|SGA 6}} S6: Shield of the Sentinel
 
| {{icons|SGA 6}} S6: Shield of the Sentinel
| Grants a 10% chance to reduce damage taken by 70%.
+
| Gain a 10% chance to reduce damage taken by 70%.
 +
| Disturbing Whistle of Chaos
 
|
 
|
 
|
 
|
|
 
 
|-
 
|-
 
| {{icons|SGA 6}} S6: Skillful Adept
 
| {{icons|SGA 6}} S6: Skillful Adept
 
| Increases critical hit rate by 15%.
 
| Increases critical hit rate by 15%.
 +
| Disturbing Whistle of Chaos
 
|
 
|
 
|
 
|
|
 
 
|-
 
|-
 
| {{icons|SGA 6}} S6: Soaring Heavendance
 
| {{icons|SGA 6}} S6: Soaring Heavendance
| Bouncer Weapon Gear fills while airborne. {{#simple-tooltip:Does not work if using a weapon with the "Sacred Bird Guidance" potential.|This potential comes from the weapon Rivaga Lola and has a stronger version of this effect.}}
+
| Bouncer Weapon Gear fills while airborne.<br>{{#simple-tooltip:Does not work if using a weapon with the "Sacred Bird Guidance" potential.|This potential comes from the weapon Rivaga Lola, which has a stronger version of this effect.}}
|
 
 
|
 
|
|  
+
| Prize Medal Exchange Shop
 +
| Add S6: Soaring Heavendance
 
|-
 
|-
 
| {{icons|SGA 6}} S6: Soaring Wings
 
| {{icons|SGA 6}} S6: Soaring Wings
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Does not work in the lobby.<br>
 
Does not work in the lobby.<br>
 
<br>
 
<br>
In an ascending list of highest possible jump
+
In an descending list of highest possible jump
 
# Leaping Dodge + Soaring Wings Jump
 
# Leaping Dodge + Soaring Wings Jump
 
# Leaping Dodge + Normal Jump
 
# Leaping Dodge + Normal Jump
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# Normal Jump
 
# Normal Jump
 
}}
 
}}
|
+
| Disturbing Whistle of Chaos
|
+
|  
 
|  
 
|  
 
|-
 
|-
| {{icons|SGA 6}} S6: S6: Soul Protection
+
| {{icons|SGA 6}} S6: Soul Protection
| Hunter Weapon Gear and Katana Gear fills while Guarding. {{#simple-tooltip:Does not work if using a weapon with the "Galeblade" potential.|This potential comes from the weapon Kazami no Tachi and has a stronger version of this effect.}}
+
| Hunter Weapon Gear and Katana Gear fills while Guarding. <br>{{#simple-tooltip:Does not work if using a weapon with the "Galeblade" potential.|This potential comes from the weapon Kazami no Tachi, which has a stronger version of this effect.}}
 
|
 
|
|
+
| Prize Medal Exchange Shop
|  
+
| Add S6: Soul Protection
 
|-
 
|-
 
| {{icons|SGA 6}} S6: Tenacious Healscourge
 
| {{icons|SGA 6}} S6: Tenacious Healscourge
 
| {{#simple-tooltip: Gain super armor for 60 seconds after becoming afflicted with a status effect.|You will gain super armor upon being afflicted by a status effect.<br>
 
| {{#simple-tooltip: Gain super armor for 60 seconds after becoming afflicted with a status effect.|You will gain super armor upon being afflicted by a status effect.<br>
This SGA takes effect the moment you are afflicted with a status effect and will last the full 60 seconds even if you recover from the status effect.<br>
+
This augment takes effect the moment you are afflicted with a status effect and will last the full 60 seconds even if you recover from the status effect.<br>
 
Fighter's Overload is treated as a status effect and will trigger this effect.<br>
 
Fighter's Overload is treated as a status effect and will trigger this effect.<br>
 
The PP Conversion skill does not activate this effect.<br>
 
The PP Conversion skill does not activate this effect.<br>
Line 143: Line 143:
 
Since you only have super armor and no knockback immunity, it is important to remove the shock status effect ASAP in order to avoid being interrupted.
 
Since you only have super armor and no knockback immunity, it is important to remove the shock status effect ASAP in order to avoid being interrupted.
 
}}
 
}}
 +
|
 
|
 
|
|
+
| Limited AC Recycle
|
 
 
|}</div>
 
|}</div>
  
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{| class="mx-auto wikitable table-bordered"
 
{| class="mx-auto wikitable table-bordered"
 
|-
 
|-
! style="width:180px;" | S-Grade Augment  
+
! style="width:200px;" | S-Grade Augment  
! style="width:260px;" | Effects
+
! style="width:280px;" | Effects
! style="width:260px;" | Weapon Drops
+
! style="width:200px;" | Unit Drops
! style="width:180px;" | Special Augment Factor
+
! style="width:200px;" | Capsule Drop Location
! style="width:180px;" | Capsule Drop Location
+
! style="width:220px;" | Capsule Name
 +
|-
 +
| {{icons|SGA 7}} S7: Dharma Boon
 +
| Recover 5% max HP and 10 PP when you successfully parry an attack with Tech Charge Parry.
 +
|
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 7}} S7: Empathic Communion
 +
| Automatically answers any pet sympathy requests while Alter Ego is active. <br>{{#simple-tooltip:Does not work if using a weapon with the "Sinister Stare" potential.|This potential comes from the weapon Rykros Staff, which has a stronger version of this effect.}}
 +
|
 +
| Prize Medal Exchange Shop
 +
| Add S7: Empathic Comumnion
 +
|-
 +
| {{icons|SGA 7}} S7: Fortified Attack
 +
| MEL Pwr +25, RNG Pwr +25, TEC Pwr +25
 +
| Disturbing Whistle of Chaos
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 7}} S7: Fortified Attack 2
 +
| MEL Pwr +45, RNG Pwr +45, TEC Pwr +45
 +
| Disturbing Whistle of Chaos
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 7}} S7: Fortified Life Vessel
 +
| HP +40
 +
|
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 7}} S7: Fortified Melee
 +
| MEL Pwr +30
 +
|
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 7}} S7: Fortified Melee 2
 +
| MEL Pwr +50
 +
| Disturbing Whistle of Chaos
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 7}} S7: Fortified Photon Vessel
 +
| PP +4
 +
|
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 7}} S7: Fortified Ranged
 +
| RNG Pwr +30
 +
|
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 7}} S7: Fortified Ranged 2
 +
| RNG Pwr +50
 +
| Disturbing Whistle of Chaos
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 7}} S7: Fortified Technique
 +
| TEC Pwr +30
 +
|
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 7}} S7: Fortified Technique 2
 +
| TEC Pwr +50
 +
| Disturbing Whistle of Chaos
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 7}} S7: God of War
 +
| Increases damage against enemies who are targeting you by 1% and also reduces damage taken from them by 15%.
 +
|
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 7}} S7: Medicinal Potentiation
 +
| Boosts the effect of recovery items by 30%.
 +
|
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 7}} S7: Still Grace
 +
| Recover 4 PP per second after standing still for longer than 1 second.
 +
|
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 7}} S7: Supreme Perfection
 +
| Gain a 10% chance to stun enemies with Perfect Attacks.
 +
|
 +
| Christmas on Ice 2020 (UH)
 +
| Add S7: Supreme Perfection
 
|}</div>
 
|}</div>
  
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{| class="mx-auto wikitable table-bordered"
 
{| class="mx-auto wikitable table-bordered"
 
