Difference between revisions of "Template:NGS PotLevel"

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Line 6: Line 6:
 
   |3 = Potency +23%; PP Consumption -10%
 
   |3 = Potency +23%; PP Consumption -10%
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 
  }}
 
  }}
 
|  Inversion Unit=
 
|  Inversion Unit=
Line 13: Line 14:
 
   |3 = Potency +23%; All Down Efficacies +20%
 
   |3 = Potency +23%; All Down Efficacies +20%
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 
  }}
 
  }}
 
|  Wellspring Unit=
 
|  Wellspring Unit=
Line 20: Line 22:
 
   |3 = Potency +23%; Photon Blast Gauge Charge when attacking +15%
 
   |3 = Potency +23%; Photon Blast Gauge Charge when attacking +15%
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 
  }}
 
  }}
 
|  Endurance Unit=
 
|  Endurance Unit=
Line 27: Line 30:
 
   |3 = Potency +23%; An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (600 second cooldown).  Effect starts 10 sec. after equipping.
 
   |3 = Potency +23%; An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (600 second cooldown).  Effect starts 10 sec. after equipping.
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 
  }}
 
  }}
 
|  Spirit Surge Unit=
 
|  Spirit Surge Unit=
Line 34: Line 38:
 
   |3 = Potency +22%; When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30 second cooldown).
 
   |3 = Potency +22%; When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30 second cooldown).
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 
  }}
 
  }}
 
|  Sturdy Unit=
 
|  Sturdy Unit=
Line 41: Line 46:
 
   |3 = Potency +24%; Gain immunity to knockback while HP is full.
 
   |3 = Potency +24%; Gain immunity to knockback while HP is full.
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 
  }}
 
  }}
 
|  Lucky Unit=
 
|  Lucky Unit=
Line 48: Line 54:
 
   |3 = Potency +22%; Accumulate up to 3 charges from successful Sidesteps that restores HP when you take damage (up to a maximum of 300 HP)
 
   |3 = Potency +22%; Accumulate up to 3 charges from successful Sidesteps that restores HP when you take damage (up to a maximum of 300 HP)
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 
  }}
 
  }}
 
|  Infalliable Unit=
 
|  Infalliable Unit=
Line 55: Line 62:
 
   |3 = Potency +23%; All Down Resistances +20%
 
   |3 = Potency +23%; All Down Resistances +20%
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 
  }}
 
  }}
 
|  Assault Unit=
 
|  Assault Unit=
Line 62: Line 70:
 
   |3 = Potency +20%; After 3 Normal Attacks: Potency +3% and Critical Hit Rate +15% for 60 seconds (30 second cooldown)
 
   |3 = Potency +20%; After 3 Normal Attacks: Potency +3% and Critical Hit Rate +15% for 60 seconds (30 second cooldown)
 
   |4 = N/A
 
   |4 = N/A
 +
  |5 = N/A
 
  }}
 
  }}
 
|  Bastion Unit=
 
|  Bastion Unit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +18%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
+
   |1 = Potency +18%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
   |2 = Potency +20%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
+
   |2 = Potency +20%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
   |3 = Potency +23%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
+
   |3 = Potency +23%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
   |4 = Potency +24%; Creates a barrier that provides Damage Resistance +50% when at Max HP.
+
   |4 = Potency +24%; Creates a barrier that grants Damage Resistance +50% when at Max HP.
 +
  |5 = Potency +25%; Creates a barrier that grants Damage Resistance +50% when at max HP.
 
  }}
 
  }}
 
|  Defensive Formation=
 
|  Defensive Formation=
Line 76: Line 86:
 
   |3 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
 
   |3 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
 
   |4 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.
 
   |4 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.
 +
  |5 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +20% at 1,000 Defense.
 
  }}
 
  }}
 
|  Dynamo Unit=
 
|  Dynamo Unit=
Line 83: Line 94:
 
   |3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
 
   |3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
 
   |4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
 
   |4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
 +
  |5 = Potency +21%; Critical Hit Rate +20% for 30 seconds after a successful Sidestep.
 
  }}
 
  }}
 
|  Indomitable Unit=
 
|  Indomitable Unit=
Line 90: Line 102:
 
   |3 = Potency +23%; All Down Resistances +10%
 
   |3 = Potency +23%; All Down Resistances +10%
 
   |4 = Potency +24%; All Down Resistances +20%
 
   |4 = Potency +24%; All Down Resistances +20%
 +
  |5 = Potency +25%; All Down Resistances +20%
 
  }}
 
  }}
 
|  Meditation Unit=
 
|  Meditation Unit=
Line 97: Line 110:
 
   |3 = Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
 
   |3 = Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
 
   |4 = Potency +24%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%
 
   |4 = Potency +24%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%
 +
  |5 = Potency +25%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%
 
  }}
 
  }}
 
|  Mustered Might Unit=
 
|  Mustered Might Unit=
Line 104: Line 118:
 
   |3 = Potency +20%; Increases Potency at high HP, up to a maximum of +5%.
 
   |3 = Potency +20%; Increases Potency at high HP, up to a maximum of +5%.
 
   |4 = Potency +21%; Increases Potency at high HP, up to a maximum of +5%.
 
   |4 = Potency +21%; Increases Potency at high HP, up to a maximum of +5%.
 +
  |5 = Potency +22%; Increases Potency at high HP, up to a maximum of +5%.
 
  }}
 
  }}
 
|  Offensive Formation=
 
|  Offensive Formation=
Line 111: Line 126:
 
   |3 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
 
   |3 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
 
   |4 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack.
 
   |4 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack.
 +
  |5 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +20% at 2,000 Attack.
 
  }}
 
  }}
 
|  Recycler Unit=
 
|  Recycler Unit=
Line 118: Line 134:
 
   |3 = Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
   |3 = Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
   |4 = Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
   |4 = Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 +
  |5 = Potency +25%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
  }}
 
  }}
 
|  Berserk Unit=
 
|  Berserk Unit=
Line 125: Line 142:
 
   |3 = Potency +26%; Damage Resistance -10%
 
   |3 = Potency +26%; Damage Resistance -10%
 
   |4 = Potency +27%; Damage Resistance -8%
 
   |4 = Potency +27%; Damage Resistance -8%
 +
  |5 = Potency +28%; Damage Resistance -8%
 
  }}
 
  }}
 
|  Valorous Unit=
 
|  Valorous Unit=
Line 132: Line 150:
 
   |3 = Potency +13%; Unleashes an extra attack that inflicts an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
 
   |3 = Potency +13%; Unleashes an extra attack that inflicts an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
 
   |4 = Potency +14%; Unleashes an extra attack that inflicts an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
 
   |4 = Potency +14%; Unleashes an extra attack that inflicts an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
 +
  |5 = Potency +15%; Unleashes an extra attack that inflicts an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
 
  }}
 
  }}
 
|  Soulspring Unit=
 
|  Soulspring Unit=
Line 139: Line 158:
 
   |3 = Potency +25%; Photon Blast Gauge Charge when attacking +20%
 
   |3 = Potency +25%; Photon Blast Gauge Charge when attacking +20%
 
   |4 = Potency +26%; Photon Blast Gauge Charge when attacking +20%
 
   |4 = Potency +26%; Photon Blast Gauge Charge when attacking +20%
 +
  |5 = Potency +27%; Photon Blast Gauge Charge when attacking +20%
 
  }}
 
  }}
 
|  Fighting Spirit Unit=
 
|  Fighting Spirit Unit=
Line 146: Line 166:
 
   |3 = Potency +19%; Potency against Boss Enemies +4%.
 
   |3 = Potency +19%; Potency against Boss Enemies +4%.
 
   |4 = Potency +20%; Potency against Boss Enemies +4%.
 
   |4 = Potency +20%; Potency against Boss Enemies +4%.
 +
  |5 = Potency +21%; Potency against Boss enemies +4%.
 
  }}
 
  }}
 
|  Fortress Unit=
 
|  Fortress Unit=
Line 153: Line 174:
 
   |3 = Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 
   |3 = Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 
   |4 = Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 
   |4 = Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 +
  |5 = Potency +24%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 
  }}
 
  }}
 
|  Reinvigorating Unit=
 
|  Reinvigorating Unit=
Line 160: Line 182:
 
   |3 = Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 
   |3 = Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 
   |4 = Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 
   |4 = Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 +
  |5 = Potency +24%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 
  }}
 
  }}
 
|  Focused Unit=
 
|  Focused Unit=
Line 167: Line 190:
 
   |3 = Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 
   |3 = Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 
   |4 = Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 
   |4 = Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 +
  |5 = Potency +22%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 
  }}
 
  }}
 
|  Imbued Unit=
 
|  Imbued Unit=
Line 174: Line 198:
 
   |3 = Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking.
 
   |3 = Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking.
 
   |4 = Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking.
 
   |4 = Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking.
 +
  |5 = Potency +28%; PP Consumption -10%. PP Recovery +20% when attacking.
 
  }}
 
  }}
 
|  Explosive Unit=
 
|  Explosive Unit=
Line 181: Line 206:
 
   |3 = Potency +20%; Causes area damage when you hit an enemy. 10 sec cooldown.
 
   |3 = Potency +20%; Causes area damage when you hit an enemy. 10 sec cooldown.
 
   |4 = Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
 
   |4 = Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
  |5 = Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown.
 
