Difference between revisions of "Template:NGS PotLevel"

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|  Imbued Unit: Deux=
 
|  Imbued Unit: Deux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +20%; PP Consumption -15%; PP Recovery +30% when attacking.
+
   |1 = Potency +22%; PP Consumption -15%; PP Recovery +30% when attacking.
   |2 = Potency +22%; PP Consumption -15%; PP Recovery +30% when attacking.
+
   |2 = Potency +24%; PP Consumption -15%; PP Recovery +30% when attacking.
   |3 = Potency +24%; PP Consumption -15%; PP Recovery +30% when attacking.
+
   |3 = Potency +26%; PP Consumption -15%; PP Recovery +30% when attacking.
   |4 = Potency +26%; PP Consumption -15%; PP Recovery +30% when attacking.
+
   |4 = Potency +28%; PP Consumption -15%; PP Recovery +30% when attacking.
   |5 = Potency +27%; PP Consumption -15%; PP Recovery +30% when attacking.
+
   |5 = Potency +29%; PP Consumption -15%; PP Recovery +30% when attacking.
   |6 = Potency +32%; PP Consumption -15%; PP Recovery +30% when attacking.
+
   |6 = Potency +34%; PP Consumption -15%; PP Recovery +30% when attacking.
 
  }}
 
  }}
 
|  Explosive Unit: Deux=
 
|  Explosive Unit: Deux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +13%; Causes area damage when you hit an enemy. 10 sec cooldown.
+
   |1 = Potency +15%; Causes area damage when you hit an enemy. 10 sec cooldown.
   |2 = Potency +15%; Causes area damage when you hit an enemy. 10 sec cooldown.
+
   |2 = Potency +17%; Causes area damage when you hit an enemy. 10 sec cooldown.
   |3 = Potency +17%; Causes area damage when you hit an enemy. 10 sec cooldown.
+
   |3 = Potency +19%; Causes area damage when you hit an enemy. 10 sec cooldown.
   |4 = Potency +19%; Causes area damage when you hit an enemy. 10 sec cooldown.
+
   |4 = Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
   |5 = Potency +20%; Causes area damage when you hit an enemy. 10 sec cooldown.
+
   |5 = Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown.
   |6 = Potency +25%; Causes area damage when you hit an enemy. 10 sec cooldown.
+
   |6 = Potency +27%; Causes area damage when you hit an enemy. 10 sec cooldown.
 
  }}
 
  }}
 
|  Vigorous Unit: Deux=
 
|  Vigorous Unit: Deux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +20%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
+
   |1 = Potency +22%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
   |2 = Potency +22%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
+
   |2 = Potency +24%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
   |3 = Potency +24%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
+
   |3 = Potency +26%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
   |4 = Potency +26%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
+
   |4 = Potency +28%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
   |5 = Potency +27%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
+
   |5 = Potency +29%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
   |6 = Potency +32%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
+
   |6 = Potency +34%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 
  }}
 
  }}
 
|  Harmonious Unit: Deux=
 
|  Harmonious Unit: Deux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +4%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
+
   |1 = Potency +6%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
   |2 = Potency +6%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
+
   |2 = Potency +8%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
   |3 = Potency +8%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
+
   |3 = Potency +10%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
   |4 = Potency +10%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
+
   |4 = Potency +12%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 
   |5 = Potency +13%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 
   |5 = Potency +13%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 
   |6 = Potency +16%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 
   |6 = Potency +16%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.

Revision as of 23:52, 22 November 2023