|-
 
|-
! style="width:180px;" | S-Grade Augment  
+
! style="width:200px;" | S-Grade Augment  
! style="width:260px;" | Effects
+
! style="width:280px;" | Effects
! style="width:260px;" | Weapon Drops
+
! style="width:200px;" | Unit Drops
! style="width:180px;" | Special Augment Factor
+
! style="width:200px;" | Capsule Drop Location
! style="width:180px;" | Capsule Drop Location
+
! style="width:220px;" | Capsule Name
 +
|-
 +
| {{icons|SGA 8}} S8: Fortified Life Vessel
 +
| HP +40
 +
|
 +
| Disturbing Whistle of Chaos
 +
|-
 +
| {{icons|SGA 8}} S8: Fortified Life Vessel 2
 +
| HP +60
 +
|
 +
| Disturbing Whistle of Chaos
 +
|-
 +
| {{icons|SGA 8}} S8: Fortified Melee
 +
| MEL Pwr +30
 +
|
 +
| Disturbing Whistle of Chaos
 +
|-
 +
| {{icons|SGA 8}} S8: Fortified Photon Vessel
 +
| PP +4
 +
|
 +
| Disturbing Whistle of Chaos
 +
|-
 +
| {{icons|SGA 8}} S8: Fortified Photon V 2
 +
| PP +6
 +
|
 +
| Disturbing Whistle of Chaos
 +
|-
 +
| {{icons|SGA 8}} S8: Fortified Ranged
 +
| RNG Pwr +30
 +
|
 +
| Disturbing Whistle of Chaos
 +
|-
 +
| {{icons|SGA 8}} S8: Fortified Technique
 +
| TEC Pwr +30
 +
|
 +
| Disturbing Whistle of Chaos
 +
|-
 +
| {{icons|SGA 8}} S8: Mighty Medication
 +
| {{#simple-tooltip:Makes you temporarily invincible while drinking a -mate item.|You are invincible from the time you use the -mate item up to the time when the recovery effect takes place (an average of 3 seconds).<br>Quick -mate skills will shorten the invincibility window of this augment.}}
 +
|
 +
| Christmas on Ice 2020 (UH)
 +
|-
 +
| {{icons|SGA 8}} S8: Resolute Flight
 +
| {{#simple-tooltip: Reduces fall speed while charging a Technique in mid-air.|Fall speed will be reduced to about the same as Jet Boots when they are used to charge Techniques.<br>
 +
Fall speed is not affected if you charge a Technique on the ground and jump.<br>
 +
Compound Techniques are affected, but Nabarta 0 and Simple Compounds are not.}}
 +
|
 +
|
 +
|-
 +
| {{icons|SGA 8}} S8: Skydance Support
 +
| {{#simple-tooltip:Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards.|The effect of this augment resets upon landing, so it is possible to jump, stay in the air for 2 seconds, gain Shifta and Deband, then land and repeat as needed for a quick way to keep Shifta and Deband active at all times rather than trying to stay in the air for longer than 10 seconds.}}
 +
|
 +
|
 
|}</div>
 
|}</div>

Latest revision as of 20:30, 14 December 2020

Affix Affix Augments Affix List of Augments Augment Factor Augment Factors Augment Factor Augment Factors (Units) S-Grade Augment S-Grade Augments S-Grade Augment S-Grade Augments (Units)

S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses.

Only 13 or higher Units can hold SGAs, and each unit type can only hold 1 SGA relevant to their slot:

  • S Grade Augment 6 S6 for Back
  • S Grade Augment 7 S7 for Arms
  • S Grade Augment 8 S8 for Legs

List of S-Grade Augments for Units

S6

S-Grade Augment Effects Unit Drops Capsule Drop Location Capsule Name
S Grade Augment 6 S6: Dodging Whistle Evading will cause your pet to return back to you. Disturbing Whistle of Chaos Prize Medal Exchange Shop Add S6: Dodging Whistle
S Grade Augment 6 S6: Evernight Star Reduce Etoile Boost's decay per second by 50%. Elder of the U. Abyss (UH)
Prize Medal Exchange Shop
Add S6: Evernight Star
S Grade Augment 6 S6: Fortified Life Vessel HP +40 Disturbing Whistle of Chaos
S Grade Augment 6 S6: Fortified Melee MEL Pwr +30 Disturbing Whistle of Chaos
S Grade Augment 6 S6: Fortified Photon V PP +4 Disturbing Whistle of Chaos
S Grade Augment 6 S6: Fortified Ranged RNG Pwr +30 Disturbing Whistle of Chaos
S Grade Augment 6 S6: Fortified Technique TEC Pwr +30 Disturbing Whistle of Chaos
S Grade Augment 6 S6: Guardian Shield Reduces damage taken by 7%. Prize Medal Exchange Shop Add S6: Guardian Shield
S Grade Augment 6 S6: Heroic Howl Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%.
Does not work if using a weapon with the "Heroic Anthem" potential.
Prize Medal Exchange Shop Add S6: Heroic Howl
S Grade Augment 6 S6: Miraculous Encore Reduces aggro generation while Showtime is active. If the user is attacked while Showtime is active, reduce the damage taken and retain One More Time once per Showtime. Prize Medal Exchange Shop Add S6: Miraculous Encore
S Grade Augment 6 S6: Overflowing Life V Increases maximum HP by 50% while Overload is active.

Prize Medal Exchange Shop Add S6: Overflowing Life V
S Grade Augment 6 S6: Shield of Carnage Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower.
30 second cooldown.
Disturbing Whistle of Chaos
S Grade Augment 6 S6: Shield of the Sentinel Gain a 10% chance to reduce damage taken by 70%. Disturbing Whistle of Chaos
S Grade Augment 6 S6: Skillful Adept Increases critical hit rate by 15%. Disturbing Whistle of Chaos
S Grade Augment 6 S6: Soaring Heavendance Bouncer Weapon Gear fills while airborne.
Does not work if using a weapon with the "Sacred Bird Guidance" potential.
Prize Medal Exchange Shop Add S6: Soaring Heavendance
S Grade Augment 6 S6: Soaring Wings Increases jump height. Disturbing Whistle of Chaos
S Grade Augment 6 S6: Soul Protection Hunter Weapon Gear and Katana Gear fills while Guarding.
Does not work if using a weapon with the "Galeblade" potential.
Prize Medal Exchange Shop Add S6: Soul Protection
S Grade Augment 6 S6: Tenacious Healscourge Gain super armor for 60 seconds after becoming afflicted with a status effect.

Limited AC Recycle

S7

S-Grade Augment Effects Unit Drops Capsule Drop Location Capsule Name
S Grade Augment 7 S7: Dharma Boon Recover 5% max HP and 10 PP when you successfully parry an attack with Tech Charge Parry.
S Grade Augment 7 S7: Empathic Communion Automatically answers any pet sympathy requests while Alter Ego is active.
Does not work if using a weapon with the "Sinister Stare" potential.
Prize Medal Exchange Shop Add S7: Empathic Comumnion
S Grade Augment 7 S7: Fortified Attack MEL Pwr +25, RNG Pwr +25, TEC Pwr +25 Disturbing Whistle of Chaos
S Grade Augment 7 S7: Fortified Attack 2 MEL Pwr +45, RNG Pwr +45, TEC Pwr +45 Disturbing Whistle of Chaos
S Grade Augment 7 S7: Fortified Life Vessel HP +40
S Grade Augment 7 S7: Fortified Melee MEL Pwr +30
S Grade Augment 7 S7: Fortified Melee 2 MEL Pwr +50 Disturbing Whistle of Chaos
S Grade Augment 7 S7: Fortified Photon Vessel PP +4
S Grade Augment 7 S7: Fortified Ranged RNG Pwr +30
S Grade Augment 7 S7: Fortified Ranged 2 RNG Pwr +50 Disturbing Whistle of Chaos
S Grade Augment 7 S7: Fortified Technique TEC Pwr +30
S Grade Augment 7 S7: Fortified Technique 2 TEC Pwr +50 Disturbing Whistle of Chaos
S Grade Augment 7 S7: God of War Increases damage against enemies who are targeting you by 1% and also reduces damage taken from them by 15%.
S Grade Augment 7 S7: Medicinal Potentiation Boosts the effect of recovery items by 30%.
S Grade Augment 7 S7: Still Grace Recover 4 PP per second after standing still for longer than 1 second.
S Grade Augment 7 S7: Supreme Perfection Gain a 10% chance to stun enemies with Perfect Attacks. Christmas on Ice 2020 (UH) Add S7: Supreme Perfection

S8

S-Grade Augment Effects Unit Drops Capsule Drop Location Capsule Name
S Grade Augment 8 S8: Fortified Life Vessel HP +40 Disturbing Whistle of Chaos
S Grade Augment 8 S8: Fortified Life Vessel 2 HP +60 Disturbing Whistle of Chaos
S Grade Augment 8 S8: Fortified Melee MEL Pwr +30 Disturbing Whistle of Chaos
S Grade Augment 8 S8: Fortified Photon Vessel PP +4 Disturbing Whistle of Chaos
S Grade Augment 8 S8: Fortified Photon V 2 PP +6 Disturbing Whistle of Chaos
S Grade Augment 8 S8: Fortified Ranged RNG Pwr +30 Disturbing Whistle of Chaos
S Grade Augment 8 S8: Fortified Technique TEC Pwr +30 Disturbing Whistle of Chaos
S Grade Augment 8 S8: Mighty Medication Makes you temporarily invincible while drinking a -mate item. Christmas on Ice 2020 (UH)
S Grade Augment 8 S8: Resolute Flight Reduces fall speed while charging a Technique in mid-air.

S Grade Augment 8 S8: Skydance Support Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards.