Difference between revisions of "Augment Factors (Units)"

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m (Added Atlas Kvar (Leg unit))
(Added remaining Atlas units along with the Nova & Mirage Leg units)
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| TEC Pwr +20<br>PP +4
 
| TEC Pwr +20<br>PP +4
 
| {{rarity|13}} {{icons|Leg}} Legs / Schvelle Cerbe
 
| {{rarity|13}} {{icons|Leg}} Legs / Schvelle Cerbe
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|-
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| {{AugmentFactors|Fabula Soul}}
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| MEL Pwr +10<br>RNG Pwr +10<br>TEC Pwr +10<br>HP +20
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| {{rarity|13}} {{icons|Back}} Legs / Atlas Shemel
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|-
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| {{AugmentFactors|Historia Soul}}
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| MEL Def +25<br>RNG Def +25<br>TEC Def +25<br>HP +30<br>PP +2
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| {{rarity|13}} {{icons|Arm}} Legs / Atlas Chatten
 
|-
 
|-
 
| {{AugmentFactors|Omega Reverie}}
 
| {{AugmentFactors|Omega Reverie}}
| MEL Pwr +15<br>RNG Pwr +15<br>TEC Pwr +15<br>PP +1<br>HP +20
+
| MEL Pwr +15<br>RNG Pwr +15<br>TEC Pwr +15<br>HP +20<br>PP +1
 
| {{rarity|13}} {{icons|Leg}} Legs / Atlas Kvar
 
| {{rarity|13}} {{icons|Leg}} Legs / Atlas Kvar
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|-
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| {{AugmentFactors|Stamina VI}}
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| HP +80
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| {{rarity|13}} {{icons|Leg}} Legs / Nova Selque
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|-
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| {{AugmentFactors|Spirit VI}}
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| PP +7
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| {{rarity|13}} {{icons|Leg}} Legs / Mirage Cell
 
|-
 
|-
 
| {{AugmentFactors|Persona Reverie}}
 
| {{AugmentFactors|Persona Reverie}}

Revision as of 16:38, 25 December 2020

Affix Affix Augments Affix List of Augments Augment Factor Augment Factors Augment Factor Augment Factors (Units) S-Grade Augment S-Grade Augments S-Grade Augment S-Grade Augments (Units)

Mechanics and Behavior

  • Augment Factors are unlocked by enhancing a 13 Unit to +10.
  • The Unit needs to have the same or higher number of augment slots in order for it to be used.
  • While Augment Factors are a guaranteed 100%, it still follows the usual penalties during upslot.
  • The Augment Factor can be applied as many times as you want, so long as the +10 Unit is intact.
  • When applying an Augment Factor to a pre-affixed unit, it doesn't interact with the pre-existing augments.
  • Augment Factors, once applied, are treated as normal augments so the normal transfer rate will be in effect.
  • While "Sentence" augments by themselves require a "Sentence Receptor" for transferring, the receptor is not needed when the "Sentence" augment is a Augment Factor.

Stat Boosts

Name Effects Unit Sources
Augment Factor Might V MEL Pwr +40 13 Back Unit Back / Novel Ful
Augment Factor Might VI MEL Pwr +45 13 Back Unit Back / Rivalate Ful
Augment Factor Precision V RNG Pwr +40 13 Arm Unit Arms / Novel One
Augment Factor Precision VI RNG Pwr +45 13 Arm Unit Arms / Rivalate One
Augment Factor Casting V TEC Pwr +40 13 Leg Unit Legs / Novel Mas
Augment Factor Casting VI TEC Pwr +45 13 Leg Unit Legs / Rivalate Mas

Stat Boosts (Special)

Name Effect Unit Source
Augment Factor Doom Break I MEL Pwr +15
RNG Pwr +15
TEC Pwr +15
PP +2
13 Back Unit Back / Avion Orb
Augment Factor Doom Break II MEL Pwr +25
RNG Pwr +25
TEC Pwr +25
PP +3
13 Back Unit Back / Avion Dusk
Augment Factor Angele Glare MEL Pwr +30
MEL Def +40
RNG Def +20
TEC Def +20
13 Back Unit Back / Ekdyke Grudge
Augment Factor Sentence Might MEL Pwr +20
PP +4
13 Back Unit Back / Schvelle Kibbs
Augment Factor Sentence Precision RNG Pwr +20
PP +4
13 Arm Unit Arms / Schvelle Ritt
Augment Factor Sentence Casting TEC Pwr +20
PP +4
13 Leg Unit Legs / Schvelle Cerbe
Augment Factor Fabula Soul MEL Pwr +10
RNG Pwr +10
TEC Pwr +10
HP +20
13 Back Unit Legs / Atlas Shemel
Augment Factor Historia Soul MEL Def +25
RNG Def +25
TEC Def +25
HP +30
PP +2
13 Arm Unit Legs / Atlas Chatten
Augment Factor Omega Reverie MEL Pwr +15
RNG Pwr +15
TEC Pwr +15
HP +20
PP +1
13 Leg Unit Legs / Atlas Kvar
Augment Factor Stamina VI HP +80 13 Leg Unit Legs / Nova Selque
Augment Factor Spirit VI PP +7 13 Leg Unit Legs / Mirage Cell
Augment Factor Persona Reverie Pwr +40
Def -20
13 Trailblazer series

Souls

Name Effect Unit Source
Augment Factor Soul of Darkness All +15
HP +15
PP +2
13 Ophistia (Ofze) series