Difference between revisions of "Template:NGS PotLevel"

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   |3 = Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 
   |3 = Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 
   |4 = Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 
   |4 = Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
   |5 = Potency +24%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
+
   |5 = Potency +24%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown.
 
  }}
 
  }}
 
|  Reinvigorating Unit=
 
|  Reinvigorating Unit=
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   |3 = Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 
   |3 = Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 
   |4 = Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 
   |4 = Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
   |5 = Potency +24%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
+
   |5 = Potency +24%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown.
 
  }}
 
  }}
 
|  Focused Unit=
 
|  Focused Unit=
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   |3 = Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 
   |3 = Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 
   |4 = Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 
   |4 = Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
   |5 = Potency +22%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
+
   |5 = Potency +22%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit.
 
  }}
 
  }}
 
|  Imbued Unit=
 
|  Imbued Unit=
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   |3 = Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking.
 
   |3 = Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking.
 
   |4 = Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking.
 
   |4 = Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking.
   |5 = Potency +28%; PP Consumption -10%. PP Recovery +20% when attacking.
+
   |5 = Potency +28%; PP Consumption -15%. PP Recovery +30% when attacking.
 
  }}
 
  }}
 
|  Explosive Unit=
 
|  Explosive Unit=
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   |3 = Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 
   |3 = Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 
   |4 = Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 
   |4 = Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
   |5 = Potency +28%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
+
   |5 = Potency +28%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 
  }}
 
  }}
 
|  Harmonious Unit=
 
|  Harmonious Unit=
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   |3 = Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 
   |3 = Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 
   |4 = Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 
   |4 = Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
   |5 = Potency +19%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
+
   |5 = Potency +19%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher.
 
  }}
 
  }}
 
|  Virtuoso Unit=
 
|  Virtuoso Unit=
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   |3 = Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
 
   |3 = Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
 
   |4 = Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%).
 
   |4 = Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%).
   |5 = Potency +27%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%).
+
   |5 = Potency +27%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%).
 
  }}
 
  }}
 
|  Unassailable Unit=
 
|  Unassailable Unit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +15%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on Geometric Labyrinth quest.
+
   |1 = Potency +15%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
   |2 = Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on Geometric Labyrinth quest.
+
   |2 = Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
   |3 = Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on Geometric Labyrinth quest.
+
   |3 = Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
   |4 = Potency +22%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on Geometric Labyrinth quest.
+
   |4 = Potency +22%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
   |5 = Potency +23%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on Geometric Labyrinth quest.
+
   |5 = Potency +23%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest.
 
  }}
 
  }}
 
|  Elusive Unit=
 
|  Elusive Unit=
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   |3 = Potency +21%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
   |3 = Potency +21%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
   |4 = Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
   |4 = Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
   |5 = Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
+
   |5 = Potency +23%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
 
  }}
 
  }}
 
|  Staccato Unit=
 
|  Staccato Unit=
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   |3 = Potency +22%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 
   |3 = Potency +22%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 
   |4 = Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 
   |4 = Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
   |5 = Potency +24%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
+
   |5 = Potency +24%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 
  }}
 
  }}
 
|  Desperation Unit=
 
|  Desperation Unit=
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   |3 = Potency +17%; Critical Hit Rate +30% when PP is below 50%.
 
   |3 = Potency +17%; Critical Hit Rate +30% when PP is below 50%.
 
   |4 = Potency +18%; Critical Hit Rate +30% when PP is below 50%.
 
   |4 = Potency +18%; Critical Hit Rate +30% when PP is below 50%.
   |5 = Potency +19%; Critical Hit Rate +30% when PP is below 50%.
+
   |5 = Potency +19%; Critical Hit Rate +30% when PP is below 70%.
 
  }}
 
  }}
 
|  Revolutionary Unit=
 
|  Revolutionary Unit=
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   |3 = Potency +23%; 20% PP Recovery when you take damage. 10 sec cooldown.
 
   |3 = Potency +23%; 20% PP Recovery when you take damage. 10 sec cooldown.
 
   |4 = Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown.
 
   |4 = Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown.
   |5 = Potency +25%; 20% PP Recovery when you take damage. 10 sec cooldown.
+
   |5 = Potency +25%; 30% PP Recovery when you take damage. 10 sec cooldown.
 
  }}
 
  }}
 
|  Trample Unit=
 
|  Trample Unit=
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   |3 = Potency +20%; Potency +6% against enemies other than bosses.
 
   |3 = Potency +20%; Potency +6% against enemies other than bosses.
 
   |4 = Potency +22%; Potency +6% against enemies other than bosses.
 
   |4 = Potency +22%; Potency +6% against enemies other than bosses.
   |5 = Potency +23%; Potency +6% against enemies other than bosses.
+
   |5 = Potency +23%; Potency +8% against enemies other than bosses.
 
  }}
 
  }}
 
|  Pursuit Unit=
 
|  Pursuit Unit=
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   |3 = Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
   |3 = Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
   |4 = Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
   |4 = Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
   |5 = Potency +25%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
+
   |5 = Potency +25%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
 
  }}
 
  }}
 
|  Impervious Unit=
 
|  Impervious Unit=
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   |3 = Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
 
   |3 = Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
 
   |4 = Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
 
   |4 = Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
   |5 = Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
+
   |5 = Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at 90% or higher HP.
 
  }}
 
  }}
 
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Revision as of 00:30, 5 October 2022