Raven Shoes

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Revision as of 16:15, 9 August 2020 by Miraglyth (talk | contribs) (Standardised format of weapon template, added link to Corruption Investigation: Lillipa.)
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Raven Shoes
UIItemRavenShoes.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 470 Dex
Type: Jet Boots
Classes: Bouncer
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1210
1633
Grind
RNG Pwr
0
0
Element
TEC Pwr
1225
1653
Affix
Augment Factor
Augment Factor Spirit VI
Potential
Shield of Temptation
Lv. 1
Increase damage by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
Lv. 2
Increase damage by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
Lv. 3
Increase damage by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.

An item equippable as Jet Boots.

Drop Info

Additional Info

* This weapon's JP counterpart is Slave Shoes-NT / スレイヴシューズ-NT.

  • This weapon's Potential has the following effects:
    • If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (UIItemPotentialAbility.png Purifying Shield, UIItemPotentialAbility.png Shield of Temptation, UIItemPotentialAbility.png Purifying Melody, UIItemPotentialAbility.png Notes of Temptation, UIItemPotentialAbility.png Shield of the Dark Saint, UIItemPotentialAbility.png Shield of Dark Temptation).
    • The barrier produced by this Potential has the following properties:
      • Barrier is dispelled upon taking damage (damage from status effects does not count).
      • While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.