  }}
 
  }}
 
|  Vigorous Unit=
 
|  Vigorous Unit=
Line 188: Line 214:
 
   |3 = Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 
   |3 = Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 
   |4 = Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 
   |4 = Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 +
  |5 = Potency +28%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 
  }}
 
  }}
 
|  Harmonious Unit=
 
|  Harmonious Unit=
Line 195: Line 222:
 
   |3 = Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 
   |3 = Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 
   |4 = Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 
   |4 = Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 +
  |5 = Potency +19%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 
  }}
 
  }}
 
|  Virtuoso Unit=
 
|  Virtuoso Unit=
Line 202: Line 230:
 
   |3 = Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
 
   |3 = Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
 
   |4 = Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%).
 
   |4 = Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%).
 +
  |5 = Potency +27%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%).
 
  }}
 
  }}
 
|  Unassailable Unit=
 
|  Unassailable Unit=
Line 208: Line 237:
 
   |2 = Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on Geometric Labyrinth quest.
 
   |2 = Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on Geometric Labyrinth quest.
 
   |3 = Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on Geometric Labyrinth quest.
 
   |3 = Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on Geometric Labyrinth quest.
   |4 = Potency +22% Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on Geometric Labyrinth quest.
+
   |4 = Potency +22%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on Geometric Labyrinth quest.
 +
  |5 = Potency +23%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% when on Geometric Labyrinth quest.
 
  }}
 
  }}
 
|  Elusive Unit=
 
|  Elusive Unit=
Line 216: Line 246:
 
   |3 = Potency +21%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
   |3 = Potency +21%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
   |4 = Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
   |4 = Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |5 = Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
  }}
 
  }}
 
|  Staccato Unit=
 
|  Staccato Unit=
Line 223: Line 254:
 
   |3 = Potency +22%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 
   |3 = Potency +22%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 
   |4 = Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 
   |4 = Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 +
  |5 = Potency +24%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 
  }}
 
  }}
 
|  Desperation Unit=
 
|  Desperation Unit=
Line 230: Line 262:
 
   |3 = Potency +17%; Critical Hit Rate +30% when PP is below 50%.
 
   |3 = Potency +17%; Critical Hit Rate +30% when PP is below 50%.
 
   |4 = Potency +18%; Critical Hit Rate +30% when PP is below 50%.
 
   |4 = Potency +18%; Critical Hit Rate +30% when PP is below 50%.
 +
  |5 = Potency +19%; Critical Hit Rate +30% when PP is below 50%.
 
  }}
 
  }}
 
|  Revolutionary Unit=
 
|  Revolutionary Unit=
Line 237: Line 270:
 
   |3 = Potency +23%; 20% PP Recovery when you take damage. 10 sec cooldown.
 
   |3 = Potency +23%; 20% PP Recovery when you take damage. 10 sec cooldown.
 
   |4 = Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown.
 
   |4 = Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown.
 +
  |5 = Potency +25%; 20% PP Recovery when you take damage. 10 sec cooldown.
 
  }}
 
  }}
 
|  Trample Unit=
 
|  Trample Unit=
Line 244: Line 278:
 
   |3 = Potency +20%; Potency +6% against enemies other than bosses.
 
   |3 = Potency +20%; Potency +6% against enemies other than bosses.
 
   |4 = Potency +22%; Potency +6% against enemies other than bosses.
 
   |4 = Potency +22%; Potency +6% against enemies other than bosses.
 +
  |5 = Potency +23%; Potency +6% against enemies other than bosses.
 
  }}
 
  }}
 
|  Pursuit Unit=
 
|  Pursuit Unit=
Line 251: Line 286:
 
   |3 = Potency +17%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 
   |3 = Potency +17%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 
   |4 = Potency +19%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 
   |4 = Potency +19%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 +
  |5 = Currently unobtainable.
 
  }}
 
  }}
 
|  Citadel Unit=
 
|  Citadel Unit=
Line 258: Line 294:
 
   |3 = Potency +23%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 
   |3 = Potency +23%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 
   |4 = Potency +25%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 
   |4 = Potency +25%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 +
  |5 = Currently unobtainable.
 
  }}
 
  }}
 
|  Gyrating Unit=
 
|  Gyrating Unit=
Line 265: Line 302:
 
   |3 = Potency +23%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 
   |3 = Potency +23%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 
   |4 = Potency +25%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 
   |4 = Potency +25%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 +
  |5 = Currently unobtainable.
 
  }}
 
  }}
 
|  Tempered Form=
 
|  Tempered Form=
Line 272: Line 310:
 
   |3 = Potency +16%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 
   |3 = Potency +16%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 
   |4 = Potency +17%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 
   |4 = Potency +17%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 +
  |5 = Currently unobtainable.
 
  }}
 
  }}
 
|  Illusory Unit=
 
|  Illusory Unit=
Line 279: Line 318:
 
   |3 = Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
   |3 = Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
   |4 = Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
   |4 = Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 +
  |5 = Potency +25%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
  }}
 
  }}
 
|  Impervious Unit=
 
|  Impervious Unit=
Line 286: Line 326:
 
   |3 = Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
 
   |3 = Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
 
   |4 = Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
 
   |4 = Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
 +
  |5 = Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
 
  }}
 
  }}
 
|
 
|

Revision as of 22:49, 4 October 2022