Augment Factors

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General Information

Augment Factors are a special Affixing mechanic for Weapons. By enhancing a Weapon to its maximum Overgrind Limit (+35), the weapon's Augment Factor is unlocked. By then affixing the Weapon or using the Weapon as a component in Affixing, the Augment Factor can be Affixed to itself/a target weapon with a 100% base rate, even if the Augment isn't normally transferable.

Mechanics and Behavior

  • Augment Factors are unlocked by grinding a Weapon to +35; different Weapons or Weapon series have different Augment Factors.
  • The Augment Factor Weapon must have the same or higher number of Augments as the base in order for it to be used as a component.
  • Augment Factors are still affected by the Extra Slot penalty.
  • The Augment Factor can be affixed as many times as desired as long as the Weapon is intact.
  • When applying an Augment Factor, the Augment Factor's Augment does not interact with pre-existing Abilities. For example, a weapon affixed with Precision III would not be able to synthesize Precision IV with a Precision III Augment Factor unless the Augment Factor is affixed first.
  • Augment Factors function as normal Augments once affixed and follow their normal rules.
  • An Augment Factor can't be affixed if another Augment Factor in the process shares the same Augment slot as it.

List of Augment Factors

Stat Boost

Name Effects Weapon Sources
Augment Factor Might III MEL Pwr +30
Augment Factor Might IV MEL Pwr +35
Augment Factor Precision III RNG Pwr +30
Augment Factor Precision IV RNG Pwr +35
Augment Factor Casting III TEC Pwr +30
Augment Factor Casting IV TEC Pwr +30
Augment Factor Deftness III DEX +30
Augment Factor Deftness IV DEX +35
Augment Factor Toughness III MEL Def +30
Augment Factor Reflex III RNG Def +30
Augment Factor Genius III TEC Def +30
Augment Factor Mastery III All +15
Augment Factor Stamina III HP +50
Augment Factor Stamina IV HP +60
Augment Factor Spirit III PP +4
Augment Factor Spirit IV PP +5

Stat Boosts (Special)

Name Effects Weapon Sources
Augment Factor Mutation I Increases specific
synthetic probability.
Pwr +10
HP +10
Augment Factor Stigma DEX +20
PP +5
13 Tagami Series
Augment Factor Alter Arma MEL Pwr +20
HP +30
Augment Factor Alter Tyro RNG Pwr +20
HP +30
Augment Factor Alter Magia TEC Pwr +20
HP +30
Augment Factor Flict Arma MEL Pwr +20
PP +3
Augment Factor Flict Tyro RNG Pwr +20
PP +3
Augment Factor Flict Magia TEC Pwr +20
PP +3
Augment Factor Doom Break Pwr +15
PP +2
13 Aura Series

Resists

Name Effects Weapon Sources
Augment Factor Impact Ward III MEL Resistance +5
Augment Factor Projectile Ward III RNG Resistance +5
Augment Factor Technique Ward III TEC Resistance +5

Status

Name Effects Weapon Sources
Augment Factor Burn III Grant Burn Lv. 3
Augment Factor Burn V Grant Burn Lv. 5
Augment Factor Freeze III Grant Freeze Lv. 3
Augment Factor Freeze V Grant Freeze Lv. 5
Augment Factor Shock III Grant Shock Lv. 3
Augment Factor Shock V Grant Shock Lv. 3
Augment Factor Blind III Grant Blind Lv. 3
Augment Factor Blind V Grant Blind Lv. 5
Augment Factor Panic III Grant Panic Lv. 3
Augment Factor Panic V Grant Panic Lv. 5
Augment Factor Poison III Grant Poison Lv. 3
Augment Factor Poison V Grant Poison Lv. 5

Souls

Name Effects Weapon Sources
Augment Factor Acto Di Soul MEL Pwr +35
PP +3
13 Titan Series
Augment Factor Tyro Di Soul RNG Pwr +35
PP +3
13 Stelk Series
Augment Factor Magi Di Soul TEC Pwr +35
PP +3
13 Form Series

Other

Name Effects Weapon Sources
Augment Factor Soul Receptor Significantly increases Soul
success rate during affixing.
All +10
Augment Factor Alternate History Experience Gained +10% 13 Partisan Imperial Pick
13 Double Saber Meteor Staff
13 Knuckles Divine Fists
13 Soaring Blades Milio Bright
13 Rifle Astral Riser
13 Rod Weddle Park
13 Rod Clarita Visus


Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore